Implement checking for what maps can be viewed
This commit is contained in:
@@ -1240,7 +1240,7 @@ DrawDoorsMapBlinker:
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AND.w #$01E0
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ASL A : ASL A : ASL A
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XBA
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CLC : ADC.w #$00A4
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CLC : ADC.w #$00A5
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STA.w OAMBuffer, X
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LDA.b LinkPosY
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@@ -1718,10 +1718,13 @@ DoorsMapChangeDungeon:
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BNE +
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INX
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+ LDA.l DungeonMapData.prev, X
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STA.w DungeonID
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CMP.b $00
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BEQ .done
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STA.w DungeonID
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JSL IsValidDungeonToSwapTo
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BCC .next
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JSL FindFirstEntrance
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CPY.b #$FF
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BEQ .next
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@@ -1,4 +1,5 @@
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RedrawLoot:
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SEP #$20
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JSL DrawLoot
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; what we wrote over
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@@ -5,6 +5,15 @@ LoadDungeonIndicator:
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LDA.w DungeonID
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CMP.b #DungeonIndicatorMap_end-DungeonIndicatorMap : BCS .done
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TAX
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; mark dungeon as entered
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REP #$20
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LDA.w DungeonMask, X
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ORA.l DungeonVisited
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STA.l DungeonVisited
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SEP #$20
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; load indicator
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LDA.l DungeonIndicatorMap, X
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TAX
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@@ -42,6 +42,8 @@ CheckSwitchMap:
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BRA .doors_done
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.change_dungeon
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LDA.l MapSwapping
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BEQ .doors_done
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JSL DoorsMapChangeDungeon
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BRA .doors_done
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@@ -59,10 +61,14 @@ CheckSwitchMap:
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.not_fancy_door_map
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SEP #$20
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LDA.l MapSwapping
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BEQ .no_swap
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LDA.b $F6
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AND.b #$30
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BNE +
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BNE .do_swap
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.no_swap
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; what we wrote over
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REP #$20
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LDA.w DungeonMapFloorCountData, X
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@@ -70,15 +76,20 @@ CheckSwitchMap:
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CLC : ADC.b $00
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RTL
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+ PHA
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.do_swap
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TXA
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.try_next
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ASL A
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TAX
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PLA
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LDA.b $F6
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BIT.b #$20
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BNE +
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INX
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+ LDA.l DungeonMapData.prev, X
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+
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LDA.l DungeonMapData.prev, X
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JSL IsValidDungeonToSwapTo
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BCC .try_next
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STA.w DungeonID
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LDA.b #$04
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@@ -87,6 +98,58 @@ CheckSwitchMap:
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LDA.w #$0000
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RTL
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; in A = dungeon ID to check
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; out C - CC = not valid, CS = valid
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IsValidDungeonToSwapTo:
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CMP.l CachedDungeonID ; dungeon we're in is always valid
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BNE +
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SEC
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RTL
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+
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PHP
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REP #$20
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PHX : PHA
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TAX
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LDA.l MapSwapping
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BIT.w #$0080
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BNE .yes
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BIT.w #$0001
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BEQ +
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; check visited flag
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LDA.l SwapMasks, X
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AND.l DungeonVisited
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BNE .yes
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+
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LDA.l MapSwapping : BIT.w #$0002
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BEQ +
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; check map flag
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LDA.l SwapMasks, X
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AND.l MapField
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BNE .yes
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+
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.no
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PLA : PLX
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PLP
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CLC
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RTL
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.yes
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PLA : PLX
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PLP
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SEC
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RTL
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SwapMasks:
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dw $C000, $C000, $2000, $1000
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dw $0800, $0400, $0200, $0100
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dw $0080, $0040, $0020, $0010
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dw $0008, $0004, $0002, $0001
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DungeonMapSwitch_Submodule:
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JSL $80893D
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JSL $80833F
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@@ -224,39 +287,32 @@ DrawDungeonLabel:
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CLC : ADC.w #$0008
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TAY
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LDA.l MapSwapping
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BEQ +
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; L/R switch indicators
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LDA.w #$E310
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LDA.w #$E360
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STA.w GFXStripes+$02, Y
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LDA.w #$E910
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LDA.w #$E960
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STA.w GFXStripes+$0A, Y
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LDA.w #$E318
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STA.w GFXStripes+$12, Y
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LDA.w #$E918
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STA.w GFXStripes+$1A, Y
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LDA.w #$0300
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STA.w GFXStripes+$04, Y
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STA.w GFXStripes+$0C, Y
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STA.w GFXStripes+$14, Y
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STA.w GFXStripes+$1C, Y
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LDA.w #$49AF
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LDA.w #$65BF
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STA.w GFXStripes+$06, Y
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STA.w GFXStripes+$16, Y
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LDA.w #$099E
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LDA.w #$25BD
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STA.w GFXStripes+$08, Y
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STA.w GFXStripes+$18, Y
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LDA.w #$099F
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LDA.w #$25BE
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STA.w GFXStripes+$0E, Y
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STA.w GFXStripes+$1E, Y
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LDA.w #$09AF
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LDA.w #$25BF
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STA.w GFXStripes+$10, Y
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STA.w GFXStripes+$20, Y
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TYA
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CLC : ADC.w #$0020
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CLC : ADC.w #$0010
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TAY
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+
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LDA.l DRMode
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BNE .doors
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BIN
menu/drfont.2bpp
BIN
menu/drfont.2bpp
Binary file not shown.
@@ -9,7 +9,7 @@ UploadMenuOnlyIcons:
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REP #$20
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LDA.w #MenuOnlyIcons : STA.w $4342
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LDA.w #$1801 : STA.w $4340
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LDA.w #$0310 : STA.w $4345
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LDA.w #$0400 : STA.w $4345
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LDA.w #$0F800>>1 : STA.w $2116
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SEP #$20
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4
sram.asm
4
sram.asm
@@ -240,7 +240,9 @@ CompassCountDisplay: skip 2 ; Compass count display flags (bitfield)
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; High Byte: x c e d a s p m
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; x = Sewers | c = Hyrule Castle | e = Eastern Palace | d = Desert Palace
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; a = Castle Tower | s = Swamp Palace | p = PoD | m = Mire
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skip 10 ;
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DungeonVisited: skip 2 ; Whether each dungeon has been entered (bitfield)
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; same order of bits as CompassCountDisplay above
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skip 8 ;
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Aga2Duck: skip 1 ; Used in lieu of pyramid hole for checking if the duck should come
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; 0 = Haven't called post-Aga 2 bird | 1 = Have called post-Aga 2 bird
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NpcFlags: skip 2 ; l - c s t k z o (bitfield)
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