Implement checking for what maps can be viewed
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@@ -240,7 +240,9 @@ CompassCountDisplay: skip 2 ; Compass count display flags (bitfield)
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; High Byte: x c e d a s p m
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; x = Sewers | c = Hyrule Castle | e = Eastern Palace | d = Desert Palace
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; a = Castle Tower | s = Swamp Palace | p = PoD | m = Mire
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skip 10 ;
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DungeonVisited: skip 2 ; Whether each dungeon has been entered (bitfield)
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; same order of bits as CompassCountDisplay above
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skip 8 ;
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Aga2Duck: skip 1 ; Used in lieu of pyramid hole for checking if the duck should come
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; 0 = Haven't called post-Aga 2 bird | 1 = Have called post-Aga 2 bird
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NpcFlags: skip 2 ; l - c s t k z o (bitfield)
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