Merge branch 'beta' into pikit_mode
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@@ -338,6 +338,7 @@ SpawnedItemFlag = $7E0726 ; 0x02 - one for pot, 2 for sprite drop
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SpawnedItemMWPlayer = $7E0728 ; Player Id for spawned item if Multiworld item 0x02
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;
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EnemyDropIndicator = $7E072A ; Used by HUD to indicate enemy drops remaining
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NpcItemIndicator = $7E072C ; Flag used by HUD to indicate NPC item present
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SkipBeeTrapDisguise = $7E072D ; Flag to skip bee trap disguise during draw routine
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SprDropsItem = $7E0730 ; Array for whether a sprite drops an item 0x16
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@@ -597,6 +598,8 @@ HUDMultiIndicator = $7EC790 ;
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HUDKeysObtained = $7EC7A2 ;
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HUDKeysSlash = $7EC7A4 ;
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HUDKeysTotal = $7EC7A6 ;
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HUDKeysExtraPlus = $7EC7E4 ;
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HUDKeysExtraCount = $7EC7E6 ;
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;
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BigRAM = $7EC900 ; Big buffer of free ram (0x1F00)
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ItemGFXStack = $7ECB00 ; Pointers to source of decompressed item tiles deferred to NMI loading.
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