Merge branch 'main' into kara
This commit is contained in:
@@ -24,11 +24,12 @@ LockAgahnimDoors:
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LDA $7EF2C3 : AND.w #$0020 : BNE .unlock ; Check if GT overlay is already on or not
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LDA $0308 : AND.w #$0080 : BEQ ++ ;If we are holding an item
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.locked
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LDA #$0001 : RTL ;Keep the door locked
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++
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SEP #$30
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JSL $099B6F ;Add tower break seal
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LDA $7EF2C3 : ORA #$20 : STA $7EF2C3 ; activate GT overlay
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REP #$30
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LDA #$0001 ;Prevent door from opening that frame otherwise it glitchy
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RTL
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@@ -39,6 +40,17 @@ LockAgahnimDoors:
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LDA.w #$0000 ; fallback to never locked
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RTL
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;---------------------------------------------------------------------------------
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FlagAgahnimDoor:
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LDA.l InvertedMode : BEQ .vanilla
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LDA $7EF2C3 : ORA #$20 : STA $7EF2C3 ; activate GT overlay
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.vanilla
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LDA.b #$28 : STA.b $72
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RTL
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;--------------------------------------------------------------------------------
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LockAgahnimDoorsCore:
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LDA $22 : CMP.w #1992 : !BLT + ; door too far left, skip
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@@ -1065,6 +1065,9 @@ JSL.l InitializeBottles
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;================================================================================
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; Agahnim Doors Fix
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;--------------------------------------------------------------------------------
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org $099BBA
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JSL FlagAgahnimDoor
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org $1BBC94 ; <- DBC94 - Bank1B.asm : 201 (LDA $7EF3C5 : AND.w #$000F : CMP.w #$0003 : BCS BRANCH_EPSILON)
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JSL.l LockAgahnimDoors : BNE Overworld_Entrance_BRANCH_EPSILON : NOP #6
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@@ -848,7 +848,7 @@ db #$08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
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;================================================================================
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org $308169 ; PC 0x180169
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AgahnimDoorStyle:
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db #$02 ; #00 = Never Locked - #$01 = Locked During Escape (default) - #$02 = Locked Without 7 Crystals
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db #$01 ; #00 = Never Locked - #$01 = Locked During Escape (default) - #$02 = Locked Without 7 Crystals
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;================================================================================
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org $30816A ; PC 0x18016A
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FreeItemText:
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