let's dev 1/5/18
fixed bug with being able to menu during boss explosions in glitched mode added hotspots for medallions in ice palace
This commit is contained in:
@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$18, #$01, #$02 ; year/month/day
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db #$20, #$18, #$01, #$05 ; year/month/day
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;================================================================================
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@@ -58,9 +58,12 @@ GetAgahnimLightning:
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LDA.b #$00 ; Use Agahnim 1
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RTL
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;--------------------------------------------------------------------------------
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;0 = Allow
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;1 = Forbid
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AllowJoypadInput:
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LDA PermitSQFromBosses : BEQ .fullCheck
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LDA $0112 : ORA $02E4
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LDA $0403 : AND.b #$80 : BEQ .fullCheck
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LDA $0112 : ORA $02E4 ; we have heart container, do short check
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RTL
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.fullCheck
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LDA $0112 : ORA $02E4 : ORA $0FFC
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@@ -69,7 +69,8 @@ ReloadingFloors:
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LDY.w #$0000 ; Target
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LDA.w #$0800 ; Length
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PHB
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MVN $7F, IcePalaceFloorGfx>>16
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;MVN $7F, IcePalaceFloorGfx>>16
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MVN $A07F ; CHANGE THIS IF YOU MOVE THE FILE - kkat
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PLB
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; Pretend that we ran the original routine
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@@ -119,26 +119,47 @@ GetSmithSword:
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JMP.l Smithy_AlreadyGotSword
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;================================================================================
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CheckMedallionSword:
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;LDA $FFFFFF
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PHB : PHX : PHY
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LDA.l AllowSwordlessEntranceMedallion : BEQ +
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LDA $8A : CMP.b #$70 : BNE ++
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LDA.l MireRequiredMedallion : TAX : LDA.l .medallion_type, X : CMP $0303 : BNE +
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LDA $7EF2F0 : AND.b #$20 : BNE +
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LDA.b #$08 : PHA : PLB ; set data bank to $08
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LDY.b #$02 : JSL.l Ancilla_CheckIfEntranceTriggered : BCS .permit ; misery mire
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BRA +
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++ : CMP.b #$47 : BNE ++
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LDA.l TRockRequiredMedallion : TAX : LDA.l .medallion_type, X : CMP $0303 : BNE +
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LDA $7EF2C7 : AND.b #$20 : BNE +
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LDA.b #$08 : PHA : PLB ; set data bank to $08
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LDY.b #$03 : JSL.l Ancilla_CheckIfEntranceTriggered : BCS .permit ; turtle rock
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++
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LDA.l AllowSwordlessEntranceMedallion : BNE +++ : BRL + : +++
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LDA $1B : BEQ .outdoors
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.indoors
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REP #$20 ; set 16-bit accumulator
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LDA $A0 ; load room ID
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CMP.w #$000E : BNE ++ : .freezor1
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LDA $22 : AND.w #$01FF : CMP #368-8 : !BLT .normal : CMP #368+32-8 : !BGE .normal ; check x-coord
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LDA $20 : AND.w #$01FF : CMP #400-22 : !BLT .normal : CMP #400+32-22 : !BGE .normal ; check y-coord
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BRL .permit
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++ : CMP.w #$007E : BNE ++ : .freezor2
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LDA $22 : AND.w #$01FF : CMP #112-8 : !BLT .normal : CMP #112+32-8 : !BGE .normal ; check x-coord
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LDA $20 : AND.w #$01FF : CMP #400-22 : !BLT .normal : CMP #400+32-22 : !BGE .normal ; check y-coord
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BRL .permit
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++ : CMP.w #$00DE : BNE ++ : .kholdstare
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LDA $22 : AND.w #$01FF : CMP #368-8 : !BLT .normal : CMP #368+32-8 : !BGE .normal ; check x-coord
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LDA $20 : AND.w #$01FF : CMP #144-22 : !BLT .normal : CMP #144+32-22 : !BGE .normal ; check y-coord
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BRA .permit
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++ : .normal
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SEP #$20 ; set 8-bit accumulator
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BRA .done
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.outdoors
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LDA $8A : CMP.b #$70 : BNE ++
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LDA.l MireRequiredMedallion : TAX : LDA.l .medallion_type, X : CMP $0303 : BNE +
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LDA $7EF2F0 : AND.b #$20 : BNE +
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LDA.b #$08 : PHA : PLB ; set data bank to $08
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LDY.b #$02 : JSL.l Ancilla_CheckIfEntranceTriggered : BCS .permit ; misery mire
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BRA +
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++ : CMP.b #$47 : BNE ++
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LDA.l TRockRequiredMedallion : TAX : LDA.l .medallion_type, X : CMP $0303 : BNE +
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LDA $7EF2C7 : AND.b #$20 : BNE +
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LDA.b #$08 : PHA : PLB ; set data bank to $08
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LDY.b #$03 : JSL.l Ancilla_CheckIfEntranceTriggered : BCS .permit ; turtle rock
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++
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.done
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+
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PLY : PLX : PLB
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LDA $7EF359
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RTL
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.permit
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SEP #$20 ; set 8-bit accumulator
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PLY : PLX : PLB
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LDA.b #$02 ; Pretend we have master sword
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RTL
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@@ -100,7 +100,7 @@ RTL
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;5x
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db $44 ; Safe Master Sword
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db $3D, $3E, $3F, $40 ; Bomb & Arrow +5/+10
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db $00, $00, $00 ; 3x Programmable Item
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db $2C, $00, $00 ; 3x Programmable Item
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db $41 ; Upgrade-Only Silver Arrows
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db $24 ; 1 Rupoor
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db $47 ; Null Item
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@@ -235,7 +235,7 @@ RTL
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db $04 ; Safe Master Sword
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db $08, $08, $08, $08 ; Bomb & Arrow +5/+10
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db $00, $00, $00 ; Programmable Items 1-2
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db $04, $00, $00 ; Programmable Items 1-3
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db $02 ; Upgrade-Only Silver Arrows
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db $06 ; 1 Rupoor
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db $02 ; Null Item
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