finished sprite swap (still commented out)
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@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$18, #$03, #$28 ; year/month/day
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db #$20, #$18, #$04, #$02 ; year/month/day
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;================================================================================
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@@ -76,6 +76,7 @@ db #$20, #$18, #$03, #$28 ; year/month/day
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incsrc hooks.asm
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incsrc treekid.asm
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;incsrc spriteswap.asm
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incsrc hashalphabethooks.asm
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;org $208000 ; bank #$20
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@@ -11,6 +11,7 @@ OnDrawHud:
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JSL.l DrawChallengeTimer
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JSL.l DrawGoalIndicator
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JSL.l DrawDungeonCompassCounts
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;JSL.l SwapSpriteIfNecissary
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RTL
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;--------------------------------------------------------------------------------
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;OnDungeonEntrance:
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@@ -2,19 +2,31 @@ org $008A01 ; 0xA01 - Bank00.asm (LDA.b #$10 : STA $4304 : STA $4314 : STA $4324
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LDA $BC
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org $1BEDF9
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JSL Palette_ArmorAndGloves ;4bytes
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JSL SpriteSwap_Palette_ArmorAndGloves ;4bytes
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RTL ;1byte
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NOP #$01
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org $1BEE1B
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JSL Palette_ArmorAndGloves_part_two
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JSL SpriteSwap_Palette_ArmorAndGloves_part_two
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RTL
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!SPRITE_SWAP = "$7F50CD"
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;!STABLE_SCRATCH = "$7EC178"
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!BANK_BASE = "#$29"
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org $BF8000
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Palette_ArmorAndGloves:
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SwapSpriteIfNecissary:
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PHP
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SEP #$20 ; set 8-bit accumulator
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LDA !SPRITE_SWAP : BEQ + : !ADD !BANK_BASE : CMP $BC : BEQ +
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STA $BC
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STZ $0710 ; Set Normal Sprite NMI
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JSL.l SpriteSwap_Palette_ArmorAndGloves_part_two
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+
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PLP
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RTL
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SpriteSwap_Palette_ArmorAndGloves:
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{
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;DEDF9
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LDA !SPRITE_SWAP : BNE .continue
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@@ -36,7 +48,7 @@ Palette_ArmorAndGloves:
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PHX : PHY : PHA
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; Load armor palette
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PHB : PHK : PLB
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REP #$20
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REP #$20 ; set 16-bit accumulator
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; Check what Link's armor value is.
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LDA $7EF35B : AND.w #$00FF : TAX
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@@ -45,14 +57,13 @@ Palette_ArmorAndGloves:
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LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC.w #$F000 : STA $00
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;replace D308 by 7000 and search
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REP #$10
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REP #$10 ; set 16-bit index registers
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LDA.w #$01E2 ; Target SP-7 (sprite palette 6)
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LDX.w #$000E ; Palette has 15 colors
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TXY : TAX
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;LDA !STABLE_SCRATCH : AND #$00FF : STA $02
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LDA.b $BC : AND #$00FF : STA $02
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.loop
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@@ -72,12 +83,4 @@ Palette_ArmorAndGloves:
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INC $15
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PLA : PLY : PLX
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RTL
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}
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SpriteSwap_SetSprite:
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{
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;LDA $BC : CLC : ADC #$32 : STA !STABLE_SCRATCH
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JSL Palette_ArmorAndGloves
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STZ $0710 ; Set Normal Sprite NMI
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RTL
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}
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