Merge remote-tracking branch 'codemann/OWMain' into GKNew

This commit is contained in:
2025-12-12 18:16:07 -06:00
37 changed files with 1366 additions and 630 deletions

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@@ -182,11 +182,6 @@ incsrc dungeonmap.asm
incsrc hextodec.asm
incsrc multiworld.asm
incsrc textrenderer.asm
incsrc crystalswitchbook.asm
incsrc mimicdash.asm
incsrc gloom.asm
incsrc special_weapons.asm
incsrc variable_ganon_vulnerability.asm
warnpc $A58000
org $A28000
@@ -206,6 +201,14 @@ incsrc inventory.asm
incsrc menu/hudalpha.asm
warnpc $A38000
org $B98000
incsrc crystalswitchbook.asm
incsrc mimicdash.asm
incsrc gloom.asm
incsrc special_weapons.asm
incsrc variable_ganon_vulnerability.asm
warnpc $BA8000
org $A38000
incsrc stats/credits.asm ; Statically mapped
incsrc stats/main.asm
@@ -358,6 +361,7 @@ warnpc $B08000
;$33 Graphics Bank
;$36 reserved for Enemizer
;$37 Room data if needed for DR/Pottery/Enemizer
;$39 GwaaKiwi Code Bank
;$3A reserved for downstream use
;$3B reserved for downstream use
;$3F reserved for internal debugging

View File

@@ -16,7 +16,7 @@ DrawLibraryItemGFX:
RTL
;--------------------------------------------------------------------------------
SetLibraryItem:
LDY.w SprItemReceipt, X
LDY.w SprSourceItemId, X
JSL ItemSet_Library ; contains thing we wrote over
RTL
;--------------------------------------------------------------------------------
@@ -52,7 +52,7 @@ RTL
;--------------------------------------------------------------------------------
GiveBonkItem:
LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID
LDA.w SprItemReceipt, X
LDA.w SprSourceItemId, X
JSR AbsorbKeyCheck : BCC .notKey
PHY : LDY.b #$24 : JSL AddInventory : PLY ; do inventory processing for a small key
LDA.l CurrentSmallKeys : INC A : STA.l CurrentSmallKeys

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@@ -180,9 +180,19 @@ LDA.b IndoorsFlag : BNE +
+
RTL
PostFixMirrorGfxPrep:
LDA.b #$01 : STA.w OWTransitionFlag
JML HandleFollowersAfterMirroring ; what we wrote over
; warning, this is called on frames after PostFixMirrorGfxPrep but for
; several frames after, so we use OWTransitionFlag to run something once
PostFixMirrorGfx:
JSL HandleFollowersAfterMirroring
JML FollowerGfxRedraw
STA.w SubModuleInterface ; what we wrote over
LDA.w OWTransitionFlag : CMP.b #$01 : BNE .done
LDA.b #$08 : STA.w OWTransitionFlag
JML FollowerGfxRedraw
.done
RTL
PostFixOAMGfx:
JSL FollowerGfxRedraw

View File

@@ -3,6 +3,7 @@
!INERT = $00
!INIT = $08
!ALIVE = $09
!OAMPROPS = $09
!CUCCO_ENRAGED = $23
CuccoStorm:
@@ -12,6 +13,7 @@ CuccoStorm:
LDA.b GameMode : CMP.b #$09 : BNE + ; only if outdoors
LDA.l LoopFrames : AND.b #$7F : BNE + ; check every 128 frames
.activate
-
;==== Find a Cucco
@@ -40,7 +42,11 @@ CuccoStorm:
PLY
CPY.b #$FF : BEQ + ; fail if no slots found
LDA.b #!CUCCO : STA.w SpriteTypeTable, Y
LDA.b #!INIT : STA.w SpriteAITable, Y
LDA.b #!ALIVE : STA.w SpriteAITable, Y
PHX
TYX : JSL ResetSpriteProperties
PLX
LDA.b #!OAMPROPS : STA.w SpriteOAMProp, Y
LDA.b LinkPosY : STA.w SpritePosYLow, Y
LDA.b LinkPosY+1 : STA.w SpritePosYHigh, Y
LDA.b LinkPosX : STA.w SpritePosXLow, Y

View File

@@ -118,8 +118,9 @@ RTL
GetCurrentWorldForLoad:
LDA.l FollowerTravelAllowed : CMP.b #$02 : BEQ .default
LDA.l FollowerIndicator : CMP.b #$04 : BNE .default
LDA.l OldManRetrievalWorld
RTL
LDA.l InvertedMode : BEQ +
LDA.b #$40
+ RTL
.default
LDA.l CurrentWorld
RTL

View File

@@ -265,7 +265,7 @@ RTL
RTL
;--------------------------------------------------------------------------------
DialogGanon1:
JSL CheckGanonVulnerability
LDA.b #$01 : JSL CheckConditionPass
REP #$20
LDA.w #$018C
BCC +
@@ -284,7 +284,7 @@ RTL
; s = silver arrow bow
; p = 2nd progressive bow
DialogGanon2:
JSL CheckGanonVulnerability
LDA.b #$01 : JSL CheckConditionPass
REP #$20
BCS +
@@ -412,8 +412,8 @@ RTL
;---------------------------------------------------------------------------------------------------
AgahnimAsksAboutPed:
LDA.l GanonVulnerableMode
CMP.b #$06 : BNE .vanilla
; seems light_speed option to change some aga text is unused for now
BRA .vanilla
LDA.l OverworldEventDataWRAM+$80 ; check ped flag
AND.b #$40

View File

@@ -55,7 +55,7 @@ DRHUD_EnemyDropIndicator:
REP #$30
LDA.w EnemyDropIndicator : STA.w HUDMultiIndicator
SEP #$20
LDA.w DungeonID : CMP.b #$1B : BCS DRHUD_Finished
LDA.w DungeonID : CMP.b #$1B : BCC + : JMP DRHUD_Finished : +
SEP #$10 : TAX : REP #$10
DRHUD_DrawCurrentDungeonIndicator: ; mX
@@ -69,11 +69,17 @@ DRHUD_DrawCurrentDungeonIndicator: ; mX
STY.w HUDCurrentDungeonWorld
DRHUD_DrawKeyCounter:
LDA.l DRFlags : AND.b #$04 : BEQ DRHUD_Finished
REP #$20
LDA.w MapField : AND.l DungeonMask, X : BEQ DRHUD_Finished
TXA : LSR : TAX
LDA.l GenericKeys : AND.w #$00FF : BNE .total_only
LDA.l DRFlags : AND.b #$04 : BEQ DRHUD_Finished
LDA.l CompassMode : BIT.b #$03 : BEQ DRHUD_Finished
REP #$20
BIT.w #$0002 : BNE .skip_map_check
LDA.w MapField : AND.l DungeonMask, X : BEQ DRHUD_Finished
.skip_map_check
TXA : LSR : BNE .dungeon_id
INC
.dungeon_id
TAX
LDA.l GenericKeys : LSR : BCS .total_only
LDA.w DungeonCollectedKeys, X : JSR ConvertToDisplay : STA.w HUDKeysObtained
LDA.w #!SlashTile : STA.w HUDKeysSlash
.total_only
@@ -152,16 +158,19 @@ DrHudDungeonItemsAdditions:
jsr ConvertToDisplay2 : sta.w $1644, y
+ iny #2 : lda.w #$24f5 : sta.w $1644, y
phx : ldx.b Scrap00
lda.l MapField : and.l DungeonMask, x : beq + ; must have map
plx : sep #$30 : lda.l ChestKeys, x : sta.b Scrap02
lda.l GenericKeys : bne +++
lda.b Scrap02 : !SUB.l DungeonCollectedKeys, x : sta.b Scrap02
+++ lda.b Scrap02
rep #$30
jsr ConvertToDisplay2 : sta.w $1644, y ; small key totals
bra .skipStack
+ plx
.skipStack iny #2
LDA.l CompassMode : BIT.w #$0002 : BNE .skip_map_check
LDA.l MapField : AND.l DungeonMask, x : BEQ .key_info_done ; must have map
.skip_map_check
plx : sep #$30 : lda.l ChestKeys, x : sta.b Scrap02
lda.l GenericKeys : bne +++
lda.b Scrap02 : !SUB.l DungeonCollectedKeys, x : sta.b Scrap02
+++ lda.b Scrap02
rep #$30
jsr ConvertToDisplay2 : sta.w $1644, y ; small key totals
bra .skipStack
.key_info_done
plx
.skipStack iny #2
cpx.w #$000d : beq +
lda.w #$24f5 : sta.w $1644, y
+
@@ -244,18 +253,36 @@ BkStatus:
ConvertToDisplay:
and.w #$00ff : cmp.w #$000a : !BLT +
!ADD.w #$2553 : rts
!ADD.w #$2519 : rts
+ !ADD.w #$2490 : rts
ConvertToDisplay2:
and.w #$00ff : beq ++
cmp.w #$000a : !BLT +
!ADD.w #$2553 : rts ; 2580 with 258A as "A" for non transparent digits
!ADD.w #$2517 : rts ; 2580 with 258A as "A" for non transparent digits
+ !ADD.w #$2816 : rts
++ lda.w #$2827 : rts ; 0/O for 0 or placeholder digit ;2483
CountAbsorbedKeys:
JML IncrementSmallKeysNoPrimary
JML IncrementSmallKeysNoPrimary
; This function apporach doesn't currently work
CountAbsorbedKeysViaCountAllKey:
PHA : PHX
LDA.l StandingItemsOn : BEQ .count_it
; LDA.w SpawnedItemKeyCounted : BNE .done ; this was added because pot keys were being double counted when they weren't shuffled
CPY.b #$24 : BEQ .count_it ; small key for this dungeon
LDA.w DungeonID : LSR : TAX
TYA : CMP.l KeyTable, X : BNE .done
.count_it
STY.b Scrap02 : LDY.b #$24 ; for non-24 items (w/o standing_items a small key is just $C), fake it
LDX.b #$84 ; pretend this isn't a smallkey, but an absorbed object (small heart)
REP #$10 : JSL CountAllKey : SEP #$10
LDY.b Scrap02
.done
; STZ.w SpawnedItemKeyCounted ; reset to zero for next time
PLX : PLA
JML IncrementSmallKeysNoPrimary
;================================================================================
; 8-bit registers

View File

@@ -3,6 +3,16 @@
;--------------------------------------------------------------------------------
SpawnDungeonPrize:
PHX : PHB
PHA
; Don't spawn prize in Cave state, Hyrule Castle, Escape, Castle Tower, or Ganon's Tower
LDA.w DungeonID : BMI .skip_prize_drop ; Cave state
CMP.b #$00 : BEQ .skip_prize_drop ; Escape
CMP.b #$02 : BEQ .skip_prize_drop ; Hyrule Castle
CMP.b #$1A : BEQ .skip_prize_drop ; Ganon's Tower
CMP.b #$08 : BEQ .skip_prize_drop ; Agahnim's Tower (Castle Tower)
PLA
STA.w ItemReceiptID
TAX
LDA.b $06,S : STA.b ScrapBuffer72 ; Store current RoomTag index
@@ -18,6 +28,10 @@ SpawnDungeonPrize:
PLB : PLX
RTL
.skip_prize_drop:
PLA : PLB : PLX
RTL
AddDungeonPrizeAncilla:
LDY.w ItemReceiptID
STZ.w AncillaVelocityY,X

View File

@@ -39,32 +39,30 @@ RTL
Elder_Code:
{
REP #$20
LDA.l GoalItemRequirement : BEQ .despawn
LDA.l GanonVulnerableMode : AND.w #$00FF : CMP.w #$0005 : BEQ .despawn
LDA.l TurnInGoalItems : AND.w #$00FF : BNE +
TXY : LDX.b #$06
REP #$30
LDA.l GoalConditionTable, X
TAX : LDA.l $B00000, X
SEP #$30
TYX
CMP.b #$00 : BEQ .despawn ; no goal, despawn
LDA.l TurnInGoalItems : BNE +
.despawn
SEP #$20
STZ.w SpriteAITable, X ; despawn self
RTS
+
SEP #$20
LDA.b GameSubMode
BNE .done
LDA.b #$96
LDY.b #$01
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_PreserveMessage : BCC .dont_show
REP #$20
LDA.l GoalCounter
CMP.l GoalItemRequirement : !BLT +
SEP #$20
LDA.b #$03 : JSL CheckConditionPass : BCC +
JSL ActivateTriforceCutscene
+
.dont_show
.done
SEP #$20
LDA.b FrameCounter : LSR #5 : AND.b #$01 : STA.w SpriteGFXControl, X
RTS
}
@@ -144,19 +142,35 @@ MasterSword_CheckIfPulled:
MasterSword_ConditionalActivateCutscene:
LDA.w SpriteMovement,X : BNE .specialCutscene
PHX
REP #$30
LDA.w SprRedrawFlag, X : BNE .doNormalPed
INC.w SprRedrawFlag, X
LDA.l PedPullGfx : BEQ .doNormalPed
LDX.w ItemStackPtr : STA.l ItemGFXStack,X
LDA.w #$BCE0>>1 : STA.l ItemTargetStack,X
TXA : INC #2 : STA.w ItemStackPtr
.doNormalPed
SEP #$30
PLX
JML Sprite_CheckDamageToPlayerSameLayerLong ; what we wrote over
.specialCutscene
LDA.b #$02 : STA.w ItemReceiptPose ; Link's 2-hands-up pose
STA.b LinkLayer ; draw Link on top
; draw Triforce piece in VRAM
LDA.w SprRedrawFlag, X : BNE .skipTransfer
INC.w SprRedrawFlag, X
PHX
REP #$30
LDX.w #$006A<<1
LDA.l StandingItemGraphicsOffsets,X : LDX.w ItemStackPtr : STA.l ItemGFXStack,X
LDA.l MurahdahlaGfx : BNE .submitRequest
LDX.w #$006A<<1 : LDA.l StandingItemGraphicsOffsets,X
.submitRequest
LDX.w ItemStackPtr : STA.l ItemGFXStack,X
LDA.w #$9CE0>>1 : STA.l ItemTargetStack,X
TXA : INC #2 : STA.w ItemStackPtr
SEP #$30
PLX
.skipTransfer
PLA : PLA : PLA : JML MasterSword_InPedestal_DoCutscene ; do cutscene
MasterSword_ConditionalGrabPose:
@@ -173,10 +187,20 @@ RTL
MasterSword_SpawnPendantProp_ChangePalette:
STA.w SpriteVelocityY,Y : PLX ; what we wrote over
LDA.w SpriteMovement,X : BNE .specialCutscene
LDA.l PedPullGfx : BNE .customPedGfx
LDA.l PedPullGfx+1 : BNE .customPedGfx
BRA .done
.customPedGfx
LDA.l PedPullPalette : ASL : INC : BRA .setPalette
.specialCutscene
LDA.b #$08 : STA.w SpriteOAMProp,Y ; change palette
LDA.b #$02 : STA.w SpriteLayer,Y ; change layer
LDA.l MurahdahlaGfx : BNE .customGfx
LDA.l MurahdahlaGfx+1 : BNE .customGfx
LDA.b #$08 : BRA .setPalette
.customGfx
LDA.l MurahdahlaPalette : ASL
.setPalette
STA.w SpriteOAMProp,Y ; change palette
.done
JML MasterSword_SpawnPendantProp_ChangePalette_return

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@@ -14,4 +14,13 @@ incsrc hooks/damage_hooks.asm
incsrc hooks/overworld_sprite_hooks.asm
incsrc hooks/underworld_sprite_hooks.asm
incsrc hooks/underworld_sprite_hooks.asm
org $85B8BA
JSL GeldmanDrawOverride
org $9EAAAC
JSL StalfosKnightDrawOverride
org $9EB209
JSL BlobDrawOverride

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@@ -2,7 +2,11 @@
; New bush mob randomization
;--------------------------------------------------------------------------------
org $868279
NOP #$0A
BRA +
MaybeSkipTerrainDebris:
JSL MaybeSkipTerrainDebris_long : RTS ; sticking this here, no other free space in bank 06
NOP #3
+
JSL sprite_bush_spawn
NOP ; we keep the branch
;--------------------------------------------------------------------------------

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@@ -18,10 +18,3 @@ org $9DD88E
;0EDBB2 0EDBB3
; LDX.b #$01
;}
org $85B8BA ; geldman
JSL Sprite_MaybeForceDrawShadow
org $9EAAAC ; stalfos knight
JSL Sprite_MaybeForceDrawShadow
org $9EB209 ; blob
JSL Sprite_MaybeForceDrawShadow

View File

@@ -8,4 +8,40 @@ GetSpriteSlot16Bit:
LDA.b Scrap03 : AND.w #$00FF
ASL A
TAY
RTL
RTL
GeldmanDrawOverride:
PLA : PLA : PLA ; fix the call stack
LDA.l DRFlags+1 : AND.b #$08 : BEQ .vanilla
LDA.b #$01
STA.w $0DC0,X
JML Sprite_4C_Geldman_do_indeed_draw
.vanilla
JSL Sprite_PrepOAMCoordLong
JML Sprite_4C_Geldman_continue
StalfosKnightDrawOverride:
LDA.l DRFlags+1 : AND.b #$08 : BEQ .vanilla
JSL Sprite_PrepOAMCoordLong
LDA.b #$12
JML Sprite_DrawShadowLong
.vanilla
JSL Sprite_PrepOAMCoordLong
RTL
BlobDrawOverride:
PLA : PLA : PLA ; fix the call stack
LDA.l DRFlags+1 : AND.b #$08 : BEQ .vanilla
LDA.b #$05
STA.w $0DC0,X
JML SpriteDraw_Blob_head_popping_out
.vanilla
JSL Sprite_PrepOAMCoordLong
JML SpriteDraw_Blob_bad_gfx

View File

@@ -25,15 +25,3 @@ NewFireBarDamage:
RTL
.NotSameLayer
RTL
;--------------------------------------------------------------------------------
Sprite_MaybeForceDrawShadow:
JSL Sprite_PrepOAMCoordLong
LDA.l DRFlags+1 : AND.b #$08 : BEQ .return
LDA.b GameMode : CMP.b #$07 : BNE .return
JSL Sprite_DrawShadowLong
; LDA.w SpriteTypeTable,X : CMP.b #$91 : BNE .return ; stalfos knight
; ; move shadow down by 8 pixels
; + LDA.w SpriteOAMProperties,X : AND.b #$1F : ASL #2 : TAY : INY ; get OAM offset
; LDA.b (OAMPtr),Y : CLC : ADC.b #$08 : STA.b (OAMPtr),Y
.return
RTL

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@@ -107,8 +107,8 @@ RTL
;--------------------------------------------------------------------------------
OnAga1Defeated:
STA.l ProgressIndicator ; vanilla game state stuff we overwrote
LDA.l GanonVulnerableMode
CMP.b #$06 : BNE +
; seems light_speed option to auto triforce room is unused for now
BRA +
.light_speed
REP #$20
LDA.w #$0019 : STA.b GameMode

View File

@@ -79,6 +79,8 @@ org $9EE495
JSL Kiki_FollowCheck : BRA + : NOP #12 : +
org $9EE4AF
JSL Kiki_BecomeFollower : NOP #2
org $9EE4F7
JSL Kiki_FixTeleportOnExit
org $89A1B2
JSL Kiki_DontScareTheMonke : NOP #3
@@ -160,18 +162,23 @@ MaybeSetZeldaCheckpoint:
AND.w #$7FFF : TAX ; what we wrote over
SEP #$20
LDA.l ProgressFlags : AND.b #$04 : BNE .return ; zelda rescued
LDA.l StartingEntrance : CMP.b #$04 : BEQ .return ; throne room checkpoint set
LDA.l StartingEntrance : CMP.b #$02 : BEQ .return ; cell checkpoint set
CMP.b #$04 : BEQ .return ; throne room checkpoint set
LDA.l FollowerIndicator : CMP.b #$01 : BNE .return ; zelda following
LDA.b RoomIndex : CMP.b #$80 : BNE + ;zelda cell
LDA.l Follower_Zelda : CMP.b #$01 : BNE .return
JSL Dungeon_SaveRoomQuadrantData
BRA .set_checkpoint
+ CMP.b #$45 : BNE .return ; maiden cell
CPX.w #$0964 : BNE .return ; top big lock
LDA.l Follower_Maiden : CMP.b #$01 : BNE .return
.set_checkpoint
LDA.b #$02 : STA.l StartingEntrance
JSL SaveDeathCount
PHX
SEP #$10
JSL SaveDeathCount
JSL Dungeon_SaveRoomQuadrantData
REP #$10
PLX
.return
REP #$30
RTL
@@ -383,6 +390,9 @@ SetAndLoadFollower:
JSL DetermineFollower_skip_stored : CMP.b #$01 : BNE +
LDA.b #$02 : STA.l StartingEntrance
JSL SaveDeathCount
PHX
JSL Dungeon_SaveRoomQuadrantData
PLX
+ CMP.b #$09 : BNE +
LDA.b #$40 : STA.w $02CD : STZ.w $02CE ; locksmith timed message
+
@@ -826,6 +836,14 @@ Kiki_BecomeFollower:
LDA.b #$0A : STA.l FollowerIndicator
RTL
Kiki_FixTeleportOnExit:
REP #$30
LDA.b LinkPosX : STA.w LinkPosXCache
LDA.b LinkPosY : STA.w LinkPosYCache
SEP #$30
LDA.b #$19 : LDY.b #$01 ; what we wrote over
RTL
; on return it checks BEQ and if non-zero, kiki get spook
Kiki_DontScareTheMonke:
LDA.b LinkJumping : BEQ .return
@@ -914,8 +932,9 @@ Locksmith_BecomeFollower:
Locksmith_RespondToAnswer_PostItem:
STA.l FollowerIndicator ; what we wrote over
LDA.l FollowerTravelAllowed : CMP.b #$02 : BNE .no_despawn
LDA.w SpriteAux, X : CMP.b #$0C : BEQ .despawn
CMP.b #$00 : BNE .no_despawn
LDA.l Follower_Locksmith : CMP.b #$0C : BEQ .despawn
LDA.w SpriteAux, X : BNE .no_despawn
JSL DetermineFollowerSpawn_include_stored : BCC .no_despawn
.despawn
STZ.w SpriteAITable, X

View File

@@ -1,6 +1,6 @@
GoalItemGanonCheck:
LDA.w SpriteTypeTable, X : CMP.b #$D6 : BNE .success ; skip if not ganon
JSL CheckGanonVulnerability
LDA.b #$01 : JSL CheckConditionPass
BCS .success
.fail
@@ -11,108 +11,167 @@ RTL
LDA.b OAMOffsetY : CMP.b #$80 ; thing we wrote over
RTL
;--------------------------------------------------------------------------------
;Carry clear = ganon invincible
;Carry set = ganon vulnerable
CheckGanonVulnerability:
PHX
LDA.l GanonVulnerableMode
ASL
TAX
; Input A = Type of condition check
; Carry clear = failed check
; Carry set = successful check
CheckConditionPass:
PHX : PHY
PHB
LDY.b #GoalConditionTable>>16 : PHY : PLB : STY.b Scrap02
REP #$20
ASL : TAY
LDA.w GoalConditionTable, Y : STA.b Scrap00
PHK : PLB
SEP #$20
LDY.b #$00
- LDA.b [Scrap00], Y : CMP.b #$FF : BEQ .exit
INY : ROL : TAX
JSR (.conditions, X) : BCC .exit : BRA -
; Carry
; 0 - invulnerable
; 1 - vulnerable
JSR (.goals, X)
.exit
PLB : PLY : PLX
RTL
PLX
RTL
.goals
dw .vulnerable
dw .invulnerable
dw .all_dungeons
dw .crystals_and_aga
; Y = index after condition code
; Carry = Set if using default target value
.conditions
dw .always_fail
dw .pendants
dw .crystals
dw .pendant_bosses
dw .crystal_bosses
dw .bosses
dw .agahnim_defeated
dw .agahnim2_defeated
dw .goal_item
dw .light_speed
dw .crystals_and_bosses
dw .bosses_only
dw .all_dungeons_no_agahnim
dw .all_items
dw .completionist
dw .collection_rate
dw .custom_goal
dw .bingo
dw .success
dw .success
dw .success
dw .success
; 00 = always vulnerable
.vulnerable
.agahnim2_defeated
LDA.l RoomDataWRAM[$0D].high : AND.b #$08 : BEQ .fail
.bingo ; not implemented yet
.success
SEC
RTS
; 01 = always invulnerable
.invulnerable
SEC : RTS
.always_fail
.fail
CLC
RTS
; 02 = All dungeons
.all_dungeons
LDA.l ProgressIndicator : CMP.b #$03 : BCC .fail ; require post-aga world state
; 09 = All dungeons except agahnim
.all_dungeons_no_agahnim
LDA.l PendantsField : AND.b #$07 : CMP.b #$07 : BNE .fail ; require all pendants
LDA.l CrystalsField : AND.b #$7F : CMP.b #$7F : BNE .fail ; require all crystals
LDA.l RoomDataWRAM[$0D].high : AND.b #$08 : BEQ .fail ; require aga2 defeated (pyramid hole open)
BRA .success
; 03 = crystals and aga 2
.crystals_and_aga
LDA.l RoomDataWRAM[$0D].high : AND.b #$08 : BEQ .fail ; check aga2 first then bleed in
; 04 = crystals only
CLC : RTS
.pendants
PHP
LDA.l PendantCounter : PLP : BCC +
CMP.b #$03 : RTS
.crystals
JSL CheckEnoughCrystalsForGanon
RTS
; 05 = require goal item
PHP
LDA.l CrystalCounter : PLP : BCC +
CMP.b #$07 : RTS
.pendant_bosses
PHP
LDA.b #$02
JSR CheckForBossesDefeated : PLP : BCC +
CMP.b #$03 : RTS
.crystal_bosses
PHP
LDA.b #$01
JSR CheckForBossesDefeated : PLP : BCC +
CMP.b #$07 : RTS
.bosses
PHP
LDA.b #$00
JSR CheckForBossesDefeated : PLP : BCC +
CMP.b #$10 : RTS
+ CMP.b [Scrap00], Y : INY : RTS
.agahnim_defeated
LDA.l ProgressIndicator : CMP.b #$03 : RTS
.goal_item
REP #$20
LDA.l GoalCounter : CMP.l GoalItemRequirement
SEP #$20
REP #$20
LDA.l GoalCounter : BCC +
CMP.l GoalItemRequirement : BRA ++
.collection_rate
REP #$20
LDA.l TotalItemCounter : BCC +
CMP.l TotalItemCount : BRA ++
+ CMP.b [Scrap00], Y : INY : INY : ++
SEP #$20
RTS
.custom_goal
LDA.b [Scrap00], Y : INY ; options
PHA : AND.b #$07 : ASL : TAX : PLA
;JMP CheckConditionPassCustom
; flows into next function, do not insert code after without uncommenting above
; 06 = light speed
.light_speed
BRA .fail
; --------------------------------------------------------------------------------
; Input A = Options value, see GoalConditionTable for format
; Input X = Condition check type index
; Input Y = Index after Options byte
CheckConditionPassCustom:
PHX : PHA : BIT.b #$08 : PHP
REP #$30
LDA.b [Scrap00], Y : INY : INY ; address
PLP : REP #$30 : BEQ .byte
.word
TAX
SEP #$20
PLA
AND.b #$10
REP #$20
BNE +
LDA.l $7E0000, X : BRA ++
+
LDA.l $7F0000, X : ++
SEP #$10
PLX
REP #$10
JSR (.comparisons, X)
INY
SEP #$30
RTS
.byte
TAX
SEP #$20
PLA
AND.b #$10 : BNE +
LDA.l $7E0000, X : BRA ++
+
LDA.l $7F0000, X : ++
SEP #$10
PLX
JMP (.comparisons, X)
; 07 = Crystals and bosses
.crystals_and_bosses
JSL CheckEnoughCrystalsForGanon ; check crystals first then bleed in to next
BCC .fail
; 08 = Crystal bosses but no crystals
.bosses_only
JMP CheckForCrystalBossesDefeated
; 09 = 100% item collection rate
.all_items
REP #$20
LDA.l TotalItemCounter : CMP.l TotalItemCount
SEP #$20
RTS
; 0A = 100% item collection rate and all dungeons
.completionist
REP #$20
LDA.l TotalItemCounter : CMP.l TotalItemCount
SEP #$20
BCC .fail
BRA .all_dungeons
.comparisons
dw .minimum
dw .exact
dw .bitfield_nonzero
dw .bitfield_match
dw .count_bits
dw .fail
dw .fail
dw .fail
.pass
INY : SEC : RTS
.count_bits
JSL CountBits
.minimum
CMP.b [Scrap00], Y : INY
RTS
.bitfield_match
AND.b [Scrap00], Y
.exact
CMP.b [Scrap00], Y : BEQ .pass
INY : CLC : RTS
.bitfield_nonzero
AND.b [Scrap00], Y : BNE .pass
.fail
INY : CLC : RTS
;--------------------------------------------------------------------------------
GTCutscene_TransferGfx:
PHA
REP #$20
STZ.w DuckPose
LDA.l GanonsTowerOpenGfx : BEQ .original_crystal
PHX
LDX.w ItemStackPtr : STA.l ItemGFXStack,X
@@ -201,48 +260,94 @@ GTCutscene_ActivateSparkle_SelectCrystal:
PLY
RTL
;--------------------------------------------------------------------------------
; prioritizes: number of gfx used > sum of targets > number of goals
; Scrap00 stores number of goals
; Y sums all goal target values
GTCutscene_NumberOfCrystals:
PHX : PHY : PHP
REP #$20
LDA.l GanonsTowerOpenAddress : CMP.w #CrystalCounter : BEQ +
LDA.w #$0001 : BRA .done
+ LDA.l GanonsTowerOpenTarget
.done
LDA.l GanonsTowerOpenGfx+2 : BEQ .not_multiple_gfx
LDX.b #$04
- LDA.l GanonsTowerOpenGfx, X : BEQ +
INX : INX : CPX.b #$0E : BCC -
+
TXA : LSR
JMP .done
.not_multiple_gfx
LDX.b #$00 : LDA.l GoalConditionTable, X
TXY : STY.b Scrap00
REP #$10
SEP #$20
TAX
.next
LDA.l $B00000, X : CMP.b #$FF : BNE + : JMP .use_y : +
INC.b Scrap00
ROL : PHP : CMP.b #$10 : BCS .not_8bit_compare
CMP.b #$0C : BEQ .agas_goal
CMP.b #$0E : BEQ .agas_goal
; uses 8-bit targets
PLP : BCC .use_8bit_target
CMP.b #$04 : BEQ .crystal_goal ; crystal goal
CMP.b #$08 : BEQ .crystal_goal ; crystal bosses goal
CMP.b #$02 : BEQ .pendant_goal ; pendant goal
CMP.b #$06 : BEQ .pendant_goal ; pendant bosses goal
BRA .bosses_goal
.crystal_goal
LDA.b #$07 : INX : BRA .add_to_y
.pendant_goal
LDA.b #$03 : INX : BRA .add_to_y
.bosses_goal
INY : INX : BRA .next ; just increment Y by 1 since default of 10 is already more than max 7
.agas_goal
PLP : INX : BRA .next
.use_8bit_target
INX : LDA.l $B00000, X : INX
.add_to_y
PHY : CLC : ADC.b 1,S : PLY : TAY : BRA .next
.not_8bit_compare
CMP.b #$14 : BEQ .custom_goal : BCS .unknown
; triforce hunt/collection rate - uses 16-bit targets
PLP : INX : BCC +
LDA.l $B00000, X : INX : INX : BRA .add_to_y
+ INY : BRA .next
.custom_goal
PLP
INX : LDA.l $B00000, X : BIT.b #$08 : PHP
INX : INX : INX : AND.b #$03 : BEQ .use_custom_target
; comparison method doesn't use a quantity, increment Y by 1
INY : INX : PLP : BEQ +
INX
+
BRA .next
.use_custom_target
PLP : BEQ ..8bit
; 16-bit target
REP #$20
LDA.l $B00000, X : CMP.w #$0008 : SEP #$20 : INX : BRA +
..8bit
LDA.l $B00000, X : CMP.b #$08 : + : BCC +
; target exceeds 7, just increment Y by 1
INY : INX : JMP .next
+
INX : BRA .add_to_y
.unknown ; unknown condition, exit with safe value
PLP : INY
.use_y
TYA : BEQ + : CMP.b #$08 : BCC .done
+ LDA.b Scrap00 : BEQ .use_one : CMP.b #$08 : BCC .done
.use_one
LDA.b #$01
.done
PLP : PLY : PLX
RTS
;--------------------------------------------------------------------------------
CheckEnoughCrystalsForGanon:
REP #$20
LDA.l CrystalCounter
CMP.l GanonVulnerableTarget
SEP #$20
RTL
;--------------------------------------------------------------------------------
CheckTowerOpen:
LDA.l GanonsTowerOpenMode : ASL : TAX
JSR (.tower_open_modes,X)
RTL
.tower_open_modes
dw .vanilla
dw .arbitrary_cmp
.vanilla
LDA.l CrystalsField
AND.b #$7F : CMP.b #$7F
RTS
.arbitrary_cmp
REP #$30
LDA.l GanonsTowerOpenAddress : TAX
LDA.l $7E0000,X
CMP.l GanonsTowerOpenTarget
SEP #$30
RTS
LDA.b #$00 : JML CheckConditionPass
;---------------------------------------------------------------------------------------------------
CheckAgaForPed:
REP #$20
LDA.l GanonVulnerableMode
CMP.w #$0006 : BNE .vanilla
; seems light_speed option to force blue balls is unused for now
BRA .vanilla
.light_speed
SEP #$20
@@ -263,73 +368,61 @@ CheckAgaForPed:
RTL
;---------------------------------------------------------------------------------------------------
CheckForCrystalBossesDefeated:
CheckForBossesDefeated:
PHB : PHX : PHY
LDA.b #CrystalPendantFlags_2>>16
STA.b Scrap04 ; 0 = check all, 1 = check crystals, 2 = check pendants
LDA.b #CrystalPendantFlags_3>>16
PHA : PLB
REP #$30
STZ.b Scrap03 ; count of number of bosses killed
STZ.b Scrap05
; count of number of bosses killed
STZ.b Scrap00
REP #$30
LDY.w #10
.next_check
LDA.w CrystalPendantFlags_2+2,Y
BIT.w #$0040
BEQ ++
LDA.w CrystalPendantFlags_3+2,Y : AND.w #$00FF : BEQ .skip
CMP.w #$0008 ; C set = pendant, C clear = crystal
LDA.b Scrap04 : BEQ .proceed
PHP : ROR : BCC +
PLP : BCS .skip : BRA .proceed
+ PLP : BCC .skip
TYA
ASL
TAX
.proceed
TYA : ASL : TAX
LDA.l DrawHUDDungeonItems_boss_room_ids-4,X
TAX
LDA.l DungeonMapBossRooms+4,X
ASL : TAX
LDA.l RoomDataWRAM.l,X
AND.w #$0800
BEQ ++
AND.w #$0800 : BEQ .skip
INC.b Scrap03
INC.b Scrap00
++ DEY
BPL .next_check
.skip
DEY : BPL .next_check
SEP #$30
PLY : PLX : PLB
LDA.b Scrap00 : CMP.l GanonVulnerableTarget
LDA.b Scrap03
RTS
;---------------------------------------------------------------------------------------------------
CheckPedestalPull:
; Out: c - Successful ped pull if set, do nothing if unset.
PHX
LDA.l PedCheckMode : ASL : TAX
JSR (.pedestal_modes,X)
PLX
LDA.b #$02 : JSL CheckConditionPass : BCS .return
PHX : PHP
LDA.b GameMode : CMP.b #$0E : BEQ +
REP #$30
LDX.w #$0004 : LDA.l GoalConditionTable, X : TAX
LDA.l $B00000, X : CMP.w #$FF81 : BEQ +
SEP #$30
LDA.b #$97 : LDY.b #$01
JSL Sprite_ShowMessageUnconditional
+
PLP : PLX
.return
RTL
.pedestal_modes
dw .vanilla
dw .arbitrary_cmp
.vanilla
LDA.l PendantsField
AND.b #$07 : CMP.b #$07 : BNE ..nopull
SEC
RTS
..nopull
CLC
RTS
.arbitrary_cmp
REP #$30
LDA.l PedPullAddress : TAX
LDA.l $7E0000,X
CMP.l PedPullTarget
SEP #$30
RTS

View File

@@ -4,19 +4,10 @@
HeartPieceGet:
PHX : PHY
LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDY.w SprItemReceipt, X : BNE +
LDA.w SprSourceItemId, X : BNE ++
JSL LoadHeartPieceRoomValue
STA.w SprSourceItemId, X
++
JSL AttemptItemSubstitution
JSL ResolveLootIDLong
STA.w SprItemReceipt, X
TAY
+
LDY.w SprSourceItemId, X
JSL MaybeMarkDigSpotCollected
.skipLoad
LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID
LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID
CPY.b #$26 : BNE .not_heart ; don't add a 1/4 heart if it's not a heart piece
CMP.b #$00 : BNE .not_heart
LDA.l HeartPieceQuarter : INC A : AND.b #$03 : STA.l HeartPieceQuarter
@@ -32,16 +23,7 @@ RTL
HeartContainerGet:
PHX : PHY
JSL IncrementBossSword
LDY.w SprItemReceipt, X : BNE +
LDA.w SprSourceItemId, X : BNE ++
JSL LoadHeartContainerRoomValue
STA.w SprSourceItemId, X
++
JSL AttemptItemSubstitution
JSL ResolveLootIDLong
STA.w SprItemReceipt, X
TAY
+
LDY.w SprSourceItemId, X
BRA HeartPieceGet_skipLoad
;--------------------------------------------------------------------------------
DrawHeartPieceGFX:
@@ -260,6 +242,12 @@ LoadOutdoorValue:
PHP
REP #$20 ; set 16-bit accumulator
LDA.b OverworldIndex
; Rain state fix: In rain state DW, use LW screen ID for item lookup
BIT.w #$0040 : BEQ +
LDA.l ProgressIndicator : AND.w #$00FF : CMP.w #$0002
LDA.b OverworldIndex : BCS ++ : AND.w #$00BF
++
+
CMP.w #$00 : BNE +
LDA.l OWBonkPrizeTable[$00].loot
JMP .done

View File

@@ -411,7 +411,9 @@ JSL OnLoadDuckMap
; Fix Clobbered Gfx
;--------------------------------------------------------------------------------
org $80DB92
JSL PostFixMirrorGfx
JSL PostFixMirrorGfxPrep
org $80D911
JML PostFixMirrorGfx
org $80E259
JSL PostFixOAMGfx : NOP

View File

@@ -646,7 +646,7 @@ RTL
; CollectPowder:
;--------------------------------------------------------------------------------
CollectPowder:
LDY.w SprItemReceipt, X ; Retrieve stored item type
LDY.w SprSourceItemId, X ; Retrieve stored item type
BNE +
; if for any reason the item value is 0 reload it, just in case
%GetPossiblyEncryptedItem(WitchItem, SpriteItemValues) : TAY

View File

@@ -243,7 +243,7 @@ endmacro
%ReceiptProps($67, -4, 0, $FF, $F36A, $FF, skip, skip) ; 67 -
%ReceiptProps($68, -4, 0, $FF, $F36A, $FF, skip, skip) ; 68 -
%ReceiptProps($69, -4, 0, $FF, $F36A, $FF, skip, skip) ; 69 -
%ReceiptProps($6A, -4, 0, $49, $F36A, $FF, triforce, skip) ; 6A - Triforce
%ReceiptProps($6A, -4, 0, $4A, $F36A, $FF, triforce, skip) ; 6A - Triforce
%ReceiptProps($6B, -4, 0, $50, $F36A, $FF, goal_item, skip) ; 6B - Power star
%ReceiptProps($6C, -4, 0, $49, $F36A, $FF, goal_item, skip) ; 6C - Triforce Piece
%ReceiptProps($6D, -4, 0, $FF, $F36A, $FF, request_F0, skip) ; 6D - Server request item

View File

@@ -1,4 +1,7 @@
; hooks
org $81DB19
JSL MaybeSkipSmashTerrain : BCS $81DB11
org $81E6B0
JSL RevealPotItem
RTS
@@ -39,6 +42,9 @@ org $86d180
org $86d18d ; <- 3518D - sprite_absorbable.asm : 274 (LDA $7EF36F : INC A : STA $7EF36F)
JSL KeyGet
org $86E24A
JSR MaybeSkipTerrainDebris
org $86f9f3 ; bank06.asm : 6732 (JSL SpritePrep_LoadProperties)
JSL LoadProperties_PreserveCertainProps
@@ -46,6 +52,11 @@ org $86828A
Sprite_SpawnSecret_SpriteSpawnDynamically:
JSL CheckSprite_Spawn
org $87B114
JSL MaybeUnableToLiftPotSfx
NOP #4
db $30 ; BMI
org $87B169
JSL PreventPotSpawn : NOP
@@ -671,7 +682,7 @@ KeyGet:
PHA
LDA.l StandingItemsOn : BNE +
PLA : RTL
+ LDY.w SprItemReceipt, X
+ LDY.w SprSourceItemId, X
LDA.w SprItemIndex, X : STA.w SpawnedItemIndex
LDA.w SprItemFlags, X : STA.w SpawnedItemFlag
STY.b Scrap00
@@ -685,7 +696,7 @@ KeyGet:
+ LSR : TAX
LDA.b Scrap00 : CMP.l KeyTable, X : BNE +
.countIt
LDA.l StandingItemCounterMask : AND.w SpawnedItemFlag : BEQ ++
LDA.l StandingItemCounterMask : AND SpawnedItemFlag : BEQ ++
JSL AddInventory
++ PLX : PLA : RTL
+ CMP.b #$AF : beq .countIt ; universal key
@@ -693,7 +704,7 @@ KeyGet:
.skip PLX
.receive
JSL Player_HaltDashAttackLong
TYA : JSL AttemptItemSubstitution : JSL ResolveLootIDLong : TAY
TYA : JSL AttemptItemSubstitution : TAY
JSL Link_ReceiveItem
PLA : DEC : RTL
@@ -701,7 +712,7 @@ KeyTable:
db $A0, $A0, $A2, $A3, $A4, $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC, $AD
BigKeyGet:
LDY.w SprItemReceipt, X
LDY.w SprSourceItemId, X
CPY.b #$32 : BNE +
STZ.w ItemReceiptMethod : LDY.b #$32 ; what we wrote over
PHX : JSL Link_ReceiveItem : PLX ; what we wrote over
@@ -773,7 +784,6 @@ CheckSprite_Spawn:
RTL
.check
LDA.b Scrap0D : CMP.b #$08 : BNE +
LDA.w LinkDashing : BNE .error
LDX.b #$0F
; loop looking for a Sprite with state 0A (carried by the player)
@@ -784,7 +794,9 @@ RTL
LDA.b #$00 : STZ.w SpriteAITable, X
LDA.b #$E4 : JSL Sprite_SpawnDynamically
BMI .error
LDA.b #$40 : TSB.w AButtonAct : RTL
LDA.w UseY1 : AND.b #$02 : BNE ++
LDA.b #$40 : TSB.w AButtonAct
++ RTL
.error
LDA.b #$3C ; SFX2_3C - error beep
@@ -803,15 +815,102 @@ PreventPotSpawn2:
LDA.b #$01 : TSB.b LinkStrafe ; what we wrote over
+ RTL
MaybeSkipTerrainDebris_long:
STZ.w SecretId ; what we wrote over
LDA.w SpriteTypeTable, X : CMP.b #$EC
BEQ .return
PLA : PLA : PLA : PLA : PLA
LDA.b #Sprite_ScheduleForBreakage_exit>>16 : PHA
PEA.w Sprite_ScheduleForBreakage_exit-1
.return
RTL
MaybeSkipSmashTerrain:
STY.w ManipIndex : LDA.w ManipTileMapX, Y ; what we wrote over
PHA
SEP #$30
LDX.b #$0F
- LDA.w SpriteAITable, X : BEQ .continue
DEX
BPL -
.skip
PLA : PLA
LDA.b #$3C : STA.w SFX2 ; error beep
SEC
RTL
.continue
REP #$30
PLA
CLC
RTL
MaybeUnableToLiftPotSfx:
- LDA.w SpriteAITable,X : BEQ .return
DEX
BPL -
LDA.b #$3C : STA.w SFX2 ; error beep
LDA.b #$FF
.return
RTL
CheckIfPotIsSpecial:
TXA ; give index to A so we can do a CMP.l
CMP.l $018550 ; see if our current index is that of object 230
BEQ .specialpot
BNE .normal_pot
; Normal pot, so run the vanilla code
.special_pot
PHX
; get pot index and cache room ID offset
LDA.b RoomIndex : ASL : STA.b Scrap0E
TAX
LDA.b $08
BIT.b $BF : BVC .upper ; if $BF has bit 14 set, it's upper layer
ORA.w #$2000 ; set the lower layer bit ($2000)
.upper
STA.b $90 ; cache tilemap offset
LDA.l UWPotsPointers,X : TAX
LDY.w #$0000
.next_pot
LDA.l UWPotsPointers&$FF0000, X ; read only the bank
CMP.w #$FFFF
BEQ .nothing
AND.w #$3FFF ; mask out the first three bits (used for item indicators and layer)
CMP.b $90 ; check against the tilemap offset
BEQ .get_flag
INX #3
INY #2
BRA .next_pot
.get_flag
TYX
LDA.l BitFieldMasks,X
LDX.b Scrap0E ; get room ID
STA.b Scrap0E
LDA.l RoomPotData,X
BRA .check_pot
.nothing
INC ; from FFFF, A is now 0000 so the AND always fails
.check_pot
LDY.b $08 : PLX
AND.b Scrap0E
BEQ .exit ; zero flag will be set, which is what we want
LDX.w #$0E82 ; the normal pot obj. See RoomDrawObjectData_#obj0E82
.normal_pot
; Normal pot, so run the vanilla code
LDA.l CurrentWorld ; check for dark world
.specialpot ; zero flag already set, so gtg
RTL
.exit
RTL
SetTheSceneFix:
STZ.b $6C

View File

@@ -2,6 +2,13 @@
; Maiden Crystal Fixes
;================================================================================
pushpc
org $9ECE25
STZ.w $1F00 : NOP : NOP ; fix to allow VRAM corruption during Blind fight
pullpc
;--------------------------------------------------------------------------------
; MaidenCrystalScript
;--------------------------------------------------------------------------------

135
menu/compress.py Normal file
View File

@@ -0,0 +1,135 @@
import sys
import os
# Compression function reverse-engineered from ALTTP's decompression routine at $00E7DE
def compress(data):
out = bytearray()
i = 0
while i < len(data):
# Check for repeating byte pattern
if i + 1 < len(data) and data[i] == data[i + 1]:
length = 2
while i + length < len(data) and data[i] == data[i + length] and length < 32:
length += 1
# Repeating byte: 0x20-0x3F
out.append(0x20 | (length - 1))
out.append(data[i])
i += length
continue
# Check for incremental byte pattern
if i + 2 < len(data) and data[i + 1] == data[i] + 1 and data[i + 2] == data[i] + 2:
length = 3
while i + length < len(data) and data[i + length] == data[i] + length and length < 32:
length += 1
# Incremental: 0x60-0x7F
out.append(0x60 | (length - 1))
out.append(data[i])
i += length
continue
# Check for repeating word pattern (alternating two bytes)
if i + 3 < len(data):
# Check if we have an alternating pattern: A B A B...
byte_a = data[i]
byte_b = data[i + 1]
length = 2
while i + length < len(data) and length < 32:
if length % 2 == 0:
if data[i + length] != byte_a:
break
else:
if data[i + length] != byte_b:
break
length += 1
if length >= 4: # Need at least 4 bytes (2 alternations) to make it worthwhile
# Repeating word: 0x40-0x5F
out.append(0x40 | (length - 1))
out.append(byte_a)
out.append(byte_b)
i += length
continue
# Check for copy from past (LZ with absolute offset)
best_len = 0
best_off = 0
search_start = max(0, i - 65536) # Can reference anywhere in output
for j in range(search_start, i):
length = 0
while i + length < len(data) and data[j + length] == data[i + length] and length < 1024:
length += 1
if length >= 2 and length > best_len:
best_len = length
best_off = j # Absolute offset, not relative!
if best_len >= 2:
# Copy from past: 0x80-0xDF or 0xE0-0xFE (extended)
# Offset is ABSOLUTE position in the output buffer
if best_len <= 32:
# Standard copy: 0x80-0xDF (5 bits for length-1, 16 bits for absolute offset)
out.append(0x80 | ((best_len - 1) & 0x1F))
out.append(best_off & 0xFF)
out.append((best_off >> 8) & 0xFF)
else:
# Extended copy: 0xE0-0xFE
if best_len > 1024:
best_len = 1024
# Command byte: 111LLLLL where L is length bits
cmd = 0xE0 | (((best_len - 1) >> 8) & 0x1F)
out.append(cmd)
out.append((best_len - 1) & 0xFF)
out.append(best_off & 0xFF)
out.append((best_off >> 8) & 0xFF)
i += best_len
continue
# Raw copy (no pattern found)
size = 1
while size < 32 and i + size < len(data):
# Don't extend raw copy if we find a better pattern ahead
if i + size + 1 < len(data) and data[i + size] == data[i + size + 1]:
break
if i + size + 2 < len(data) and data[i + size + 1] == data[i + size] + 1:
break
# Check LZ
found_lz = False
for j in range(max(0, i + size - 2048), i + size):
if i + size + 1 < len(data) and data[j] == data[i + size] and data[j + 1] == data[i + size + 1]:
found_lz = True
break
if found_lz:
break
size += 1
# Raw copy: 0x00-0x1F
out.append(size - 1)
out.extend(data[i:i + size])
i += size
# End marker
out.append(0xFF)
return out
if __name__ == '__main__':
if len(sys.argv) != 3:
print("Usage: python compress.py <input_file> <output_file>")
sys.exit(1)
input_file_path = sys.argv[1]
output_file_path = sys.argv[2]
if not os.path.exists(input_file_path):
print(f"Error: Input file not found at {input_file_path}")
sys.exit(1)
with open(input_file_path, 'rb') as f:
input_data = f.read()
compressed_data = compress(input_data)
with open(output_file_path, 'wb') as f:
f.write(compressed_data)
print(f"Successfully compressed '{input_file_path}' to '{output_file_path}'")

112
menu/decompress.py Normal file
View File

@@ -0,0 +1,112 @@
import sys
def decompress(compressed_data):
out = bytearray()
i = 0
while i < len(compressed_data):
cmd = compressed_data[i]
if cmd == 0xFF:
# End marker
break
i += 1
# Decode based on top 3 bits
top_bits = cmd & 0xE0
if cmd < 0xE0:
# Standard commands
length = (cmd & 0x1F) + 1
if top_bits == 0x00:
# Raw copy
out.extend(compressed_data[i:i+length])
i += length
elif top_bits == 0x20:
# Repeating byte
byte_val = compressed_data[i]
out.extend([byte_val] * length)
i += 1
elif top_bits == 0x40:
# Repeating word - alternates between two bytes
byte_a = compressed_data[i]
byte_b = compressed_data[i+1]
for j in range(length):
if j % 2 == 0:
out.append(byte_a)
else:
out.append(byte_b)
i += 2
elif top_bits == 0x60:
# Incremental
start_val = compressed_data[i]
for j in range(length):
out.append((start_val + j) & 0xFF)
i += 1
elif top_bits >= 0x80:
# Copy from past (absolute offset)
offset = compressed_data[i] | (compressed_data[i+1] << 8)
for j in range(length):
out.append(out[offset + j])
i += 2
else:
# Extended command (0xE0-0xFE)
# Command type from bits 5-7 (after shifting)
cmd_type = ((cmd << 3) & 0xE0)
# Length from bits 0-1 of command (high) + next byte (low)
length_high = cmd & 0x03
length_low = compressed_data[i]
length = (length_high << 8) | length_low
length += 1
i += 1
if cmd_type == 0x00:
# Extended raw copy
out.extend(compressed_data[i:i+length])
i += length
elif cmd_type == 0x20:
# Extended repeating byte
byte_val = compressed_data[i]
out.extend([byte_val] * length)
i += 1
elif cmd_type == 0x40:
# Extended repeating word - alternates between two bytes
byte_a = compressed_data[i]
byte_b = compressed_data[i+1]
for j in range(length):
if j % 2 == 0:
out.append(byte_a)
else:
out.append(byte_b)
i += 2
elif cmd_type == 0x60:
# Extended incremental
start_val = compressed_data[i]
for j in range(length):
out.append((start_val + j) & 0xFF)
i += 1
elif cmd_type >= 0x80:
# Extended copy from past
offset = compressed_data[i] | (compressed_data[i+1] << 8)
for j in range(length):
out.append(out[offset + j])
i += 2
return out
if __name__ == '__main__':
if len(sys.argv) != 3:
print("Usage: python decompress.py <input_file> <output_file>")
sys.exit(1)
with open(sys.argv[1], 'rb') as f:
compressed = f.read()
decompressed = decompress(compressed)
with open(sys.argv[2], 'wb') as f:
f.write(decompressed)
print(f"Decompressed {len(compressed)} bytes to {len(decompressed)} bytes")

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@@ -138,7 +138,7 @@ RTL
ItemSet_Mushroom:
PHA
LDA.l NpcFlags+1 : ORA.b #$10 : STA.l NpcFlags+1
LDY.w SprItemReceipt, X ; Retrieve stored item type
LDY.w SprSourceItemId, X ; Retrieve stored item type
BNE +
; if for any reason the item value is 0 reload it, just in case
%GetPossiblyEncryptedItem(MushroomItem, SpriteItemValues) : TAY

View File

@@ -613,7 +613,13 @@ OWBonkDrops:
LDA.w $0400 : ORA.b 1,S : STA.w $0400
BRA .increment_collection
++
LDX.b OverworldIndex : LDA.l OverworldEventDataWRAM,X : ORA.b 1,S : STA.l OverworldEventDataWRAM,X
LDA.b OverworldIndex
BIT.b #$40 : BEQ +
LDA.l ProgressIndicator : CMP.b #$02
LDA.b OverworldIndex : BCS ++ : AND.b #$BF
++
+
TAX : LDA.l OverworldEventDataWRAM,X : ORA.b 1,S : STA.l OverworldEventDataWRAM,X
.increment_collection
REP #$20
@@ -673,13 +679,19 @@ OWBonkDropLookup:
{
; loop thru rando bonk table to find match
LDA.b OverworldIndex
BIT.b #$40 : BEQ +
LDA.l ProgressIndicator : AND.b #$FF : CMP.b #$02
LDA.b OverworldIndex : BCS ++ : AND.b #$BF
++
+
LDX.b #((UWBonkPrizeData-OWBonkPrizeData)-sizeof(OWBonkPrizeTable)) ; 41 bonk items, 6 bytes each
- CMP.w OWBonkPrizeData,X : BNE +
INX
PHA
LDA.w SpritePosXLow,Y : LSR A : LSR A : LSR A : LSR A
EOR.w SpritePosYLow,Y : CMP.w OWBonkPrizeData,X : BNE ++ ; X = row + 1
SEC : RTS
++ DEX : LDA.b OverworldIndex
PLA : SEC : RTS
++ DEX : PLA
+ CPX.b #$00 : BNE +
CLC : RTS
+ DEX : DEX : DEX : DEX : DEX : DEX : BRA -
@@ -689,16 +701,22 @@ OWBonkDropLookup:
OWBonkDropCollected:
{
; check if collected
CLC
LDA.b IndoorsFlag : BEQ +
LDA.l RoomDataWRAM[$0120].high : AND.b 3,S : BEQ .return ; S = Collected, FlagBitmask, X (row + 2)
SEC : RTS
+
LDX.b OverworldIndex : LDA.l OverworldEventDataWRAM,X : AND.b 3,S : BEQ .return ; S = Collected, FlagBitmask, X (row + 2)
LDA.b OverworldIndex
BIT.b #$40 : BEQ +
LDA.l ProgressIndicator : CMP.b #$02
LDA.b OverworldIndex : BCS ++ : AND.b #$BF
++
+
TAX
LDA.l OverworldEventDataWRAM,X : AND.b 3,S : BEQ .return ; S = Collected, FlagBitmask, X (row + 2)
SEC : RTS
.return
RTS
CLC : RTS
}
; A = SprItemReceipt, Y = Sprite Slot Index, X = free/overwritten
@@ -1384,291 +1402,291 @@ db $80, $80, $81
org $aaa800 ;PC 152800
OWNorthEdges:
; Min Max Width Mid OW Slot/OWID VRAM Terrain Dest Index
dw $00a0, $00a0, $0000, $00a0, $0000, $0000, $0000, $B040 ;Lost Woods (exit only)
dw $0458, $0540, $00e8, $04cc, $0a0a, $0000, $0000, $0000
dw $0f38, $0f60, $0028, $0f4c, $0f0f, $0000, $0000, $2041 ;Waterfall (exit only)
dw $0058, $0058, $0000, $0058, $1010, $0000, $0000, $0001
dw $0178, $0178, $0000, $0178, $1010, $0000, $0000, $0002
dw $0388, $0388, $0000, $0388, $1111, $0000, $0000, $0003
dw $0480, $05b0, $0130, $0518, $1212, $0000, $0000, $0004
dw $0f70, $0f90, $0020, $0f80, $1717, $0000, $0000, $0005
dw $0078, $0098, $0020, $0088, $1818, $0000, $0000, $0006 ;Kakariko
dw $0138, $0158, $0020, $0148, $1818, $0000, $0000, $0007
dw $02e8, $0348, $0060, $0318, $1819, $0000, $0000, $0008
dw $0478, $04d0, $0058, $04a4, $1a1a, $0000, $0000, $0009
dw $0510, $0538, $0028, $0524, $1a1a, $0000, $0000, $000a
dw $0a48, $0af0, $00a8, $0a9c, $1d1d, $0000, $0000, $000b
dw $0b28, $0b38, $0010, $0b30, $1d1d, $0000, $0001, $000c
dw $0b70, $0ba0, $0030, $0b88, $1d1d, $0000, $0000, $000d
dw $0a40, $0b10, $00d0, $0aa8, $2525, $0000, $0000, $000e
dw $0350, $0390, $0040, $0370, $2929, $0000, $0000, $000f
dw $0670, $06a8, $0038, $068c, $2b2b, $0000, $0000, $0010
dw $0898, $09b0, $0118, $0924, $2c2c, $0000, $0000, $0011 ;Links House
dw $0a40, $0ba0, $0160, $0af0, $2d2d, $0000, $0000, $0012
dw $0c70, $0c90, $0020, $0c80, $2e2e, $0000, $0000, $0013
dw $0f70, $0f80, $0010, $0f78, $2f2f, $0000, $0000, $0014
dw $0430, $0468, $0038, $044c, $3232, $0000, $0000, $0015
dw $04d8, $04f8, $0020, $04e8, $3232, $0000, $0000, $0016
dw $0688, $06b0, $0028, $069c, $3333, $0000, $0000, $0017
dw $08d0, $08f0, $0020, $08e0, $3434, $0000, $0000, $0018
dw $0a80, $0b40, $00c0, $0ae0, $3535, $0000, $0000, $0019
dw $0d38, $0d58, $0020, $0d48, $3536, $0000, $0001, $001a
dw $0d90, $0da0, $0010, $0d98, $3536, $0000, $0000, $001b
dw $06a0, $07b0, $0110, $0728, $3b3b, $0000, $0000, $001c
dw $0830, $09b0, $0180, $08f0, $3c3c, $0000, $0000, $001d
dw $0e78, $0e88, $0010, $0e80, $3f3f, $0000, $0001, $001e
dw $0ee0, $0fc0, $00e0, $0f50, $3f3f, $0000, $0000, $001f
dw $0458, $0540, $00e8, $04cc, $4a4a, $0000, $0000, $0020
dw $0058, $0058, $0000, $0058, $5050, $0000, $0000, $0021
dw $0178, $0178, $0000, $0178, $5050, $0000, $0000, $0022
dw $0388, $0388, $0000, $0388, $5151, $0000, $0000, $0023
dw $0480, $05b0, $0130, $0518, $5252, $0000, $0000, $0024
dw $0f70, $0f90, $0020, $0f80, $5757, $0000, $0000, $0025
dw $0078, $0098, $0020, $0088, $5858, $0000, $0000, $0026 ;Village of Outcasts
dw $0138, $0158, $0020, $0148, $5858, $0000, $0000, $0027
dw $02e8, $0348, $0060, $0318, $5859, $0000, $0000, $0028
dw $0478, $04d0, $0058, $04a4, $5a5a, $0000, $0000, $0029
dw $0510, $0538, $0028, $0524, $5a5a, $0000, $0000, $002a
dw $0a48, $0af0, $00a8, $0a9c, $5d5d, $0000, $0000, $002b
dw $0b28, $0b38, $0010, $0b30, $5d5d, $0000, $0001, $002c
dw $0b70, $0ba0, $0030, $0b88, $5d5d, $0000, $0000, $002d
dw $0a40, $0b10, $00d0, $0aa8, $6565, $0000, $0000, $002e
dw $0350, $0390, $0040, $0370, $6969, $0000, $0000, $002f
dw $0670, $06a8, $0038, $068c, $6b6b, $0000, $0000, $0030
dw $0898, $09b0, $0118, $0924, $6c6c, $0000, $0000, $0031
dw $0a40, $0ba0, $0160, $0af0, $6d6d, $0000, $0000, $0032
dw $0c70, $0c90, $0020, $0c80, $6e6e, $0000, $0000, $0033
dw $0f70, $0f80, $0010, $0f78, $6f6f, $0000, $0000, $0034
dw $0430, $0468, $0038, $044c, $7272, $0000, $0000, $0035
dw $04d8, $04f8, $0020, $04e8, $7272, $0000, $0000, $0036
dw $0688, $06b0, $0028, $069c, $7373, $0000, $0000, $0037
dw $08d0, $08f0, $0020, $08e0, $7474, $0000, $0000, $0038
dw $0a80, $0b40, $00c0, $0ae0, $7575, $0000, $0000, $0039
dw $0d38, $0d58, $0020, $0d48, $7576, $0000, $0001, $003a
dw $0d90, $0da0, $0010, $0d98, $7576, $0000, $0000, $003b
dw $06a0, $07b0, $0110, $0728, $7b7b, $0000, $0000, $003c
dw $0830, $09b0, $0180, $08f0, $7c7c, $0000, $0000, $003d
dw $0e78, $0e88, $0010, $0e80, $7f7f, $0000, $0001, $003e
dw $0ee0, $0fc0, $00e0, $0f50, $7f7f, $0000, $0000, $003f
dw $00a0, $00a0, $0000, $00a0, $0000, $0284, $0000, $B040 ;Lost Woods (exit only)
dw $0458, $0540, $00e8, $04cc, $0a0a, $180a, $0000, $0000
dw $0f38, $0f60, $0028, $0f4c, $0f0f, $009a, $0000, $2041 ;Waterfall (exit only)
dw $0058, $0058, $0000, $0058, $1010, $1800, $0000, $0001
dw $0178, $0178, $0000, $0178, $1010, $181e, $0000, $0002
dw $0388, $0388, $0000, $0388, $1111, $1820, $0000, $0003
dw $0480, $05b0, $0130, $0518, $1212, $1812, $0000, $0004
dw $0f70, $0f90, $0020, $0f80, $1717, $1820, $0000, $0005
dw $0078, $0098, $0020, $0088, $1818, $1802, $0000, $0006 ;Kakariko
dw $0138, $0158, $0020, $0148, $1818, $181a, $0000, $0007
dw $02e8, $0348, $0060, $0318, $1819, $1854, $0000, $0008
dw $0478, $04d0, $0058, $04a4, $1a1a, $1806, $0000, $0009
dw $0510, $0538, $0028, $0524, $1a1a, $1816, $0000, $000a
dw $0a48, $0af0, $00a8, $0a9c, $1d1d, $1804, $0000, $000b
dw $0b28, $0b38, $0010, $0b30, $1d1d, $1818, $0001, $000c
dw $0b70, $0ba0, $0030, $0b88, $1d1d, $1820, $0000, $000d
dw $0a40, $0b10, $00d0, $0aa8, $2525, $1806, $0000, $000e
dw $0350, $0390, $0040, $0370, $2929, $1820, $0000, $000f
dw $0670, $06a8, $0038, $068c, $2b2b, $1802, $0000, $0010
dw $0898, $09b0, $0118, $0924, $2c2c, $1814, $0000, $0011 ;Links House
dw $0a40, $0ba0, $0160, $0af0, $2d2d, $180e, $0000, $0012
dw $0c70, $0c90, $0020, $0c80, $2e2e, $1802, $0000, $0013
dw $0f70, $0f80, $0010, $0f78, $2f2f, $1820, $0000, $0014
dw $0430, $0468, $0038, $044c, $3232, $1800, $0000, $0015
dw $04d8, $04f8, $0020, $04e8, $3232, $180c, $0000, $0016
dw $0688, $06b0, $0028, $069c, $3333, $1804, $0000, $0017
dw $08d0, $08f0, $0020, $08e0, $3434, $180e, $0000, $0018
dw $0a80, $0b40, $00c0, $0ae0, $3535, $180c, $0000, $0019
dw $0d38, $0d58, $0020, $0d48, $3536, $185a, $0001, $001a
dw $0d90, $0da0, $0010, $0d98, $3536, $1860, $0000, $001b
dw $06a0, $07b0, $0110, $0728, $3b3b, $1816, $0000, $001c
dw $0830, $09b0, $0180, $08f0, $3c3c, $1810, $0000, $001d
dw $0e78, $0e88, $0010, $0e80, $3f3f, $1802, $0001, $001e
dw $0ee0, $0fc0, $00e0, $0f50, $3f3f, $181c, $0000, $001f
dw $0458, $0540, $00e8, $04cc, $4a4a, $180a, $0000, $0020
dw $0058, $0058, $0000, $0058, $5050, $181e, $0000, $0021
dw $0178, $0178, $0000, $0178, $5050, $1800, $0000, $0022
dw $0388, $0388, $0000, $0388, $5151, $1820, $0000, $0023
dw $0480, $05b0, $0130, $0518, $5252, $1812, $0000, $0024
dw $0f70, $0f90, $0020, $0f80, $5757, $1820, $0000, $0025
dw $0078, $0098, $0020, $0088, $5858, $1802, $0000, $0026 ;Village of Outcasts
dw $0138, $0158, $0020, $0148, $5858, $181a, $0000, $0027
dw $02e8, $0348, $0060, $0318, $5859, $1854, $0000, $0028
dw $0478, $04d0, $0058, $04a4, $5a5a, $1806, $0000, $0029
dw $0510, $0538, $0028, $0524, $5a5a, $1816, $0000, $002a
dw $0a48, $0af0, $00a8, $0a9c, $5d5d, $1804, $0000, $002b
dw $0b28, $0b38, $0010, $0b30, $5d5d, $1818, $0001, $002c
dw $0b70, $0ba0, $0030, $0b88, $5d5d, $1820, $0000, $002d
dw $0a40, $0b10, $00d0, $0aa8, $6565, $1806, $0000, $002e
dw $0350, $0390, $0040, $0370, $6969, $1820, $0000, $002f
dw $0670, $06a8, $0038, $068c, $6b6b, $1802, $0000, $0030
dw $0898, $09b0, $0118, $0924, $6c6c, $1814, $0000, $0031
dw $0a40, $0ba0, $0160, $0af0, $6d6d, $180e, $0000, $0032
dw $0c70, $0c90, $0020, $0c80, $6e6e, $1802, $0000, $0033
dw $0f70, $0f80, $0010, $0f78, $6f6f, $1820, $0000, $0034
dw $0430, $0468, $0038, $044c, $7272, $1800, $0000, $0035
dw $04d8, $04f8, $0020, $04e8, $7272, $180c, $0000, $0036
dw $0688, $06b0, $0028, $069c, $7373, $1804, $0000, $0037
dw $08d0, $08f0, $0020, $08e0, $7474, $180e, $0000, $0038
dw $0a80, $0b40, $00c0, $0ae0, $7575, $180c, $0000, $0039
dw $0d38, $0d58, $0020, $0d48, $7576, $185a, $0001, $003a
dw $0d90, $0da0, $0010, $0d98, $7576, $1860, $0000, $003b
dw $06a0, $07b0, $0110, $0728, $7b7b, $1816, $0000, $003c
dw $0830, $09b0, $0180, $08f0, $7c7c, $1810, $0000, $003d
dw $0e78, $0e88, $0010, $0e80, $7f7f, $1802, $0001, $003e
dw $0ee0, $0fc0, $00e0, $0f50, $7f7f, $181c, $0000, $003f
OWSouthEdges:
dw $0458, $0540, $00e8, $04cc, $0202, $0000, $0000, $0001
dw $0058, $0058, $0000, $0058, $0008, $0000, $0000, $0003
dw $0178, $0178, $0000, $0178, $0008, $0000, $0000, $0004
dw $0388, $0388, $0000, $0388, $0009, $0000, $0000, $0005
dw $0480, $05b0, $0130, $0518, $0a0a, $0000, $0000, $0006
dw $0f70, $0f90, $0020, $0f80, $0f0f, $0000, $0000, $0007
dw $0078, $0098, $0020, $0088, $1010, $0000, $0000, $0008
dw $0138, $0158, $0020, $0148, $1010, $0000, $0000, $0009
dw $02e8, $0348, $0060, $0318, $1111, $0000, $0000, $000a
dw $0478, $04d0, $0058, $04a4, $1212, $0000, $0000, $000b
dw $0510, $0538, $0028, $0524, $1212, $0000, $0000, $000c
dw $0a48, $0af0, $00a8, $0a9c, $1515, $0000, $0000, $000d
dw $0b28, $0b38, $0010, $0b30, $1515, $0000, $0001, $000e
dw $0b70, $0ba0, $0030, $0b88, $1515, $0000, $0000, $000f
dw $0a40, $0b10, $00d0, $0aa8, $1d1d, $0000, $0000, $0010
dw $0350, $0390, $0040, $0370, $1821, $0000, $0000, $0011
dw $0670, $06a8, $0038, $068c, $1b23, $0000, $0000, $0012
dw $0898, $09b0, $0118, $0924, $1b24, $0000, $0000, $0013
dw $0a40, $0ba0, $0160, $0af0, $2525, $0000, $0000, $0014
dw $0c70, $0c90, $0020, $0c80, $1e26, $0000, $0000, $0015
dw $0f70, $0f80, $0010, $0f78, $1e27, $0000, $0000, $0016
dw $0430, $0468, $0038, $044c, $2a2a, $0000, $0000, $0017
dw $04d8, $04f8, $0020, $04e8, $2a2a, $0000, $0000, $0018
dw $0688, $06b0, $0028, $069c, $2b2b, $0000, $0000, $0019
dw $08d0, $08f0, $0020, $08e0, $2c2c, $0000, $0000, $001a
dw $0a80, $0b40, $00c0, $0ae0, $2d2d, $0000, $0000, $001b
dw $0d38, $0d58, $0020, $0d48, $2e2e, $0000, $0001, $001c
dw $0d90, $0da0, $0010, $0d98, $2e2e, $0000, $0000, $001d
dw $06a0, $07b0, $0110, $0728, $3333, $0000, $0000, $001e
dw $0830, $09b0, $0180, $08f0, $3434, $0000, $0000, $001f
dw $0e78, $0e88, $0010, $0e80, $3737, $0000, $0001, $0020
dw $0ee0, $0fc0, $00e0, $0f50, $3737, $0000, $0000, $0021
dw $0458, $0540, $00e8, $04cc, $4242, $0000, $0000, $0022
dw $0058, $0058, $0000, $0058, $4048, $0000, $0000, $0023
dw $0178, $0178, $0000, $0178, $4048, $0000, $0000, $0024
dw $0388, $0388, $0000, $0388, $4049, $0000, $0000, $0025
dw $0480, $05b0, $0130, $0518, $4a4a, $0000, $0000, $0026
dw $0f70, $0f90, $0020, $0f80, $4f4f, $0000, $0000, $0027
dw $0078, $0098, $0020, $0088, $5050, $0000, $0000, $0028
dw $0138, $0158, $0020, $0148, $5050, $0000, $0000, $0029
dw $02e8, $0348, $0060, $0318, $5151, $0000, $0000, $002a
dw $0478, $04d0, $0058, $04a4, $5252, $0000, $0000, $002b
dw $0510, $0538, $0028, $0524, $5252, $0000, $0000, $002c
dw $0a48, $0af0, $00a8, $0a9c, $5555, $0000, $0000, $002d
dw $0b28, $0b38, $0010, $0b30, $5555, $0000, $0001, $002e
dw $0b70, $0ba0, $0030, $0b88, $5555, $0000, $0000, $002f
dw $0a40, $0b10, $00d0, $0aa8, $5d5d, $0000, $0000, $0030
dw $0350, $0390, $0040, $0370, $5861, $0000, $0000, $0031
dw $0670, $06a8, $0038, $068c, $5b63, $0000, $0000, $0032
dw $0898, $09b0, $0118, $0924, $5b64, $0000, $0000, $0033
dw $0a40, $0ba0, $0160, $0af0, $6565, $0000, $0000, $0034
dw $0c70, $0c90, $0020, $0c80, $5e66, $0000, $0000, $0035
dw $0f70, $0f80, $0010, $0f78, $5e67, $0000, $0000, $0036
dw $0430, $0468, $0038, $044c, $6a6a, $0000, $0000, $0037
dw $04d8, $04f8, $0020, $04e8, $6a6a, $0000, $0000, $0038
dw $0688, $06b0, $0028, $069c, $6b6b, $0000, $0000, $0039
dw $08d0, $08f0, $0020, $08e0, $6c6c, $0000, $0000, $003a
dw $0a80, $0b40, $00c0, $0ae0, $6d6d, $0000, $0000, $003b
dw $0d38, $0d58, $0020, $0d48, $6e6e, $0000, $0001, $003c
dw $0d90, $0da0, $0010, $0d98, $6e6e, $0000, $0000, $003d
dw $06a0, $07b0, $0110, $0728, $7373, $0000, $0000, $003e
dw $0830, $09b0, $0180, $08f0, $7474, $0000, $0000, $003f
dw $0e78, $0e88, $0010, $0e80, $7777, $0000, $0001, $0040
dw $0ee0, $0fc0, $00e0, $0f50, $7777, $0000, $0000, $0041
dw $0458, $0540, $00e8, $04cc, $0202, $100a, $0000, $0001
dw $0058, $0058, $0000, $0058, $0008, $2000, $0000, $0003
dw $0178, $0178, $0000, $0178, $0008, $2020, $0000, $0004
dw $0388, $0388, $0000, $0388, $0009, $2060, $0000, $0005
dw $0480, $05b0, $0130, $0518, $0a0a, $1012, $0000, $0006
dw $0f70, $0f90, $0020, $0f80, $0f0f, $1020, $0000, $0007
dw $0078, $0098, $0020, $0088, $1010, $1002, $0000, $0008
dw $0138, $0158, $0020, $0148, $1010, $101a, $0000, $0009
dw $02e8, $0348, $0060, $0318, $1111, $1014, $0000, $000a
dw $0478, $04d0, $0058, $04a4, $1212, $1006, $0000, $000b
dw $0510, $0538, $0028, $0524, $1212, $1016, $0000, $000c
dw $0a48, $0af0, $00a8, $0a9c, $1515, $1004, $0000, $000d
dw $0b28, $0b38, $0010, $0b30, $1515, $1018, $0001, $000e
dw $0b70, $0ba0, $0030, $0b88, $1515, $1020, $0000, $000f
dw $0a40, $0b10, $00d0, $0aa8, $1d1d, $1006, $0000, $0010
dw $0350, $0390, $0040, $0370, $1821, $2060, $0000, $0011
dw $0670, $06a8, $0038, $068c, $1b23, $2002, $0000, $0012
dw $0898, $09b0, $0118, $0924, $1b24, $2054, $0000, $0013
dw $0a40, $0ba0, $0160, $0af0, $2525, $100e, $0000, $0014
dw $0c70, $0c90, $0020, $0c80, $1e26, $2002, $0000, $0015
dw $0f70, $0f80, $0010, $0f78, $1e27, $2060, $0000, $0016
dw $0430, $0468, $0038, $044c, $2a2a, $1000, $0000, $0017
dw $04d8, $04f8, $0020, $04e8, $2a2a, $100c, $0000, $0018
dw $0688, $06b0, $0028, $069c, $2b2b, $1004, $0000, $0019
dw $08d0, $08f0, $0020, $08e0, $2c2c, $100e, $0000, $001a
dw $0a80, $0b40, $00c0, $0ae0, $2d2d, $100c, $0000, $001b
dw $0d38, $0d58, $0020, $0d48, $2e2e, $101a, $0001, $001c
dw $0d90, $0da0, $0010, $0d98, $2e2e, $1020, $0000, $001d
dw $06a0, $07b0, $0110, $0728, $3333, $1016, $0000, $001e
dw $0830, $09b0, $0180, $08f0, $3434, $1010, $0000, $001f
dw $0e78, $0e88, $0010, $0e80, $3737, $1002, $0001, $0020
dw $0ee0, $0fc0, $00e0, $0f50, $3737, $101c, $0000, $0021
dw $0458, $0540, $00e8, $04cc, $4242, $100a, $0000, $0022
dw $0058, $0058, $0000, $0058, $4048, $2000, $0000, $0023
dw $0178, $0178, $0000, $0178, $4048, $2020, $0000, $0024
dw $0388, $0388, $0000, $0388, $4049, $2060, $0000, $0025
dw $0480, $05b0, $0130, $0518, $4a4a, $1012, $0000, $0026
dw $0f70, $0f90, $0020, $0f80, $4f4f, $1020, $0000, $0027
dw $0078, $0098, $0020, $0088, $5050, $1002, $0000, $0028
dw $0138, $0158, $0020, $0148, $5050, $101a, $0000, $0029
dw $02e8, $0348, $0060, $0318, $5151, $1014, $0000, $002a
dw $0478, $04d0, $0058, $04a4, $5252, $1006, $0000, $002b
dw $0510, $0538, $0028, $0524, $5252, $1016, $0000, $002c
dw $0a48, $0af0, $00a8, $0a9c, $5555, $1004, $0000, $002d
dw $0b28, $0b38, $0010, $0b30, $5555, $1018, $0001, $002e
dw $0b70, $0ba0, $0030, $0b88, $5555, $1020, $0000, $002f
dw $0a40, $0b10, $00d0, $0aa8, $5d5d, $1006, $0000, $0030
dw $0350, $0390, $0040, $0370, $5861, $2060, $0000, $0031
dw $0670, $06a8, $0038, $068c, $5b63, $2002, $0000, $0032
dw $0898, $09b0, $0118, $0924, $5b64, $2054, $0000, $0033
dw $0a40, $0ba0, $0160, $0af0, $6565, $100e, $0000, $0034
dw $0c70, $0c90, $0020, $0c80, $5e66, $2002, $0000, $0035
dw $0f70, $0f80, $0010, $0f78, $5e67, $2060, $0000, $0036
dw $0430, $0468, $0038, $044c, $6a6a, $1000, $0000, $0037
dw $04d8, $04f8, $0020, $04e8, $6a6a, $100c, $0000, $0038
dw $0688, $06b0, $0028, $069c, $6b6b, $1004, $0000, $0039
dw $08d0, $08f0, $0020, $08e0, $6c6c, $100e, $0000, $003a
dw $0a80, $0b40, $00c0, $0ae0, $6d6d, $100c, $0000, $003b
dw $0d38, $0d58, $0020, $0d48, $6e6e, $101a, $0001, $003c
dw $0d90, $0da0, $0010, $0d98, $6e6e, $1020, $0000, $003d
dw $06a0, $07b0, $0110, $0728, $7373, $1016, $0000, $003e
dw $0830, $09b0, $0180, $08f0, $7474, $1010, $0000, $003f
dw $0e78, $0e88, $0010, $0e80, $7777, $1002, $0001, $0040
dw $0ee0, $0fc0, $00e0, $0f50, $7777, $101c, $0000, $0041
dw $0080, $0080, $0000, $0080, $8080, $0000, $0000, $0000 ;Pedestal (unused)
dw $0288, $02c0, $0038, $02a4, $8189, $0000, $0000, $0002 ;Zora (unused)
dw $0288, $02c0, $0038, $02a4, $8189, $1782, $0000, $0002 ;Zora (unused)
OWWestEdges:
dw $0070, $00a0, $0030, $0088, $0202, $0000, $0000, $0000
dw $0068, $0078, $0010, $0070, $0505, $0000, $0000, $0001
dw $0068, $0088, $0020, $0078, $0707, $0000, $0000, $0002
dw $0318, $0368, $0050, $0340, $050d, $0000, $0000, $0003
dw $0450, $0488, $0038, $046c, $1212, $0000, $0000, $0004
dw $0560, $05a0, $0040, $0580, $1212, $0000, $0000, $0005
dw $0488, $0500, $0078, $04c4, $1313, $0000, $0000, $0006
dw $0538, $05a8, $0070, $0570, $1313, $0000, $0000, $0007
dw $0470, $05a8, $0138, $050c, $1414, $0000, $0000, $0008
dw $0470, $0598, $0128, $0504, $1515, $0000, $0000, $0009
dw $0480, $0488, $0008, $0484, $1616, $0000, $0001, $000a
dw $04b0, $0510, $0060, $04e0, $1616, $0000, $0000, $000b
dw $0560, $0588, $0028, $0574, $1616, $0000, $0000, $000c
dw $0450, $0458, $0008, $0454, $1717, $0000, $0001, $000d
dw $0480, $04a8, $0028, $0494, $1717, $0000, $0000, $000e
dw $0718, $0738, $0020, $0728, $1b1b, $0000, $0000, $000f
dw $0908, $0948, $0040, $0928, $2222, $0000, $0000, $0010
dw $0878, $08a8, $0030, $0890, $2525, $0000, $0000, $0011
dw $0bb8, $0bc8, $0010, $0bc0, $2929, $0000, $0000, $0012
dw $0b60, $0ba0, $0040, $0b80, $2a2a, $0000, $0000, $0013
dw $0ab0, $0ad0, $0020, $0ac0, $2c2c, $0000, $0000, $0014
dw $0af0, $0b40, $0050, $0b18, $2c2c, $0000, $0000, $0015
dw $0b78, $0ba0, $0028, $0b8c, $2c2c, $0000, $0000, $0016
dw $0b10, $0b28, $0018, $0b1c, $2d2d, $0000, $0001, $604a ;Stone Bridge (exit only)
dw $0b68, $0b98, $0030, $0b80, $2d2d, $0000, $0000, $0017
dw $0a68, $0ab8, $0050, $0a90, $2e2e, $0000, $0000, $0018
dw $0b00, $0b78, $0078, $0b3c, $2e2e, $0000, $0001, $0019
dw $0c50, $0db8, $0168, $0d04, $3333, $0000, $0000, $001a
dw $0c78, $0ce3, $006b, $0cad, $3434, $0000, $0000, $001b
dw $0ce4, $0d33, $004f, $0d0b, $3434, $0000, $0001, $001c
dw $0d34, $0db8, $0084, $0d76, $3434, $0000, $0000, $001d
dw $0ea8, $0f20, $0078, $0ee4, $3a3a, $0000, $0000, $001e
dw $0f78, $0fa8, $0030, $0f90, $3a3a, $0000, $0000, $001f
dw $0f18, $0f18, $0000, $0f18, $3b3b, $0000, $0000, $0020
dw $0fc8, $0fc8, $0000, $0fc8, $3b3b, $0000, $0000, $0021
dw $0e28, $0fb8, $0190, $0ef0, $3c3c, $0000, $0000, $0022
dw $0f78, $0fb8, $0040, $0f98, $353d, $0000, $0000, $0023
dw $0f20, $0f40, $0020, $0f30, $3f3f, $0000, $0001, $0024
dw $0f70, $0fb8, $0048, $0f94, $3f3f, $0000, $0000, $0025
dw $0070, $00a0, $0030, $0088, $4242, $0000, $0000, $0026
dw $0068, $0078, $0010, $0070, $4545, $0000, $0000, $0027
dw $0068, $0088, $0020, $0078, $4747, $0000, $0000, $0028
dw $0318, $0368, $0050, $0340, $454d, $0000, $0000, $0029
dw $0450, $0488, $0038, $046c, $5252, $0000, $0000, $002a
dw $0560, $05a0, $0040, $0580, $5252, $0000, $0000, $002b
dw $0488, $0500, $0078, $04c4, $5353, $0000, $0000, $002c
dw $0538, $05a8, $0070, $0570, $5353, $0000, $0000, $002d
dw $0470, $05a8, $0138, $050c, $5454, $0000, $0000, $002e
dw $0470, $0598, $0128, $0504, $5555, $0000, $0000, $002f
dw $0480, $0488, $0008, $0484, $5656, $0000, $0001, $0030
dw $04b0, $0510, $0060, $04e0, $5656, $0000, $0000, $0031
dw $0560, $0588, $0028, $0574, $5656, $0000, $0000, $0032
dw $0450, $0458, $0008, $0454, $5757, $0000, $0001, $0033
dw $0480, $04a8, $0028, $0494, $5757, $0000, $0000, $0034
dw $0908, $0948, $0040, $0928, $6262, $0000, $0000, $0035
dw $0878, $08a8, $0030, $0890, $6565, $0000, $0000, $0036
dw $0b60, $0b68, $0008, $0b64, $6969, $0000, $0000, $0037
dw $0bb8, $0bc8, $0010, $0bc0, $6969, $0000, $0000, $0038
dw $0b60, $0ba0, $0040, $0b80, $6a6a, $0000, $0000, $0039
dw $0ab0, $0ad0, $0020, $0ac0, $6c6c, $0000, $0000, $003a
dw $0af0, $0b40, $0050, $0b18, $6c6c, $0000, $0000, $003b
dw $0b78, $0ba0, $0028, $0b8c, $6c6c, $0000, $0000, $003c
dw $0b68, $0b98, $0030, $0b80, $6d6d, $0000, $0000, $003d
dw $0a68, $0ab8, $0050, $0a90, $6e6e, $0000, $0000, $003e
dw $0b00, $0b78, $0078, $0b3c, $6e6e, $0000, $0001, $003f
dw $0c50, $0db8, $0168, $0d04, $7373, $0000, $0000, $0040
dw $0c78, $0ce3, $006b, $0cad, $7474, $0000, $0000, $0041
dw $0ce4, $0d33, $004f, $0d0b, $7474, $0000, $0001, $0042
dw $0d34, $0db8, $0084, $0d76, $7474, $0000, $0000, $0043
dw $0f18, $0f18, $0000, $0f18, $7b7b, $0000, $0000, $0044
dw $0fc8, $0fc8, $0000, $0fc8, $7b7b, $0000, $0000, $0045
dw $0e28, $0fb8, $0190, $0ef0, $7c7c, $0000, $0000, $0046
dw $0f78, $0fb8, $0040, $0f98, $757d, $0000, $0000, $0047
dw $0f20, $0f40, $0020, $0f30, $7f7f, $0000, $0001, $0048
dw $0f70, $0fb8, $0048, $0f94, $7f7f, $0000, $0000, $0049
dw $0070, $00a0, $0030, $0088, $0202, $00e0, $0000, $0000
dw $0068, $0078, $0010, $0070, $0505, $0060, $0000, $0001
dw $0068, $0088, $0020, $0078, $0707, $00e0, $0000, $0002
dw $0318, $0368, $0050, $0340, $050d, $1660, $0000, $0003
dw $0450, $0488, $0038, $046c, $1212, $00e0, $0000, $0004
dw $0560, $05a0, $0040, $0580, $1212, $08e0, $0000, $0005
dw $0488, $0500, $0078, $04c4, $1313, $0360, $0000, $0006
dw $0538, $05a8, $0070, $0570, $1313, $08e0, $0000, $0007
dw $0470, $05a8, $0138, $050c, $1414, $04e0, $0000, $0008
dw $0470, $0598, $0128, $0504, $1515, $04e0, $0000, $0009
dw $0480, $0488, $0008, $0484, $1616, $01e0, $0001, $000a
dw $04b0, $0510, $0060, $04e0, $1616, $04e0, $0000, $000b
dw $0560, $0588, $0028, $0574, $1616, $08e0, $0000, $000c
dw $0450, $0458, $0008, $0454, $1717, $00e0, $0001, $000d
dw $0480, $04a8, $0028, $0494, $1717, $01e0, $0000, $000e
dw $0718, $0738, $0020, $0728, $1b1b, $06e0, $0000, $000f
dw $0908, $0948, $0040, $0928, $2222, $05e0, $0000, $0010
dw $0878, $08a8, $0030, $0890, $2525, $01e0, $0000, $0011
dw $0bb8, $0bc8, $0010, $0bc0, $2929, $0960, $0000, $0012
dw $0b60, $0ba0, $0040, $0b80, $2a2a, $0960, $0000, $0013
dw $0ab0, $0ad0, $0020, $0ac0, $2c2c, $0360, $0000, $0014
dw $0af0, $0b40, $0050, $0b18, $2c2c, $05e0, $0000, $0015
dw $0b78, $0ba0, $0028, $0b8c, $2c2c, $08a0, $0000, $0016
dw $0b10, $0b28, $0018, $0b1c, $2d2d, $061c, $0001, $604a ;Stone Bridge (exit only)
dw $0b68, $0b98, $0030, $0b80, $2d2d, $08e0, $0000, $0017
dw $0a68, $0ab8, $0050, $0a90, $2e2e, $01e0, $0000, $0018
dw $0b00, $0b78, $0078, $0b3c, $2e2e, $0660, $0001, $0019
dw $0c50, $0db8, $0168, $0d04, $3333, $05e0, $0000, $001a
dw $0c78, $0ce3, $006b, $0cad, $3434, $02e0, $0000, $001b
dw $0ce4, $0d33, $004f, $0d0b, $3434, $05e0, $0001, $001c
dw $0d34, $0db8, $0084, $0d76, $3434, $08e0, $0000, $001d
dw $0ea8, $0f20, $0078, $0ee4, $3a3a, $03e0, $0000, $001e
dw $0f78, $0fa8, $0030, $0f90, $3a3a, $0860, $0000, $001f
dw $0f18, $0f18, $0000, $0f18, $3b3b, $0660, $0000, $0020
dw $0fc8, $0fc8, $0000, $0fc8, $3b3b, $08e0, $0000, $0021
dw $0e28, $0fb8, $0190, $0ef0, $3c3c, $04e0, $0000, $0022
dw $0f78, $0fb8, $0040, $0f98, $353d, $1860, $0000, $0023
dw $0f20, $0f40, $0020, $0f30, $3f3f, $05e0, $0001, $0024
dw $0f70, $0fb8, $0048, $0f94, $3f3f, $0860, $0000, $0025
dw $0070, $00a0, $0030, $0088, $4242, $00e0, $0000, $0026
dw $0068, $0078, $0010, $0070, $4545, $0060, $0000, $0027
dw $0068, $0088, $0020, $0078, $4747, $00e0, $0000, $0028
dw $0318, $0368, $0050, $0340, $454d, $1660, $0000, $0029
dw $0450, $0488, $0038, $046c, $5252, $00e0, $0000, $002a
dw $0560, $05a0, $0040, $0580, $5252, $08e0, $0000, $002b
dw $0488, $0500, $0078, $04c4, $5353, $0360, $0000, $002c
dw $0538, $05a8, $0070, $0570, $5353, $08e0, $0000, $002d
dw $0470, $05a8, $0138, $050c, $5454, $04e0, $0000, $002e
dw $0470, $0598, $0128, $0504, $5555, $04e0, $0000, $002f
dw $0480, $0488, $0008, $0484, $5656, $01e0, $0001, $0030
dw $04b0, $0510, $0060, $04e0, $5656, $04e0, $0000, $0031
dw $0560, $0588, $0028, $0574, $5656, $08e0, $0000, $0032
dw $0450, $0458, $0008, $0454, $5757, $00e0, $0001, $0033
dw $0480, $04a8, $0028, $0494, $5757, $01e0, $0000, $0034
dw $0908, $0948, $0040, $0928, $6262, $05e0, $0000, $0035
dw $0878, $08a8, $0030, $0890, $6565, $01e0, $0000, $0036
dw $0b60, $0b68, $0008, $0b64, $6969, $08e0, $0000, $0037
dw $0bb8, $0bc8, $0010, $0bc0, $6969, $0960, $0000, $0038
dw $0b60, $0ba0, $0040, $0b80, $6a6a, $0960, $0000, $0039
dw $0ab0, $0ad0, $0020, $0ac0, $6c6c, $0360, $0000, $003a
dw $0af0, $0b40, $0050, $0b18, $6c6c, $05e0, $0000, $003b
dw $0b78, $0ba0, $0028, $0b8c, $6c6c, $08a0, $0000, $003c
dw $0b68, $0b98, $0030, $0b80, $6d6d, $08e0, $0000, $003d
dw $0a68, $0ab8, $0050, $0a90, $6e6e, $01e0, $0000, $003e
dw $0b00, $0b78, $0078, $0b3c, $6e6e, $0660, $0001, $003f
dw $0c50, $0db8, $0168, $0d04, $7373, $05e0, $0000, $0040
dw $0c78, $0ce3, $006b, $0cad, $7474, $02e0, $0000, $0041
dw $0ce4, $0d33, $004f, $0d0b, $7474, $05e0, $0001, $0042
dw $0d34, $0db8, $0084, $0d76, $7474, $08e0, $0000, $0043
dw $0f18, $0f18, $0000, $0f18, $7b7b, $0660, $0000, $0044
dw $0fc8, $0fc8, $0000, $0fc8, $7b7b, $08e0, $0000, $0045
dw $0e28, $0fb8, $0190, $0ef0, $7c7c, $04e0, $0000, $0046
dw $0f78, $0fb8, $0040, $0f98, $757d, $1860, $0000, $0047
dw $0f20, $0f40, $0020, $0f30, $7f7f, $05e0, $0001, $0048
dw $0f70, $0fb8, $0048, $0f94, $7f7f, $0860, $0000, $0049
OWEastEdges:
dw $0070, $00a0, $0030, $0088, $0001, $0000, $0000, $0000
dw $0068, $0078, $0010, $0070, $0304, $0000, $0000, $0001
dw $0068, $0088, $0020, $0078, $0506, $0000, $0000, $0002
dw $0318, $0368, $0050, $0340, $030c, $0000, $0000, $0003
dw $0450, $0488, $0038, $046c, $1111, $0000, $0000, $0004
dw $0560, $05a0, $0040, $0580, $1111, $0000, $0000, $0005
dw $0488, $0500, $0078, $04c4, $1212, $0000, $0000, $0006
dw $0538, $05a8, $0070, $0570, $1212, $0000, $0000, $0007
dw $0470, $05a8, $0138, $050c, $1313, $0000, $0000, $0008
dw $0470, $0598, $0128, $0504, $1414, $0000, $0000, $0009
dw $0480, $0488, $0008, $0484, $1515, $0000, $0001, $000a
dw $04b0, $0510, $0060, $04e0, $1515, $0000, $0000, $000b
dw $0560, $0588, $0028, $0574, $1515, $0000, $0000, $000c
dw $0450, $0458, $0008, $0454, $1616, $0000, $0001, $000d
dw $0480, $04a8, $0028, $0494, $1616, $0000, $0000, $000e
dw $0718, $0738, $0020, $0728, $1a1a, $0000, $0000, $000f
dw $0908, $0948, $0040, $0928, $1821, $0000, $0000, $0010
dw $0878, $08a8, $0030, $0890, $1b24, $0000, $0000, $0011
dw $0bb8, $0bc8, $0010, $0bc0, $2828, $0000, $0000, $0012 ;Race Game
dw $0b60, $0ba0, $0040, $0b80, $2929, $0000, $0000, $0013
dw $0ab0, $0ad0, $0020, $0ac0, $2b2b, $0000, $0000, $0014
dw $0af0, $0b40, $0050, $0b18, $2b2b, $0000, $0000, $0015
dw $0b78, $0ba0, $0028, $0b8c, $2b2b, $0000, $0000, $0016
dw $0b68, $0b98, $0030, $0b80, $2c2c, $0000, $0000, $0018
dw $0a68, $0ab8, $0050, $0a90, $2d2d, $0000, $0000, $0019
dw $0b00, $0b78, $0078, $0b3c, $2d2d, $0000, $0001, $001a
dw $0c50, $0db8, $0168, $0d04, $3232, $0000, $0000, $001b
dw $0c78, $0ce3, $006b, $0cad, $3333, $0000, $0000, $001c
dw $0ce4, $0d33, $004f, $0d0b, $3333, $0000, $0001, $001d
dw $0d34, $0db8, $0084, $0d76, $3333, $0000, $0000, $001e
dw $0ea8, $0f20, $0078, $0ee4, $3039, $0000, $0000, $001f
dw $0f78, $0fa8, $0030, $0f90, $3039, $0000, $0000, $0020
dw $0f18, $0f18, $0000, $0f18, $3a3a, $0000, $0000, $0021
dw $0fc8, $0fc8, $0000, $0fc8, $3a3a, $0000, $0000, $0022
dw $0e28, $0fb8, $0190, $0ef0, $3b3b, $0000, $0000, $0023
dw $0f78, $0fb8, $0040, $0f98, $3c3c, $0000, $0000, $0024
dw $0f20, $0f40, $0020, $0f30, $353e, $0000, $0001, $0025
dw $0f70, $0fb8, $0048, $0f94, $353e, $0000, $0000, $0026
dw $0070, $00a0, $0030, $0088, $4041, $0000, $0000, $0027 ;Skull Woods
dw $0068, $0078, $0010, $0070, $4344, $0000, $0000, $0028
dw $0068, $0088, $0020, $0078, $4546, $0000, $0000, $0029
dw $0318, $0368, $0050, $0340, $434c, $0000, $0000, $002a
dw $0450, $0488, $0038, $046c, $5151, $0000, $0000, $002b
dw $0560, $05a0, $0040, $0580, $5151, $0000, $0000, $002c
dw $0488, $0500, $0078, $04c4, $5252, $0000, $0000, $002d
dw $0538, $05a8, $0070, $0570, $5252, $0000, $0000, $002e
dw $0470, $05a8, $0138, $050c, $5353, $0000, $0000, $002f
dw $0470, $0598, $0128, $0504, $5454, $0000, $0000, $0030
dw $0480, $0488, $0008, $0484, $5555, $0000, $0001, $0031
dw $04b0, $0510, $0060, $04e0, $5555, $0000, $0000, $0032
dw $0560, $0588, $0028, $0574, $5555, $0000, $0000, $0033
dw $0450, $0458, $0008, $0454, $5656, $0000, $0001, $0034
dw $0480, $04a8, $0028, $0494, $5656, $0000, $0000, $0035
dw $0908, $0948, $0040, $0928, $5861, $0000, $0000, $0036
dw $0878, $08a8, $0030, $0890, $5b64, $0000, $0000, $0037
dw $0b60, $0b68, $0008, $0b64, $6868, $0000, $0000, $0038 ;Dig Game
dw $0bb8, $0bc8, $0010, $0bc0, $6868, $0000, $0000, $0039
dw $0b60, $0ba0, $0040, $0b80, $6969, $0000, $0000, $003a
dw $0ab0, $0ad0, $0020, $0ac0, $6b6b, $0000, $0000, $003b
dw $0af0, $0b40, $0050, $0b18, $6b6b, $0000, $0000, $003c
dw $0b78, $0ba0, $0028, $0b8c, $6b6b, $0000, $0000, $003d
dw $0b68, $0b98, $0030, $0b80, $6c6c, $0000, $0000, $003e
dw $0a68, $0ab8, $0050, $0a90, $6d6d, $0000, $0000, $003f
dw $0b00, $0b78, $0078, $0b3c, $6d6d, $0000, $0001, $0040
dw $0c50, $0db8, $0168, $0d04, $7272, $0000, $0000, $0041
dw $0c78, $0ce3, $006b, $0cad, $7373, $0000, $0000, $0042
dw $0ce4, $0d33, $004f, $0d0b, $7373, $0000, $0001, $0043
dw $0d34, $0db8, $0084, $0d76, $7373, $0000, $0000, $0044
dw $0f18, $0f18, $0000, $0f18, $7a7a, $0000, $0000, $0045
dw $0fc8, $0fc8, $0000, $0fc8, $7a7a, $0000, $0000, $0046
dw $0e28, $0fb8, $0190, $0ef0, $7b7b, $0000, $0000, $0047
dw $0f78, $0fb8, $0040, $0f98, $7c7c, $0000, $0000, $0048
dw $0f20, $0f40, $0020, $0f30, $757e, $0000, $0001, $0049
dw $0f70, $0fb8, $0048, $0f94, $757e, $0000, $0000, $004a
dw $0058, $00c0, $0068, $008c, $8080, $0000, $0001, $0017 ;Hobo (unused)
dw $0070, $00a0, $0030, $0088, $0001, $0180, $0000, $0000
dw $0068, $0078, $0010, $0070, $0304, $0180, $0000, $0001
dw $0068, $0088, $0020, $0078, $0506, $0180, $0000, $0002
dw $0318, $0368, $0050, $0340, $030c, $1780, $0000, $0003
dw $0450, $0488, $0038, $046c, $1111, $00c0, $0000, $0004
dw $0560, $05a0, $0040, $0580, $1111, $08c0, $0000, $0005
dw $0488, $0500, $0078, $04c4, $1212, $0340, $0000, $0006
dw $0538, $05a8, $0070, $0570, $1212, $08c0, $0000, $0007
dw $0470, $05a8, $0138, $050c, $1313, $04c0, $0000, $0008
dw $0470, $0598, $0128, $0504, $1414, $04c0, $0000, $0009
dw $0480, $0488, $0008, $0484, $1515, $01c0, $0001, $000a
dw $04b0, $0510, $0060, $04e0, $1515, $04c0, $0000, $000b
dw $0560, $0588, $0028, $0574, $1515, $08c0, $0000, $000c
dw $0450, $0458, $0008, $0454, $1616, $00c0, $0001, $000d
dw $0480, $04a8, $0028, $0494, $1616, $01c0, $0000, $000e
dw $0718, $0738, $0020, $0728, $1a1a, $06c0, $0000, $000f
dw $0908, $0948, $0040, $0928, $1821, $1680, $0000, $0010
dw $0878, $08a8, $0030, $0890, $1b24, $1280, $0000, $0011
dw $0bb8, $0bc8, $0010, $0bc0, $2828, $0940, $0000, $0012 ;Race Game
dw $0b60, $0ba0, $0040, $0b80, $2929, $0940, $0000, $0013
dw $0ab0, $0ad0, $0020, $0ac0, $2b2b, $0340, $0000, $0014
dw $0af0, $0b40, $0050, $0b18, $2b2b, $05c0, $0000, $0015
dw $0b78, $0ba0, $0028, $0b8c, $2b2b, $08c0, $0000, $0016
dw $0b68, $0b98, $0030, $0b80, $2c2c, $08c0, $0000, $0018
dw $0a68, $0ab8, $0050, $0a90, $2d2d, $01c0, $0000, $0019
dw $0b00, $0b78, $0078, $0b3c, $2d2d, $0640, $0001, $001a
dw $0c50, $0db8, $0168, $0d04, $3232, $05c0, $0000, $001b
dw $0c78, $0ce3, $006b, $0cad, $3333, $02c0, $0000, $001c
dw $0ce4, $0d33, $004f, $0d0b, $3333, $05c0, $0001, $001d
dw $0d34, $0db8, $0084, $0d76, $3333, $08c0, $0000, $001e
dw $0ea8, $0f20, $0078, $0ee4, $3039, $1480, $0000, $001f
dw $0f78, $0fa8, $0030, $0f90, $3039, $1980, $0000, $0020
dw $0f18, $0f18, $0000, $0f18, $3a3a, $0640, $0000, $0021
dw $0fc8, $0fc8, $0000, $0fc8, $3a3a, $08c0, $0000, $0022
dw $0e28, $0fb8, $0190, $0ef0, $3b3b, $04c0, $0000, $0023
dw $0f78, $0fb8, $0040, $0f98, $3c3c, $08c0, $0000, $0024
dw $0f20, $0f40, $0020, $0f30, $353e, $1680, $0001, $0025
dw $0f70, $0fb8, $0048, $0f94, $353e, $1880, $0000, $0026
dw $0070, $00a0, $0030, $0088, $4041, $0180, $0000, $0027 ;Skull Woods
dw $0068, $0078, $0010, $0070, $4344, $0180, $0000, $0028
dw $0068, $0088, $0020, $0078, $4546, $0180, $0000, $0029
dw $0318, $0368, $0050, $0340, $434c, $1780, $0000, $002a
dw $0450, $0488, $0038, $046c, $5151, $00c0, $0000, $002b
dw $0560, $05a0, $0040, $0580, $5151, $08c0, $0000, $002c
dw $0488, $0500, $0078, $04c4, $5252, $0340, $0000, $002d
dw $0538, $05a8, $0070, $0570, $5252, $08c0, $0000, $002e
dw $0470, $05a8, $0138, $050c, $5353, $04c0, $0000, $002f
dw $0470, $0598, $0128, $0504, $5454, $04c0, $0000, $0030
dw $0480, $0488, $0008, $0484, $5555, $01c0, $0001, $0031
dw $04b0, $0510, $0060, $04e0, $5555, $04c0, $0000, $0032
dw $0560, $0588, $0028, $0574, $5555, $08c0, $0000, $0033
dw $0450, $0458, $0008, $0454, $5656, $00c0, $0001, $0034
dw $0480, $04a8, $0028, $0494, $5656, $01c0, $0000, $0035
dw $0908, $0948, $0040, $0928, $5861, $1680, $0000, $0036
dw $0878, $08a8, $0030, $0890, $5b64, $1280, $0000, $0037
dw $0b60, $0b68, $0008, $0b64, $6868, $08c0, $0000, $0038 ;Dig Game
dw $0bb8, $0bc8, $0010, $0bc0, $6868, $0940, $0000, $0039
dw $0b60, $0ba0, $0040, $0b80, $6969, $0940, $0000, $003a
dw $0ab0, $0ad0, $0020, $0ac0, $6b6b, $0340, $0000, $003b
dw $0af0, $0b40, $0050, $0b18, $6b6b, $05c0, $0000, $003c
dw $0b78, $0ba0, $0028, $0b8c, $6b6b, $08c0, $0000, $003d
dw $0b68, $0b98, $0030, $0b80, $6c6c, $08c0, $0000, $003e
dw $0a68, $0ab8, $0050, $0a90, $6d6d, $01c0, $0000, $003f
dw $0b00, $0b78, $0078, $0b3c, $6d6d, $0640, $0001, $0040
dw $0c50, $0db8, $0168, $0d04, $7272, $05c0, $0000, $0041
dw $0c78, $0ce3, $006b, $0cad, $7373, $02c0, $0000, $0042
dw $0ce4, $0d33, $004f, $0d0b, $7373, $05c0, $0001, $0043
dw $0d34, $0db8, $0084, $0d76, $7373, $08c0, $0000, $0044
dw $0f18, $0f18, $0000, $0f18, $7a7a, $0640, $0000, $0045
dw $0fc8, $0fc8, $0000, $0fc8, $7a7a, $08c0, $0000, $0046
dw $0e28, $0fb8, $0190, $0ef0, $7b7b, $04c0, $0000, $0047
dw $0f78, $0fb8, $0040, $0f98, $7c7c, $08c0, $0000, $0048
dw $0f20, $0f40, $0020, $0f30, $757e, $1680, $0001, $0049
dw $0f70, $0fb8, $0048, $0f94, $757e, $1880, $0000, $004a
dw $0058, $00c0, $0068, $008c, $8080, $0020, $0001, $0017 ;Hobo (unused)
org $aab9a0 ;PC 1539a0
OWSpecialDestIndex:

17
ram.asm
View File

@@ -272,6 +272,8 @@ DungeonID = $7E040C ; High byte mostly unused but sometimes read.
;
TransitionDirection = $7E0418 ; OW: 0=N 1=S 2=W 3=E UW: 0=S 1=N 2=E 3=W
;
ManipIndex = $7E042C ; Index of manipulable tile. Word length.
;
TrapDoorFlag = $7E0468 ; Flag that is set when trap doors are down. 2 bytes
;
LayerAdjustment = $7E047A ; Flags layer adjustments. Arms EG.
@@ -285,6 +287,8 @@ OWEntranceCutscene = $7E04C6 ;
;
HeartBeepTimer = $7E04CA ;
;
ManipTileMapX = $7E0540 ; Tilemap X position of manipulable tile. $10 x 2 bytes
;
CameraTargetN = $7E0610 ; Camera scroll target for directions NSEW
CameraTargetS = $7E0612 ;
CameraTargetW = $7E0614 ;
@@ -326,7 +330,7 @@ SpawnedItemFlag = $7E0726 ; 0x02 - one for pot, 2 for sprite drop
SpawnedItemMWPlayer = $7E0728 ; Player Id for spawned item if Multiworld item 0x02
;
EnemyDropIndicator = $7E072A ; Used by HUD to indicate enemy drops remaining
SkipBeeTrapDisguise = $7E072C ; Flag to skip bee trap disguise during draw routine
SkipBeeTrapDisguise = $7E072D ; Flag to skip bee trap disguise during draw routine
SprDropsItem = $7E0730 ; Array for whether a sprite drops an item 0x16
SprItemReceipt = $7E0740 ; Array for item id for each sprite 0x16
@@ -348,6 +352,8 @@ TransparencyFlag = $7E0ABD ; Flags transparency effects e.g. in Thieves T
;
OWTransitionFlag = $7E0ABF ; Used for certain transitions like smith, witch, etc.
;
DuckPose = $7E0AF4 ; Used for duck gfx (2 bytes), zero value stops duck drawing in gfx slot
;
ItemGFXPtr = $7E0AFA ; Pointer for item receipt graphics transfers
; $0000 - no transfer, do nothing
; bit 7 reset - offset into ROM table
@@ -365,6 +371,7 @@ EnemyStunTimer = $7E0B58 ; Auto-decrementing timer for stunned enemies.
;
BowDryFire = $7E0B9A ; If set, arrows are deleted immediately
;
SecretId = $7E0B9C ; Controls the secret spawned from bushes, pots, rocks, etc.
SaveFileIndex = $7E0B9D ;
;
SpriteAncillaInteract = $7E0BA0 ; If nonzero, ancillae do not interact with the sprite. $10 bytes.
@@ -439,7 +446,8 @@ SpriteSubPixelZ = $7E0F90 ;
CurrentSpriteSlot = $7E0FA0 ; Holds the current sprite/ancilla's index
;
FreezeSprites = $7E0FC1 ; "Seems to freeze sprites"
;
LinkPosXCache = $7E0FC2 ; Cache of Link's coordinates
LinkPosYCache = $7E0FC4 ; - Done at the beginning of Link_Main every frame
GfxChrHalfSlotVerify = $7E0FC6 ; Mirrors $0AAA, set to >= $03 when VRAM has temp graphics loaded
PrizePackIndexes = $7E0FC7 ; $07 bytes. One for each prize pack.
;
@@ -868,6 +876,7 @@ endmacro
%assertRAM(OverworldIndexMirror, $7E040A)
%assertRAM(DungeonID, $7E040C)
%assertRAM(TransitionDirection, $7E0418)
%assertRAM(ManipIndex, $7E042C)
%assertRAM(TrapDoorFlag, $7E0468)
%assertRAM(LayerAdjustment, $7E047A)
%assertRAM(RoomIndexMirror, $7E048E)
@@ -875,6 +884,7 @@ endmacro
%assertRAM(Map16ChangeIndex, $7E04AC)
%assertRAM(OWEntranceCutscene, $7E04C6)
%assertRAM(HeartBeepTimer, $7E04CA)
%assertRAM(ManipTileMapX, $7E0540)
%assertRAM(CameraTargetN, $7E0610)
%assertRAM(CameraTargetS, $7E0612)
%assertRAM(CameraTargetW, $7E0614)
@@ -904,7 +914,7 @@ endmacro
%assertRAM(SpawnedItemFlag, $7E0726)
%assertRAM(SpawnedItemMWPlayer, $7E0728)
%assertRAM(EnemyDropIndicator, $7E072A)
%assertRAM(SkipBeeTrapDisguise, $7E072C)
%assertRAM(SkipBeeTrapDisguise, $7E072D)
%assertRAM(SprDropsItem, $7E0730)
%assertRAM(SprItemReceipt, $7E0740)
%assertRAM(SprItemIndex, $7E0750)
@@ -925,6 +935,7 @@ endmacro
%assertRAM(OverlordYHigh, $7E0B20)
%assertRAM(EnemyStunTimer, $7E0B58)
%assertRAM(BowDryFire, $7E0B9A)
%assertRAM(SecretId, $7E0B9C)
%assertRAM(SaveFileIndex, $7E0B9D)
%assertRAM(SpriteAncillaInteract, $7E0BA0)
%assertRAM(AncillaVelocityY, $7E0C22)

View File

@@ -466,7 +466,6 @@ Shopkeeper_BuyItem:
PLX
LDA.l ShopInventory, X
JSL AttemptItemSubstitution
JSL ResolveLootIDLong
TAY : JSL Link_ReceiveItem
LDA.l ShopInventory+3, X : INC : STA.l ShopInventory+3, X
LDA.b #$00 : STA.l ShopEnableCount

View File

@@ -364,7 +364,21 @@ TRCollectedKeys: skip 1 ; | Turtle Rock
GTCollectedKeys: skip 1 ; / Ganon's Tower
skip 2 ; Reserved for previous table
FileMarker: skip 1 ; $FF = Active save file | $00 = Inactive save file
skip 13 ; Unused
DungeonAllCollectedKeys: ; \ Key Counters. Counts all keys for a dungeon. Chests and drops.
; | Note, this label is not indexed like others due to space. Sewers has no decicated entry.
HCAllCollectedKeys: skip 1 ; | Hyrule Castle
EPAllCollectedKeys: skip 1 ; | Eastern Palace
DPAllCollectedKeys: skip 1 ; | Desert Palace
CTAllCollectedKeys: skip 1 ; | Agahnim's Tower
SPAllCollectedKeys: skip 1 ; | Swamp Palace
PDAllCollectedKeys: skip 1 ; | Palace of Darkness
MMAllCollectedKeys: skip 1 ; | Misery Mire
SWAllCollectedKeys: skip 1 ; | Skull Woods
IPAllCollectedKeys: skip 1 ; | Ice Palace
THAllCollectedKeys: skip 1 ; | Tower of Hera
TTAllCollectedKeys: skip 1 ; | Thieves' Town
TRAllCollectedKeys: skip 1 ; | Turtle Rock
GTAllCollectedKeys: skip 1 ; / Ganon's Tower
InverseChecksumWRAM: skip 2 ; Vanilla Inverse Checksum. Don't write unless computing checksum.
;================================================================================
@@ -626,6 +640,7 @@ endmacro
%assertSRAM(TRCollectedKeys, $7EF4EC)
%assertSRAM(GTCollectedKeys, $7EF4ED)
%assertSRAM(FileMarker, $7EF4F0)
%assertSRAM(DungeonAllCollectedKeys, $7EF4F1)
;--------------------------------------------------------------------------------
%assertSRAM(ExtendedSaveDataWRAM, $7F6000)
%assertSRAM(ExtendedFileNameWRAM, $7F6000)

View File

@@ -115,38 +115,76 @@ DecrementSmallKeys:
STA.l CurrentSmallKeys ; thing we wrote over, write small key count
JSL UpdateKeys
RTL
;--------------------------------------------------------------------------------
CountChestKeyLong:
PHX : PHP
SEP #$30
PHX : PHP
SEP #$30
JSR CountChestKey
PLP : PLX
RTL
PLP : PLX
RTL
;--------------------------------------------------------------------------------
CountChestKey:
PHA : PHX
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE .done
LDA.l StatsLocked : BNE .done
CPY.b #$24 : BEQ .this_dungeon
TYA
AND.b #$0F : CMP.b #$02 : BCC .hc_sewers
TAX
LDA.l DungeonCollectedKeys,X : INC : STA.l DungeonCollectedKeys,X
BRA .done
.this_dungeon
LDA.w DungeonID : CMP.b #$03 : BCC .hc_sewers
LSR : TAX
LDA.l DungeonCollectedKeys,X : INC : STA.l DungeonCollectedKeys,X
BRA .done
PHA : PHX
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE .done
LDA.l StatsLocked : BNE .done
CPY.b #$24 : BEQ .this_dungeon
TYA
AND.b #$0F : CMP.b #$02 : BCC .hc_sewers
TAX
LDA.l DungeonCollectedKeys,X : INC : STA.l DungeonCollectedKeys,X
BRA .done
.hc_sewers
LDA.l SewerCollectedKeys : INC
STA.l SewerCollectedKeys : STA.l HCCollectedKeys
.this_dungeon
LDA.w DungeonID : CMP.b #$03 : BCC .hc_sewers
LSR : TAX
LDA.l DungeonCollectedKeys,X : INC : STA.l DungeonCollectedKeys,X
BRA .done
.done
PLX : PLA
RTS
.hc_sewers
LDA.l SewerCollectedKeys : INC
STA.l SewerCollectedKeys : STA.l HCCollectedKeys
.done
PLX : PLA
RTS
; Expects 16 bit index mode upon entering. 8-bit Acumulator
; This approach doesn't currently work - potentially dead code
CountAllKey:
PHP : PHA : PHX
SEP #$10
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE .done
CPY.b #$24 : BEQ .this_dungeon
TYA : AND.b #$0F : CMP.b #$02 : BCC .hc_sewers
BRA .all_dungoens
.this_dungeon
LDA.w DungeonID : CMP.b #$03 : BCC .hc_sewers
LSR
.all_dungoens
STA.b Scrap00 : TAX ; store dungeon index in X, $00
LDA.l DungeonAllCollectedKeys-1, X : INC : STA.l DungeonAllCollectedKeys-1, X
REP #$10 : PLX : PHX ; 16 bit index
LDA.l InventoryTable_properties, X : BIT.b #$40 : BEQ .done
SEP #$10 : LDX.b Scrap00
LDA.l DungeonCollectedKeys,X : INC : STA.l DungeonCollectedKeys,X
BRA .done
.hc_sewers
LDA.l HCAllCollectedKeys : INC : STA.l HCAllCollectedKeys
REP #$10 : PLX : PHX ; 16 bit index
LDA.l InventoryTable_properties, X : BIT.b #$40 : BEQ .done
LDA.l SewerCollectedKeys : INC
STA.l SewerCollectedKeys : STA.l HCCollectedKeys
.done
REP #$10
PLX : PLA : PLP
RTL
;--------------------------------------------------------------------------------
IncrementAgahnim2Sword:

View File

@@ -941,43 +941,84 @@ org $B08196 ; PC 0x180196-0x180197
TotalItemCount: ; Total item count for HUD. Only counts items that use "item get" animation.
dw $00D8 ; 216
org $B08198 ; PC 0x180198-0x1801A9
GanonsTowerOpenAddress: ; 0x180198-0x180199
dw CrystalCounter ; Target address for GT open check
GanonsTowerOpenTarget: ; 0x18019A-0x18019B
dw $0007 ; Target amount for GT open modes to compare
GanonsTowerOpenMode: ; 0x18019C-0x18019D
dw $0001 ; $00 = Vanilla | $01 = Compare target with address
PedPullAddress: ; 0x18019E-0x18019F
dw PendantCounter ; Target address for ped pull check
PedPullTarget: ; 0x1801A0-0x1801A1
dw $0003 ; Target amount for ped pull modes to check
PedCheckMode: ; 0x1801A2-0x1801A3
dw $0000 ; $00 = vanilla | $01 = Compare address to target value
GanonVulnerableAddress: ; 0x1801A4-0x1801A5
dw CrystalCounter ; Target address for ped pull check
GanonVulnerableTarget: ; 0x1801A6-0x1801A7
dw $0007 ; Target amount for Ganon vulnerability modes to compare
GanonVulnerableMode: ; 0x1801A8-0x1801A9
dw $0000 ; #$00 = Off (default)
; #$01 = On
; #$02 = Require All Dungeons
; #$03 = Require "GanonVulnerableTarget" Crystals and Aga2
; #$04 = Require "GanonVulnerableTarget" Crystals
; #$05 = Require "GoalItemRequirement" Goal Items
; #$06 = Light Speed
; #$07 = Require All Crystals and Crystal Bosses
; #$08 = Require All Crystal Bosses only
; #$09 = Require All Dungeons No Agahnim
; #$0A = Require 100% Item Collection
; #$0B = Require 100% Item Collection and All Dungeons
GanonsTowerOpenGfx: ; 0x1801AA-0x1801AB
dw $0000 ; Gfx used for GT open animation, similar to StandingItemGraphicsOffsets
GanonsTowerOpenPalette: ; 0x1801AC
db $00 ; Palette for GanonsTowerOpenGfx
;VHPP CCC O
org $B08198 ; PC 0x180198-0x1801D7 (variable tables, $FF terminated)
GoalConditionTable:
dw GanonsTowerOpen
dw GanonVulnerable
dw PedPull
dw MurahdahlaComplete
GanonsTowerOpen:
db $82 ; Crystal Count >= Default 7
db $FF
GanonVulnerable:
db $82 ; Crystal Count >= Default 7
db $07 ; Agahnim 2 defeated
db $FF
PedPull:
db $81 ; Pendant Count >= Default 3
db $FF
MurahdahlaComplete:
db $88 ; Triforce Pieces >= Default Goal
db $FF
; These are lists of conditions to check for various goals,
; each terminated by #$FF.
; First byte is condition type, with most significant bit
; indicating the default value should be used, else the
; following byte/s indicate the custom target value.
; -----------------------------------------------------------
; Condition Types:
; #$00 = Always Invulnerable
; #$01 = Require Pendants - Default is 3
; #$02 = Require Crystals - Default is 7
; #$03 = Require Pendant Bosses - Default is 3
; #$04 = Require Crystal Bosses - Default is 7
; #$05 = Require Prize Bosses - Default is 10
; #$06 = Require Agahnim 1
; #$07 = Require Agahnim 2
; #$08 = Require Goal Items (ie. Triforce Pieces) - Default is value at GoalItemRequirement
; #$09 = Require Item Collection - Default is Max Collection Rate
; #$0A = Require Custom Goal
; -----------------------------------------------------------
; For Custom Goal, one byte indicates the bitfield options,
; followed by two bytes for the target address, followed
; by one or two bytes for the custom target value.
; Options bitfield:
; ---b accc
; b - bank flag - 0 = $7E - 1 = $7F
; a - addressing mode - 0 = 8-bit - 1 = 16-bit
; c - comparison mode
; 0 = minimum (>=)
; 1 = exact (==)
; 2 = bitfield any
; 3 = bitfield match
; 4 = count bits set in bitfield
; 5-7 = reserved
;--------------------------------------------------------------------------------
; 0x1801AD - 0x1801FF (unused)
org $B081D8 ; PC 0x1801D8 - 0x1801FE
GanonsTowerOpenGfx: ; 0x1801D8-0x1801E5
dw $0000 ; Gfx used for GT open animation, similar to StandingItemGraphicsOffsets
dw $0000, $0000, $0000, $0000, $0000, $0000
GanonsTowerOpenPalette: ; 0x1801E6-0x1801EC
db $00 ; Palette for GanonsTowerOpenGfx
db $00, $00, $00, $00, $00, $00
; -VHPPCCC (VertFlip, HorizFlip, Priority, ColorPalette)
PedPullGfx: ; 0x1801ED-0x1801F2
dw $0000 ; Gfx used for ped pull animation, similar to StandingItemGraphicsOffsets
dw $0000, $0000
PedPullPalette: ; 0x1801F3-0x1801F5
db $00 ; Palette for PedPullGfx
db $00, $00
; -VHPPCCC (VertFlip, HorizFlip, Priority, ColorPalette)
MurahdahlaGfx: ; 0x1801F6-0x1801FB
dw $0000 ; Gfx used for ped pull animation, similar to StandingItemGraphicsOffsets
dw $0000, $0000
MurahdahlaPalette: ; 0x1801FC-0x1801FE
db $00 ; Palette for MurahdahlaGfx
db $00, $00
; -VHPPCCCO (VertFlip, HorizFlip, Priority, ColorPalette)
;--------------------------------------------------------------------------------
; 0x1801FF (unused)
;================================================================================
org $B08200 ; PC 0x180200 - 0x18020B
RedClockAmount:

View File

@@ -19,7 +19,14 @@ RTL
;--------------------------------------------------------------------------------
SetTabletItemFlag:
PHA
LDA.b OverworldIndex : CMP.b #$03 : BEQ .ether ; if we're on the map where ether is, we're the ether tablet
; Rain state fix: convert DW screen ID to LW if in rain state
LDA.b OverworldIndex
BIT.b #$40 : BEQ +
LDA.l ProgressIndicator : CMP.b #$02
LDA.b OverworldIndex : BCS ++ : AND.b #$BF
++
+
CMP.b #$03 : BEQ .ether ; if we're on the map where ether is, we're the ether tablet
.bombos
JSR ItemSet_BombosTablet : BRA .done
.ether
@@ -69,6 +76,12 @@ RTL
IsMedallion:
REP #$20 ; set 16-bit accumulator
LDA.b OverworldIndex
; Rain state fix: In rain state DW, use LW screen ID for tablet lookup
BIT.w #$0040 : BEQ +
LDA.l ProgressIndicator : AND.w #$00FF : CMP.w #$0002
LDA.b OverworldIndex : BCS ++ : AND.w #$00BF
++
+
CMP.w #$03 : BNE + ; Death Mountain
LDA.b LinkPosX : CMP.w #1890 : !BGE ++
SEC

View File

@@ -520,3 +520,20 @@ AuxPaletteCheck:
REP #$30
PLX
RTS
CountBits:
; In: A - value to count bits set in
; Out: A - number of bits set
; Flexible to use with 8 or 16-bit mode
PHX : TAX
PHY : PHP
SEP #$20
LDA.b 1,S : BIT.b #$20 : BNE +
PLP : TXA : LDX.w #$000F : LDY.w #$0000
BRA ++
+ PLP : TXA : LDX.b #$07 : LDY.b #$00
++ - LSR : BCC +
INY
+ DEX : BPL -
TYA : PLY : PLX
RTL

View File

@@ -79,6 +79,7 @@ Sprite_TransmuteToBomb = $86AD58
Sprite_PrepAndDrawSingleLargeLong = $86DBF8
Sprite_PrepAndDrawSingleSmallLong = $86DC00
Sprite_DrawShadowLong = $86DC5C
Sprite_DrawShadowCustomLong = $86DC64
DashKey_Draw = $86DD40
Sprite_PrepOAMCoordLong = $86E41C
Sprite_CheckTileCollisionLong = $86E49C
@@ -136,6 +137,7 @@ InitializeSaveFile = $8CDB3E
InitializeSaveFile_build_checksum = $8CDBC0
InitializeSaveFile_checksum_done = $8CDBDB
SpritePrep_LoadProperties = $8DB818
ResetSpriteProperties = $8DB871
GetRandomInt = $8DBA71
OAM_AllocateFromRegionA = $8DBA80
OAM_AllocateFromRegionB = $8DBA84
@@ -201,6 +203,7 @@ Sprite_BagOfPowder = $85F644
MagicShopAssistant_Main = $85F893
Sprite_SpawnSecret_SetCoords = $8682A5
Chicken_SpawnAvengerChicken = $86A7DB
Sprite_ScheduleForBreakage_exit = $86E273
Link_PerformRead = $87B4DB
Link_PerformOpenChest_no_replacement = $87B59F
Link_CheckNewAPress = $87B5A9
@@ -241,6 +244,16 @@ CrystalMaiden_KickOutOfDungeon = $9ECF35
GoldBee_Dormant_exit = $9EDE89
GoldBee_SpawnSelf = $9EDE8A
;===================================================================================================
; Spliced routines (use JML directly since the hook left these methods)
;===================================================================================================
Sprite_4C_Geldman_do_indeed_draw = $85B8C0
Sprite_4C_Geldman_continue = $85B8C3
Sprite_91_StalfosKnight_continue = $9EAAB5
SpriteDraw_Blob_bad_gfx = $9EB20D
SpriteDraw_Blob_head_popping_out = $9EB24E
;===================================================================================================
; Palettes
;===================================================================================================