In doors mode, ignore current floor when loading maps
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@@ -99,10 +99,24 @@ SkipMapSprites:
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CacheCurrentDungeon:
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STA.l $7EC206
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SEP #$20
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LDA.w DungeonID
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STA.l $7EC22A
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LDA.b $A4
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STA.l $7EC22B
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LDA.w DungeonID
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STA.l $7EC22A
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LDA.l DRMode
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BEQ +
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LDA.w DungeonID
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PHX
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ASL A
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TAX
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LDA.l DungeonMapData.floor, X
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STA.b $A4
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PLX
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+
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REP #$20
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RTL
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