11
hooks.asm
11
hooks.asm
@@ -1671,6 +1671,17 @@ dw !REG_MUSIC_CONTROL
|
||||
|
||||
org $0CF05F
|
||||
dw !REG_MUSIC_CONTROL
|
||||
|
||||
; Conditionally disable UW music changes in Door Rando
|
||||
org $028ADB ; <- Bank02.asm:2088-2095 (LDX.b #$14 : LDA $A0 ...)
|
||||
JSL.l Underworld_DoorDown_Entry : CPX #$10
|
||||
db $B0, $21 ; BCS $028B04
|
||||
BRA + : NOP #6 : +
|
||||
|
||||
org $02C3F2 ; <- Bank02.asm:10521 Unused call
|
||||
Underworld_DoorDown_Call:
|
||||
org $02C3F3
|
||||
dw $8AD9 ; address of Bank02.asm:2085
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
|
||||
18
music.asm
18
music.asm
@@ -283,3 +283,21 @@ Overworld_MosaicDarkWorldChecks:
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; This is the where the music can change due to an UW transition
|
||||
;
|
||||
; On entry, A=16bit XY=8bit, A & X safe to mod, Y unknown
|
||||
Underworld_DoorDown_Entry:
|
||||
LDA.l DRMode : TAX : LDA $A0 : CPX #0 : BNE .done
|
||||
|
||||
.vanilla ; thing we wrote over
|
||||
LDX #$14 ;: LDA $A0
|
||||
CMP.w #$0012 : BEQ .done
|
||||
|
||||
LDX.b #$10 ; value for Hyrule Castle music
|
||||
CMP.w #$0002 : BEQ .done
|
||||
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -398,7 +398,7 @@ StraightStairsTrapDoor:
|
||||
.animateTraps
|
||||
lda #$05 : sta $11
|
||||
inc $0468 : stz $068e : stz $0690
|
||||
++ rtl
|
||||
++ JSL Underworld_DoorDown_Call : rtl
|
||||
+ JML Dungeon_ApproachFixedColor ; what we wrote over
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user