Make non-seeded rng a rom flag instead of compile flag
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21
rngfixes.asm
21
rngfixes.asm
@@ -109,18 +109,17 @@ RTL
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; Out: A = RNG Result
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;--------------------------------------------------------------------------------
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!RNG_POINTERS = "$7F5200"
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!static_rng ?= 1
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GetStaticRNG:
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if !static_rng
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PHX : PHP
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REP #$30 ; set 16-bit accumulator and index registers
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AND.w #$000F
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ASL : TAX : LDA !RNG_POINTERS, X : INC : AND.w #$03FF : STA !RNG_POINTERS, X : TAX ; increment pointer and move value to X
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LDA Static_RNG, X ; load RNG value
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PLP : PLX
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else
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JML GetRandomInt
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endif
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LDA.l SeededRNG : BNE .seeded
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JML GetRandomInt
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RTL
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.seeded
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PHX : PHP
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REP #$30 ; set 16-bit accumulator and index registers
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AND.w #$000F
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ASL : TAX : LDA !RNG_POINTERS, X : INC : AND.w #$03FF : STA !RNG_POINTERS, X : TAX ; increment pointer and move value to X
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LDA Static_RNG, X ; load RNG value
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PLP : PLX
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RTL
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;--------------------------------------------------------------------------------
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InitRNGPointerTable:
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@@ -409,7 +409,9 @@ org $30808E ; PC 0x18008E
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FakeBoots:
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db $00 ; #$00 = Off (default) - #$01 = On
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;--------------------------------------------------------------------------------
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; 0x18008F (unused)
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org $30808F ; PC 0x18008F
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SeededRNG:
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db $01 ; #$00 = Off - #$01 = Seeded RNG (default for rando)
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;--------------------------------------------------------------------------------
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org $308090 ; PC 0x180090 - 0x180097
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ProgressiveSwordLimit:
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