Fix the dark world
Restore fake world fix to previous position Change how the FixBunnyOnExitToLightworld Code works, and where it is called from
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@@ -1108,9 +1108,6 @@ JSL.l LoadModifiedTileBufferAddress : NOP #2
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org $078F32 ; <- 38F32 - Bank07.asm:2420 - (LDA $7EF357)
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JSL.l DecideIfBunny ; for bunny beams
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;--------------------------------------------------------------------------------
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org $028468 ; <- 10468 Bank02.asm:911 - (LDA $7EF357)
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JSL.l FixBunnyOnExitToLightWorld ; for cross-world connections
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;--------------------------------------------------------------------------------
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;================================================================================
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; Other bunny Fixes
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