let's dev 2/9/18

bugfixes for shops
started implementation for takeany
started implementation for inverted
This commit is contained in:
Karkat
2018-02-09 00:32:45 -05:00
parent 10e638fa70
commit 6728d21fd5
5 changed files with 87 additions and 21 deletions

View File

@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
db #$00 ; expand file to 2mb
org $1FFFF8 ; <- FFFF8 timestamp rom
db #$20, #$18, #$02, #$06 ; year/month/day
db #$20, #$18, #$02, #$09 ; year/month/day
;================================================================================

View File

@@ -30,10 +30,30 @@ RTL
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
;0 = Become Permabunny
;0 = Become (Perma)bunny
DecideIfBunny:
LDA $7EF357 : BEQ + : RTL : +
LDA $7EF3CA : AND.b #$40 : EOR #$40
LDA $7EF3CA : AND.b #$40
PHA : LDA.l InvertedMode : BNE .inverted
.normal
PLA : EOR #$40
BRA .done
.inverted
PLA
.done
RTL
;--------------------------------------------------------------------------------
;0 = Become (Perma)bunny
DecideIfBunnyByScreenIndex:
LDA $7EF357 : BEQ + : RTL : +
LDA $8A : AND.b #$40 : PHA
LDA.l InvertedMode : BNE .inverted
.normal
PLA : EOR #$40
BRA .done
.inverted
PLA
.done
RTL
;--------------------------------------------------------------------------------

View File

@@ -44,6 +44,18 @@ org $02E21B ; <- 1621B - Bank02.asm : 11211 (STA $040C)
JSL.l OnDungeonExit : NOP #2
;--------------------------------------------------------------------------------
;================================================================================
; Inverted Mode
;--------------------------------------------------------------------------------
org $028413 ; <- 10413 - Bank02.asm : 853 (LDA $7EF357 : BNE .notBunny)
NOP #6
JSL.l DecideIfBunny : db #$D0 ; BNE
;--------------------------------------------------------------------------------
org $07AA44 ; <- 3AA44 - Bank07.asm : 853 (LDA $7EF357 : BNE .playerHasMoonPearl)
NOP #6
JSL.l DecideIfBunnyByScreenIndex : db #$D0 ; BNE
;--------------------------------------------------------------------------------
;================================================================================
; Hash Key Display
;--------------------------------------------------------------------------------

View File

@@ -146,7 +146,9 @@ SpritePrep_ShopKeeper:
-
LDA ShopTable+1, X : CMP $A0 : BNE +
;LDA ShopTable+3, X : CMP $010E : BNE +
LDA $7F5099 : AND #$00FF : CMP ShopTable+3, X : BNE +
LDA ShopTable+5, X : AND.w #$0040 : BNE ++
LDA $7F5099 : AND #$00FF : CMP ShopTable+3, X : BNE +
++
SEP #$20 ; set 8-bit accumulator
LDA ShopTable, X : STA !SHOP_ID
LDA ShopTable+5, X : STA !SHOP_TYPE
@@ -154,8 +156,8 @@ SpritePrep_ShopKeeper:
TXA : LSR #3 : PHA : ASL : !ADD 1,s : STA !SHOP_SRAM_INDEX : PLA
BRA .success
+
TXA : !ADD.w #$0008 : TAX
LDA ShopTable, X : AND.w #$00FF : CMP.w #$00FF : BEQ .fail
INX #8
BRA -
.fail
@@ -218,6 +220,8 @@ SpritePrep_ShopKeeper:
LDA.l !SHOP_TYPE : CMP.b #$FF : BNE +
PLA : PLA : PLA
INC $0BA0, X
LDA $0E40, X
JML.l ShopkeeperFinishInit
+
RTL
@@ -345,7 +349,14 @@ Sprite_ShopKeeper:
JSL.l Sprite_DrawMultiple_quantity_preset
LDA $90 : !ADD.b #$04*2 : STA $90 ; increment oam pointer
LDA $92 : INC #2 : STA $92
LDA.l !SHOP_TYPE : AND.b #$80 : BEQ + ; Take-any
PHX
LDA !SHOP_SRAM_INDEX : TAX
LDA !SHOP_PURCHASE_COUNTS, X : BEQ ++ : PLX : BRA .done : ++
PLX
+
; Draw Items
JSR.w Shopkeeper_DrawItems
@@ -358,7 +369,7 @@ Sprite_ShopKeeper:
; 0x78 - Center
; 0x90 - Midpoint 2
; 0xA8 - Right
.done
PLB
RTL
;--------------------------------------------------------------------------------
@@ -389,9 +400,9 @@ Shopkeeper_SetupHitboxes:
.no_contact
JSR.w Setup_ShopItemInteractionHitbox
JSL.l Utility_CheckIfHitBoxesOverlapLong
BCC .no_interaction
JSL.l Utility_CheckIfHitBoxesOverlapLong : BCC .no_interaction
LDA $F6 : AND.b #$80 : BEQ .no_interaction ; check for A-press
LDA $10 : CMP.b #$0C : !BGE .no_interaction ; don't interact in other modes besides game action
JSR.w Shopkeeper_BuyItem
.no_interaction
INY #4
@@ -412,7 +423,6 @@ Shopkeeper_BuyItem:
CMP.b #$30 : BEQ .refill ; Blue Potion Refill
BRA +
.refill
STA $FFFFFF
JSL.l Sprite_GetEmptyBottleIndex : BMI .full_bottles
+
@@ -428,6 +438,7 @@ Shopkeeper_BuyItem:
LDA.b #$6B
LDY.b #$01
JSL.l Sprite_ShowMessageUnconditional
LDA.b #$3C : STA $012E ; error sound
BRA .done
.buy
REP #$20 : LDA $7EF360 : !SUB !SHOP_INVENTORY+1, X : STA $7EF360 : SEP #$20 ; Take price away
@@ -435,11 +446,17 @@ Shopkeeper_BuyItem:
LDA.l !SHOP_INVENTORY+3, X : INC : STA.l !SHOP_INVENTORY+3, X
TXA : LSR #2 : TAX
LDA.l !SHOP_STATE : ORA.w Shopkeeper_ItemMasks, X : STA.l !SHOP_STATE
PHX
TXA : !ADD !SHOP_SRAM_INDEX : TAX
LDA !SHOP_PURCHASE_COUNTS, X : INC : BEQ + : STA !SHOP_PURCHASE_COUNTS, X : +
PLX
LDA !SHOP_TYPE : AND.b #$80 : BNE +
LDA.l !SHOP_STATE : ORA.w Shopkeeper_ItemMasks, X : STA.l !SHOP_STATE
PHX
TXA : !ADD !SHOP_SRAM_INDEX : TAX
LDA !SHOP_PURCHASE_COUNTS, X : INC : BEQ +++ : STA !SHOP_PURCHASE_COUNTS, X : +++
PLX
BRA ++
+ ; Take-any
LDA.l !SHOP_STATE : ORA.b #$07 : STA.l !SHOP_STATE
PHX : LDA !SHOP_SRAM_INDEX : TAX : LDA.b #$01 : STA !SHOP_PURCHASE_COUNTS, X : PLX
++
.done
PLY : PLX
RTS
@@ -470,6 +487,10 @@ Setup_ShopItemCollisionHitbox:
REP #$20 ; set 16-bit accumulator
!ADD.w Shopkeeper_DrawNextItem_item_offsets+2, Y
PHA : LDA !SHOP_TYPE : AND.w #$0080 : BEQ + ; lower by 4 for Take-any
PLA : !ADD.w #$0004
BRA ++
+ : PLA : ++
SEP #$20 ; set 8-bit accumulator
; store hitbox Y Low: $05, High $0B
@@ -554,7 +575,11 @@ Shopkeeper_DrawNextItem:
TYA : ASL #2 : TAY
REP #$20 ; set 16-bit accumulator
LDA.w .item_offsets, Y : STA.l !SPRITE_OAM
LDA.w .item_offsets+2, Y : STA.l !SPRITE_OAM+2
LDA !SHOP_TYPE : AND.w #$0080 : BNE +
LDA.w .item_offsets+2, Y : STA.l !SPRITE_OAM+2 : BRA ++
+
LDA.w .item_offsets+2, Y : !ADD.w #$0004 : STA.l !SPRITE_OAM+2
++
SEP #$20 ; set 8-bit accumulator
PLY
@@ -581,7 +606,9 @@ Shopkeeper_DrawNextItem:
++
PHX : PHA : LDA !SCRATCH_TEMP_X : TAX : PLA : JSR.w RequestItemOAM : PLX
JSR.w Shopkeeper_DrawNextPrice
LDA !SHOP_TYPE : AND.b #$80 : BNE +
JSR.w Shopkeeper_DrawNextPrice
+
.next
INY

View File

@@ -103,7 +103,7 @@ db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $308032 ; PC 0x180032
OpenMode:
db #$01 ; #$00 = Classic (default) - #$01 = Open
db #$01 ; #$00 = Normal (default) - #$01 = Open
;--------------------------------------------------------------------------------
org $308033 ; PC 0x180033
HeartBeep:
@@ -193,6 +193,10 @@ org $308049 ; PC 0x180049
MenuCollapse:
db #$00 ; #$00 = Press Start (default) - #$10 = Release Start
;--------------------------------------------------------------------------------
org $30804A ; PC 0x18004A
InvertedMode:
db #$00 ; #$00 = Normal (default) - #$01 = Inverted
;--------------------------------------------------------------------------------
org $308080 ; PC 0x180080
Upgrade5BombsRefill:
db #$00
@@ -1236,7 +1240,7 @@ db #$D0 ; #$D0 - Light-to-Dark (Default), #$F0 - Dark-to-Light, #$42 - Both Dire
org $07A943 ; PC 013A943 (Bank07.asm:6548) (BNE)
db #$D0 ; #$D0 - Dark-to-Light (Default), #$F0 - Light-to-Dark, #$42 - Both Directions
;Residual Portal
org $07A96D ; PC 013A96D (Bank07.asm:6579) (BEQ)
org $07A96D ; PC 013A96D (Bank07.asm:6578) (BEQ)
db #$F0 ; #$F0 - Light Side (Default), #$D0 - Dark Side, #$42 - Both Sides
org $07A9A7 ; PC 013A9A7 (Bank07.asm:6622) (BNE)
db #$D0 ; #$D0 - Light Side (Default), #$F0 - Dark Side, #$42 - Both Sides
@@ -1407,13 +1411,16 @@ ItemSubstitutionRules:
db $12, $01, $35, $FF
db $FF, $FF, $FF, $FF
;================================================================================
;shop_config - t--- --qq
;shop_config - td-- --qq
; t - 0=Shop - 1=TakeAny
; d - 0=Check Door - 1=Skip Door Check
; qq - # of items for sale
org $30C800 ; PC 0x184800 - 0x18487F - max 16 shops
ShopTable:
;db [id][roomID-low][roomID-high][doorID][zero][shop_config][pad][pad]
db $FF, $FF, $FF, $FF, $00, $03, $00, $00
;db $01, $1F, $01, $46, $00, $03, $00, $00 ; Kakariko shop
;db $FF, $12, $01, $58, $00, $03, $00, $00
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $30C880 ; PC 0x184880 - 0x184FFF - max 240 entries
ShopContentsTable:
;db [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high]