let's dev 2/9/18
bugfixes for shops started implementation for takeany started implementation for inverted
This commit is contained in:
@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$18, #$02, #$06 ; year/month/day
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db #$20, #$18, #$02, #$09 ; year/month/day
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;================================================================================
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24
bugfixes.asm
24
bugfixes.asm
@@ -30,10 +30,30 @@ RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;0 = Become Permabunny
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;0 = Become (Perma)bunny
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DecideIfBunny:
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LDA $7EF357 : BEQ + : RTL : +
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LDA $7EF3CA : AND.b #$40 : EOR #$40
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LDA $7EF3CA : AND.b #$40
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PHA : LDA.l InvertedMode : BNE .inverted
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.normal
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PLA : EOR #$40
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BRA .done
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.inverted
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PLA
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.done
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RTL
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;--------------------------------------------------------------------------------
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;0 = Become (Perma)bunny
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DecideIfBunnyByScreenIndex:
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LDA $7EF357 : BEQ + : RTL : +
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LDA $8A : AND.b #$40 : PHA
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LDA.l InvertedMode : BNE .inverted
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.normal
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PLA : EOR #$40
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BRA .done
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.inverted
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PLA
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.done
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RTL
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;--------------------------------------------------------------------------------
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12
hooks.asm
12
hooks.asm
@@ -44,6 +44,18 @@ org $02E21B ; <- 1621B - Bank02.asm : 11211 (STA $040C)
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JSL.l OnDungeonExit : NOP #2
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;--------------------------------------------------------------------------------
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;================================================================================
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; Inverted Mode
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;--------------------------------------------------------------------------------
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org $028413 ; <- 10413 - Bank02.asm : 853 (LDA $7EF357 : BNE .notBunny)
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NOP #6
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JSL.l DecideIfBunny : db #$D0 ; BNE
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;--------------------------------------------------------------------------------
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org $07AA44 ; <- 3AA44 - Bank07.asm : 853 (LDA $7EF357 : BNE .playerHasMoonPearl)
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NOP #6
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JSL.l DecideIfBunnyByScreenIndex : db #$D0 ; BNE
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;--------------------------------------------------------------------------------
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;================================================================================
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; Hash Key Display
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;--------------------------------------------------------------------------------
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@@ -146,7 +146,9 @@ SpritePrep_ShopKeeper:
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-
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LDA ShopTable+1, X : CMP $A0 : BNE +
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;LDA ShopTable+3, X : CMP $010E : BNE +
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LDA $7F5099 : AND #$00FF : CMP ShopTable+3, X : BNE +
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LDA ShopTable+5, X : AND.w #$0040 : BNE ++
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LDA $7F5099 : AND #$00FF : CMP ShopTable+3, X : BNE +
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++
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SEP #$20 ; set 8-bit accumulator
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LDA ShopTable, X : STA !SHOP_ID
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LDA ShopTable+5, X : STA !SHOP_TYPE
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@@ -154,8 +156,8 @@ SpritePrep_ShopKeeper:
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TXA : LSR #3 : PHA : ASL : !ADD 1,s : STA !SHOP_SRAM_INDEX : PLA
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BRA .success
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+
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TXA : !ADD.w #$0008 : TAX
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LDA ShopTable, X : AND.w #$00FF : CMP.w #$00FF : BEQ .fail
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INX #8
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BRA -
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.fail
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@@ -218,6 +220,8 @@ SpritePrep_ShopKeeper:
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LDA.l !SHOP_TYPE : CMP.b #$FF : BNE +
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PLA : PLA : PLA
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INC $0BA0, X
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LDA $0E40, X
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JML.l ShopkeeperFinishInit
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+
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RTL
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@@ -345,7 +349,14 @@ Sprite_ShopKeeper:
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JSL.l Sprite_DrawMultiple_quantity_preset
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LDA $90 : !ADD.b #$04*2 : STA $90 ; increment oam pointer
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LDA $92 : INC #2 : STA $92
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LDA.l !SHOP_TYPE : AND.b #$80 : BEQ + ; Take-any
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PHX
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LDA !SHOP_SRAM_INDEX : TAX
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LDA !SHOP_PURCHASE_COUNTS, X : BEQ ++ : PLX : BRA .done : ++
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PLX
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+
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; Draw Items
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JSR.w Shopkeeper_DrawItems
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@@ -358,7 +369,7 @@ Sprite_ShopKeeper:
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; 0x78 - Center
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; 0x90 - Midpoint 2
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; 0xA8 - Right
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.done
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PLB
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RTL
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;--------------------------------------------------------------------------------
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@@ -389,9 +400,9 @@ Shopkeeper_SetupHitboxes:
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.no_contact
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JSR.w Setup_ShopItemInteractionHitbox
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JSL.l Utility_CheckIfHitBoxesOverlapLong
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BCC .no_interaction
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JSL.l Utility_CheckIfHitBoxesOverlapLong : BCC .no_interaction
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LDA $F6 : AND.b #$80 : BEQ .no_interaction ; check for A-press
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LDA $10 : CMP.b #$0C : !BGE .no_interaction ; don't interact in other modes besides game action
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JSR.w Shopkeeper_BuyItem
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.no_interaction
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INY #4
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@@ -412,7 +423,6 @@ Shopkeeper_BuyItem:
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CMP.b #$30 : BEQ .refill ; Blue Potion Refill
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BRA +
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.refill
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STA $FFFFFF
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JSL.l Sprite_GetEmptyBottleIndex : BMI .full_bottles
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+
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@@ -428,6 +438,7 @@ Shopkeeper_BuyItem:
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LDA.b #$6B
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LDY.b #$01
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JSL.l Sprite_ShowMessageUnconditional
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LDA.b #$3C : STA $012E ; error sound
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BRA .done
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.buy
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REP #$20 : LDA $7EF360 : !SUB !SHOP_INVENTORY+1, X : STA $7EF360 : SEP #$20 ; Take price away
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@@ -435,11 +446,17 @@ Shopkeeper_BuyItem:
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LDA.l !SHOP_INVENTORY+3, X : INC : STA.l !SHOP_INVENTORY+3, X
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TXA : LSR #2 : TAX
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LDA.l !SHOP_STATE : ORA.w Shopkeeper_ItemMasks, X : STA.l !SHOP_STATE
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PHX
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TXA : !ADD !SHOP_SRAM_INDEX : TAX
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LDA !SHOP_PURCHASE_COUNTS, X : INC : BEQ + : STA !SHOP_PURCHASE_COUNTS, X : +
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PLX
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LDA !SHOP_TYPE : AND.b #$80 : BNE +
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LDA.l !SHOP_STATE : ORA.w Shopkeeper_ItemMasks, X : STA.l !SHOP_STATE
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PHX
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TXA : !ADD !SHOP_SRAM_INDEX : TAX
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LDA !SHOP_PURCHASE_COUNTS, X : INC : BEQ +++ : STA !SHOP_PURCHASE_COUNTS, X : +++
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PLX
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BRA ++
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+ ; Take-any
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LDA.l !SHOP_STATE : ORA.b #$07 : STA.l !SHOP_STATE
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PHX : LDA !SHOP_SRAM_INDEX : TAX : LDA.b #$01 : STA !SHOP_PURCHASE_COUNTS, X : PLX
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++
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.done
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PLY : PLX
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RTS
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@@ -470,6 +487,10 @@ Setup_ShopItemCollisionHitbox:
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REP #$20 ; set 16-bit accumulator
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!ADD.w Shopkeeper_DrawNextItem_item_offsets+2, Y
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PHA : LDA !SHOP_TYPE : AND.w #$0080 : BEQ + ; lower by 4 for Take-any
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PLA : !ADD.w #$0004
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BRA ++
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+ : PLA : ++
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SEP #$20 ; set 8-bit accumulator
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; store hitbox Y Low: $05, High $0B
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@@ -554,7 +575,11 @@ Shopkeeper_DrawNextItem:
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TYA : ASL #2 : TAY
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REP #$20 ; set 16-bit accumulator
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LDA.w .item_offsets, Y : STA.l !SPRITE_OAM
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LDA.w .item_offsets+2, Y : STA.l !SPRITE_OAM+2
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LDA !SHOP_TYPE : AND.w #$0080 : BNE +
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LDA.w .item_offsets+2, Y : STA.l !SPRITE_OAM+2 : BRA ++
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+
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LDA.w .item_offsets+2, Y : !ADD.w #$0004 : STA.l !SPRITE_OAM+2
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++
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SEP #$20 ; set 8-bit accumulator
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PLY
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@@ -581,7 +606,9 @@ Shopkeeper_DrawNextItem:
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++
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PHX : PHA : LDA !SCRATCH_TEMP_X : TAX : PLA : JSR.w RequestItemOAM : PLX
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JSR.w Shopkeeper_DrawNextPrice
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LDA !SHOP_TYPE : AND.b #$80 : BNE +
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JSR.w Shopkeeper_DrawNextPrice
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+
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.next
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INY
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15
tables.asm
15
tables.asm
@@ -103,7 +103,7 @@ db #$00 ; #$00 = Off (default) - #$01 = On
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;--------------------------------------------------------------------------------
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org $308032 ; PC 0x180032
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OpenMode:
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db #$01 ; #$00 = Classic (default) - #$01 = Open
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db #$01 ; #$00 = Normal (default) - #$01 = Open
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;--------------------------------------------------------------------------------
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org $308033 ; PC 0x180033
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HeartBeep:
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@@ -193,6 +193,10 @@ org $308049 ; PC 0x180049
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MenuCollapse:
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db #$00 ; #$00 = Press Start (default) - #$10 = Release Start
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;--------------------------------------------------------------------------------
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org $30804A ; PC 0x18004A
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InvertedMode:
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db #$00 ; #$00 = Normal (default) - #$01 = Inverted
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;--------------------------------------------------------------------------------
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org $308080 ; PC 0x180080
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Upgrade5BombsRefill:
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db #$00
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@@ -1236,7 +1240,7 @@ db #$D0 ; #$D0 - Light-to-Dark (Default), #$F0 - Dark-to-Light, #$42 - Both Dire
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org $07A943 ; PC 013A943 (Bank07.asm:6548) (BNE)
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db #$D0 ; #$D0 - Dark-to-Light (Default), #$F0 - Light-to-Dark, #$42 - Both Directions
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;Residual Portal
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org $07A96D ; PC 013A96D (Bank07.asm:6579) (BEQ)
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org $07A96D ; PC 013A96D (Bank07.asm:6578) (BEQ)
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db #$F0 ; #$F0 - Light Side (Default), #$D0 - Dark Side, #$42 - Both Sides
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org $07A9A7 ; PC 013A9A7 (Bank07.asm:6622) (BNE)
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db #$D0 ; #$D0 - Light Side (Default), #$F0 - Dark Side, #$42 - Both Sides
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@@ -1407,13 +1411,16 @@ ItemSubstitutionRules:
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db $12, $01, $35, $FF
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db $FF, $FF, $FF, $FF
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;================================================================================
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;shop_config - t--- --qq
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;shop_config - td-- --qq
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; t - 0=Shop - 1=TakeAny
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; d - 0=Check Door - 1=Skip Door Check
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; qq - # of items for sale
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org $30C800 ; PC 0x184800 - 0x18487F - max 16 shops
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ShopTable:
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;db [id][roomID-low][roomID-high][doorID][zero][shop_config][pad][pad]
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db $FF, $FF, $FF, $FF, $00, $03, $00, $00
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;db $01, $1F, $01, $46, $00, $03, $00, $00 ; Kakariko shop
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;db $FF, $12, $01, $58, $00, $03, $00, $00
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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org $30C880 ; PC 0x184880 - 0x184FFF - max 240 entries
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ShopContentsTable:
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;db [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high]
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