Fix the dark world

Restore fake world fix to previous position

Change how the FixBunnyOnExitToLightworld Code works, and where it is
called from
This commit is contained in:
Kevin Cathcart
2018-02-10 22:05:44 -05:00
parent 6728d21fd5
commit 60eafcaf46
3 changed files with 6 additions and 7 deletions

View File

@@ -66,12 +66,12 @@ RTL
;--------------------------------------------------------------------------------
FixBunnyOnExitToLightWorld:
JSL.l FakeWorldFix
LDA.w $02E0 : BEQ +
JMP.w DecideIfBunny
JSL.l DecideIfBunny : BEQ +
STZ $5D ; set player mode to Normal
STZ $02E0 : STZ $56 ; return player graphics to normal
+
LDA $7EF357; thing we overwrote
RTL
RTS
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------

View File

@@ -1108,9 +1108,6 @@ JSL.l LoadModifiedTileBufferAddress : NOP #2
org $078F32 ; <- 38F32 - Bank07.asm:2420 - (LDA $7EF357)
JSL.l DecideIfBunny ; for bunny beams
;--------------------------------------------------------------------------------
org $028468 ; <- 10468 Bank02.asm:911 - (LDA $7EF357)
JSL.l FixBunnyOnExitToLightWorld ; for cross-world connections
;--------------------------------------------------------------------------------
;================================================================================
; Other bunny Fixes

View File

@@ -830,6 +830,8 @@ RTL
;--------------------------------------------------------------------------------
ClearOWKeys:
PHA
JSL.l FakeWorldFix
JSR.w FixBunnyOnExitToLightWorld
LDA.l GenericKeys : BEQ +
PLA : LDA $7EF38B : STA $7EF36F
RTL