Add PersistentFloodgate flag
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@@ -8,6 +8,11 @@ FloodGateReset:
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LDA $7EF06E : AND.b #$7F : STA $7EF06E ; clear water room 55
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LDA $7EF06A : AND.b #$7F : STA $7EF06A ; clear water room 53
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+
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LDA $7EF051 : AND.b #$FE : STA $7EF051 ; clear water room 40 - thing we wrote over
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LDA.l PersistentFloodgate : BNE +
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LDA $7EF2BB : AND.b #$DF : STA $7EF2BB ; reset water outside floodgate
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LDA $7EF2FB : AND.b #$DF : STA $7EF2FB ; reset water outside swamp palace
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LDA $7EF216 : AND.b #$7F : STA $7EF216 ; clear water inside floodgate
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LDA $7EF051 : AND.b #$FE : STA $7EF051 ; clear water room 40
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+
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RTL
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;================================================================================
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@@ -1524,14 +1524,14 @@ JSL.l FlipperReset
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;================================================================================
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; Floodgate Softlock Fix
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;--------------------------------------------------------------------------------
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org $0AB903 ; <- 53903
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org $0AB8E5 ; <- 538E5
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JSL.l FloodGateAndMasterSwordFollowerReset
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JSL.l IncrementFlute
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NOP #2
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NOP #32
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;--------------------------------------------------------------------------------
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org $02AAA5 ; <- 12AA5
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org $02AA87 ; <- 12A87
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JSL.l OnOWTransition
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NOP #6
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NOP #36
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;================================================================================
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;================================================================================
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@@ -133,6 +133,10 @@ db #$00 ; #$00 = Always On (default) - #$01 = Require Map Item
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CompassMode:
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db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count
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;--------------------------------------------------------------------------------
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org $30803D ; PC 0x18003D
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PersistentFloodgate:
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db #$00 ; #$00 = Off (default) - #$01 = On
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;--------------------------------------------------------------------------------
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org $308080 ; PC 0x180080
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Upgrade5BombsRefill:
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db #$00
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