Add toggle to override aga1 invulnerability in standard
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committed by
Randall Rupper
parent
553fb272a0
commit
660674c051
@@ -96,9 +96,13 @@ RetrieveBunnyState:
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; A should be how much dmg to do to Aga when leaving this function
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StandardAgaDmg:
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LDX.b #$00 ; part of what we wrote over
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LDA.l ProgressFlags : AND #$04 : BEQ + ; zelda's not been rescued
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LDA.l ProgressFlags : AND #$04 : BEQ .checkShouldAgaTakeDamage ; zelda's not been rescued
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LDA.b #$10 ; hurt him!
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+ RTL ; A is zero if the AND results in zero and then Agahnim's invincible!
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.checkShouldAgaTakeDamage ; should be damage aga anyway?
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LDA.l AllowAgaDamageBeforeZeldaRescued : BEQ .end;
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LDA.b #$10 ; hurt him!
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.end
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+ RTL ; A is zero if the AND results in zero, and we don't force damage, then Agahnim's invincible!
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StandardSaveAndQuit:
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LDA.b #$0F : STA.b $95 ; what we wrote over
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@@ -347,7 +347,11 @@ org $B0808A ; PC 0x18008A
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BlockCastleDoorsInRain:
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db $00 ; #$00 - Normal, $01 - Block them (Used by Entrance Rando in Standard Mode)
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;--------------------------------------------------------------------------------
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; 0x18008B-0x18008D (unused)
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org $30808B ; PC 0x18008B
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AllowAgaDamageBeforeZeldaRescued:
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db #$00 ; #$00 - No damage, $01 - Damage (Used by Entrance Rando in Standard Mode)
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;--------------------------------------------------------------------------------
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; 0x18008C-0x18008D (unused)
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;--------------------------------------------------------------------------------
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org $B0808E ; PC 0x18008E
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FakeBoots:
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