Fix issue with animated items not animating
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@@ -198,9 +198,10 @@ DrawPotItem:
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PHX
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TAX
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STA.b Scrap07 ; store loot ID temporarily, will get overwritten in Sprite_DrawMultiple_quantity_preset call
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LDA.l BeeTrapDisguise : BEQ +
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TAX
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+ STA.b Scrap07 ; store loot ID temporarily, will get overwritten in Sprite_DrawMultiple_quantity_preset call
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TAX : STA.b Scrap07
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+
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LDA.l SpriteProperties_standing_width,X : BEQ .narrow
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; TODO: Instead of loading the whole fixed 16 bytes from DynamicOAMTile**_** into SpriteDynamicOAM
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