Merge pull request #1 from KatDevsGames/master

A
This commit is contained in:
spannerisms
2021-04-29 01:32:46 -04:00
committed by GitHub
9 changed files with 306 additions and 74 deletions

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@@ -134,7 +134,7 @@ incsrc msu.asm
incsrc dialog.asm
incsrc entrances.asm
incsrc clock.asm
incsrc accessability.asm
incsrc accessibility.asm
incsrc heartbeep.asm
incsrc capacityupgrades.asm
incsrc timer.asm
@@ -142,6 +142,7 @@ incsrc doorframefixes.asm
incsrc music.asm
incsrc roomloading.asm
incsrc icepalacegraphics.asm
incsrc firebarlayer.asm
warnpc $A18000
org $1C8000 ; text tables for translation
@@ -464,6 +465,9 @@ LoadGearPalettes_bunny:
org $02FD95 ; 17D95 - Bank0E.asm: 3742 Note: Different bank
LoadGearPalettes_variable:
org $02FEAB
Filter_Majorly_Whiten_Color:
org $05A51D
Sprite_SpawnFallingItem:

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@@ -1,36 +0,0 @@
;================================================================================
; Accessability Fixes
;================================================================================
FlipGreenPendant:
LDA $0C : CMP #$38 : BNE + ; check if we have green pendant
ORA #$40 : STA $0C ; flip it
+
LDA $0D : STA $0802, X ; stuff we wrote over "Set CHR, palette, and priority of the sprite"
LDA $0C : STA $0803, X
RTL
;================================================================================
!EPILEPSY_TIMER = "$7F5041"
SetEtherFlicker:
LDA.l Seizure_Safety : BNE +
LDA $031D : CMP.b #$0B : RTL
+
LDA !EPILEPSY_TIMER : INC : STA !EPILEPSY_TIMER
LDA.l Seizure_Safety : CMP !EPILEPSY_TIMER : BNE +++
LDA.b #$00 : STA !EPILEPSY_TIMER : BRA ++
+++
LSR : CMP !EPILEPSY_TIMER : !BLT ++
SEP #$02 : RTL
++
REP #$02
+
RTL
;================================================================================
SetAttractMaidenFlicker:
LDA.l Seizure_Safety : BNE +
JSL.l Filter_MajorWhitenMain : LDA $5F : RTL
+
LDA #$00
RTL
;================================================================================

228
accessibility.asm Normal file
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@@ -0,0 +1,228 @@
;================================================================================
; Accessability Fixes
;================================================================================
FlipGreenPendant:
LDA $0C : CMP #$38 : BNE + ; check if we have green pendant
ORA #$40 : STA $0C ; flip it
+
LDA $0D : STA $0802, X ; stuff we wrote over "Set CHR, palette, and priority of the sprite"
LDA $0C : STA $0803, X
RTL
;================================================================================
ConditionalLightning:
CMP.b #$05 : BEQ ++
CMP.b #$2C : BEQ ++
CMP.b #$5A : BEQ ++
LDA.l DisableFlashing : BNE ++
LDA.b #$32 : STA.w $9A
RTL
++
LDA.b #$72
STA $9A
RTL
;================================================================================
ConditionalWhitenBg:
LDX.b #$00
LDA.l DisableFlashing
REP #$20 : BNE +
LDA $00,X
JSR WhitenLoopReal
RTL
+
LDA $00
JSR WhitenLoopDummy
RTL
;================================================================================
WhitenLoopReal:
-
LDA $7EC340, X : JSL Filter_Majorly_Whiten_Color : STA $7EC540, X
LDA $7EC350, X : JSL Filter_Majorly_Whiten_Color : STA $7EC550, X
LDA $7EC360, X : JSL Filter_Majorly_Whiten_Color : STA $7EC560, X
LDA $7EC370, X : JSL Filter_Majorly_Whiten_Color : STA $7EC570, X
LDA $7EC380, X : JSL Filter_Majorly_Whiten_Color : STA $7EC580, X
LDA $7EC390, X : JSL Filter_Majorly_Whiten_Color : STA $7EC590, X
LDA $7EC3A0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5A0, X
LDA $7EC3B0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5B0, X
LDA $7EC3C0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5C0, X
LDA $7EC3D0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5D0, X
LDA $7EC3E0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5E0, X
INX #2 : CPX.b #$10 : BEQ +
JMP -
+
LDA $7EC3F0 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F0
LDA $7EC3F2 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F2
LDA $7EC3F4 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F4
LDA $10 : CMP.w #$07 : BNE +
LDA $048E
CMP.w #$3C : BEQ ++ ; hookshot cave
CMP.w #$9D : BEQ ++ ; gt right
CMP.w #$9C : BEQ ++ ; gt big room
CMP.w #$A5 : BEQ ++ ; wizzrobes 1
+
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F6
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
BRA +++
++
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F6
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
BRA +++
+++
LDA $7EC3FA : JSL Filter_Majorly_Whiten_Color : STA $7EC5FA
LDA $7EC3FC : JSL Filter_Majorly_Whiten_Color : STA $7EC5FC
LDA $7EC3FE : JSL Filter_Majorly_Whiten_Color : STA $7EC5FE
REP #$10
LDA $7EC540 : TAY
LDA $7EC300 : BNE +
TAY
+
TYA : STA $7EC500
SEP #$30
RTS
;================================================================================
WhitenLoopDummy:
-
LDA $7EC340, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC540, X
LDA $7EC350, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC550, X
LDA $7EC360, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC560, X
LDA $7EC370, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC570, X
LDA $7EC380, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC580, X
LDA $7EC390, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC590, X
LDA $7EC3A0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5A0, X
LDA $7EC3B0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5B0, X
LDA $7EC3C0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5C0, X
LDA $7EC3D0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5D0, X
LDA $7EC3E0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5E0, X
INX #2 : CPX.b #$10 : BEQ +
JMP -
+
LDA $7EC3F0 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F0
LDA $7EC3F2 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F2
LDA $7EC3F4 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F4
LDA $10 : CMP.w #$07 : BNE + ; only light invisifloor if we're in dungeon submodule
LDA $048E
CMP.w #$3C : BEQ ++ ; hookshot cave
CMP.w #$9D : BEQ ++ ; gt right
CMP.w #$9C : BEQ ++ ; gt big room
CMP.w #$A5 : BEQ ++ ; wizzrobes 1
+
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F6
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F8
BRA +++
++
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F6
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
BRA +++
+++
LDA $7EC3FA : JSL Filter_Majorly_Whiten_Color : LDA $7EC5FA
LDA $7EC3FC : JSL Filter_Majorly_Whiten_Color : LDA $7EC5FC
LDA $7EC3FE : JSL Filter_Majorly_Whiten_Color : LDA $7EC5FE
REP #$10
LDA $7EC540 : TAY
LDA $7EC300 : BNE +
TAY
+
TYA : STA $7EC500
SEP #$30
RTS
;================================================================================
RestoreBgEther:
LDX.b #$00
LDA.l DisableFlashing : REP #$20 : BNE +
-
LDA $00,X
LDA $7EC340, X : STA $7EC540, X
LDA $7EC350, X : STA $7EC550, X
LDA $7EC360, X : STA $7EC560, X
LDA $7EC370, X : STA $7EC570, X
LDA $7EC380, X : STA $7EC580, X
LDA $7EC390, X : STA $7EC590, X
LDA $7EC3A0, X : STA $7EC5A0, X
LDA $7EC3B0, X : STA $7EC5B0, X
LDA $7EC3C0, X : STA $7EC5C0, X
LDA $7EC3D0, X : STA $7EC5D0, X
LDA $7EC3E0, X : STA $7EC5E0, X
LDA $7EC3F0, X : STA $7EC5F0, X
INX #2 : CPX.b #$10 : BNE -
BRA ++
+
-
LDA $00
LDA $7EC340, X : LDA $7EC540, X
LDA $7EC350, X : LDA $7EC550, X
LDA $7EC360, X : LDA $7EC560, X
LDA $7EC370, X : LDA $7EC570, X
LDA $7EC380, X : LDA $7EC580, X
LDA $7EC390, X : LDA $7EC590, X
LDA $7EC3A0, X : LDA $7EC5A0, X
LDA $7EC3B0, X : LDA $7EC5B0, X
LDA $7EC3C0, X : LDA $7EC5C0, X
LDA $7EC3D0, X : LDA $7EC5D0, X
LDA $7EC3E0, X : LDA $7EC5E0, X
LDA $7EC3F0, X : LDA $7EC5F0, X
INX #2 : CPX.b #$10 : BNE -
BRA ++
++
JML $02FF51
;================================================================================
DDMConditionalLightning:
LDA.l DisableFlashing
REP #$20
BNE +
LDA.w $0000
LDX.b #$02
JML $07FA7F
+
LDA.b $00
-
LDA $F4EB, Y : LDA $7EC560, X
LDA $F4F9, Y : LDA $7EC570, X
LDA $F507, Y : LDA $7EC590, X
LDA $F515, Y : LDA $7EC5E0, X
LDA $F523, Y : LDA $7EC5F0, X
INY #2
INX #2 : CPX.b #$10 : BNE -
LDX.b #$02
JML $07FAAC
;================================================================================
ConditionalGTFlash:
LDA.l DisableFlashing
REP #$20
BNE +
LDA $0000
-
LDA $F9C1, Y : STA $7EC5D0, X
INY #2
INX #2 : CPX.b #$10 : BNE -
RTL
+
LDA $00
-
LDA $F9C1, Y : LDA $7EC5D0, X
INY #2
INX #2 : CPX.b #$10 : BNE -
RTL
;================================================================================
ConditionalRedFlash:
LDA.l DisableFlashing
REP #$20 : BNE +
LDA $00,X
LDA.w #$1D59 : STA $7EC5DA
LDA.w #$25FF : STA $7EC5DC
LDA.w #$001A
RTL
+
LDA $00
LDA.w #$1D59 : LDA $7EC5DA
LDA.w #$25FF : LDA $7EC5DC
LDA.w #$0000
RTL

5
build_linux.sh Executable file
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@@ -0,0 +1,5 @@
#!/bin/bash
rm ../working.sfc
cp ../alttp.sfc ../working.sfc
asar LTTP_RND_GeneralBugfixes.asm ../working.sfc

8
firebarlayer.asm Normal file
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@@ -0,0 +1,8 @@
NewFireBarDamage:
{
LDA $00EE : CMP $0F20, X : BNE .NotSameLayer
JSL Sprite_AttemptDamageToPlayerPlusRecoilLong
RTL
.NotSameLayer
RTL
}

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@@ -731,19 +731,37 @@ dw $0000, $0002, $0004, $0032, $0004, $0006, $0030
;--------------------------------------------------------------------------------
;================================================================================
; Accessability
; Accessibility
;--------------------------------------------------------------------------------
;org $0AC574 ; <- 54574 - Bank0A.asm : 1797 (LDA $0D : STA $0802, X)
;JSL FlipGreenPendant
;NOP #6
;--------------------------------------------------------------------------------
org $08AAE1 ; <- 42AE1 - ancilla_ether_spell.asm : 28 (LDA $031D : CMP.b #$0B)
JSL.l SetEtherFlicker : NOP
org $08AAF9 ; -< 42AF9 - ancilla_ether_spell.asm : 46 (JSL Palette_Restore_BG_From_Flash)
JSL.l RestoreBgEther
;--------------------------------------------------------------------------------
org $0CF37B ; <- 6737B - Bank0C.asm : 5055 (JSL Filter_MajorWhitenMain)
JSL.l SetAttractMaidenFlicker : NOP #2
org $02A3F4 ; <- 123F4 - Bank02.asm : 6222 (LDA.b #$72 : BRA .setBrightness)
BRA + : NOP #2 : +
org $02A3FD ; <- 123FD - Bank02.asm : 6233 (LDA.b #$32 : STA $9a)
JSL.l ConditionalLightning
;--------------------------------------------------------------------------------
org $1DE9CD ; <- EE9CD - Bank1D.asm : 568 (JSL Filter_Majorly_Whiten_Bg)
JSL.l ConditionalWhitenBg
;--------------------------------------------------------------------------------
org $08AAED ; <- 42AED - ancilla_ether_spell.asm : 35 (JSL Filter_Majorly_Whiten_Bg)
JSL.l ConditionalWhitenBg
;--------------------------------------------------------------------------------
org $02FEE6 ; <- 17EE6 - Bank0E.asm : 3907 (RTS)
RTL ; the whiten color routine is only JSL-ed to
;--------------------------------------------------------------------------------
org $07FA7B ; <- 3FA7B - Bank0E.asm : 4735 (REP #$20 : LDX.b #$02)
JML DDMConditionalLightning
;--------------------------------------------------------------------------------
org $07FACB ; <- 3FACB - Bank0E.asm : 4773 (REP #$20 : LDA #$F531, Y)
JSL.l ConditionalGTFlash : BRA + : NOP #11 : +
;--------------------------------------------------------------------------------
org $0AFF48 ; <- 57F48 - Bank0A.asm : 4935 (REP #$20 : LDA $7EC3DA)
JSL.l ConditionalRedFlash : BRA + : NOP #13 : +
;================================================================================
; Ice Floor Toggle
;--------------------------------------------------------------------------------
@@ -2564,8 +2582,19 @@ CheckIfReading:
CPX #$04
RTS
;================================================================================
org $0DB4CA : db $40, $40 ; fire bar statis
org $0DB4A9 : db $50, $50, $6E, $6E ; roller statis
org $0DB4B2 : db $40, $40, $40, $40 ; cannon statis
org $0DB4C3 : db $C0 ; anti fairy statis
org $0DB516 : db $40 ; chain chomp statis
org $0DB516 : db $40 ; chain chomp statis
;--------------------------------------------------------------------------------
; Keep Firebar Damage on Same Layer
;--------------------------------------------------------------------------------
org $06F425
Sprite_AttemptDamageToPlayerPlusRecoilLong:
org $1ED1B6
JSL NewFireBarDamage
;================================================================================

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@@ -11,12 +11,6 @@ QuickSwap:
LDA.l QuickSwapFlag : BEQ .done
LDA.w $0202 : BEQ .done ; Skip everything if we don't have any items
;TODO add romtype and race rom checks here
LDA.l TournamentSeed : BEQ +
LDA.l GameType : AND.b #$02 : BNE +
BRA .done
+
PHX
XBA ; restore the stashed value
CMP.b #$30 : BNE +

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@@ -138,9 +138,9 @@ CreditsLineBlank:
%emptyline()
%smallcredits("ORIGINAL GAME STAFF", "yellow")
%blankline()
%blankline()
%emptyline()
%smallcredits("EXECUTIVE PRODUCER", "green")
%blankline()
@@ -150,8 +150,6 @@ CreditsLineBlank:
%blankline()
%blankline()
%emptyline()
%smallcredits("PRODUCER", "yellow")
%blankline()
@@ -179,10 +177,8 @@ CreditsLineBlank:
%blankline()
%blankline()
%emptyline()
%smallcredits("ASSISTANT DIRECTORS", "yellow")
%blankline()
%blankline()
%bigcredits("YASUHISA YAMAMURA")
@@ -196,9 +192,9 @@ CreditsLineBlank:
%smallcredits("SCREEN GRAPHICS DESIGNERS", "green")
%emptyline()
%emptyline()
%emptyline()
%emptyline()
%smallcredits("OBJECT DESIGNERS", "yellow")
%blankline()
@@ -212,10 +208,8 @@ CreditsLineBlank:
%blankline()
%blankline()
%emptyline()
%smallcredits("BACK GROUND DESIGNERS", "yellow")
%blankline()
%blankline()
%bigcredits("MASANAO ARIMOTO")
@@ -254,8 +248,6 @@ CreditsLineBlank:
%blankline()
%blankline()
%emptyline()
%smallcredits("PROGRAMMERS", "yellow")
%blankline()
@@ -315,7 +307,6 @@ CreditsLineBlank:
%blankline()
%blankline()
%emptyline()
%smallcredits("PRINTED ART WORK", "yellow")
%blankline()
@@ -381,8 +372,6 @@ CreditsLineBlank:
%blankline()
%blankline()
%emptyline()
%emptyline()
%smallcredits("ITEM RANDOMIZER", "yellow")
%blankline()
@@ -408,12 +397,11 @@ CreditsLineBlank:
%blankline()
%bigcredits("KEVINCATHCART")
%bigcredits("KEVINCATHCART CASSIDYMOEN")
%blankline()
%blankline()
%emptyline()
%smallcredits("ENEMY RANDOMIZER", "yellow")
%blankline()
@@ -451,7 +439,6 @@ CreditsLineBlank:
%smallcredits("SPRITE DEVELOPMENT", "green")
%blankline()
%blankline()
%bigcredits("MIKETRETHEWEY IBAZLY")
@@ -461,14 +448,19 @@ CreditsLineBlank:
%blankline()
%bigcredits("TWROXAS ARTHEAU")
%bigcredits("ACHY ARTHEAU")
%blankline()
%bigcredits("GLAN TARTHORON")
%bigcredits("GLAN TWROXAS")
%blankline()
%bigcredits("PLAGUEDONE TARTHORON")
%blankline()
%blankline()
%smallcredits("YOUR SPRITE BY", "yellow")
%addarbline(YourSpriteCreditsHi)
@@ -486,7 +478,7 @@ CreditsLineBlank:
%blankline()
%blankline()
%smallcredits("PALETTE SHUFFLER", "YELLOW")
%smallcredits("PALETTE SHUFFLER", "yellow")
%blankline()
@@ -497,7 +489,6 @@ CreditsLineBlank:
%smallcredits("SPECIAL THANKS", "red")
%blankline()
%blankline()
%bigcredits("SUPERSKUJ EVILASH25")
@@ -512,6 +503,10 @@ CreditsLineBlank:
%blankline()
%bigcredits("MICHAELK FOUTON")
%blankline()
%bigcredits("SAKURATSUBASA")
%blankline()
@@ -527,7 +522,6 @@ CreditsLineBlank:
%smallcredits("COMMUNITY DISCORD", "green")
%blankline()
%blankline()
%bigcredits("HTTPS://ALTTPR.COM/DISCORD")
@@ -559,6 +553,12 @@ CreditsLineBlank:
%emptyline()
%emptyline()
%emptyline()
%emptyline()
%emptyline()
%emptyline()
%emptyline()
%emptyline()
%emptyline()
;===================================================================================================

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@@ -873,8 +873,8 @@ Restrict_Ponds:
db #$01 ; #$00 = Original Behavior - #$01 - Restrict to Bottles (Default)
;================================================================================
org $30817F ; PC 0x18017F
Seizure_Safety:
db #$00 ; #$00 = Off (Default) - #$xx = Limit Certain Effects
DisableFlashing:
db #$00 ; #$00 = Flashing Enabled (Default) - #$01 = Flashing Disabled
;================================================================================
;---- --hb
;h - Hookshot