Separate sheet for door connections beginning
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@@ -317,6 +317,8 @@ DungeonMapIcons2:
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incbin "menu/map_icons_2.3bppc"
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DungeonMapIcons3:
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incbin "menu/map_icons_3.3bppc"
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DungeonMapDoorConnectors:
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incbin "menu/door_connectors.3bppc"
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MapSheetD4:
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incbin "menu/map_sheet_d4.3bppc"
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@@ -2,6 +2,17 @@
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org $8AEE75
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db $08
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; use AA1 = $1C for map stuff
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org $80E193
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skip 7
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db $D6
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org $8AE11D
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LDA.b #$1C
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org $8AE12B
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LDA.b #$20
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; change dungeon map subsheet gfx in TR
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; org $80DDC9
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; db $57
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@@ -25,8 +36,15 @@ db $61, $56, $57, $62
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db $61, $56, $57, $62
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db $61, $56, $57, $62
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; unused chest data
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org $81E9A5
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dw $00F0 ; freezor room, second chest (only one chest in supertile)
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org $81EA6E
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dw $00F0 ; mire spike room, second chest (only one chest in supertile)
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org $81EAF8
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dw $00F0 ; mark the chest data in GT climb as being part of unused room
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dw $00F0 ; GT button/switch/bladetrap room (no chest in supertile)
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; Dungeon Map Palettes 2-5 left half
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org $9BE544
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@@ -18,8 +18,7 @@ endmacro
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%WriteGFXSheetPointer($C9, DungeonMapIcons1)
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%WriteGFXSheetPointer($CA, DungeonMapIcons2)
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%WriteGFXSheetPointer($D5, DungeonMapIcons3)
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; %WriteGFXSheetPointer($D6, DungeonMapIcons2)
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%WriteGFXSheetPointer($D6, DungeonMapDoorConnectors)
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; TR is such a problem child
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; %WriteGFXSheetPointer($A6, DungeonMapIcons2)
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BIN
menu/door_connectors.3bpp
Normal file
BIN
menu/door_connectors.3bpp
Normal file
Binary file not shown.
BIN
menu/door_connectors.3bppc
Normal file
BIN
menu/door_connectors.3bppc
Normal file
Binary file not shown.
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