let's dev 12/2/17
freestanding hera small key pickup stats capitalism fairy fix permabunny fix save file crossover fix started shopkeeper
This commit is contained in:
@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$17, #$11, #$18 ; year/month/day
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db #$20, #$17, #$12, #$03 ; year/month/day
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;================================================================================
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@@ -121,6 +121,7 @@ incsrc hardmode.asm
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incsrc goalitem.asm
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incsrc compasses.asm
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incsrc doorframefixes.asm
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;incsrc shopkeeper.asm
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incsrc hashalphabet.asm ; <- TAKE OUT THE EXTRA ORGS IN HERE - THIS IS WHY WE COULDN'T ADD MORE FILES EARLIER
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warnpc $A18000
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@@ -374,6 +375,9 @@ Sprite_DirectionToFacePlayer:
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org $06F12F
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Sprite_CheckDamageToPlayerSameLayerLong:
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org $06F86A
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OAM_AllocateDeferToPlayerLong:
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org $07999D
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Link_ReceiveItem:
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@@ -467,4 +471,7 @@ Sprite_SpawnDynamically:
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org $1DFD4B
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DiggingGameGuy_AttemptPrizeSpawn:
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org $1EF4E7
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Sprite_PlayerCantPassThrough:
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;================================================================================
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@@ -27,4 +27,12 @@ MSMusicReset:
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LDA $23
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+
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;0 = Become Permabunny
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DecideIfBunny:
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LDA $7EF357 : BEQ + : RTL : +
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LDA $7EF3CA : AND.b #$40 : EOR #$40
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RTL
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;--------------------------------------------------------------------------------
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23
hooks.asm
23
hooks.asm
@@ -434,6 +434,9 @@ LDA.w PotionListExpanded, X
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org $06D1EB ; 351EB - sprite_absorbable.asm:364 (STA $7EF375) ; bugbug commented out until i figure out why it doesn't work
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JSL HandleBombAbsorbtion
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;--------------------------------------------------------------------------------
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;org $09873F ; <- 04873F - ancilla_init.asm : 960 (ADC [$00] : STA [$00] )
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;JSL.l AddToStock
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;--------------------------------------------------------------------------------
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;================================================================================
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; Kholdstare Shell Fix
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@@ -995,6 +998,23 @@ org $05FBD3 ; <- 2FBD3 - sprite_mad_batter.asm:209 - (STA $7EF37B)
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JSL.l GetMagicBatItem
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;--------------------------------------------------------------------------------
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;================================================================================
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; Replacement Shopkeeper
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;--------------------------------------------------------------------------------
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;org $068BEB ; <- 30BEB - Bank07.asm:1125 - (INC $0BA0, X)
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;JSL.l SpritePrep_ShopKeeper : RTS
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;--------------------------------------------------------------------------------
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;org $1EEEE3 ; <- F6EE3 - sprite_shopkeeper.asm:7 - (LDA $0E80, X)
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;JSL.l Sprite_ShopKeeper : RTS
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;--------------------------------------------------------------------------------
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;================================================================================
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; Permabunny Fix
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;--------------------------------------------------------------------------------
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org $078F32 ; <- 38F32 - Bank07.asm:2420 - (LDA $7EF357)
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JSL.l DecideIfBunny
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;--------------------------------------------------------------------------------
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;================================================================================
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; Open Mode Fixes
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;--------------------------------------------------------------------------------
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@@ -1196,6 +1216,9 @@ JSL.l DialogBlind
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org $06C94C ; <- 3494C - sprite_ponds.asm:970 (JSL Sprite_ShowMessageUnconditional)
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JSL.l DialogFatFairy
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;--------------------------------------------------------------------------------
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org $06C454 ; <- 34454 - sprite_ponds.asm:133 (LDA $0D80, X)
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LDA.b #$00 : NOP
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;--------------------------------------------------------------------------------
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;-- Sahasrahla (no green pendant)
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org $05F16C ; <- 2F16C sprite_elder.asm:137 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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JSL.l Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
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21
init.asm
21
init.asm
@@ -20,6 +20,27 @@ Init_Primary:
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INX
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CPX #$FF : !BLT -
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LDX #$00
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-
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LDA $702000, X : CMP $00FFC0, X : BNE .clear
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INX
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CPX #$15 : !BLT -
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BRA .done
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.clear
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REP #$30 ; set 16-bit accumulator & index registers
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LDA.w #$0000
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-
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STA $700000, X
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INX
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CPX #$2000 : !BLT -
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SEP #$30 ; set 8-bit accumulator & index registers
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LDX #$00
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-
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LDA $00FFC0, X : STA $702000, X
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INX
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CPX #$15 : !BLT -
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.done
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LDA.b #$01 : STA $420D ; enable fastrom access on upper banks
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LDA.b #$81 : STA $4200 ; thing we wrote over, turn on NMI & gamepad
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@@ -172,9 +172,13 @@ macro BottomHalf(address)
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PLX : PLA
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endmacro
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;--------------------------------------------------------------------------------
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;FullInventoryExternal:
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; LDA !LOCK_STATS : BEQ + : RTL : +
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; PHA : PHX : PHP : JMP AddInventory_fullItemCounts
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;--------------------------------------------------------------------------------
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FullInventoryExternal:
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LDA !LOCK_STATS : BEQ + : RTL : +
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PHA : PHX : PHP : JMP AddInventory_fullItemCounts
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PHA : PHX : PHP : JMP AddInventory_incrementCounts
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;--------------------------------------------------------------------------------
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!SHAME_CHEST = "$7EF416" ; ---s ----
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AddInventory:
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176
shopkeeper.asm
176
shopkeeper.asm
@@ -21,4 +21,180 @@ RTL
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;--------------------------------------------------------------------------------
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; 291 - Moldorm Cave
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; 286 - Northeast Dark Swamp Cave
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;--------------------------------------------------------------------------------
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!BIGRAM = "$7EC900";
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; $0A : Digit Offset
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; $0C-$0D : Value to Display
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; $0E-$0F : Base Coordinate
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;--------------------------------------------------------------------------------
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macro DrawDigit(value,offset)
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STZ $0A ; clear digit buffer
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LDA $0C ; load value
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--
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CMP.w <value> : !BLT ++
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!SUB.w <value>
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INC $0A
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BRA --
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++
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STA $0C ; save value
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CPY.b #$FF : BNE +
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LDY.b <offset>
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LDA $0E : !ADD.w .digit_offsets, Y : STA $0E
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+
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LDA $0E : STA !BIGRAM, X : INX : INX
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LDA.w #56 : STA !BIGRAM, X : INX : INX
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LDY $0A : TYA : ASL : TAY : LDA .digit_properties, Y : STA !BIGRAM, X : INX : INX
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LDA.w #$0000 : STA !BIGRAM, X : INX : INX
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LDA $0E : !ADD.w #$0008 : STA $0E ; move offset 8px right
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endmacro
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;--------------------------------------------------------------------------------
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DrawPrice:
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PHX : PHY : PHP
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LDY.b #$FF
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LDX #$00 ; clear bigram pointer
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LDA $0C : CMP.w #1000 : !BLT + : BRL .len4 : +
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CMP.w #100 : !BLT + : BRL .len3 : +
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CMP.w #10 : !BLT + : BRL .len2 : +
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CMP.w #1 : !BLT + : BRL .len1 : +
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.len4
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%DrawDigit(#1000,#6)
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.len3
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%DrawDigit(#100,#4)
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.len2
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%DrawDigit(#10,#2
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.len1
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%DrawDigit(#1,#0)
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SEP #$20 ; set 8-bit accumulator
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TXA : LSR #3 : STA $06 ; request 1-4 OAM slots
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ASL #2 : JSL.l OAM_AllocateFromRegionA ; request 4-16 bytes
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TXA : LSR #3
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PLP : PLY : PLX
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RTS
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;--------------------------------------------------------------------------------
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.digit_properties
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dw $0230, $0231, $0202, $0203, $0212, $0213, $0222, $0223, $0232, $0233
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;--------------------------------------------------------------------------------
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.digit_offsets
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dw 4, 0, -4, -8
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;--------------------------------------------------------------------------------
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SpritePrep_ShopKeeper:
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RTL
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;--------------------------------------------------------------------------------
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Sprite_ShopKeeper:
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PHB : PHK : PLB
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JSL.l Sprite_PlayerCantPassThrough
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; Draw Shopkeeper
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LDA.b #$02 : STA $06 ; request 2 OAM slots
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LDA #$08 : JSL.l OAM_AllocateFromRegionB ; request 8 bytes
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LDA.b #$02 : STA $06 ; request 2 OAM slots
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STZ $07
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LDA $1A : AND #$10 : BEQ +
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LDA.b #.oam_shopkeeper_f1 : STA $08
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LDA.b #.oam_shopkeeper_f1>>8 : STA $09
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BRA ++
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+
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LDA.b #.oam_shopkeeper_f2 : STA $08
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LDA.b #.oam_shopkeeper_f2>>8 : STA $09
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++
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;LDA.b #$01 : STA.l !SKIP_EOR
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JSL.l Sprite_DrawMultiple_quantity_preset
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LDA $90 : !ADD.b #$04*2 : STA $90 ; increment oam pointer
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LDA $92 : INC #2 : STA $92
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; Draw Items
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LDA.b #$03 : STA $06 ; request 3 OAM slots
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LDA #$0C : JSL.l OAM_AllocateFromRegionB ; request 12 bytes
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LDA.b #$03 : STA $06 ; request 3 OAM slots
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STZ $07
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LDA.b #.oam_items : STA $08
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LDA.b #.oam_items>>8 : STA $09
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JSL.l Sprite_DrawMultiple_quantity_preset
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LDA $90 : !ADD.b #$04*3 : STA $90 ; increment oam pointer
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LDA $92 : INC #3 : STA $92
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; Draw Prices
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;LDA.b #$0C : STA $06 ; request 12 OAM slots
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;LDA #$30 : JSL.l OAM_AllocateFromRegionA ; request 48 bytes
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;LDA.b #$0C : STA $06 ; request 12 OAM slots
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;STZ $07
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;LDA.b #.oam_prices : STA $08
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;LDA.b #.oam_prices>>8 : STA $09
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;JSL.l Sprite_DrawMultiple_quantity_preset
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;LDA $90 : !ADD.b #4*12 : STA $90 ; increment oam pointer
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;LDA $92 : INC #12 : STA $92
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LDA.b #$00 : STA.l !SKIP_EOR
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REP #$20 ; set 16-bit accumulator
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LDA.w #651 : STA $0C ; set value
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LDA.w #8 : STA $0E ; set coordinate
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JSR.w DrawPrice
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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PHA
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STZ $07
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LDA.b #!BIGRAM : STA $08
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LDA.b #!BIGRAM>>8 : STA $09
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LDA.b #$7E : PHA : PLB ; set data bank to $7E
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JSL.l Sprite_DrawMultiple_quantity_preset
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LDA 1,s
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ASL #2 : !ADD $90 : STA $90 ; increment oam pointer
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PLA
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!ADD $92 : STA $92
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REP #$20 ; set 16-bit accumulator
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LDA.w #55 : STA $0C ; set value
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LDA.w #56 : STA $0E ; set coordinate
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JSR.w DrawPrice
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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PHA
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STZ $07
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LDA.b #!BIGRAM : STA $08
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LDA.b #!BIGRAM>>8 : STA $09
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LDA.b #$7E : PHA : PLB ; set data bank to $7E
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JSL.l Sprite_DrawMultiple_quantity_preset
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LDA 1,s
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ASL #2 : !ADD $90 : STA $90 ; increment oam pointer
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PLA
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!ADD $92 : STA $92
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PLB
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RTL
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;--------------------------------------------------------------------------------
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.oam_shopkeeper_f1
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dw 8, -8 : db $00, $0C, $00, $02
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dw 8, 0 : db $10, $0C, $00, $02
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.oam_shopkeeper_f2
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dw 8, -8 : db $00, $0C, $00, $02
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dw 8, 0 : db $10, $4C, $00, $02
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;--------------------------------------------------------------------------------
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.oam_items
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dw -40, 40 : db $C0, $08, $00, $02
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dw 8, 40 : db $C2, $04, $00, $02
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dw 56, 40 : db $C4, $02, $00, $02
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;--------------------------------------------------------------------------------
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.oam_prices
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dw -48, 56 : db $30, $02, $00, $00
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dw -40, 56 : db $31, $02, $00, $00
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dw -32, 56 : db $02, $02, $00, $00
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dw -24, 56 : db $03, $02, $00, $00
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dw 0, 56 : db $12, $02, $00, $00
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dw 8, 56 : db $13, $02, $00, $00
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dw 16, 56 : db $22, $02, $00, $00
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dw 24, 56 : db $23, $02, $00, $00
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dw 48, 56 : db $32, $02, $00, $00
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dw 56, 56 : db $33, $02, $00, $00
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dw 64, 56 : db $30, $02, $00, $00
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dw 72, 56 : db $31, $02, $00, $00
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;--------------------------------------------------------------------------------
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@@ -199,7 +199,9 @@ IncrementSmallKeys:
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JSL AddInventory_incrementKeyLong
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+
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JSL.l UpdateKeys
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RTL
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PHY : LDY.b #24 : JSL.l FullInventoryExternal : PLY
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JSL.l HUD_RebuildLong
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;RTL
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;--------------------------------------------------------------------------------
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DecrementSmallKeys:
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STA $7EF36F ; thing we wrote over, write small key count
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@@ -103,7 +103,7 @@ db #$00 ; #$00 = Off (default) - #$01 = On
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;--------------------------------------------------------------------------------
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org $308032 ; PC 0x180032
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OpenMode:
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db #$00 ; #$00 = Classic (default) - #$01 = Open
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db #$01 ; #$00 = Classic (default) - #$01 = Open
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;--------------------------------------------------------------------------------
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org $308033 ; PC 0x180033
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HeartBeep:
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@@ -131,7 +131,7 @@ org $30803B ; PC 0x18003B
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MapMode:
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db #$00 ; #$00 = Always On (default) - #$01 = Require Map Item
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CompassMode:
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db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count w/Compass - #$02 = Display Dungeon Count Always
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db #$02 ; #$00 = Off (default) - #$01 = Display Dungeon Count w/Compass - #$02 = Display Dungeon Count Always
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;--------------------------------------------------------------------------------
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org $30803D ; PC 0x18003D
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PersistentFloodgate:
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@@ -743,7 +743,7 @@ StartingTime:
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dw #$0000, #$0000 ; #$A5E0, #$0001 = 30 minutes
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;================================================================================
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org $09E3BB ; PC 0x4E3BB
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db $EB ; Hera Big Key (Set to programmable HP $EB) (set to $E4 for original hookable/boomable key behavior)
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db $E4 ; Hera Basement Key (Set to programmable HP $EB) (set to $E4 for original hookable/boomable key behavior)
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;================================================================================
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org $308210 ; PC 0x180210
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RandomizerSeedType:
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