Merged in DR v1.4.1.6
This commit is contained in:
@@ -1,80 +1,103 @@
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!BlankTile = $207F
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!SlashTile = $2830
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!HyphenTile = $2405
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!PTile = $296C
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!CTile = $295F
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!LTile = $2D68
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!DTile = $2D60
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!RedSquare = $345E
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!BlueSquare = $2C5E
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DrHudOverride:
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{
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jsl.l NewDrawHud
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jsr HudAdditions
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rtl
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}
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PHB
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SEP #$30
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LDA.b #$7E
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PHA
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PLB
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HudAdditions:
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{
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SEP #$10
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LDA.l DRFlags : AND #$0008 : BNE + : JMP .end_item_count : +
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LDA.l TotalItemCounter : PHA : CMP #1000 : !BLT +
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JSL HexToDec4Digit_fast
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LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS ; draw 1000's digit
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BRA .skip
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+ JSL HexToDec_fast
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.skip
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LDA #$207F : STA !GOAL_DRAW_ADDRESS+2 : STA !GOAL_DRAW_ADDRESS+4
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LDA.b 1,S : CMP.w #100 : !BLT +
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LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+2 ; draw 100's digit
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+ PLA : CMP.w #10 : !BLT +
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LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+4 ; draw 10's digit
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+ LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit
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LDA.w #$2830 : STA !GOAL_DRAW_ADDRESS+8 ; draw slash
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LDA.l DRFlags : AND #$0100 : BNE +
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LDA.l MultiClientFlagsWRAM+1 : CMP #1000 : !BLT .three_digit_goal
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JSL HexToDec4Digit_fast
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LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+10 ; draw 1000's digit
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LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+12 ; draw 100's digit
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LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+14 ; draw 10's digit
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LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+16 ; draw 1's digit
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BRA .end_item_count
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.three_digit_goal
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JSL HexToDec_fast
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LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
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LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
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LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
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BRA .end_item_count
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+ LDA.w #$2405 : STA !GOAL_DRAW_ADDRESS+10 : STA !GOAL_DRAW_ADDRESS+12
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STA !GOAL_DRAW_ADDRESS+14 : STA !GOAL_DRAW_ADDRESS+16
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.end_item_count
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DRHUD_DrawItemCounter:
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; hides total for mystery seeds
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LDA.l ItemCounterHUD : BEQ DRHUD_DrawIndicators
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LDA.l DRFlags+1 : LSR : BCC DRHUD_DrawIndicators
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REP #$30
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LDY.w #!HyphenTile : STY.w HUDGoalIndicator+$0A : STY.w HUDGoalIndicator+$0C
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STY.w HUDGoalIndicator+$0E : STY.w HUDGoalIndicator+$10
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SEP #$30
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LDX $1B : BNE + ; if outdoors
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lda.l OWMode : and.w #((!FLAG_OW_CROSSED+!FLAG_OW_MIXED)<<8)+$ff : bne ++ : rts ; Skip if vanilla ow rando
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++ lda CurrentHealth : and #$00ff : beq ++
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lda CurrentWorld : and #$00ff : beq +++
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lda #$2d60 : bra .owdisplay
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+++ lda #$2d68 : bra .owdisplay
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++ lda #$207f
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.owdisplay sta $7ec702 : rts
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+ ldx $040c : cpx #$ff : bne + : rts : + ; Skip if not in dungeon
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lda.l DRMode : bne + : rts : + ; Skip if not door rando
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phb : phk : plb
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lda CompassField : and.l $0098c0, x : beq +
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lda.w CompassBossIndicator, x : and #$00ff : cmp $a0 : bne +
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lda $1a : and #$0010 : beq +
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lda #$345e : sta $7ec790 : bra .next
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+ lda #$207f : sta $7ec790
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.next lda.w DRMode : and #$0002 : bne + : plb : rts : +
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lda CurrentHealth : and #$00ff : beq +
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lda.w DungeonReminderTable, x : bra .reminder
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+ lda #$207f
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.reminder sta $7ec702
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+ lda.w DRFlags : and #$0004 : beq .restore
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lda MapField : and.l $0098c0, x : beq .restore
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txa : lsr : tax
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DRHUD_DrawIndicators:
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LDA.b IndoorsFlag : BNE .continue
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JMP OWRHUD_DrawWorldIndicator
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.continue
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LDA.b FrameCounter : AND.b #$10 : BEQ DRHUD_EnemyDropIndicator
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lda.l GenericKeys : and #$00ff : bne +
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lda DungeonCollectedKeys, x : jsr ConvertToDisplay : sta $7ec7a2
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lda #$2830 : sta $7ec7a4
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+
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lda.w ChestKeys, x : jsr ConvertToDisplay : sta $7ec7a6
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; todo 4b0 no longer in use
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DRHUD_BossIndicator:
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LDA.l DRMode : BNE .continue
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.early_exit
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REP #$10
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LDY.w #!BlankTile : STY.w HUDMultiIndicator
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JMP DRHUD_Finished
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.continue
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LDA.w DungeonID : CMP.b #$1B : BCS .early_exit
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.restore
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plb : rts
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}
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SEP #$10 ; clears the high byte of X and prevents it from getting B register
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TAX
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REP #$30
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LDY.w #!BlankTile
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LDA.w CompassField : AND.l DungeonMask, x
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SEP #$20
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BEQ .draw_indicator
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LDA.l CompassBossIndicator, x : CMP.b RoomIndex : BNE .draw_indicator
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LDY.w #!RedSquare
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.draw_indicator
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STY.w HUDMultiIndicator
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BRA DRHUD_DrawCurrentDungeonIndicator
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DRHUD_EnemyDropIndicator:
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REP #$30
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LDA.l DRFlags : BIT.w #$0800 : BEQ +
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LDA.w EnemyDropIndicator : STA.w HUDMultiIndicator
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+ SEP #$20
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LDA.w DungeonID : CMP.b #$1B : BCS DRHUD_Finished
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SEP #$10 : TAX : REP #$10
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DRHUD_DrawCurrentDungeonIndicator: ; mX
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LDA.l DRMode : BIT.b #$02 : BEQ DRHUD_Finished
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LDY.w #!BlankTile
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LDA.w CurrentHealth : BEQ .draw_indicator
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REP #$20 : LDA.l DungeonReminderTable,X : TAY
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SEP #$20
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.draw_indicator
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STY.w HUDCurrentDungeonWorld
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DRHUD_DrawKeyCounter:
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LDA.l DRFlags : AND.b #$04 : BEQ DRHUD_Finished
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REP #$20
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LDA.w MapField : AND.l DungeonMask, X : BEQ DRHUD_Finished
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TXA : LSR : TAX
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LDA.l GenericKeys : AND.w #$00FF : BNE .total_only
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LDA.w DungeonCollectedKeys, X : JSR ConvertToDisplay : STA.w HUDKeysObtained
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LDA.w #!SlashTile : STA.w HUDKeysSlash
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.total_only
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LDA.l ChestKeys, x : JSR ConvertToDisplay : STA.w HUDKeysTotal
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JMP DRHUD_Finished
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OWRHUD_DrawWorldIndicator:
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LDA.l OWMode+1 : AND.b #(!FLAG_OW_CROSSED+!FLAG_OW_MIXED) : BEQ DRHUD_Finished
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REP #$10
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LDY.w #!BlankTile
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LDA.w CurrentHealth : BEQ .draw_indicator
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LDA.w CurrentWorld : BEQ +
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LDY.w #!DTile : BRA .draw_indicator
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+ LDY.w #!LTile
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.draw_indicator
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STY.w HUDCurrentDungeonWorld ; uses same slot as DR Dungeon Indicator
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DRHUD_Finished:
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PLB : RTL
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;===================================================================================================
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;column distance for BK/Smalls
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HudOffsets:
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@@ -92,96 +115,94 @@ dw $0000, $0000, $0000, $0000, $000a, $000a, $000a, $0014, $000a, $0014, $0000,
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DrHudDungeonItemsAdditions:
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{
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jsl DrawHUDDungeonItems
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lda.l HUDDungeonItems : and #$ff : bne + : rtl : +
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lda.l DRMode : cmp #$02 : beq + : rtl : +
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lda.l HUDDungeonItems : and.b #$ff : bne + : rtl : +
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lda.l DRMode : cmp.b #$02 : beq + : rtl : +
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phx : phy : php
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rep #$30
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lda.w #$24f5 : sta $1606 : sta $1610 : sta $161a : sta $1624
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sta $1644 : sta $164a : sta $1652 : sta $1662 : sta $1684 : sta $16c4
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ldx #$0000
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- sta $1704, x : sta $170e, x : sta $1718, x
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inx #2 : cpx #$0008 : !blt -
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lda.w #$24f5 : sta.w $1606 : sta.w $1610 : sta.w $161a : sta.w $1624
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sta.w $1644 : sta.w $164a : sta.w $1652 : sta.w $1662 : sta.w $1684 : sta.w $16c4
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ldx.w #$0000
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- sta.w $1704, x : sta.w $170e, x : sta.w $1718, x
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inx #2 : cpx.w #$0008 : !blt -
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lda HudFlag : and.w #$0020 : beq + : JMP ++ : +
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lda HUDDungeonItems : and.w #$0007 : bne + : JMP ++ : +
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lda.l HudFlag : and.w #$0020 : beq + : JMP ++ : +
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lda.l HUDDungeonItems : and.w #$0007 : bne + : JMP ++ : +
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; bk symbols
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lda.w #$2811 : sta $1606 : sta $1610 : sta $161a : sta $1624
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lda.w #$2811 : sta.w $1606 : sta.w $1610 : sta.w $161a : sta.w $1624
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; sm symbols
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lda.w #$2810 : sta $160a : sta $1614 : sta $161e : sta $16e4
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lda.w #$2810 : sta.w $160a : sta.w $1614 : sta.w $161e : sta.w $16e4
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; blank out stuff
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lda.w #$24f5 : sta $1724
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lda.w #$24f5 : sta.w $1724
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ldx #$0002
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- lda #$0000 : !addl RowOffsets,x : !addl ColumnOffsets, x : tay
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lda.l DungeonReminderTable, x : sta $1644, y : iny #2
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lda.w #$24f5 : sta $1644, y
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lda MapField : and.l $0098c0, x : beq + ; must have map
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jsr BkStatus : sta $1644, y : bra .smallKey ; big key status
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+ lda BigKeyField : and.l $0098c0, x : beq .smallKey
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lda.w #$2826 : sta $1644, y
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ldx.w #$0002
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- lda.w #$0000 : !addl RowOffsets,x : !addl ColumnOffsets, x : tay
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lda.l DungeonReminderTable, x : sta.w $1644, y : iny #2
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lda.w #$24f5 : sta.w $1644, y
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lda.l MapField : and.l DungeonMask, x : beq + ; must have map
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jsr BkStatus : sta.w $1644, y : bra .smallKey ; big key status
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+ lda.l BigKeyField : and.l DungeonMask, x : beq .smallKey
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lda.w #$2826 : sta.w $1644, y
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.smallKey
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+ iny #2
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cpx #$001a : bne +
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tya : !add #$003c : tay
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+ stx $00
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cpx.w #$001a : bne +
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tya : !add.w #$003c : tay
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+ stx.b Scrap00
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txa : lsr : tax
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lda.w #$24f5 : sta $1644, y
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lda.l GenericKeys : and #$00FF : bne +
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lda.l DungeonKeys, x : and #$00FF : beq +
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jsr ConvertToDisplay2 : sta $1644, y
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+ iny #2 : lda.w #$24f5 : sta $1644, y
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phx : ldx $00
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lda MapField : and.l $0098c0, x : beq + ; must have map
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plx : sep #$30 : lda.l ChestKeys, x : sta $02
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lda.w #$24f5 : sta.w $1644, y
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lda.l GenericKeys : and.w #$00FF : bne +
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lda.l DungeonKeys, x : and.w #$00FF : beq +
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jsr ConvertToDisplay2 : sta.w $1644, y
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+ iny #2 : lda.w #$24f5 : sta.w $1644, y
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phx : ldx.b Scrap00
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lda.l MapField : and.l DungeonMask, x : beq + ; must have map
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plx : sep #$30 : lda.l ChestKeys, x : sta.b Scrap02
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lda.l GenericKeys : bne +++
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lda $02 : !sub DungeonCollectedKeys, x : sta $02
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+++ lda $02
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lda.b Scrap02 : !sub.l DungeonCollectedKeys, x : sta.b Scrap02
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+++ lda.b Scrap02
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rep #$30
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jsr ConvertToDisplay2 : sta $1644, y ; small key totals
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||||
jsr ConvertToDisplay2 : sta.w $1644, y ; small key totals
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||||
bra .skipStack
|
||||
+ plx
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||||
.skipStack iny #2
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||||
cpx #$000d : beq +
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lda.w #$24f5 : sta $1644, y
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||||
cpx.w #$000d : beq +
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||||
lda.w #$24f5 : sta.w $1644, y
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||||
+
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ldx $00
|
||||
+ inx #2 : cpx #$001b : bcs ++ : JMP -
|
||||
ldx.b Scrap00
|
||||
+ inx #2 : cpx.w #$001b : bcs ++ : JMP -
|
||||
++
|
||||
lda HudFlag : and.w #$0020 : bne + : JMP ++ : +
|
||||
lda HUDDungeonItems : and.w #$000c : bne + : JMP ++ : +
|
||||
lda.l HudFlag : and.w #$0020 : bne + : JMP ++ : +
|
||||
lda.l HUDDungeonItems : and.w #$000c : bne + : JMP ++ : +
|
||||
; map symbols (do I want these) ; note compass symbol is 2c20
|
||||
lda.w #$2821 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
lda.w #$2821 : sta.w $1606 : sta.w $1610 : sta.w $161a : sta.w $1624
|
||||
; blank out a couple thing from old hud
|
||||
lda.w #$24f5 : sta $16e4 : sta $1724
|
||||
sta $160a : sta $1614 : sta $161e ; blank out sm key indicators
|
||||
ldx #$0002
|
||||
- lda #$0000 ; start of hud area
|
||||
lda.w #$24f5 : sta.w $16e4 : sta.w $1724
|
||||
sta.w $160a : sta.w $1614 : sta.w $161e ; blank out sm key indicators
|
||||
ldx.w #$0002
|
||||
- lda.w #$0000 ; start of hud area
|
||||
!addl RowOffsets, x : !addl ColumnOffsets, x : tay
|
||||
lda.l DungeonReminderTable, x : sta $1644, y
|
||||
lda.l DungeonReminderTable, x : sta.w $1644, y
|
||||
iny #2
|
||||
lda.w #$24f5 : sta $1644, y ; blank out map spot
|
||||
lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
JSR MapIndicatorShort : STA $1644, Y
|
||||
lda.w #$24f5 : sta.w $1644, y ; blank out map spot
|
||||
lda.l MapField : and.l DungeonMask, x : beq + ; must have map
|
||||
JSR MapIndicatorShort : STA.w $1644, Y
|
||||
+ iny #2
|
||||
cpx #$001a : bne +
|
||||
tya : !add #$003c : tay
|
||||
+ lda CompassField : and.l $0098c0, x : beq + ; must have compass
|
||||
cpx.w #$001a : bne +
|
||||
tya : !add.w #$003c : tay
|
||||
+ lda.l CompassField : and.l DungeonMask, x : beq + ; must have compass
|
||||
phx ; total chest counts
|
||||
txa : lsr : tax
|
||||
sep #$30
|
||||
lda.l TotalLocations, x : !sub DungeonLocationsChecked, x : JSR HudHexToDec2DigitCopy
|
||||
rep #$30
|
||||
lda $06 : jsr ConvertToDisplay2 : sta $1644, y : iny #2
|
||||
lda $07 : jsr ConvertToDisplay2 : sta $1644, y
|
||||
LDA.l CompassTotalsWRAM, x : !sub.l DungeonLocationsChecked, x
|
||||
SEP #$30 : JSR HudHexToDec2DigitCopy : REP #$30
|
||||
lda.b Scrap06 : jsr ConvertToDisplay2 : sta.w $1644, y : iny #2
|
||||
lda.b Scrap07 : jsr ConvertToDisplay2 : sta.w $1644, y
|
||||
plx
|
||||
bra .skipBlanks
|
||||
+ lda.w #$24f5 : sta $1644, y : iny #2 : sta $1644, y
|
||||
+ lda.w #$24f5 : sta.w $1644, y : iny #2 : sta.w $1644, y
|
||||
.skipBlanks iny #2
|
||||
cpx #$001a : beq +
|
||||
lda.w #$24f5 : sta $1644, y ; blank out spot
|
||||
+ inx #2 : cpx #$001b : !bge ++ : JMP -
|
||||
cpx.w #$001a : beq +
|
||||
lda.w #$24f5 : sta.w $1644, y ; blank out spot
|
||||
+ inx #2 : cpx.w #$001b : !bge ++ : JMP -
|
||||
++
|
||||
plp : ply : plx : rtl
|
||||
}
|
||||
@@ -208,72 +229,35 @@ IndicatorCharacters:
|
||||
dw $2426, $2817, $2818, $2819, $281A, $281B, $281C, $281D, $2590, $258B, $259B
|
||||
|
||||
MapIndicator:
|
||||
LDA.l CrystalPendantFlags_3, X : AND #$00FF
|
||||
LDA.l CrystalPendantFlags_3, X : AND.w #$00FF
|
||||
PHX
|
||||
ASL : TAX : LDA.l IndicatorCharacters, X
|
||||
PLX
|
||||
RTS
|
||||
|
||||
BkStatus:
|
||||
lda BigKeyField : and.l $0098c0, x : bne +++ ; has the bk already
|
||||
lda.l BigKeyField : and.l DungeonMask, x : bne +++ ; has the bk already
|
||||
lda.l BigKeyStatus, x : bne ++
|
||||
lda #$2827 : rts ; 0/O for no BK
|
||||
++ cmp #$0002 : bne +
|
||||
lda #$2420 : rts ; symbol for BnC
|
||||
+ lda #$24f5 : rts ; black otherwise
|
||||
+++ lda #$2826 : rts ; check mark
|
||||
lda.w #$2827 : rts ; 0/O for no BK
|
||||
++ cmp.w #$0002 : bne +
|
||||
lda.w #$2420 : rts ; symbol for BnC
|
||||
+ lda.w #$24f5 : rts ; black otherwise
|
||||
+++ lda.w #$2826 : rts ; check mark
|
||||
|
||||
ConvertToDisplay:
|
||||
and.w #$00ff : cmp #$000a : !blt +
|
||||
!add #$2553 : rts
|
||||
+ !add #$2490 : rts
|
||||
and.w #$00ff : cmp.w #$000a : !blt +
|
||||
!add.w #$2553 : rts
|
||||
+ !add.w #$2490 : rts
|
||||
|
||||
ConvertToDisplay2:
|
||||
and.w #$00ff : beq ++
|
||||
cmp #$000a : !blt +
|
||||
!add #$2553 : rts ; 2580 with 258A as "A" for non transparent digits
|
||||
+ !add #$2816 : rts
|
||||
++ lda #$2827 : rts ; 0/O for 0 or placeholder digit ;2483
|
||||
cmp.w #$000a : !blt +
|
||||
!add.w #$2553 : rts ; 2580 with 258A as "A" for non transparent digits
|
||||
+ !add.w #$2816 : rts
|
||||
++ lda.w #$2827 : rts ; 0/O for 0 or placeholder digit ;2483
|
||||
|
||||
CountAbsorbedKeys:
|
||||
jsl IncrementSmallKeysNoPrimary : phx
|
||||
lda $040c : cmp #$ff : beq +
|
||||
lsr : tax
|
||||
lda DungeonAbsorbedKeys, x : inc : sta DungeonAbsorbedKeys, x
|
||||
+ plx : rtl
|
||||
|
||||
;================================================================================
|
||||
; 16-bit A, 8-bit X
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $04 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec4DigitCopy:
|
||||
LDY.b #$90
|
||||
-
|
||||
CMP.w #1000 : !BLT +
|
||||
INY
|
||||
SBC.w #1000 : BRA -
|
||||
+
|
||||
STY $04 : LDY #$90 ; Store 1000s digit & reset Y
|
||||
-
|
||||
CMP.w #100 : !BLT +
|
||||
INY
|
||||
SBC.w #100 : BRA -
|
||||
+
|
||||
STY $05 : LDY #$90 ; Store 100s digit & reset Y
|
||||
-
|
||||
CMP.w #10 : !BLT +
|
||||
INY
|
||||
SBC.w #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$90 ; Store 10s digit & reset Y
|
||||
CMP.w #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
RTS
|
||||
JML IncrementSmallKeysNoPrimary
|
||||
|
||||
;================================================================================
|
||||
; 8-bit registers
|
||||
@@ -288,12 +272,12 @@ HudHexToDec2DigitCopy: ; modified
|
||||
INY
|
||||
SBC.b #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$00 ; Store 10s digit and reset Y
|
||||
STY.b Scrap06 : LDY.b #$00 ; Store 10s digit and reset Y
|
||||
CMP.b #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
STY.b Scrap07 ; Store 1s digit
|
||||
PLY
|
||||
RTS
|
||||
|
||||
Reference in New Issue
Block a user