Merged in DR v1.4.1.6
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -2,4 +2,5 @@ tournament.asm
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/build
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/.idea
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/__pycache__
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/.vscode
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/.vscode
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||||
build.sh
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||||
|
||||
@@ -3,81 +3,53 @@
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||||
;================================================================================
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||||
lorom
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||||
|
||||
;===================================================================================================
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||||
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||||
; THIS NEEDS TO BE THE FIRST INCLUDE BECAUSE IT CHANGES THINGS EVERYWHERE
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||||
; If this were to be included later, it would almost certainly overwrite other changes
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||||
incsrc "fastrom.asm"
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;================================================================================
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||||
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;org $00FFC0 ; <- 7FC0 - Bank00.asm : 9173 (db "THE LEGEND OF ZELDA " ; 21 bytes)
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;db #$23, $4E
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;org $80FFC0 ; <- 7FC0 - Bank00.asm : 9173 (db "THE LEGEND OF ZELDA " ; 21 bytes)
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;db $23, $4E
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||||
org $00FFD5 ; <- 7FD5 - Bank00.asm : 9175 (db $20 ; rom layout)
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db #$30 ; set fast lorom
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org $80FFD5 ; <- 7FD5 - Bank00.asm : 9175 (db $20 ; rom layout)
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db $30 ; set fast lorom
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||||
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;org $00FFD6 ; <- 7FD6 - Bank00.asm : 9176 (db $02 ; cartridge type)
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;db #$55 ; enable S-RTC
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;org $80FFD6 ; <- 7FD6 - Bank00.asm : 9176 (db $02 ; cartridge type)
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;db $55 ; enable S-RTC
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||||
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org $00FFD7 ; <- 7FD7 - Bank00.asm : 9177 (db $0A ; rom size)
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db #$0B ; mark rom as 16mbit
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org $80FFD7 ; <- 7FD7 - Bank00.asm : 9177 (db $0A ; rom size)
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db $0B ; mark rom as 16mbit
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||||
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org $00FFD8 ; <- 7FD8 - Bank00.asm : 9178 (db $03 ; ram size (sram size))
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db #$05 ; mark sram as 32k
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org $80FFD8 ; <- 7FD8 - Bank00.asm : 9178 (db $03 ; ram size (sram size))
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db $05 ; mark sram as 32k
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org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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org $BFFFFF ; <- 1FFFFF
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db $00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$19, #$08, #$31 ; year/month/day
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org $9FFFF8 ; <- FFFF8 timestamp rom
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db $20, $19, $08, $31 ; year/month/day
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;================================================================================
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!ROM_VERSION_LOW ?= 1 ; ROM version (two 16-bit integers)
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!ROM_VERSION_HIGH ?= 2 ;
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!ROM_VERSION_HIGH ?= 5 ;
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org $00FFE0 ; Unused hardware vector
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org $80FFE0 ; Unused hardware vector
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RomVersion:
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dw !ROM_VERSION_LOW
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dw !ROM_VERSION_HIGH
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;================================================================================
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!ADD = "CLC : ADC"
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!SUB = "SEC : SBC"
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!BLT = "BCC"
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!BGE = "BCS"
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!MS_GOT = "$7F5031"
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;!REDRAW = "$7F5000"
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!SPRITE_REDRAW = "$7E0790" ; 16 bytes
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!SPRITE_OAM = "$7EC025" ; 16 bytes
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!SPRITE_DYNAMIC_OAM = "$7EC035" ; 16 bytes
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!GANON_WARP_CHAIN = "$7F5032";
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!TILE_UPLOAD_BUFFER = "$7EA180";
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!FORCE_HEART_SPAWN = "$7F5033";
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!SKIP_HEART_SAVE = "$7F5034";
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; MSU-1
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!REG_MSU_FALLBACK_TABLE = $7F50A0 ; 8 bytes
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!REG_MSU_DELAYED_COMMAND = $7F50A9
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!REG_MSU_PACK_COUNT = $7F50AA
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!REG_MSU_PACK_CURRENT = $7F50AB
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!REG_MSU_PACK_REQUEST = $7F50AC
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!REG_MSU_LOADED_TRACK = $7F50AD ; 2 bytes
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!REG_SPC_LOADING = $7F50AF
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!MSU_LOADED_TRACK = $7F5400
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!MSU_RESUME_TRACK = $7F5401
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!MSU_RESUME_TIME = $7F5402 ; 4 bytes
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!MSU_RESUME_CONTROL = $7F5406
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!REG_MUSIC_CONTROL = $012B
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;!REG_MUSIC_CONTROL = $012C
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!REG_MUSIC_CONTROL_REQUEST = $012C
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!ONEMIND_ID = $7F5072
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!ONEMIND_TIMER = $7F5073
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function hexto555(h) = ((((h&$FF)/8)<<10)|(((h>>8&$FF)/8)<<5)|(((h>>16&$FF)/8)<<0))
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; Feature flags, run asar with -DFEATURE_X=1 to enable
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!FEATURE_NEW_TEXT ?= 0
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;================================================================================
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@@ -103,16 +75,16 @@ function hexto555(h) = ((((h&$FF)/8)<<10)|(((h>>8&$FF)/8)<<5)|(((h>>16&$FF)/8)<<
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!FLAG_OW_BONKDROP = $02
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incsrc hooks.asm
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incsrc treekid.asm
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incsrc spriteswap.asm
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incsrc hashalphabethooks.asm
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incsrc sharedplayerpalettefix.asm
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incsrc ram.asm
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incsrc sram.asm
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incsrc registers.asm
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incsrc vanillalabels.asm
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incsrc menu/overworldmap.asm ; Overwrites some code in bank $8A
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;org $208000 ; bank #$20
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org $A08000 ; bank #$A0
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incsrc newitems.asm ; LEAVE THIS AS FIRST
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org $A08000 ; bank $20
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incsrc itemdowngrade.asm
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incsrc bugfixes.asm
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incsrc darkworldspawn.asm
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||||
@@ -120,7 +92,6 @@ incsrc lampmantlecone.asm
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incsrc floodgatesoftlock.asm
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incsrc heartpieces.asm
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incsrc npcitems.asm
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incsrc utilities.asm
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incsrc flipperkill.asm
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incsrc pendantcrystalhud.asm
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incsrc potions.asm
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@@ -131,30 +102,28 @@ incsrc tablets.asm
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incsrc fairyfixes.asm
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incsrc rngfixes.asm
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incsrc medallions.asm
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incsrc inventory.asm
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incsrc ganonfixes.asm
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incsrc zelda.asm
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||||
incsrc maidencrystals.asm
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||||
incsrc zoraking.asm
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||||
incsrc catfish.asm
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||||
incsrc flute.asm
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||||
incsrc dungeondrops.asm
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incsrc halfmagicbat.asm
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||||
incsrc mantle.asm
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||||
incsrc swordswap.asm
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||||
incsrc scratchpad.asm
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||||
incsrc map.asm
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||||
incsrc stats.asm
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||||
incsrc dialog.asm
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||||
incsrc entrances.asm
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||||
incsrc clock.asm
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||||
incsrc accessibility.asm
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||||
incsrc heartbeep.asm
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||||
incsrc capacityupgrades.asm
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||||
incsrc timer.asm
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||||
incsrc doorframefixes.asm
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||||
incsrc music.asm
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||||
incsrc roomloading.asm
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||||
incsrc icepalacegraphics.asm
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||||
warnpc $A18000
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||||
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org $1C8000 ; text tables for translation
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incbin i18n_en.bin
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warnpc $1CF356
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||||
org $9C8000 ; text tables for translation
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||||
incbin "data/i18n_en.bin"
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||||
warnpc $9CF356
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||||
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||||
org $A18000 ; static mapping area
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||||
incsrc framehook.asm
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||||
@@ -165,7 +134,7 @@ incsrc hud.asm
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||||
warnpc $A18800
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||||
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org $A18800 ; static mapping area
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||||
incsrc zsnes.asm
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||||
warnpc $A19000
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||||
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org $A1A000 ; static mapping area. Referenced by front end. Do not move.
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@@ -181,19 +150,11 @@ org $A1FF00 ; static mapping area
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incsrc init.asm
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||||
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org $A48000 ; code bank - PUT NEW CODE HERE
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||||
incsrc timer.asm
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||||
incsrc doorframefixes.asm
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||||
incsrc music.asm
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||||
incsrc roomloading.asm
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||||
incsrc icepalacegraphics.asm
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||||
incsrc firebarlayer.asm
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||||
incsrc glitched.asm
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||||
incsrc hardmode.asm
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incsrc goalitem.asm
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||||
incsrc quickswap.asm
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||||
incsrc endingsequence.asm
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||||
incsrc cuccostorm.asm
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incsrc compression.asm
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incsrc retro.asm
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incsrc controllerjank.asm
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incsrc boots.asm
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||||
@@ -204,152 +165,160 @@ incsrc decryption.asm
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incsrc hashalphabet.asm
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incsrc inverted.asm
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incsrc invertedmaps.asm
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||||
incsrc invertedmaps2.asm
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||||
incsrc bonktreemaps.asm
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||||
incsrc newhud.asm
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||||
incsrc compasses.asm
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||||
incsrc save.asm
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incsrc password.asm
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||||
incsrc enemy_adjustments.asm
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||||
incsrc stats.asm
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||||
;incsrc hudtext.asm
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||||
incsrc servicerequest.asm
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||||
incsrc elder.asm
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||||
incsrc toast.asm
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||||
incsrc darkroomitems.asm
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||||
incsrc fastcredits.asm
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||||
incsrc msu.asm
|
||||
incsrc dungeonmap.asm
|
||||
incsrc hextodec.asm
|
||||
incsrc multiworld.asm
|
||||
incsrc terrorpin.asm
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||||
if !FEATURE_NEW_TEXT
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incsrc textrenderer.asm
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||||
endif
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||||
incsrc textrenderer.asm
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||||
warnpc $A58000
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||||
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||||
;org $228000 ; contrib area
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||||
org $A28000 ; contrib area
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||||
incsrc contrib.asm
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||||
org $A28000
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||||
ItemReceiptGraphicsROM:
|
||||
; we need some empty space here so that 0000 can mean nothing
|
||||
fillbyte $00 : fill 32
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||||
incbin "data/customitems.4bpp"
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||||
warnpc $A2B000
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||||
org $A2B000
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||||
incsrc itemdatatables.asm ; Statically mapped
|
||||
incsrc decompresseditemgraphics.asm
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||||
incsrc newitems.asm
|
||||
incsrc utilities.asm
|
||||
incsrc inventory.asm
|
||||
incsrc menu/hudalpha.asm
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||||
warnpc $A38000
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||||
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||||
org $A38000
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||||
incsrc stats/credits.asm ; Statically mapped
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||||
incsrc stats/main.asm
|
||||
incsrc stats/statConfig.asm
|
||||
FontTable:
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||||
incsrc stats/fonttable.asm
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||||
|
||||
incsrc menu/overworldmap.asm ; overwrites some code in bank 0A
|
||||
incsrc doorrando/doorrando.asm ; bank 27 likely A7 in the future
|
||||
incsrc doorrando/doorrando.asm ; bank 27/A7
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||||
;bank 28/A8 for keydropshuffle / standing items
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||||
incsrc keydrop/standing_items.asm
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||||
incsrc owrando.asm ; bank AA
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||||
incsrc enemizer/main.asm ; this is originally in bank 36, but is currently in migratory status in bank 37
|
||||
incsrc keydrop/standing_items.asm ; bank 28/A8
|
||||
incsrc owrando.asm ; bank 2A/AA
|
||||
incsrc enemizer/main.asm ; bank 36/B6
|
||||
|
||||
org $308000 ; bank #$30
|
||||
org $B08000 ; bank #$30
|
||||
incsrc tables.asm
|
||||
warnpc $318000
|
||||
warnpc $B18000
|
||||
|
||||
org $348000
|
||||
org $B48000
|
||||
incsrc spc.asm
|
||||
|
||||
; uncomment for inverted adjustments
|
||||
;incsrc sandbox.asm
|
||||
|
||||
org $318000 ; bank #$31
|
||||
org $B18000 ; bank $31
|
||||
GFX_Mire_Bombos:
|
||||
incbin 99ff1_bombos.gfx
|
||||
warnpc $318800
|
||||
incbin "data/99ff1_bombos.gfx"
|
||||
warnpc $B18800
|
||||
|
||||
org $318800
|
||||
org $B18800
|
||||
GFX_Mire_Quake:
|
||||
incbin 99ff1_quake.gfx
|
||||
warnpc $319000
|
||||
incbin "data/99ff1_quake.gfx"
|
||||
warnpc $B19000
|
||||
|
||||
org $319000
|
||||
org $B19000
|
||||
GFX_TRock_Bombos:
|
||||
incbin a6fc4_bombos.gfx
|
||||
warnpc $319800
|
||||
incbin "data/a6fc4_bombos.gfx"
|
||||
warnpc $B19800
|
||||
|
||||
org $319800
|
||||
org $B19800
|
||||
GFX_TRock_Ether:
|
||||
incbin a6fc4_ether.gfx
|
||||
warnpc $31A000
|
||||
incbin "data/a6fc4_ether.gfx"
|
||||
warnpc $B1A000
|
||||
|
||||
org $31A000
|
||||
org $B1A000
|
||||
GFX_HUD_Items:
|
||||
incbin c2807_v4.gfx
|
||||
warnpc $31A800
|
||||
incbin "data/c2807_v4.gfx"
|
||||
warnpc $B1A800
|
||||
|
||||
org $31A800
|
||||
GFX_New_Items:
|
||||
incbin newitems.gfx
|
||||
;incbin eventitems.gfx ; *EVENT*
|
||||
warnpc $31B000
|
||||
org $B1A800
|
||||
|
||||
org $31B000
|
||||
warnpc $B1B000
|
||||
|
||||
org $B1B000
|
||||
GFX_HUD_Main:
|
||||
incbin c2e3e.gfx
|
||||
warnpc $31B800
|
||||
incbin "data/c2e3e.gfx"
|
||||
warnpc $B1B800
|
||||
|
||||
org $31C000
|
||||
org $B1C000
|
||||
IcePalaceFloorGfx:
|
||||
incbin ice_palace_floor.bin
|
||||
warnpc $31C801
|
||||
incbin "data/ice_palace_floor.bin"
|
||||
warnpc $B1C801
|
||||
|
||||
org $31C800
|
||||
org $B1C800
|
||||
Damage_Table:
|
||||
incbin damage_table.bin
|
||||
warnpc $31D001
|
||||
incbin "data/damage_table.bin"
|
||||
warnpc $B1D001
|
||||
|
||||
org $31D000
|
||||
org $B1D000
|
||||
FileSelectNewGraphics:
|
||||
incbin fileselect.chr.gfx
|
||||
warnpc $31E001
|
||||
incbin "data/fileselectgfx.2bpp"
|
||||
warnpc $B1E001
|
||||
|
||||
org $31E000
|
||||
org $B1E000
|
||||
InvertedCastleHole: ;address used by front end. DO NOT MOVE!
|
||||
incbin sheet73.gfx
|
||||
warnpc $31E501
|
||||
incbin "data/sheet73.gfx"
|
||||
warnpc $B1E501
|
||||
|
||||
org $338000
|
||||
org $B38000
|
||||
GFX_HUD_Palette:
|
||||
incbin hudpalette.pal
|
||||
warnpc $338041
|
||||
incbin "data/hudpalette.pal"
|
||||
warnpc $B38041
|
||||
|
||||
org $339000
|
||||
incbin sheet178.gfx
|
||||
warnpc $339600
|
||||
org $B39000
|
||||
ExpandedTrinexx:
|
||||
incbin "data/sheet178.gfx"
|
||||
warnpc $B39600
|
||||
|
||||
org $339600
|
||||
org $B39600
|
||||
BossMapIconGFX:
|
||||
incbin bossicons.4bpp
|
||||
incbin "data/bossicons.4bpp"
|
||||
|
||||
if !FEATURE_NEW_TEXT
|
||||
org $339C00
|
||||
NewFont:
|
||||
incbin newfont.bin
|
||||
NewFontInverted:
|
||||
incbin newfont_inverted.bin
|
||||
org $0CD7DF
|
||||
incbin text_unscramble1.bin
|
||||
org $0CE4D5
|
||||
incbin text_unscramble2.bin
|
||||
endif
|
||||
org $B39C00
|
||||
NewFont:
|
||||
incbin "data/newfont.bin"
|
||||
NewFontInverted:
|
||||
incbin "data/newfont_inverted.bin"
|
||||
SmallCharacters:
|
||||
incbin "data/smallchars.2bpp"
|
||||
org $8CD7DF
|
||||
incsrc data/playernamecharmap.asm
|
||||
org $8CE73D
|
||||
incbin data/playernamestripes_1.bin
|
||||
org $8CE911
|
||||
incbin data/playernamestripes_2.bin
|
||||
incsrc data/kanjireplacements.asm ; Overwrites text gfx data and masks in bank $8E
|
||||
|
||||
org $328000
|
||||
org $B28000
|
||||
Extra_Text_Table:
|
||||
if !FEATURE_NEW_TEXT
|
||||
incsrc itemtext_lower.asm
|
||||
else
|
||||
incsrc itemtext.asm
|
||||
endif
|
||||
warnpc $32E000
|
||||
incsrc itemtext.asm
|
||||
warnpc $B2E000
|
||||
|
||||
org $32DFD0 ; PC 0x195FD0
|
||||
org $B2DFD0 ; PC 0x195FD0
|
||||
incsrc multiworldplayernames.asm
|
||||
warnpc $330000
|
||||
warnpc $B30000
|
||||
|
||||
incsrc externalhooks.asm
|
||||
;================================================================================
|
||||
org $119100 ; PC 0x89100
|
||||
incbin map_icons.gfx
|
||||
warnpc $119401
|
||||
org $919100 ; PC 0x89100
|
||||
incbin "data/map_icons.gfx"
|
||||
warnpc $919401
|
||||
;================================================================================
|
||||
org $9BB1E0
|
||||
incsrc custompalettes.asm
|
||||
warnpc $9BB880
|
||||
;================================================================================
|
||||
org $AF8000 ; PC 0x178000
|
||||
Static_RNG: ; each line below is 512 bytes of rng
|
||||
@@ -364,14 +333,15 @@ warnpc $B08000
|
||||
;Bank Map
|
||||
;$20 Code Bank
|
||||
;$21 Reserved (Frame Hook & Init)
|
||||
;$22 Contrib Code
|
||||
;$22 Unused
|
||||
;$23 Stats & Credits
|
||||
;$24 Code Bank
|
||||
;$26 Multiworld data
|
||||
;$27 DR Code Bank
|
||||
;$28 Keydrop / Standing Items Code bank
|
||||
;$29 External hooks (rest of bank not used)
|
||||
;$2A Reserved for OWR
|
||||
;$2B Room Data migration
|
||||
;$2B Reserved for "outlet data" ~5.8k
|
||||
;$2E Reserved for Tournament Use
|
||||
;$2F Static RNG (rest is reserved for tournament use)
|
||||
;$30 Main Configuration Table
|
||||
@@ -379,23 +349,24 @@ warnpc $B08000
|
||||
;$32 Text Bank
|
||||
;$33 Graphics Bank
|
||||
;$36 reserved for Enemizer
|
||||
;$37 Room data if needed for DR/Pottery/Enemizer
|
||||
;$3A reserved for downstream use
|
||||
;$3B reserved for downstream use
|
||||
;$3F reserved for internal debugging
|
||||
;================================================================================
|
||||
;RAM
|
||||
;$7E021B[0x1]: Used by race game instead of $0ABF to avoid witch item conflict
|
||||
;$7EC900[0x1F00]: BIGRAM buffer
|
||||
;See ram.asm for label assignments
|
||||
;$7EC900[0x1F00]: BigRAM buffer
|
||||
;$7EF000[0x500]: SRAM mirror First 0x500 bytes of SRAM
|
||||
; See sram.asm for labels and assignments
|
||||
;$7F5000[0x800]: Rando's main free ram region
|
||||
; See tables.asm for specific assignments
|
||||
; See ram.asm for specific assignments
|
||||
;$7F6000[0x1000]: SRAM buffer mapped to vanilla save slots 1 and 2
|
||||
; See sram.asm for labels and assignments
|
||||
;$7F7667[0x6719] - free ram
|
||||
;================================================================================
|
||||
;SRAM Map
|
||||
;See sram.asm for rando-specific assignments
|
||||
;See sram.asm for label assignments and documentation
|
||||
;$70:0000 (5K) Game state
|
||||
; 0000-04FF Vanilla Slot 1 (mirrored at $7EF000)
|
||||
; 0500-14FF Ext Slot 1 (mirrored at $7F6000)
|
||||
@@ -403,447 +374,19 @@ warnpc $B08000
|
||||
;$70:3000 (0x16) Password
|
||||
;$70:6000 (8K) Scratch buffers
|
||||
;================================================================================
|
||||
;org $0080DC ; <- 0xDC - Bank00.asm:179 - Kill Music
|
||||
;db #$A9, #$00, #$EA
|
||||
;LDA.b #$00 : NOP
|
||||
;================================================================================
|
||||
;org $0AC53E ; <- 5453E - Bank0A.asm:1103 - (LDA $0AC51F, X) - i have no idea what this is for anymore
|
||||
;LDA.b #$7F
|
||||
;NOP #2
|
||||
;================================================================================
|
||||
;org $05DF8B ; <- 2DF8B - Bank05.asm : 2483
|
||||
;AND.w #$0100 ; allow Sprite_DrawMultiple to access lower half of sprite tiles
|
||||
;================================================================================
|
||||
;org $0DF8F1 ; this is required for the X-indicator in the HUD except not anymore obviously
|
||||
;
|
||||
;;red pendant
|
||||
;db $2B, $31, $2C, $31, $3D, $31, $2E, $31
|
||||
;db $2B, $25, $2C, $25, $2D, $25, $2E, $25
|
||||
;
|
||||
;;blue pendant
|
||||
;db $2B, $31, $2C, $31, $3D, $31, $2E, $31
|
||||
;db $2B, $2D, $2C, $2D, $2D, $2D, $2E, $2D
|
||||
;
|
||||
;;green pendant
|
||||
;db $2B, $31, $2C, $31, $3D, $31, $2E, $31
|
||||
;db $2B, $3D, $2C, $3D, $2D, $3D, $2E, $3D
|
||||
;================================================================================
|
||||
;org $00CFF2 ; 0x4FF2 - Mire H
|
||||
;db GFX_Mire_Bombos>>16
|
||||
;org $00D0D1 ; 0x50D1 - Mire M
|
||||
;db GFX_Mire_Bombos>>8
|
||||
;org $00D1B0 ; 0x51B0 - Mire L
|
||||
;db GFX_Mire_Bombos
|
||||
|
||||
;org $00D020 ; 0x5020 - Trock H
|
||||
;db GFX_TRock_Bombos>>16
|
||||
;org $00D0FF ; 0x50FF - Trock M
|
||||
;db GFX_TRock_Bombos>>8
|
||||
;org $00D1DE ; 0x51DE - Trock L
|
||||
;db GFX_TRock_Bombos
|
||||
|
||||
org $00D09C ; 0x509C - HUD Items H
|
||||
org $80D09C ; 0x509C - HUD Items H
|
||||
db GFX_HUD_Items>>16
|
||||
org $00D17B ; 0x517B - HUD Items M
|
||||
org $80D17B ; 0x517B - HUD Items M
|
||||
db GFX_HUD_Items>>8
|
||||
org $00D25A ; 0x525A - HUD Items L
|
||||
org $80D25A ; 0x525A - HUD Items L
|
||||
db GFX_HUD_Items
|
||||
|
||||
; this used to be a pointer to a dummy file
|
||||
org $00D065 ; 005065 - New Items H
|
||||
db GFX_New_Items>>16
|
||||
org $00D144 ; 005114 - New Items M
|
||||
db GFX_New_Items>>8
|
||||
org $00D223 ; 005223 - New Items L
|
||||
db GFX_New_Items
|
||||
|
||||
org $00D09D ; 0x509D - HUD Main H
|
||||
org $80D09D ; 0x509D - HUD Main H
|
||||
db GFX_HUD_Main>>16
|
||||
org $00D17C ; 0x517C - HUD Main M
|
||||
org $80D17C ; 0x517C - HUD Main M
|
||||
db GFX_HUD_Main>>8
|
||||
org $00D25B ; 0x525B - HUD Main L
|
||||
org $80D25B ; 0x525B - HUD Main L
|
||||
db GFX_HUD_Main
|
||||
;================================================================================
|
||||
org $008781
|
||||
UseImplicitRegIndexedLocalJumpTable:
|
||||
|
||||
org $00879c
|
||||
UseImplicitRegIndexedLongJumpTable:
|
||||
|
||||
org $008333
|
||||
Vram_EraseTilemaps_triforce:
|
||||
|
||||
org $008913
|
||||
Sound_LoadLightWorldSongBank:
|
||||
org $00891D
|
||||
.do_load
|
||||
|
||||
org $00893D
|
||||
EnableForceBlank:
|
||||
|
||||
DungeonMask = $0098C0
|
||||
|
||||
org $00D308
|
||||
DecompSwordGfx:
|
||||
|
||||
org $00D348
|
||||
DecompShieldGfx:
|
||||
|
||||
org $00D463
|
||||
Tagalong_LoadGfx:
|
||||
|
||||
org $00D51B
|
||||
GetAnimatedSpriteTile:
|
||||
|
||||
org $00D52D
|
||||
GetAnimatedSpriteTile_variable:
|
||||
|
||||
org $00D84E
|
||||
Attract_DecompressStoryGfx:
|
||||
|
||||
org $00E529
|
||||
LoadSelectScreenGfx:
|
||||
|
||||
org $00E784
|
||||
LoadCommonSprites_in_file_select:
|
||||
|
||||
org $00F945
|
||||
PrepDungeonExit:
|
||||
|
||||
org $00FDEE
|
||||
Mirror_InitHdmaSettings:
|
||||
|
||||
org $01873A
|
||||
Dungeon_LoadRoom:
|
||||
|
||||
org $02821E
|
||||
Module_PreDungeon:
|
||||
org $028296
|
||||
.setAmbientSfx
|
||||
|
||||
org $828AD9
|
||||
Underworld_SetBossOrSancMusicUponEntry:
|
||||
|
||||
org $02A0A8
|
||||
Dungeon_SaveRoomData:
|
||||
|
||||
org $02A0BE
|
||||
Dungeon_SaveRoomData_justKeys:
|
||||
|
||||
org $02A4E3
|
||||
Overworld_ActualScreenID:
|
||||
|
||||
org $02A9F3
|
||||
OverworldHandleTransitions_change_palettes:
|
||||
|
||||
org $02B861
|
||||
Dungeon_SaveRoomQuadrantData:
|
||||
|
||||
org $02C11D
|
||||
CalculateTransitionLanding:
|
||||
|
||||
org $02C176
|
||||
Overworld_FinalizeEntryOntoScreen_Data:
|
||||
|
||||
org $82C3F2
|
||||
OverworldLoadScreensPaletteSet_long:
|
||||
|
||||
org $02D9B9
|
||||
Underworld_LoadSpawnEntrance:
|
||||
|
||||
org $02E99D
|
||||
FluteMenu_LoadTransport:
|
||||
|
||||
org $02FD6D
|
||||
LoadGearPalettes_link:
|
||||
|
||||
org $02FD8A ; 17D8A - Bank0E.asm: 3732 Note: Different bank
|
||||
LoadGearPalettes_bunny:
|
||||
|
||||
org $02FD95 ; 17D95 - Bank0E.asm: 3742 Note: Different bank
|
||||
LoadGearPalettes_variable:
|
||||
|
||||
org $02FEAB
|
||||
Filter_Majorly_Whiten_Color:
|
||||
|
||||
org $04E780
|
||||
Overworld_MemorizeMap16Change:
|
||||
|
||||
org $04E879
|
||||
Overworld_CheckForSpecialOverworldTrigger_Direction:
|
||||
|
||||
org $058008
|
||||
Sprite_SpawnSparkleGarnish:
|
||||
|
||||
org $05A51D
|
||||
Sprite_SpawnFallingItem:
|
||||
|
||||
org $05DF6C ; 02DF6C - Bank05.asm : 2445
|
||||
Sprite_DrawMultiple:
|
||||
|
||||
org $05DF70 ; 02DF70 - Bank05.asm : 2454
|
||||
Sprite_DrawMultiple_quantity_preset:
|
||||
|
||||
org $05DF75 ; 02DF75 - Bank05.asm : 2461
|
||||
Sprite_DrawMultiple_player_deferred:
|
||||
|
||||
org $05E1A7 ; 02E1A7 - Bank05.asm : 2592
|
||||
Sprite_ShowSolicitedMessageIfPlayerFacing:
|
||||
|
||||
org $05E1F0
|
||||
Sprite_ShowMessageFromPlayerContact:
|
||||
|
||||
org $05E219
|
||||
Sprite_ShowMessageUnconditional:
|
||||
|
||||
org $05EC96
|
||||
Sprite_ZeldaLong:
|
||||
|
||||
org $0680FA
|
||||
Player_ApplyRumbleToSprites:
|
||||
|
||||
org $0683E6
|
||||
Utility_CheckIfHitBoxesOverlapLong:
|
||||
|
||||
org $06A7DB
|
||||
Chicken_SpawnAvengerChicken: ; returns short
|
||||
|
||||
org $06AD58
|
||||
Sprite_TransmuteToBomb:
|
||||
|
||||
org $06DC5C
|
||||
Sprite_DrawShadowLong:
|
||||
|
||||
org $06DD40
|
||||
DashKey_Draw:
|
||||
|
||||
org $06DBF8
|
||||
Sprite_PrepAndDrawSingleLargeLong:
|
||||
|
||||
org $06DC00
|
||||
Sprite_PrepAndDrawSingleSmallLong:
|
||||
|
||||
org $06E41C
|
||||
Sprite_PrepOAMCoordLong:
|
||||
|
||||
org $06EA18
|
||||
Sprite_ApplySpeedTowardsPlayerLong:
|
||||
|
||||
org $06EAA6
|
||||
Sprite_DirectionToFacePlayerLong:
|
||||
|
||||
org $06F12F
|
||||
Sprite_CheckDamageToPlayerSameLayerLong:
|
||||
|
||||
org $06F86A
|
||||
OAM_AllocateDeferToPlayerLong:
|
||||
|
||||
org $0791B3
|
||||
Player_HaltDashAttackLong:
|
||||
|
||||
org $07999D
|
||||
Link_ReceiveItem:
|
||||
|
||||
org $07A985
|
||||
SetGameModeLikeMirror:
|
||||
|
||||
org $07E68F
|
||||
Unknown_Method_0: ; In US version disassembly simply called "$3E6A6 IN ROM"
|
||||
|
||||
org $07F413
|
||||
Link_CheckForEdgeScreenTransition:
|
||||
|
||||
org $07F4AA
|
||||
Sprite_CheckIfPlayerPreoccupied:
|
||||
|
||||
org $08C3AE
|
||||
Ancilla_ReceiveItem:
|
||||
|
||||
org $08C505
|
||||
Ancilla_ReceiveItem_objectFinished:
|
||||
|
||||
org $08CE2E
|
||||
GTCutscene_AnimateCrystals_NoRotate:
|
||||
|
||||
org $08CEB6
|
||||
GTCutscene_DrawSingleCrystal_SkipCrystal:
|
||||
|
||||
org $08CEC3
|
||||
GTCutscene_DrawSingleCrystal_SkipSparkle:
|
||||
|
||||
org $08CF59
|
||||
GTCutscene_SparkleALot:
|
||||
|
||||
org $08F710
|
||||
Ancilla_SetOam_XY_Long:
|
||||
|
||||
org $0985E2 ; (break on $0985E4)
|
||||
AddReceivedItem:
|
||||
|
||||
org $098605
|
||||
AddReceivedItem_notCrystal:
|
||||
|
||||
org $098766
|
||||
AddReceivedItem_gfxHandling:
|
||||
|
||||
org $098BAD
|
||||
AddPendantOrCrystal:
|
||||
|
||||
org $098CFD
|
||||
AddWeathervaneExplosion:
|
||||
|
||||
org $0993DF
|
||||
AddDashTremor:
|
||||
|
||||
org $099D04
|
||||
AddAncillaLong:
|
||||
|
||||
org $099D1A
|
||||
Ancilla_CheckIfAlreadyExistsLong:
|
||||
|
||||
org $09AC57
|
||||
Ancilla_TerminateSelectInteractives:
|
||||
|
||||
org $09AE64
|
||||
Sprite_SetSpawnedCoords:
|
||||
|
||||
org $09AD58
|
||||
GiveRupeeGift:
|
||||
|
||||
org $0AB7BD
|
||||
FluteMenu_HandleSelection_NoSelection:
|
||||
|
||||
org $0ABA4F
|
||||
OverworldMap_InitGfx:
|
||||
|
||||
org $0ABA99
|
||||
OverworldMap_DarkWorldTilemap:
|
||||
|
||||
org $0ABAB9
|
||||
OverworldMap_LoadSprGfx:
|
||||
|
||||
org $8AE817
|
||||
DungeonMapBossRooms:
|
||||
|
||||
org $0CD7D1
|
||||
NameFile_MakeScreenVisible:
|
||||
org $0CDB3E
|
||||
InitializeSaveFile:
|
||||
org $0CDBC0
|
||||
InitializeSaveFile_build_checksum:
|
||||
|
||||
org $0DBA71
|
||||
GetRandomInt:
|
||||
|
||||
org $0DBA80
|
||||
OAM_AllocateFromRegionA:
|
||||
org $0DBA84
|
||||
OAM_AllocateFromRegionB:
|
||||
org $0DBA88
|
||||
OAM_AllocateFromRegionC:
|
||||
org $0DBA8C
|
||||
OAM_AllocateFromRegionD:
|
||||
org $0DBA90
|
||||
OAM_AllocateFromRegionE:
|
||||
org $0DBA94
|
||||
OAM_AllocateFromRegionF:
|
||||
|
||||
org $0DBB67
|
||||
Sound_SetSfxPanWithPlayerCoords:
|
||||
|
||||
org $0DBB6E
|
||||
Sound_SetSfx1PanLong:
|
||||
|
||||
org $0DBB7C
|
||||
Sound_SetSfx2PanLong:
|
||||
|
||||
org $0DBB8A
|
||||
Sound_SetSfx3PanLong:
|
||||
|
||||
org $0DDB7F
|
||||
HUD_RefreshIconLong:
|
||||
|
||||
org $0DDD32
|
||||
Equipment_UpdateEquippedItemLong:
|
||||
|
||||
org $0DE01E ; 6E10E - equipment.asm : 787
|
||||
BottleMenu_movingOn:
|
||||
|
||||
org $0DE346
|
||||
RestoreNormalMenu:
|
||||
|
||||
org $0DE395
|
||||
Equipment_SearchForEquippedItemLong:
|
||||
|
||||
org $0DE9C8
|
||||
DrawProgressIcons: ; this returns short
|
||||
|
||||
org $0DED29
|
||||
DrawEquipment: ; this returns short
|
||||
|
||||
org $0DFA78
|
||||
HUD_RebuildLong:
|
||||
|
||||
org $0DFA88
|
||||
HUD_RebuildIndoor_Palace:
|
||||
|
||||
org $0DFA88
|
||||
HUD_RebuildLong2:
|
||||
|
||||
org $0EEE10
|
||||
Messaging_Text:
|
||||
|
||||
org $0FFD94
|
||||
Overworld_TileAttr:
|
||||
|
||||
org $1BC97C
|
||||
Overworld_DrawPersistentMap16:
|
||||
|
||||
org $1BED03
|
||||
Palette_Sword:
|
||||
|
||||
org $1BED29
|
||||
Palette_Shield:
|
||||
|
||||
org $1BEDF9
|
||||
Palette_ArmorAndGloves:
|
||||
|
||||
org $1BEE52
|
||||
Palette_Hud:
|
||||
|
||||
org $1BEF96
|
||||
Palette_SelectScreen:
|
||||
|
||||
org $1CFAAA
|
||||
ShopKeeper_RapidTerminateReceiveItem:
|
||||
|
||||
org $1CF500
|
||||
Sprite_NullifyHookshotDrag:
|
||||
|
||||
org $1CF537
|
||||
Ancilla_CheckForAvailableSlot:
|
||||
|
||||
org $1DE9B6
|
||||
Filter_MajorWhitenMain:
|
||||
|
||||
org $1DF65D
|
||||
Sprite_SpawnDynamically:
|
||||
|
||||
org $1DF65F
|
||||
Sprite_SpawnDynamically_arbitrary:
|
||||
|
||||
org $1DFD4B
|
||||
DiggingGameGuy_AttemptPrizeSpawn:
|
||||
|
||||
org $1EDE28
|
||||
Sprite_GetEmptyBottleIndex: ; this is totally in sprite_bees.asm
|
||||
|
||||
org $1EDE89
|
||||
GoldBee_Dormant_exit:
|
||||
|
||||
org $1EDE8A
|
||||
GoldBee_SpawnSelf:
|
||||
|
||||
org $1EF4E7
|
||||
Sprite_PlayerCantPassThrough:
|
||||
|
||||
;================================================================================
|
||||
|
||||
@@ -1,127 +1,118 @@
|
||||
;================================================================================
|
||||
; Accessibility Fixes
|
||||
;================================================================================
|
||||
FlipGreenPendant:
|
||||
LDA $0C : CMP #$38 : BNE + ; check if we have green pendant
|
||||
ORA #$40 : STA $0C ; flip it
|
||||
+
|
||||
|
||||
LDA $0D : STA $0802, X ; stuff we wrote over "Set CHR, palette, and priority of the sprite"
|
||||
LDA $0C : STA $0803, X
|
||||
RTL
|
||||
;================================================================================
|
||||
ConditionalLightning:
|
||||
CMP.b #$05 : BEQ ++
|
||||
CMP.b #$2C : BEQ ++
|
||||
CMP.b #$5A : BEQ ++
|
||||
LDA.l DisableFlashing : BNE ++
|
||||
LDA.b #$32 : STA.w $9A
|
||||
LDA.b #$32 : STA.w CGADSUBQ
|
||||
RTL
|
||||
++
|
||||
LDA.b #$72
|
||||
STA $9A
|
||||
STA.b CGADSUBQ
|
||||
RTL
|
||||
;================================================================================
|
||||
ConditionalWhitenBg:
|
||||
LDX.b #$00
|
||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||
LDA $00,X
|
||||
LDA.b Scrap00,X
|
||||
JSR WhitenLoopReal
|
||||
RTL
|
||||
+
|
||||
LDA $00
|
||||
LDA.b Scrap00
|
||||
JSR WhitenLoopDummy
|
||||
RTL
|
||||
;================================================================================
|
||||
WhitenLoopReal:
|
||||
-
|
||||
LDA $7EC340, X : JSL Filter_Majorly_Whiten_Color : STA $7EC540, X
|
||||
LDA $7EC350, X : JSL Filter_Majorly_Whiten_Color : STA $7EC550, X
|
||||
LDA $7EC360, X : JSL Filter_Majorly_Whiten_Color : STA $7EC560, X
|
||||
LDA $7EC370, X : JSL Filter_Majorly_Whiten_Color : STA $7EC570, X
|
||||
LDA $7EC380, X : JSL Filter_Majorly_Whiten_Color : STA $7EC580, X
|
||||
LDA $7EC390, X : JSL Filter_Majorly_Whiten_Color : STA $7EC590, X
|
||||
LDA $7EC3A0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5A0, X
|
||||
LDA $7EC3B0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5B0, X
|
||||
LDA $7EC3C0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5C0, X
|
||||
LDA $7EC3D0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5D0, X
|
||||
LDA $7EC3E0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5E0, X
|
||||
LDA.l PaletteBufferAux+$40, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$40, X
|
||||
LDA.l PaletteBufferAux+$50, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$50, X
|
||||
LDA.l PaletteBufferAux+$60, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$60, X
|
||||
LDA.l PaletteBufferAux+$70, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$70, X
|
||||
LDA.l PaletteBufferAux+$80, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$80, X
|
||||
LDA.l PaletteBufferAux+$90, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$90, X
|
||||
LDA.l PaletteBufferAux+$A0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$A0, X
|
||||
LDA.l PaletteBufferAux+$B0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$B0, X
|
||||
LDA.l PaletteBufferAux+$C0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$C0, X
|
||||
LDA.l PaletteBufferAux+$D0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$D0, X
|
||||
LDA.l PaletteBufferAux+$E0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$E0, X
|
||||
INX #2 : CPX.b #$10 : BEQ +
|
||||
JMP -
|
||||
+
|
||||
LDA $7EC3F0 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F0
|
||||
LDA $7EC3F2 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F2
|
||||
LDA $7EC3F4 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F4
|
||||
LDA $10 : CMP.w #$07 : BNE +
|
||||
LDA $048E
|
||||
CMP.w #$3C : BEQ ++
|
||||
CMP.w #$9D : BEQ ++
|
||||
CMP.w #$9C : BEQ ++
|
||||
CMP.w #$A5 : BEQ ++
|
||||
LDA.l PaletteBufferAux+$F0 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F0
|
||||
LDA.l PaletteBufferAux+$F2 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F2
|
||||
LDA.l PaletteBufferAux+$F4 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F4
|
||||
LDA.b GameMode : CMP.w #$0007 : BNE +
|
||||
LDA.b RoomIndex
|
||||
CMP.w #$003C : BEQ ++
|
||||
CMP.w #$009D : BEQ ++
|
||||
CMP.w #$009C : BEQ ++
|
||||
CMP.w #$00A5 : BEQ ++
|
||||
+
|
||||
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F6
|
||||
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
|
||||
LDA.l PaletteBufferAux+$F6 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F6
|
||||
LDA.l PaletteBufferAux+$F8 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F8
|
||||
BRA +++
|
||||
++
|
||||
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F6
|
||||
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
|
||||
LDA.l PaletteBuffer+$F6 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F6
|
||||
LDA.l PaletteBuffer+$F8 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F8
|
||||
BRA +++
|
||||
+++
|
||||
LDA $7EC3FA : JSL Filter_Majorly_Whiten_Color : STA $7EC5FA
|
||||
LDA $7EC3FC : JSL Filter_Majorly_Whiten_Color : STA $7EC5FC
|
||||
LDA $7EC3FE : JSL Filter_Majorly_Whiten_Color : STA $7EC5FE
|
||||
LDA.l PaletteBufferAux+$FA : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$FA
|
||||
LDA.l PaletteBufferAux+$FC : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$FC
|
||||
LDA.l PaletteBufferAux+$FE : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$FE
|
||||
REP #$10
|
||||
LDA $7EC540 : TAY
|
||||
LDA $7EC300 : BNE +
|
||||
LDA.l PaletteBuffer+$40 : TAY
|
||||
LDA.l PaletteBufferAux : BNE +
|
||||
TAY
|
||||
+
|
||||
TYA : STA $7EC500
|
||||
TYA : STA.l PaletteBuffer
|
||||
SEP #$30
|
||||
RTS
|
||||
;================================================================================
|
||||
WhitenLoopDummy:
|
||||
-
|
||||
LDA $7EC340, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC540, X
|
||||
LDA $7EC350, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC550, X
|
||||
LDA $7EC360, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC560, X
|
||||
LDA $7EC370, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC570, X
|
||||
LDA $7EC380, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC580, X
|
||||
LDA $7EC390, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC590, X
|
||||
LDA $7EC3A0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5A0, X
|
||||
LDA $7EC3B0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5B0, X
|
||||
LDA $7EC3C0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5C0, X
|
||||
LDA $7EC3D0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5D0, X
|
||||
LDA $7EC3E0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5E0, X
|
||||
LDA.l PaletteBufferAux+$40, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$40, X
|
||||
LDA.l PaletteBufferAux+$50, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$50, X
|
||||
LDA.l PaletteBufferAux+$60, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$60, X
|
||||
LDA.l PaletteBufferAux+$70, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$70, X
|
||||
LDA.l PaletteBufferAux+$80, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$80, X
|
||||
LDA.l PaletteBufferAux+$90, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$90, X
|
||||
LDA.l PaletteBufferAux+$A0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$A0, X
|
||||
LDA.l PaletteBufferAux+$B0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$B0, X
|
||||
LDA.l PaletteBufferAux+$C0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$C0, X
|
||||
LDA.l PaletteBufferAux+$D0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$D0, X
|
||||
LDA.l PaletteBufferAux+$E0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$E0, X
|
||||
INX #2 : CPX.b #$10 : BEQ +
|
||||
JMP -
|
||||
+
|
||||
LDA $7EC3F0 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F0
|
||||
LDA $7EC3F2 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F2
|
||||
LDA $7EC3F4 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F4
|
||||
LDA $10 : CMP.w #$07 : BNE + ; only light invisifloor if we're in dungeon submodule
|
||||
LDA $048E
|
||||
CMP.w #$3C : BEQ ++ ; hookshot cave
|
||||
CMP.w #$9D : BEQ ++ ; gt right
|
||||
CMP.w #$9C : BEQ ++ ; gt big room
|
||||
CMP.w #$A5 : BEQ ++ ; wizzrobes 1
|
||||
LDA.l PaletteBufferAux+$F0 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F0
|
||||
LDA.l PaletteBufferAux+$F2 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F2
|
||||
LDA.l PaletteBufferAux+$F4 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F4
|
||||
LDA.b GameMode : CMP.w #$0007 : BNE + ; only light invisifloor if we're in dungeon submodule
|
||||
LDA.b RoomIndex
|
||||
CMP.w #$003C : BEQ ++ ; hookshot cave
|
||||
CMP.w #$009D : BEQ ++ ; gt right
|
||||
CMP.w #$009C : BEQ ++ ; gt big room
|
||||
CMP.w #$00A5 : BEQ ++ ; wizzrobes 1
|
||||
+
|
||||
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F6
|
||||
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F8
|
||||
LDA.l PaletteBufferAux+$F6 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F6
|
||||
LDA.l PaletteBufferAux+$F8 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F8
|
||||
BRA +++
|
||||
++
|
||||
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F6
|
||||
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
|
||||
LDA.l PaletteBufferAux+$F6 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F6
|
||||
LDA.l PaletteBufferAux+$F8 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F8
|
||||
BRA +++
|
||||
+++
|
||||
LDA $7EC3FA : JSL Filter_Majorly_Whiten_Color : LDA $7EC5FA
|
||||
LDA $7EC3FC : JSL Filter_Majorly_Whiten_Color : LDA $7EC5FC
|
||||
LDA $7EC3FE : JSL Filter_Majorly_Whiten_Color : LDA $7EC5FE
|
||||
LDA.l PaletteBufferAux+$FA : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$FA
|
||||
LDA.l PaletteBufferAux+$FC : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$FC
|
||||
LDA.l PaletteBufferAux+$FE : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$FE
|
||||
REP #$10
|
||||
LDA $7EC540 : TAY
|
||||
LDA $7EC300 : BNE +
|
||||
LDA.l PaletteBuffer+$40 : TAY
|
||||
LDA.l PaletteBufferAux : BNE +
|
||||
TAY
|
||||
+
|
||||
TYA : STA $7EC500
|
||||
TYA : STA.l PaletteBuffer
|
||||
SEP #$30
|
||||
RTS
|
||||
;================================================================================
|
||||
@@ -129,144 +120,144 @@ RestoreBgEther:
|
||||
LDX.b #$00
|
||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||
-
|
||||
LDA $00,X
|
||||
LDA $7EC340, X : STA $7EC540, X
|
||||
LDA $7EC350, X : STA $7EC550, X
|
||||
LDA $7EC360, X : STA $7EC560, X
|
||||
LDA $7EC370, X : STA $7EC570, X
|
||||
LDA $7EC380, X : STA $7EC580, X
|
||||
LDA $7EC390, X : STA $7EC590, X
|
||||
LDA $7EC3A0, X : STA $7EC5A0, X
|
||||
LDA $7EC3B0, X : STA $7EC5B0, X
|
||||
LDA $7EC3C0, X : STA $7EC5C0, X
|
||||
LDA $7EC3D0, X : STA $7EC5D0, X
|
||||
LDA $7EC3E0, X : STA $7EC5E0, X
|
||||
LDA $7EC3F0, X : STA $7EC5F0, X
|
||||
LDA.b Scrap00,X
|
||||
LDA.l PaletteBufferAux+$40, X : STA.l PaletteBuffer+$40, X
|
||||
LDA.l PaletteBufferAux+$50, X : STA.l PaletteBuffer+$50, X
|
||||
LDA.l PaletteBufferAux+$60, X : STA.l PaletteBuffer+$60, X
|
||||
LDA.l PaletteBufferAux+$70, X : STA.l PaletteBuffer+$70, X
|
||||
LDA.l PaletteBufferAux+$80, X : STA.l PaletteBuffer+$80, X
|
||||
LDA.l PaletteBufferAux+$90, X : STA.l PaletteBuffer+$90, X
|
||||
LDA.l PaletteBufferAux+$A0, X : STA.l PaletteBuffer+$A0, X
|
||||
LDA.l PaletteBufferAux+$B0, X : STA.l PaletteBuffer+$B0, X
|
||||
LDA.l PaletteBufferAux+$C0, X : STA.l PaletteBuffer+$C0, X
|
||||
LDA.l PaletteBufferAux+$D0, X : STA.l PaletteBuffer+$D0, X
|
||||
LDA.l PaletteBufferAux+$E0, X : STA.l PaletteBuffer+$E0, X
|
||||
LDA.l PaletteBufferAux+$F0, X : STA.l PaletteBuffer+$F0, X
|
||||
INX #2 : CPX.b #$10 : BNE -
|
||||
BRA ++
|
||||
+
|
||||
-
|
||||
LDA $00
|
||||
LDA $7EC340, X : LDA $7EC540, X
|
||||
LDA $7EC350, X : LDA $7EC550, X
|
||||
LDA $7EC360, X : LDA $7EC560, X
|
||||
LDA $7EC370, X : LDA $7EC570, X
|
||||
LDA $7EC380, X : LDA $7EC580, X
|
||||
LDA $7EC390, X : LDA $7EC590, X
|
||||
LDA $7EC3A0, X : LDA $7EC5A0, X
|
||||
LDA $7EC3B0, X : LDA $7EC5B0, X
|
||||
LDA $7EC3C0, X : LDA $7EC5C0, X
|
||||
LDA $7EC3D0, X : LDA $7EC5D0, X
|
||||
LDA $7EC3E0, X : LDA $7EC5E0, X
|
||||
LDA $7EC3F0, X : LDA $7EC5F0, X
|
||||
LDA.b Scrap00
|
||||
LDA.l PaletteBufferAux+$40, X : LDA.l PaletteBuffer+$40, X
|
||||
LDA.l PaletteBufferAux+$50, X : LDA.l PaletteBuffer+$50, X
|
||||
LDA.l PaletteBufferAux+$60, X : LDA.l PaletteBuffer+$60, X
|
||||
LDA.l PaletteBufferAux+$70, X : LDA.l PaletteBuffer+$70, X
|
||||
LDA.l PaletteBufferAux+$80, X : LDA.l PaletteBuffer+$80, X
|
||||
LDA.l PaletteBufferAux+$90, X : LDA.l PaletteBuffer+$90, X
|
||||
LDA.l PaletteBufferAux+$A0, X : LDA.l PaletteBuffer+$A0, X
|
||||
LDA.l PaletteBufferAux+$B0, X : LDA.l PaletteBuffer+$B0, X
|
||||
LDA.l PaletteBufferAux+$C0, X : LDA.l PaletteBuffer+$C0, X
|
||||
LDA.l PaletteBufferAux+$D0, X : LDA.l PaletteBuffer+$D0, X
|
||||
LDA.l PaletteBufferAux+$E0, X : LDA.l PaletteBuffer+$E0, X
|
||||
LDA.l PaletteBufferAux+$F0, X : LDA.l PaletteBuffer+$F0, X
|
||||
INX #2 : CPX.b #$10 : BNE -
|
||||
BRA ++
|
||||
++
|
||||
JML $02FF51 ; Bank0E.asm : 3936 vanilla restore routine after loop which RTLs
|
||||
JML Palette_RestoreFixedColor-7 ; Bank0E.asm : 3936 vanilla restore routine after loop which RTLs
|
||||
;================================================================================
|
||||
DDMConditionalLightning:
|
||||
LDA.l DisableFlashing
|
||||
REP #$20
|
||||
BNE +
|
||||
LDA.w $0000
|
||||
LDA.w Scrap
|
||||
LDX.b #$02
|
||||
JML $07FA7F ; Bank0E.asm : 4738 vanilla loop equivalent to below beginning at LDY #$00
|
||||
JML FlashGanonTowerPalette_next_thunder-2 ; Bank0E.asm : 4738 vanilla loop equivalent to below beginning at LDY #$00
|
||||
+
|
||||
LDA.b $00 : LDX.b #$02 : LDY #$00
|
||||
LDA.b Scrap00 : LDX.b #$02 : LDY.b #$00
|
||||
-
|
||||
LDA $F4EB, Y : LDA $7EC560, X
|
||||
LDA $F4F9, Y : LDA $7EC570, X
|
||||
LDA $F507, Y : LDA $7EC590, X
|
||||
LDA $F515, Y : LDA $7EC5E0, X
|
||||
LDA $F523, Y : LDA $7EC5F0, X
|
||||
LDA.w $F4EB, Y : LDA.l PaletteBuffer+$60, X
|
||||
LDA.w $F4F9, Y : LDA.l PaletteBuffer+$70, X
|
||||
LDA.w $F507, Y : LDA.l PaletteBuffer+$90, X
|
||||
LDA.w $F515, Y : LDA.l PaletteBuffer+$E0, X
|
||||
LDA.w $F523, Y : LDA.l PaletteBuffer+$F0, X
|
||||
INY #2
|
||||
INX #2 : CPX.b #$10 : BNE -
|
||||
JML $07FAAC ; Bank0E.asm : 4754 both branches converge here
|
||||
JML FlashGanonTowerPalette_bright_white ; Bank0E.asm : 4754 both branches converge here
|
||||
;================================================================================
|
||||
ConditionalGTFlash:
|
||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||
LDA $0000
|
||||
LDA.w Scrap
|
||||
-
|
||||
LDA $F9C1, Y : STA $7EC5D0, X
|
||||
LDA.w $F9C1, Y : STA.l PaletteBuffer+$D0, X
|
||||
INY #2
|
||||
INX #2 : CPX.b #$10 : BNE -
|
||||
RTL
|
||||
+
|
||||
LDA $00
|
||||
LDA.b Scrap00
|
||||
-
|
||||
LDA $F9C1, Y : LDA $7EC5D0, X
|
||||
LDA.w $F9C1, Y : LDA.l PaletteBuffer+$D0, X
|
||||
INY #2
|
||||
INX #2 : CPX.b #$10 : BNE -
|
||||
RTL
|
||||
;================================================================================
|
||||
ConditionalRedFlash:
|
||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||
LDA $00,X
|
||||
LDA.w #$1D59 : STA $7EC5DA
|
||||
LDA.w #$25FF : STA $7EC5DC
|
||||
LDA.b Scrap,X
|
||||
LDA.w #$1D59 : STA.l PaletteBuffer+$DA
|
||||
LDA.w #$25FF : STA.l PaletteBuffer+$DC
|
||||
LDA.w #$001A
|
||||
RTL
|
||||
+
|
||||
LDA $00
|
||||
LDA.w #$1D59 : LDA $7EC5DA
|
||||
LDA.w #$25FF : LDA $7EC5DC
|
||||
LDA.b Scrap00
|
||||
LDA.w #$1D59 : LDA.l PaletteBuffer+$DA
|
||||
LDA.w #$25FF : LDA.l PaletteBuffer+$DC
|
||||
LDA.w #$0000
|
||||
RTL
|
||||
;================================================================================
|
||||
ConditionalPedAncilla:
|
||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||
LDA $00,X
|
||||
LDA $00 : STA $04
|
||||
LDA $02 : STA $06
|
||||
LDA.b Scrap,X
|
||||
LDA.b Scrap00 : STA.b Scrap04
|
||||
LDA.b Scrap02 : STA.b Scrap06
|
||||
RTL
|
||||
+
|
||||
LDA $00
|
||||
LDA $00 : LDA $04
|
||||
LDA $02 : LDA $06
|
||||
LDA.b Scrap
|
||||
LDA.b Scrap00 : LDA.b Scrap04
|
||||
LDA.b Scrap02 : LDA.b Scrap06
|
||||
RTL
|
||||
;================================================================================
|
||||
LoadElectroPalette:
|
||||
REP #$20
|
||||
LDA.w #$0202 : STA $0C
|
||||
LDA.w #$0404 : STA $0E
|
||||
LDA.w #$001B : STA $02
|
||||
LDA.w #$0202 : STA.b Scrap0C
|
||||
LDA.w #$0404 : STA.b Scrap0E
|
||||
LDA.w #$001B : STA.b Scrap02
|
||||
SEP #$10
|
||||
LDX $0C : LDA $1BEBB4, X : AND.w #$00FF : ADC #$D630
|
||||
LDX.b Scrap0C : LDA.l SwordPaletteOffsets, X : AND.w #$00FF : ADC.w #$D630
|
||||
REP #$10 : LDX.w #$01B2 : LDY.w #$0002
|
||||
JSR ConditionalLoadGearPalette
|
||||
SEP #$10
|
||||
LDX $0D
|
||||
LDA $1BEBC1, X : AND.w #$00FF : ADC #$D648
|
||||
LDX.b Scrap0D
|
||||
LDA.l ShieldPaletteOffsets, X : AND.w #$00FF : ADC.w #$D648
|
||||
REP #$10 : LDX.w #$01B8 : LDY.w #$0003
|
||||
JSR ConditionalLoadGearPalette
|
||||
SEP #$10
|
||||
LDX $0E
|
||||
LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC #$D308
|
||||
LDX.b Scrap0E
|
||||
LDA.l LinkMailPalettesOffsets, X : AND.w #$00FF : ASL A : ADC.w #$D308
|
||||
REP #$10 : LDX.w #$01E2 : LDY.w #$000E
|
||||
JSR ConditionalLoadGearPalette
|
||||
SEP #$30
|
||||
INC $15
|
||||
INC.b NMICGRAM
|
||||
RTL
|
||||
;================================================================================
|
||||
ConditionalLoadGearPalette:
|
||||
STA $00
|
||||
STA.b Scrap00
|
||||
SEP #$20
|
||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||
LDA $00,X
|
||||
LDA.b Scrap,X
|
||||
-
|
||||
LDA [$00]
|
||||
STA $7EC500, X
|
||||
INC $00 : INC $00
|
||||
LDA.b [Scrap00]
|
||||
STA.l PaletteBuffer, X
|
||||
INC.b Scrap00 : INC.b Scrap00
|
||||
INX #2
|
||||
DEY
|
||||
BPL -
|
||||
RTS
|
||||
+
|
||||
LDA $00
|
||||
LDA.b Scrap
|
||||
-
|
||||
LDA [$00]
|
||||
LDA $7EC500, X
|
||||
INC $00 : INC $00
|
||||
LDA.b [Scrap00]
|
||||
LDA.l PaletteBuffer, X
|
||||
INC.b Scrap00 : INC.b Scrap00
|
||||
INX #2
|
||||
DEY
|
||||
BPL -
|
||||
@@ -281,13 +272,13 @@ RestoreElectroPalette:
|
||||
LDX.w #$01E2 : LDY.w #$000E
|
||||
JSR FillPaletteBufferFromAux
|
||||
SEP #$30
|
||||
INC $15
|
||||
INC.b NMICGRAM
|
||||
RTL
|
||||
;================================================================================
|
||||
FillPaletteBufferFromAux:
|
||||
-
|
||||
LDA $7EC300, X
|
||||
STA $7EC500, X
|
||||
LDA.l PaletteBufferAux, X
|
||||
STA.l PaletteBuffer, X
|
||||
INX #2
|
||||
DEY
|
||||
BPL -
|
||||
|
||||
BIN
bin/linux/asar
Normal file
BIN
bin/linux/asar
Normal file
Binary file not shown.
BIN
bin/macos/asar
Normal file
BIN
bin/macos/asar
Normal file
Binary file not shown.
BIN
bin/windows/asar.exe
Normal file
BIN
bin/windows/asar.exe
Normal file
Binary file not shown.
@@ -8,7 +8,7 @@ Overworld_LoadBonkTiles:
|
||||
LDA.b #$7E : PHA : PLB
|
||||
REP #$30
|
||||
; Use it as an index into a jump table.
|
||||
LDA.b $8A : CMP #$0080 : !BGE .noData
|
||||
LDA.b OverworldIndex : CMP.w #$0080 : !BGE .noData
|
||||
ASL A : TAX : JSR (Overworld_BonkTilesTable, X)
|
||||
|
||||
.noData
|
||||
@@ -56,7 +56,10 @@ dw return, return, return, return, return, return, map6e, return
|
||||
dw return, return, return, return, return, return, return, return
|
||||
;120 121 122 123 124 125 126 127
|
||||
dw return, return, return, return, return, return, return, return
|
||||
}
|
||||
|
||||
return:
|
||||
RTS
|
||||
|
||||
map00: ; Map00/Map01/Map08/Map09
|
||||
{
|
||||
|
||||
130
bookofmudora.asm
130
bookofmudora.asm
@@ -2,21 +2,23 @@
|
||||
; Randomize Book of Mudora
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadLibraryItemGFX:
|
||||
LDA.l LibraryItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.l LibraryItem_Player : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
%GetPossiblyEncryptedItem(LibraryItem, SpriteItemValues)
|
||||
STA $0E80, X ; Store item type
|
||||
JML RequestSlottedTile
|
||||
JSL AttemptItemSubstitution
|
||||
JSL ResolveLootIDLong
|
||||
STA.w SpriteID, X
|
||||
JML RequestStandingItemVRAMSlot
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawLibraryItemGFX:
|
||||
PHA
|
||||
LDA $0E80, X ; Retrieve stored item type
|
||||
JSL.l DrawSlottedTile
|
||||
PLA
|
||||
PHA
|
||||
LDA.w SpriteID, X
|
||||
JSL DrawPotItem
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetLibraryItem:
|
||||
LDY $0E80, X ; Retrieve stored item type
|
||||
JSL.l ItemSet_Library ; contains thing we wrote over
|
||||
LDY.w SpriteID, X
|
||||
JSL ItemSet_Library ; contains thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -25,49 +27,59 @@ RTL
|
||||
; Randomize Bonk Keys
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadBonkItemGFX:
|
||||
LDA.b #$08 : STA $0F50, X ; thing we wrote over
|
||||
LDA.b #$08 : STA.w SpriteOAMProp, X ; thing we wrote over
|
||||
LoadBonkItemGFX_inner:
|
||||
JSR LoadBonkItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
JSR LoadBonkItem
|
||||
JML RequestSlottedTile
|
||||
JSR LoadBonkItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
JSR LoadBonkItem
|
||||
JSL AttemptItemSubstitution
|
||||
JSL ResolveLootIDLong
|
||||
STA.w SpriteItemType, X
|
||||
STA.w SpriteID, X
|
||||
JSL RequestStandingItemVRAMSlot
|
||||
PHA : PHX
|
||||
LDA.w SpriteID,X : TAX
|
||||
LDA.l SpriteProperties_standing_width,X : BNE +
|
||||
LDA.b #$00 : STA.l SpriteOAM : STA.l SpriteOAM+8
|
||||
+
|
||||
PLX : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawBonkItemGFX:
|
||||
PHA
|
||||
LDA.w !SPRITE_REDRAW, X : BEQ .skipInit ; skip init if already ready
|
||||
JSL.l LoadBonkItemGFX_inner
|
||||
LDA.w !SPRITE_REDRAW, X : CMP.b #$02 : BEQ .skipInit
|
||||
BRA .done ; don't draw on the init frame
|
||||
|
||||
.skipInit
|
||||
JSR LoadBonkItem
|
||||
JSL DrawSlottedTile
|
||||
|
||||
.done
|
||||
PLA
|
||||
PHA
|
||||
LDA.w SprRedrawFlag, X : BEQ .skipInit
|
||||
JSL LoadBonkItemGFX_inner
|
||||
LDA.w SprRedrawFlag, X : CMP.b #$02 : BEQ .skipInit
|
||||
BRA .done ; don't draw on the init frame
|
||||
|
||||
.skipInit
|
||||
LDA.w SpriteID,X
|
||||
JSL DrawPotItem
|
||||
|
||||
.done
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
GiveBonkItem:
|
||||
JSR LoadBonkItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
JSR LoadBonkItem
|
||||
CMP #$24 : BNE .notKey
|
||||
.key
|
||||
PHY : LDY.b #$24 : JSL.l AddInventory : PLY ; do inventory processing for a small key
|
||||
LDA CurrentSmallKeys : INC A : STA CurrentSmallKeys
|
||||
LDA.b #$2F : JSL.l Sound_SetSfx3PanLong
|
||||
JSL CountBonkItem
|
||||
JSR LoadBonkItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
JSR LoadBonkItem
|
||||
JSR AbsorbKeyCheck : BCC .notKey
|
||||
.key
|
||||
PHY : LDY.b #$24 : JSL AddInventory : PLY ; do inventory processing for a small key
|
||||
LDA.l CurrentSmallKeys : INC A : STA.l CurrentSmallKeys
|
||||
LDA.b #$2F : JSL Sound_SetSfx3PanLong
|
||||
INC.w UpdateHUDFlag
|
||||
RTL
|
||||
.notKey
|
||||
PHY : TAY : JSL.l Link_ReceiveItem : PLY
|
||||
JSL CountBonkItem
|
||||
.notKey
|
||||
PHY : TAY : JSL Link_ReceiveItem : PLY
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadBonkItem:
|
||||
LDA $A0 ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
|
||||
CMP #115 : BNE + ; Desert Bonk Key
|
||||
LDA.l BonkKey_Desert
|
||||
LDA.b RoomIndex ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
|
||||
CMP.b #$73 : BNE + ; Desert Bonk Key
|
||||
LDA.l BonkKey_Desert
|
||||
BRA ++
|
||||
+ : CMP #140 : BNE + ; GTower Bonk Key
|
||||
LDA.l BonkKey_GTower
|
||||
+ : CMP.b #$8C : BNE + ; GTower Bonk Key
|
||||
LDA.l BonkKey_GTower
|
||||
BRA ++
|
||||
+
|
||||
LDA.b #$24 ; default to small key
|
||||
@@ -75,14 +87,30 @@ LoadBonkItem:
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadBonkItem_Player:
|
||||
LDA $A0 ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
|
||||
CMP #115 : BNE + ; Desert Bonk Key
|
||||
LDA.l BonkKey_Desert_Player
|
||||
BRA ++
|
||||
+ : CMP #140 : BNE + ; GTower Bonk Key
|
||||
LDA.l BonkKey_GTower_Player
|
||||
BRA ++
|
||||
+
|
||||
LDA.b #$00
|
||||
++
|
||||
LDA.b RoomIndex ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
|
||||
CMP.b #$73 : BNE + ; Desert Bonk Key
|
||||
LDA.l BonkKey_Desert_Player
|
||||
BRA ++
|
||||
+ : CMP.b #$8C : BNE + ; GTower Bonk Key
|
||||
LDA.l BonkKey_GTower_Player
|
||||
BRA ++
|
||||
+
|
||||
LDA.b #$00
|
||||
++
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
AbsorbKeyCheck:
|
||||
PHA
|
||||
CMP.b #$24 : BEQ .key
|
||||
CMP.b #$A0 : BCC .not_key
|
||||
CMP.b #$B0 : BCS .not_key
|
||||
AND.b #$0F : ASL
|
||||
CMP.w DungeonID : BNE .not_key
|
||||
.key
|
||||
PLA
|
||||
SEC
|
||||
RTS
|
||||
.not_key
|
||||
PLA
|
||||
CLC
|
||||
RTS
|
||||
|
||||
65
boots.asm
65
boots.asm
@@ -1,77 +1,76 @@
|
||||
;================================================================================
|
||||
; Boots State Modifier
|
||||
;--------------------------------------------------------------------------------
|
||||
!BOOTS_MODIFIER = "$7F50CE"
|
||||
ModifyBoots:
|
||||
PHA
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BNE +
|
||||
PLA : AND AbilityFlags : ORA.b #$04 : RTL ; yes boots
|
||||
LDA.l BootsModifier : CMP.b #$01 : BNE +
|
||||
PLA : AND.l AbilityFlags : ORA.b #$04 : RTL ; yes boots
|
||||
+ : CMP.b #$02 : BNE +
|
||||
PLA : AND AbilityFlags : AND.b #$FB : RTL ; no boots
|
||||
+ : LDA FakeBoots : CMP.b #$01 : BNE +
|
||||
LDA $5B : BEQ ++ : LDA $59 : BNE + ; hover check
|
||||
++ : PLA : AND AbilityFlags : ORA.b #$04 : RTL ; yes boots, not hovering
|
||||
PLA : AND.l AbilityFlags : AND.b #$FB : RTL ; no boots
|
||||
+ : LDA.l FakeBoots : CMP.b #$01 : BNE +
|
||||
LDA.b LinkSlipping : BEQ ++ : LDA.b PitTileActField : BNE + ; hover check
|
||||
++ : PLA : AND.l AbilityFlags : ORA.b #$04 : RTL ; yes boots, not hovering
|
||||
+
|
||||
PLA
|
||||
AND AbilityFlags ; regular boots
|
||||
AND.l AbilityFlags ; regular boots
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
AddBonkTremors:
|
||||
PHA
|
||||
LDA $46 : BNE + ; Check for incapacitated Link
|
||||
JSL.l IncrementBonkCounter
|
||||
LDA.b LinkIncapacitatedTimer : BNE + ; Check for incapacitated Link
|
||||
JSL IncrementBonkCounter
|
||||
+
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||
PLA : RTL
|
||||
+
|
||||
PLA
|
||||
JSL.l AddDashTremor : JSL.l Player_ApplyRumbleToSprites ; things we wrote over
|
||||
JSL AddDashTremor : JSL Player_ApplyRumbleToSprites ; things we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BonkBreakableWall:
|
||||
PHX : PHP
|
||||
SEP #$30 ; set 8-bit accumulator and index registers
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||
PLP : PLX : LDA.w #$0000 : RTL
|
||||
+
|
||||
PLP : PLX
|
||||
LDA $0372 : AND.w #$00FF ; things we wrote over
|
||||
LDA.w LinkDashing : AND.w #$00FF ; things we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BonkRockPile:
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||
LDA.b #$00 : RTL
|
||||
+
|
||||
LDA $02EF : AND.b #$70 ; things we wrote over
|
||||
LDA.w TileActBE : AND.b #$70 ; things we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
GravestoneHook:
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
||||
LDA BootsEquipment : BEQ .done ; Check for Boots
|
||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||
LDA.l BootsEquipment : BEQ .done ; Check for Boots
|
||||
+
|
||||
LDA $0372 : BEQ .done ; things we wrote over
|
||||
JML.l moveGravestone
|
||||
LDA.w LinkDashing : BEQ .done ; things we wrote over
|
||||
JML moveGravestone
|
||||
.done
|
||||
JML.l GravestoneHook_continue
|
||||
JML GravestoneHook_continue
|
||||
;--------------------------------------------------------------------------------
|
||||
JumpDownLedge:
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||
; Disarm Waterwalk
|
||||
LDA $5B : CMP.b #$01 : BNE +
|
||||
STZ $5B
|
||||
LDA.b LinkSlipping : CMP.b #$01 : BNE +
|
||||
STZ.b LinkSlipping
|
||||
+
|
||||
LDA $1B : BNE .done : LDA.b #$02 : STA $EE ; things we wrote over
|
||||
LDA.b IndoorsFlag : BNE .done : LDA.b #$02 : STA.b LinkLayer ; things we wrote over
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BonkRecoil:
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
LDA.b #$16 : STA $29 : RTL
|
||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||
LDA.b #$16 : STA.b LinkRecoilZ : RTL
|
||||
+
|
||||
LDA.b #$24 : STA $29 ; things we wrote over
|
||||
LDA.b #$24 : STA.b LinkRecoilZ ; things we wrote over
|
||||
RTL
|
||||
|
||||
152
bugfixes.asm
152
bugfixes.asm
@@ -2,8 +2,8 @@
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
AssignKiki:
|
||||
LDA.b #$00 : STA FollowerDropped ; defuse bomb
|
||||
LDA.b #$0A : STA FollowerIndicator ; assign kiki as follower
|
||||
LDA.b #$00 : STA.l FollowerDropped ; defuse bomb
|
||||
LDA.b #$0A : STA.l FollowerIndicator ; assign kiki as follower
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -11,10 +11,9 @@ RTL
|
||||
; Name: AllowSQ
|
||||
; Returns: Accumulator = 0 if S&Q is disallowed, 1 if allowed
|
||||
;--------------------------------------------------------------------------------
|
||||
!ITEM_BUSY = "$7F5091"
|
||||
AllowSQ:
|
||||
LDA ProgressIndicator : BEQ .done ; thing we overwrote - check if link is in his bed
|
||||
LDA !ITEM_BUSY : EOR #$01
|
||||
LDA.l ProgressIndicator : BEQ .done ; thing we overwrote - check if link is in his bed
|
||||
LDA.l BusyItem : EOR.b #$01
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -23,8 +22,8 @@ RTL
|
||||
;0 = Reset Music
|
||||
;1 = Don't Reset Music
|
||||
MSMusicReset:
|
||||
LDA $8A : CMP.b #$80 : BNE +
|
||||
LDA $23
|
||||
LDA.b OverworldIndex : CMP.b #$80 : BNE +
|
||||
LDA.b LinkPosX+1
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -32,11 +31,11 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;0 = Become (Perma)bunny
|
||||
DecideIfBunny:
|
||||
LDA MoonPearlEquipment : BNE .done
|
||||
LDA CurrentWorld : AND.b #$40
|
||||
LDA.l MoonPearlEquipment : BNE .done
|
||||
LDA.l CurrentWorld : AND.b #$40
|
||||
PHA : LDA.l InvertedMode : BNE .inverted
|
||||
.normal
|
||||
PLA : EOR #$40
|
||||
PLA : EOR.b #$40
|
||||
BRA .done
|
||||
.inverted
|
||||
PLA
|
||||
@@ -47,34 +46,25 @@ RTL
|
||||
DecideIfBunnyByScreenIndex:
|
||||
; If indoors we don't have a screen index. Return non-bunny to make mirror-based
|
||||
; superbunny work
|
||||
LDA $1B : BNE .done
|
||||
LDA MoonPearlEquipment : BNE .done
|
||||
PHX : LDX $8A : LDA.l OWTileWorldAssoc, X : PLX : PHA
|
||||
LDA.b IndoorsFlag : BNE .done
|
||||
LDA.l MoonPearlEquipment : BNE .done
|
||||
PHX : LDX.b OverworldIndex : LDA.l OWTileWorldAssoc, X : PLX : PHA
|
||||
LDA.l InvertedMode : BNE .inverted
|
||||
.normal
|
||||
PLA : EOR #$40
|
||||
PLA : EOR.b #$40
|
||||
BRA .done
|
||||
.inverted
|
||||
PLA
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
;ReadInventoryPond:
|
||||
; CPX.b #$1B : BNE + : LDA.b #$01 : RTL : +
|
||||
; LDA EquipmentWRAM, X
|
||||
;RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FixBunnyOnExitToLightWorld:
|
||||
LDA.w $02E0 : BEQ +
|
||||
JSL.l DecideIfBunny : BEQ +
|
||||
STZ $5D ; set player mode to Normal
|
||||
STZ $02E0 : STZ $56 ; return player graphics to normal
|
||||
LDA.w BunnyFlag : BEQ +
|
||||
JSL DecideIfBunny : BEQ +
|
||||
STZ.b LinkState ; set player mode to Normal
|
||||
STZ.w BunnyFlag : STZ.b BunnyFlagDP ; return player graphics to normal
|
||||
+
|
||||
RTS
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -83,17 +73,17 @@ RTS
|
||||
FixAga2Bunny:
|
||||
LDA.l FixFakeWorld : BEQ + ; Only use this fix is fakeworld fix is in use
|
||||
LDA.l InvertedMode : BEQ +++
|
||||
LDA.b #$00 : STA CurrentWorld ; Switch to light world
|
||||
LDA.b #$00 : STA.l CurrentWorld ; Switch to light world
|
||||
BRA ++
|
||||
+++
|
||||
LDA.b #$40 : STA CurrentWorld ; Switch to dark world
|
||||
LDA.b #$40 : STA.l CurrentWorld ; Switch to dark world
|
||||
++
|
||||
JSL DecideIfBunny : BNE +
|
||||
JSR MakeBunny
|
||||
+
|
||||
.done
|
||||
PHX
|
||||
JSL Overworld_DetermineMusic : STX !REG_MUSIC_CONTROL_REQUEST
|
||||
JSL Overworld_DetermineMusic : STX.w MusicControlRequest
|
||||
PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -101,8 +91,8 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MakeBunny:
|
||||
PHX : PHY
|
||||
LDA.b #$17 : STA $5D ; set player mode to permabunny
|
||||
LDA.b #$01 : STA $02E0 : STA $56 ; make player look like bunny
|
||||
LDA.b #$17 : STA.b LinkState ; set player mode to permabunny
|
||||
LDA.b #$01 : STA.w BunnyFlag : STA.b BunnyFlagDP ; make player look like bunny
|
||||
JSL LoadGearPalettes_bunny
|
||||
PLY : PLX
|
||||
RTS
|
||||
@@ -130,27 +120,27 @@ RTL
|
||||
; Fix for SQ jumping causing accidental Exploration Glitch
|
||||
SQEGFix:
|
||||
LDA.l Bugfix_PodEG : BEQ ++
|
||||
STZ.w $047A ; disarm exploration glitch
|
||||
STZ.w LayerAdjustment ; disarm exploration glitch
|
||||
++ RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Fix crystal not spawning when using somaria vs boss
|
||||
TryToSpawnCrystalUntilSuccess:
|
||||
STX $02D8 ; what we overwrote
|
||||
STX.w ItemReceiptID ; what we overwrote
|
||||
JSL AddAncillaLong : BCS .failed ; a clear carry flag indicates success
|
||||
.spawned
|
||||
STZ $AE ; the "trying to spawn crystal" flag
|
||||
STZ $AF ; the "trying to spawn pendant" flag
|
||||
STZ.b RoomTag ; the "trying to spawn crystal" flag
|
||||
STZ.b RoomTag+1 ; the "trying to spawn pendant" flag
|
||||
.failed
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Fix crystal not spawning when using somaria vs boss
|
||||
WallmasterCameraFix:
|
||||
STZ $A7 ; disable vertical camera scrolling for current room
|
||||
STZ.b CameraBoundV ; disable vertical camera scrolling for current room
|
||||
REP #$20
|
||||
STZ $0618 ; something about scrolling, setting these to 0 tricks the game
|
||||
STZ $061A ; into thinking we're at the edge of the room so it doesn't scroll.
|
||||
STZ.w CameraScrollN ; something about scrolling, setting these to 0 tricks the game
|
||||
STZ.w CameraScrollS ; into thinking we're at the edge of the room so it doesn't scroll.
|
||||
SEP #$20
|
||||
JML Sound_SetSfx3PanLong ; what we wrote over, also this will RTL
|
||||
|
||||
@@ -158,8 +148,8 @@ WallmasterCameraFix:
|
||||
; Fix losing glove colors
|
||||
LoadActualGearPalettesWithGloves:
|
||||
REP #$20
|
||||
LDA SwordEquipment : STA $0C
|
||||
LDA ArmorEquipment : AND.w #$00FF
|
||||
LDA.l SwordEquipment : STA.b Scrap0C
|
||||
LDA.l ArmorEquipment : AND.w #$00FF
|
||||
JSL LoadGearPalettes_variable
|
||||
JSL SpriteSwap_Palette_ArmorAndGloves_part_two
|
||||
RTL
|
||||
@@ -167,24 +157,24 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; Fix Bunny Palette Map Bug
|
||||
LoadGearPalette_safe_for_bunny:
|
||||
LDA $10
|
||||
LDA.b GameMode
|
||||
CMP.w #$030E : BEQ .new ; opening dungeon map
|
||||
CMP.w #$070E : BEQ .new ; opening overworld map
|
||||
.original
|
||||
-
|
||||
LDA [$00]
|
||||
STA $7EC300, X
|
||||
STA $7EC500, X
|
||||
INC $00 : INC $00
|
||||
LDA.b [Scrap00]
|
||||
STA.l PaletteBufferAux, X
|
||||
STA.l PaletteBuffer, X
|
||||
INC.b Scrap00 : INC.b Scrap00
|
||||
INX #2
|
||||
DEY
|
||||
BPL -
|
||||
RTL
|
||||
.new
|
||||
-
|
||||
LDA [$00]
|
||||
STA $7EC500, X
|
||||
INC $00 : INC $00
|
||||
LDA.b [Scrap00]
|
||||
STA.l PaletteBuffer, X
|
||||
INC.b Scrap00 : INC.b Scrap00
|
||||
INX #2
|
||||
DEY
|
||||
BPL -
|
||||
@@ -193,19 +183,19 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; Fix pedestal pull overlay
|
||||
PedestalPullOverlayFix:
|
||||
LDA.b #$09 : STA $039F, X ; the thing we wrote over
|
||||
LDA $1B : BNE +
|
||||
LDA $8A : CMP.b #$80 : BNE +
|
||||
LDA $8C : CMP.b #$97
|
||||
LDA.b #$09 : STA.w AncillaGeneralF, X ; the thing we wrote over
|
||||
LDA.b IndoorsFlag : BNE +
|
||||
LDA.b OverworldIndex : CMP.b #$80 : BNE +
|
||||
LDA.b OverlayID : CMP.b #$97
|
||||
+
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Fix losing VRAM gfx when using quake
|
||||
PostNMIUpdateBGCharHalf:
|
||||
STA.w $420B : SEP #$10 ; what we wrote over
|
||||
LDA.w $0116 : CMP.b #$46 : BNE .return ; checks to see if this is the last VRAM write
|
||||
LDA.b $5D : CMP.b #$08 : BCC + : CMP.b #$0A+1 : BCS + ; skip if we're mid-medallion
|
||||
STA.w MDMAEN : SEP #$10 ; what we wrote over
|
||||
LDA.w VRAMTileMapIndex : CMP.b #$46 : BNE .return ; checks to see if this is the last VRAM write
|
||||
LDA.b LinkState : CMP.b #$08 : BCC + : CMP.b #$0A+1 : BCS + ; skip if we're mid-medallion
|
||||
RTL
|
||||
+ JSL HeartPieceSetRedraw ; set redraw flag for items
|
||||
.return
|
||||
@@ -213,7 +203,7 @@ RTL
|
||||
|
||||
; Force redraws of items following map checks
|
||||
PostOverworldGfxLoad:
|
||||
INC.b $11 : STZ.b $13 ; what we wrote over
|
||||
INC.b GameSubMode : STZ.b INIDISPQ ; what we wrote over
|
||||
JSL HeartPieceSetRedraw
|
||||
RTL
|
||||
PostUnderworldMap:
|
||||
@@ -223,7 +213,7 @@ RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FixJingleGlitch:
|
||||
LDA.b $11
|
||||
LDA.b GameSubMode
|
||||
BEQ .set_doors
|
||||
|
||||
LDA.l AllowAccidentalMajorGlitch
|
||||
@@ -231,7 +221,7 @@ FixJingleGlitch:
|
||||
|
||||
.set_doors
|
||||
LDA.b #$05
|
||||
STA.b $11
|
||||
STA.b GameSubMode
|
||||
|
||||
.exit
|
||||
RTL
|
||||
@@ -243,7 +233,43 @@ pushpc
|
||||
pullpc
|
||||
;--------------------------------------------------------------------------------
|
||||
SetOverworldTransitionFlags:
|
||||
LDA #$01
|
||||
STA $0ABF ; used by witch
|
||||
STA $021B ; used by race game
|
||||
LDA.b #$01
|
||||
STA.w OWTransitionFlag
|
||||
STA.w RaceGameFlag
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ParadoxCaveGfxFix:
|
||||
; Always upload line unless you're moving into paradox cave (0x0FF) from above (0x0EF)
|
||||
LDA.b IndoorsFlag : BEQ .uploadLine
|
||||
LDX.b RoomIndex : CPX.w #$00FF : BNE .uploadLine
|
||||
LDX.b PreviousRoom : CPX.w #$00EF : BNE .uploadLine
|
||||
|
||||
;Ignore uploading four specific lines of tiles to VRAM
|
||||
LDX.w VRAMUploadAddress
|
||||
; Line 1
|
||||
CPX.w #$1800 : BEQ .skipMostOfLine
|
||||
; Line 2
|
||||
CPX.w #$1A00 : BEQ .skipMostOfLine
|
||||
; Line 3
|
||||
CPX.w #$1C00 : BEQ .uploadLine
|
||||
; Line 4
|
||||
CPX.w #$1E00 : BEQ .uploadLine
|
||||
|
||||
.uploadLine
|
||||
LDA.b #$01 : STA.w MDMAEN
|
||||
|
||||
.skipLine
|
||||
RTL
|
||||
|
||||
.skipMostOfLine
|
||||
; Set line length to 192 bytes (the first 6 8x8 tiles in the line)
|
||||
LDX.w #$00C0 : STX.w DAS0L
|
||||
BRA .uploadLine
|
||||
;--------------------------------------------------------------------------------
|
||||
SetItemRiseTimer:
|
||||
LDA.w ItemReceiptMethod : CMP #$01 : BNE .not_from_chest
|
||||
LDA.b #$38 : STA.w AncillaTimer, X
|
||||
RTL
|
||||
.not_from_chest
|
||||
TYA : STA.w AncillaTimer, X ; What we wrote over
|
||||
RTL
|
||||
|
||||
@@ -1,2 +1,4 @@
|
||||
py -3 build.py
|
||||
@echo %cmdcmdline%|find /i """%~f0""">nul && cmd /k
|
||||
del ..\working.sfc
|
||||
copy ..\alttp.sfc ..\working.sfc
|
||||
%~dp0bin\windows\asar.exe LTTP_RND_GeneralBugfixes.asm ..\working.sfc
|
||||
cmd /k
|
||||
|
||||
9
build.sh
9
build.sh
@@ -1,5 +1,8 @@
|
||||
#!/bin/bash
|
||||
|
||||
rm ../working.sfc
|
||||
cp ../alttp.sfc ../working.sfc
|
||||
./asar LTTP_RND_GeneralBugfixes.asm ../working.sfc
|
||||
rm ../alttp.sfc
|
||||
cp ~/dev/kwyn/orig/z3.sfc ../alttp.sfc
|
||||
asar --symbols=wla LTTP_RND_GeneralBugfixes.asm ../alttp.sfc
|
||||
flips ~/dev/kwyn/orig/z3.sfc ../alttp.sfc ../base2current.bps
|
||||
md5sum ../alttp.sfc | tee /dev/tty | cut -d ' ' -f 1 | xargs -I '{}' sed -i "s/RANDOMIZERBASEHASH = '.\+'/RANDOMIZERBASEHASH = '{}'/g" ~/dev/kwyn/doors/Rom.py
|
||||
cp ../base2current.bps ~/dev/kwyn/doors/data
|
||||
|
||||
@@ -2,4 +2,4 @@
|
||||
|
||||
rm ../working.sfc
|
||||
cp ../alttp.sfc ../working.sfc
|
||||
asar LTTP_RND_GeneralBugfixes.asm ../working.sfc
|
||||
./bin/linux/asar LTTP_RND_GeneralBugfixes.asm ../working.sfc
|
||||
|
||||
@@ -2,36 +2,26 @@
|
||||
; Capacity Logic
|
||||
;================================================================================
|
||||
IncrementBombs:
|
||||
LDA BombCapacityUpgrades ; get bomb upgrades
|
||||
!ADD.l StartingMaxBombs : BEQ + ; Skip if we can't have bombs
|
||||
DEC
|
||||
|
||||
CMP BombsEquipment
|
||||
|
||||
!BLT +
|
||||
LDA BombsEquipment
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA BombsEquipment
|
||||
+
|
||||
LDA.l BombCapacity : BEQ + ; Skip if we can't have bombs
|
||||
DEC
|
||||
CMP.l BombsEquipment : !BLT +
|
||||
LDA.l BombsEquipment
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA.l BombsEquipment
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementArrows:
|
||||
LDA ArrowCapacityUpgrades ; get arrow upgrades
|
||||
!ADD.l StartingMaxArrows : DEC
|
||||
|
||||
CMP CurrentArrows
|
||||
|
||||
!BLT +
|
||||
LDA CurrentArrows
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA CurrentArrows
|
||||
+
|
||||
LDA.l ArrowCapacity : DEC
|
||||
CMP.l CurrentArrows : !BLT +
|
||||
LDA.l CurrentArrows
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA.l CurrentArrows
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CompareBombsToMax:
|
||||
LDA BombCapacityUpgrades ; get bomb upgrades
|
||||
!ADD.l StartingMaxBombs
|
||||
|
||||
CMP BombsEquipment
|
||||
LDA.l BombCapacity
|
||||
CMP.l BombsEquipment
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
40
catfish.asm
40
catfish.asm
@@ -1,40 +0,0 @@
|
||||
;================================================================================
|
||||
; Randomize Catfish
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadCatfishItemGFX:
|
||||
LDA.l CatfishItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.l $1DE185 ; location randomizer writes catfish item to
|
||||
JML RequestSlottedTile
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawThrownItem:
|
||||
LDA $8A : CMP.b #$81 : BNE .catfish
|
||||
|
||||
.zora
|
||||
LDA.l $1DE1C3 ; location randomizer writes zora item to
|
||||
BRA .draw
|
||||
|
||||
.catfish
|
||||
LDA.l $1DE185 ; location randomizer writes catfish item to
|
||||
|
||||
.draw
|
||||
JML DrawSlottedTile
|
||||
;--------------------------------------------------------------------------------
|
||||
MarkThrownItem:
|
||||
PHA
|
||||
|
||||
LDA $8A : CMP.b #$81 : BNE .catfish
|
||||
|
||||
.zora
|
||||
JSL.l ItemSet_ZoraKing
|
||||
LDA ZoraItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
BRA .done
|
||||
|
||||
.catfish
|
||||
JSL.l ItemSet_Catfish
|
||||
LDA CatfishItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
|
||||
.done
|
||||
PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
248
clock.asm
248
clock.asm
@@ -1,248 +0,0 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
; http://problemkaputt.de/fullsnes.htm
|
||||
; 2800h-2801h S-RTC Real Time Clock I/O Ports
|
||||
; cartridge type change from #$02 to #$55 to enable S-RTC
|
||||
; SNES Cart S-RTC (Realtime Clock) (1 game)
|
||||
;
|
||||
; PCB "SHVC-LJ3R-01" with 24pin "Sharp S-RTC" chip. Used only by one japanese game:
|
||||
; Dai Kaiju Monogatari 2 (1996) Birthday/Hudson Soft (JP)
|
||||
;
|
||||
; S-RTC I/O Ports
|
||||
; 002800h S-RTC Read (R)
|
||||
; 002801h S-RTC Write (W)
|
||||
; Both registers are 4bits wide. When writing: Upper 4bit should be zero. When reading: Upper 4bit should be masked-off (they do possibly contain garbage, eg. open-bus).
|
||||
;
|
||||
; S-RTC Communication
|
||||
; The sequence for setting, and then reading the time is:
|
||||
; Send <0Eh,04h,0Dh,0Eh,00h,Timestamp(12 digits),0Dh> to [002801h]
|
||||
; If ([002800h] AND 0F)=0Fh then read <Timestamp(13 digits)>
|
||||
; If ([002800h] AND 0F)=0Fh then read <Timestamp(13 digits)>
|
||||
; If ([002800h] AND 0F)=0Fh then read <Timestamp(13 digits)>
|
||||
; If ([002800h] AND 0F)=0Fh then read <Timestamp(13 digits)>
|
||||
; etc.
|
||||
; The exact meaning of the bytes is unknown. 0Eh/0Dh seems to invoke/terminate commands, 04h might be some configuration stuff (like setting 24-hour mode). 00h is apparently the set-time command. There might be further commands (such like setting interrupts, alarm, 12-hour mode, reading battery low & error flags, etc.). When reading, 0Fh seems to indicate sth like "time available".
|
||||
; The 12/13-digit "SSMMHHDDMYYY(D)" Timestamps are having the following format:
|
||||
; Seconds.lo (BCD, 0..9)
|
||||
; Seconds.hi (BCD, 0..5)
|
||||
; Minutes.lo (BCD, 0..9)
|
||||
; Minutes.hi (BCD, 0..5)
|
||||
; Hours.lo (BCD, 0..9)
|
||||
; Hours.hi (BCD, 0..2)
|
||||
; Day.lo (BCD, 0..9)
|
||||
; Day.hi (BCD, 0..3)
|
||||
; Month (HEX, 01h..0Ch)
|
||||
; Year.lo (BCD, 0..9)
|
||||
; Year.hi (BCD, 0..9)
|
||||
; Century (HEX, 09h..0Ah for 19xx..20xx)
|
||||
; When READING the time, there is one final extra digit (the existing software doesn't transmit that extra digit on WRITING, though maybe it's possible to do writing, too):
|
||||
; Day of Week? (0..6) (unknown if RTC assigns sth like 0=Sunday or 0=Monday)
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
macro A_x10()
|
||||
ASL #1 : PHA
|
||||
ASL #2 : !ADD 1,s
|
||||
STA 1,s : PLA
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
macro A_x24()
|
||||
ASL #3 : PHA
|
||||
ASL #1 : !ADD 1,s
|
||||
STA 1,s : PLA
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
macro A_x60()
|
||||
ASL #2 : PHA
|
||||
ASL #4 : !SUB 1,s
|
||||
STA 1,s : PLA
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
macro Clock_ReadBCD()
|
||||
LDA $002800 : PHA
|
||||
LDA $002800 : %A_x10() : !ADD 1,s
|
||||
STA 1,s : PLA
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
Clock_Test:
|
||||
JSL.l Clock_Init
|
||||
JML.l Clock_IsSupported
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Clock_Init
|
||||
;--------------------------------------------------------------------------------
|
||||
Clock_Init:
|
||||
LDA.b #$0E : STA $002801
|
||||
LDA.b #$04 : STA $002801
|
||||
LDA.b #$0D : STA $002801
|
||||
LDA.b #$0E : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$01 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$01 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$0A : STA $002801
|
||||
|
||||
LDA.b #$0D : STA $002801
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Clock_IsSupported
|
||||
;--------------------------------------------------------------------------------
|
||||
; Input: None (8-bit accumulator)
|
||||
;--------------------------------------------------------------------------------
|
||||
; Output:
|
||||
; Carry - unset if unsupported, set if supported
|
||||
; Zero - Undefined
|
||||
;--------------------------------------------------------------------------------
|
||||
; Side Effects:
|
||||
; S-RTC is ready for reading upon exit if supported
|
||||
;--------------------------------------------------------------------------------
|
||||
Clock_IsSupported:
|
||||
PHA : PHX
|
||||
LDX #$00;
|
||||
-
|
||||
LDA $002800 : AND.b #$0F : CMP #$0F : BEQ .done ; check for clock chip ready signal
|
||||
CPX.b #$0E : BCC ++ : CLC : BRA .done ; if we've read 14 bytes with no success, unset carry and exit
|
||||
++ INX
|
||||
BRA -
|
||||
.done
|
||||
PLX : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Clock_QuickStamp
|
||||
;--------------------------------------------------------------------------------
|
||||
; Input: None
|
||||
;--------------------------------------------------------------------------------
|
||||
; Output:
|
||||
; $00.b - 24-bit timestamp (low)
|
||||
; $01.b - 24-bit timestamp (mid)
|
||||
; $02.b - 24-bit timestamp (high)
|
||||
; $03.b - zero
|
||||
; Carry - Unset if error, Set if success
|
||||
; Zero - Undefined
|
||||
;--------------------------------------------------------------------------------
|
||||
; Side Effects:
|
||||
; Requires Mode-7 Matrix Registers
|
||||
;--------------------------------------------------------------------------------
|
||||
Clock_QuickStamp:
|
||||
PHA : PHX : PHP
|
||||
SEP #$30 ; set 8-bit accumulator and index registers
|
||||
LDX #$00;
|
||||
-
|
||||
LDA $002800 : AND.b #$0F : CMP #$0F : BEQ .ready ; check for clock chip ready signal
|
||||
CPX.b #$0E : !BLT ++ : CLC : JMP .done : ++ ; if we've read 14 bytes with no success, unset carry and exit
|
||||
INX
|
||||
BRA -
|
||||
SEC ; indicate success
|
||||
|
||||
.ready
|
||||
%Clock_ReadBCD() : STA $00 ; seconds
|
||||
%Clock_ReadBCD() : STA $01 ; minutes
|
||||
%Clock_ReadBCD() : STA $02 ; hours
|
||||
%Clock_ReadBCD() : STA $03 ; days
|
||||
|
||||
REP $20 ; set 16-bit accumulator
|
||||
LDA $01 : AND #$00FF : %A_x60() ; convert minutes to seconds
|
||||
STZ $01 : !ADD $00 : STA $00 ; store running total seconds to $00
|
||||
|
||||
LDA $03 : AND #$00FF : %A_x24() ; convert days to hours
|
||||
STZ $03 : !ADD $02 ; get total hours
|
||||
%A_x60() ; get total minutes
|
||||
|
||||
LDY #$60
|
||||
JSL.l Multiply_A16Y8
|
||||
STY $02 : STZ $03
|
||||
!ADD $00 : BCC + : INC $02 : +
|
||||
|
||||
.done
|
||||
PLP : PLX : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Multiply_A16Y8:
|
||||
;--------------------------------------------------------------------------------
|
||||
; Expects:
|
||||
; Accumulator - 16-bit
|
||||
; Index Registers - 8-bit
|
||||
;--------------------------------------------------------------------------------
|
||||
; Notes:
|
||||
; Found a (wrong) version of this on wikibooks. This is cleaned up and fixed.
|
||||
;--------------------------------------------------------------------------------
|
||||
Multiply_A16Y8:
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
STY $4202
|
||||
STA $4203
|
||||
NOP #4
|
||||
LDA $4216
|
||||
LDY $4217
|
||||
XBA
|
||||
STA $4203
|
||||
NOP #2
|
||||
TYA
|
||||
CLC
|
||||
ADC $4216
|
||||
LDY $4217
|
||||
BCC .carry_bit
|
||||
INY
|
||||
.carry_bit:
|
||||
XBA
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Clock_GetTime
|
||||
;--------------------------------------------------------------------------------
|
||||
; Input: None
|
||||
;--------------------------------------------------------------------------------
|
||||
; Output:
|
||||
; $00.b - Seconds
|
||||
; $01.b - Minutes
|
||||
; $02.b - Hours
|
||||
; $03.b - Days
|
||||
; $04.b - Months
|
||||
; $05.w - Years
|
||||
; Carry - Unset if error, Set if success
|
||||
; Zero - Undefined
|
||||
;--------------------------------------------------------------------------------
|
||||
Clock_GetTime:
|
||||
PHA : PHX : PHY : PHP
|
||||
SEP #$30 ; set 8-bit accumulator and index registers
|
||||
LDX #$00;
|
||||
-
|
||||
LDA $002800 : AND.b #$0F : CMP #$0F : BEQ .ready ; check for clock chip ready signal
|
||||
CPX.b #$0E : !BLT ++ : CLC : JMP .done : ++ ; if we've read 14 bytes with no success, unset carry and exit
|
||||
INX
|
||||
BRA -
|
||||
SEC ; indicate success
|
||||
|
||||
.ready
|
||||
%Clock_ReadBCD() : STA $00 ; seconds
|
||||
%Clock_ReadBCD() : STA $01 ; minutes
|
||||
%Clock_ReadBCD() : STA $02 ; hours
|
||||
%Clock_ReadBCD() : STA $03 ; days
|
||||
LDA $002800 : STA $04 ; months
|
||||
%Clock_ReadBCD() : STA $05 ; years
|
||||
LDA $002800 : STA $06 ; century
|
||||
|
||||
REP $20 ; set 16-bit accumulator
|
||||
STA $06 : AND #$00FF : %A_x10() : %A_x10() : !ADD #1000 ; multiply century digit by 100 and add 1000
|
||||
STZ $06 : !ADD $05 : STA $05 ; add lower 2 digits of the year and store
|
||||
|
||||
.done
|
||||
PLP : PLY : PLX : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -1,72 +0,0 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7F5010 - Scratch Space
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
DrawDungeonCompassCounts:
|
||||
SEP #$10
|
||||
LDX $1B : BNE + : RTL : + ; Skip if outdoors
|
||||
|
||||
; extra hard safeties for getting dungeon ID to prevent crashes
|
||||
PHA
|
||||
LDA.w $040C : AND.w #$00FE : TAX ; force dungeon ID to be multiple of 2
|
||||
PLA
|
||||
|
||||
CPX.b #$1B : BCC + ; Skip if not in a valid dungeon ID
|
||||
JMP .done
|
||||
+
|
||||
BIT.w #$0002 : BNE ++ ; if CompassMode==2, we don't check for the compass
|
||||
TXY : TXA : LSR : TAX : LDA.l ExistsTransfer, X : TAX : LDA CompassExists, X : BEQ ++
|
||||
TYX : LDA CompassField : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
|
||||
BNE ++
|
||||
JMP .done ; skip if we don't have compass
|
||||
++
|
||||
|
||||
LDA $040C : LSR
|
||||
BNE +
|
||||
INC
|
||||
+ TAX : LDA.l CompassTotalsWRAM, X : AND #$00FF
|
||||
PHX
|
||||
PHA
|
||||
JSL HexToDec_fast
|
||||
PLA : CMP.w #100 : !BLT .two_digit
|
||||
LDX.b $05 : TXA : ORA #$2490 : STA $7EC79A
|
||||
LDX.b $06 : TXA : ORA #$2490 : STA $7EC79C
|
||||
LDX.b $07 : TXA : ORA #$2490 : STA $7EC79E
|
||||
BRA .end_total
|
||||
.two_digit
|
||||
LDX.b $06 : TXA : ORA #$2490 : STA $7EC79A
|
||||
LDX.b $07 : TXA : ORA #$2490 : STA $7EC79C
|
||||
.end_total
|
||||
PLX
|
||||
|
||||
LDA DungeonLocationsChecked, X : AND #$00FF
|
||||
PHA
|
||||
JSL HexToDec_fast
|
||||
PLA : CMP.w #100 : !BLT +
|
||||
LDX.b $05 : TXA : ORA #$2490 : STA $7EC792 ; Draw the 100's digit
|
||||
+
|
||||
LDX.b $06 : TXA : ORA #$2490 : STA $7EC794 ; Draw the item count
|
||||
LDX.b $07 : TXA : ORA #$2490 : STA $7EC796
|
||||
LDA.w #$2830 : STA $7EC798 ; draw the slash
|
||||
|
||||
.done
|
||||
RTL
|
||||
|
||||
DungeonItemMasks: ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
||||
dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $0080, $0040, $0020, $0010, $0008, $0004
|
||||
|
||||
; maps from $040C to the odd order used in overworld map
|
||||
ExistsTransfer:
|
||||
db $0C, $0C, $00, $02, $0B, $09, $03, $07, $04, $08, $01, $06, $05, $0A
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4C0-7EF4CF - item locations checked indexed by $040C >> 1
|
||||
;--------------------------------------------------------------------------------
|
||||
InitCompassTotalsRAM:
|
||||
LDX #$00
|
||||
-
|
||||
LDA CompassTotalsROM, X : STA CompassTotalsWRAM, X
|
||||
INX
|
||||
CPX #$0F : !BLT -
|
||||
RTL
|
||||
@@ -1,29 +0,0 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
ParadoxCaveGfxFix:
|
||||
; Always upload line unless you're moving into paradox cave (0x0FF) from above (0x0EF)
|
||||
LDA $1B : BEQ .uploadLine
|
||||
LDX $A0 : CPX #$00FF : BNE .uploadLine
|
||||
LDX $A2 : CPX #$00EF : BNE .uploadLine
|
||||
|
||||
;Ignore uploading four specific lines of tiles to VRAM
|
||||
LDX $0118
|
||||
; Line 1
|
||||
CPX #$1800 : BEQ .skipMostOfLine
|
||||
; Line 2
|
||||
CPX #$1A00 : BEQ .skipMostOfLine
|
||||
; Line 3
|
||||
CPX #$1C00 : BEQ .uploadLine
|
||||
; Line 4
|
||||
CPX #$1E00 : BEQ .uploadLine
|
||||
|
||||
.uploadLine
|
||||
LDA.b #$01 : STA $420B
|
||||
|
||||
.skipLine
|
||||
RTL
|
||||
|
||||
.skipMostOfLine
|
||||
; Set line length to 192 bytes (the first 6 8x8 tiles in the line)
|
||||
LDX.w #$00C0 : STX $4305
|
||||
BRA .uploadLine
|
||||
;--------------------------------------------------------------------------------
|
||||
185
contrib.asm
185
contrib.asm
@@ -1,185 +0,0 @@
|
||||
;================================================================
|
||||
; Contributor: Myramong
|
||||
;================================================================
|
||||
;Sprite_ShowMessageFromPlayerContact_Edit:
|
||||
;{
|
||||
; STZ $1CE8
|
||||
; JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC .dont_show
|
||||
;
|
||||
; LDA $4D : CMP.b #$02 : BEQ .dont_show
|
||||
;
|
||||
; JSL.l Sprite_DirectionToFacePlayerLong : TYA : EOR.b #$03
|
||||
; SEC
|
||||
;RTL
|
||||
;.dont_show
|
||||
; LDA $0DE0, X
|
||||
; CLC
|
||||
;RTL
|
||||
;}
|
||||
;================================================================
|
||||
;Sprite_ShowSolicitedMessageIfPlayerFacing_Edit:
|
||||
;{
|
||||
; JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
||||
; JSL.l Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
||||
; LDA $F6 : BPL .alpha
|
||||
; LDA $0F10, X : BNE .alpha
|
||||
;
|
||||
; LDA $4D : CMP.b #$02 : BEQ .alpha
|
||||
;
|
||||
; STZ $1CE8 ; set text choice to 1st option (usually yes/confirm/etc)
|
||||
; JSL.l Sprite_DirectionToFacePlayerLong : PHX : TYX
|
||||
;
|
||||
; ; Make sure that the sprite is facing towards the player, otherwise
|
||||
; ; talking can't happen. (What sprites actually use this???)
|
||||
; LDA $05E1A3, X : PLX : CMP $2F : BNE .not_facing_each_other
|
||||
; PHY
|
||||
; LDA.b #$40 : STA $0F10, X
|
||||
; PLA : EOR.b #$03
|
||||
; SEC
|
||||
;RTL
|
||||
;.not_facing_each_other
|
||||
;.alpha
|
||||
; LDA $0DE0, X
|
||||
; CLC
|
||||
;RTL
|
||||
;}
|
||||
;================================================================
|
||||
;OldMountainMan_TransitionFromTagalong_Edit:
|
||||
;{
|
||||
; PHA
|
||||
;
|
||||
; LDA.b #$AD : JSL Sprite_SpawnDynamically
|
||||
;
|
||||
; PLA : PHX : TAX
|
||||
;
|
||||
; LDA $1A64, X : AND.b #$03 : STA $0EB0, Y
|
||||
; STA $0DE0, Y
|
||||
;
|
||||
; LDA $1A00, X : CLC : ADC.b #$02 : STA $0D00, Y
|
||||
; LDA $1A14, X : ADC.b #$00 : STA $0D20, Y
|
||||
;
|
||||
; LDA $1A28, X : CLC : ADC.b #$02 : STA $0D10, Y
|
||||
; LDA $1A3C, X : ADC.b #$00 : STA $0D30, Y
|
||||
;
|
||||
; LDA $EE : STA $0F20, Y
|
||||
;
|
||||
; LDA.b #$01 : STA $0BA0, Y
|
||||
; STA $0E80, Y
|
||||
;
|
||||
; LDA.b #$01 : STA $02E4 ; OldMountainMan_FreezePlayer
|
||||
; STA $037B ; ^
|
||||
;
|
||||
; PLX
|
||||
;
|
||||
; LDA.b #$00 : STA FollowerIndicator
|
||||
;
|
||||
; STZ $5E
|
||||
;
|
||||
; JML $09A6B6 ; <- 4A6B6 tagalong.asm:1194 (SEP #$30 : RTS)
|
||||
;}
|
||||
;================================================================
|
||||
Sprite_ShowSolicitedMessageIfPlayerFacing_Alt:
|
||||
{
|
||||
STA $1CF0
|
||||
STY $1CF1
|
||||
|
||||
JSL Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
||||
JSL Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
||||
|
||||
LDA $F6 : BPL .alpha
|
||||
LDA $0F10, X : BNE .alpha
|
||||
LDA $4D : CMP.b #$02 : BEQ .alpha
|
||||
|
||||
JSL Sprite_DirectionToFacePlayerLong : PHX : TYX
|
||||
|
||||
; Make sure that the sprite is facing towards the player, otherwise
|
||||
; talking can't happen. (What sprites actually use this???)
|
||||
LDA $05E1A3, X : PLX : CMP $2F : BNE .not_facing_each_other
|
||||
|
||||
PHY
|
||||
|
||||
LDA $1CF0
|
||||
LDY $1CF1
|
||||
|
||||
; Check what room we're in so we know which npc we're talking to
|
||||
LDA.b $A0 : CMP #$05 : BEQ .SahasrahlaDialogs
|
||||
CMP #$1C : BEQ .BombShopGuyDialog
|
||||
BRA .SayNothing
|
||||
|
||||
.SahasrahlaDialogs
|
||||
REP #$20 : LDA.l MapReveal_Sahasrahla : ORA MapOverlay : STA MapOverlay : SEP #$20
|
||||
JSL DialogSahasrahla : BRA .SayNothing
|
||||
|
||||
.BombShopGuyDialog
|
||||
REP #$20 : LDA.l MapReveal_BombShop : ORA MapOverlay : STA MapOverlay : SEP #$20
|
||||
JSL DialogBombShopGuy
|
||||
|
||||
.SayNothing
|
||||
|
||||
LDA.b #$40 : STA $0F10, X
|
||||
|
||||
PLA : EOR.b #$03
|
||||
|
||||
SEC
|
||||
|
||||
RTL
|
||||
|
||||
.not_facing_each_other
|
||||
.alpha
|
||||
|
||||
LDA $0DE0, X
|
||||
|
||||
CLC
|
||||
|
||||
RTL
|
||||
}
|
||||
;================================================================
|
||||
Sprite_ShowSolicitedMessageIfPlayerFacing_PreserveMessage:
|
||||
{
|
||||
PHY
|
||||
PHA
|
||||
|
||||
JSL Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
||||
JSL Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
||||
|
||||
LDA $F6 : BPL .alpha
|
||||
LDA $0F10, X : BNE .alpha
|
||||
LDA $4D : CMP.b #$02 : BEQ .alpha
|
||||
|
||||
JSL Sprite_DirectionToFacePlayerLong : PHX : TYX
|
||||
|
||||
; Make sure that the sprite is facing towards the player, otherwise
|
||||
; talking can't happen. (What sprites actually use this???)
|
||||
LDA $05E1A3, X : PLX : CMP $2F : BNE .not_facing_each_other
|
||||
|
||||
PLA : XBA : PLA
|
||||
|
||||
PHY
|
||||
|
||||
TAY : XBA
|
||||
|
||||
JSL Sprite_ShowMessageUnconditional
|
||||
|
||||
LDA.b #$40 : STA $0F10, X
|
||||
|
||||
PLA : EOR.b #$03
|
||||
|
||||
SEC
|
||||
|
||||
RTL
|
||||
|
||||
.not_facing_each_other
|
||||
.alpha
|
||||
PLY
|
||||
PLA
|
||||
|
||||
LDA $0DE0, X
|
||||
|
||||
CLC
|
||||
|
||||
RTL
|
||||
}
|
||||
;================================================================
|
||||
|
||||
incsrc menu/hudalpha.asm
|
||||
incsrc util/utils.asm
|
||||
@@ -4,85 +4,83 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
; Filtered Joypad 1 Register: [AXLR | ????]
|
||||
; Filtered Joypad 1 Register: [BYST | udlr] [AXLR | ????]
|
||||
!INVERT_DPAD = "$7F50CB"
|
||||
|
||||
|
||||
InvertDPad_DPadOnly:
|
||||
LDA $4218 : STA $00
|
||||
LDA $4219
|
||||
LDA.w JOY1L : STA.b Scrap00
|
||||
LDA.w JOY1H
|
||||
BIT.b #$0C : BEQ + : EOR.b #$0C : + ; swap up/down
|
||||
BIT.b #$03 : BEQ + : EOR.b #$03 : + ; swap left/right
|
||||
STA $01
|
||||
JML.l InvertDPadReturn
|
||||
STA.b Scrap01
|
||||
JML InvertDPadReturn
|
||||
|
||||
InvertDPad_ButtonsOnly:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $4218
|
||||
LDA.w JOY1L
|
||||
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
||||
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
||||
STA $00
|
||||
STA.b Scrap00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
JML InvertDPadReturn
|
||||
|
||||
InvertDPad_Both:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $4218
|
||||
LDA.w JOY1L
|
||||
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
||||
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
||||
BIT.w #$0C00 : BEQ + : EOR.w #$0C00 : + ; swap up/down
|
||||
BIT.w #$0300 : BEQ + : EOR.w #$0300 : + ; swap left/right
|
||||
STA $00
|
||||
STA.b Scrap00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
JML InvertDPadReturn
|
||||
|
||||
InvertDPad_SwapSides:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $4218
|
||||
LDA.w JOY1L
|
||||
BIT.w #$0840 : BEQ + : EOR.w #$0840 : + ; swap X/up
|
||||
BIT.w #$0180 : BEQ + : EOR.w #$0180 : + ; swap A/right
|
||||
BIT.w #$4200 : BEQ + : EOR.w #$4200 : + ; swap Y/left
|
||||
BIT.w #$8400 : BEQ + : EOR.w #$8400 : + ; swap B/down
|
||||
STA $00
|
||||
STA.b Scrap00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
JML InvertDPadReturn
|
||||
|
||||
InvertDPad_DPadLROnly:
|
||||
LDA $4218 : STA $00
|
||||
LDA $4219
|
||||
LDA.w JOY1L : STA.b Scrap00
|
||||
LDA.w JOY1H
|
||||
BIT.b #$03 : BEQ + : EOR.b #$03 : + ; swap left/right
|
||||
STA $01
|
||||
JML.l InvertDPadReturn
|
||||
STA.b Scrap00
|
||||
JML InvertDPadReturn
|
||||
|
||||
InvertDPad_DPadUDOnly:
|
||||
LDA $4218 : STA $00
|
||||
LDA $4219
|
||||
LDA.w JOY1L : STA.b Scrap00
|
||||
LDA.w JOY1H
|
||||
BIT.b #$0C : BEQ + : EOR.b #$0C : + ; swap up/down
|
||||
STA $01
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
STA.b Scrap00
|
||||
JML InvertDPadReturn
|
||||
|
||||
InvertDPad:
|
||||
LDA.l OneMindPlayerCount : BEQ .crowd_control
|
||||
|
||||
LDA.l !ONEMIND_ID
|
||||
LDA.l OneMindId
|
||||
AND.b #$03
|
||||
TAX
|
||||
LDA.l .onemind_controller_offset, X
|
||||
TAX
|
||||
|
||||
LDA.w $4218,X : STA.w $00
|
||||
LDA.w $4219,X : STA.w $01
|
||||
LDA.w JOY1L,X : STA.w Scrap00
|
||||
LDA.w JOY1H,X : STA.w Scrap01
|
||||
|
||||
LDA #$80 : STA $4201 ; reset this so latch can read it, otherwise RNG breaks
|
||||
LDA.b #$80 : STA.w WRIO ; reset this so latch can read it, otherwise RNG breaks
|
||||
|
||||
JML.l InvertDPadReturn
|
||||
JML InvertDPadReturn
|
||||
|
||||
.crowd_control
|
||||
LDA !INVERT_DPAD : BNE +
|
||||
LDA.l ControllerInverter : BNE +
|
||||
|
||||
LDA $4218 : STA $00
|
||||
LDA $4219 : STA $01
|
||||
JML.l InvertDPadReturn
|
||||
LDA.w JOY1L : STA.b Scrap00
|
||||
LDA.w JOY1H : STA.b Scrap01
|
||||
JML InvertDPadReturn
|
||||
|
||||
+ DEC : BNE +
|
||||
JMP.w InvertDPad_DPadOnly
|
||||
@@ -98,12 +96,12 @@ InvertDPad:
|
||||
|
||||
|
||||
.onemind_controller_offset
|
||||
db 0 ; player 0 - $4218 - joy1d1
|
||||
db 0 ; player 1 - $4218 - joy1d1
|
||||
db 2 ; player 2 - $421A - joy2d1
|
||||
db 6 ; player 3 - $421E - joy2d2
|
||||
db 2 ; player 4 - $421A - joy2d1
|
||||
db 6 ; player 5 - $421E - joy2d2
|
||||
db 0 ; player 0 - JOY1L - joy1d1
|
||||
db 0 ; player 1 - JOY1L - joy1d1
|
||||
db 2 ; player 2 - JOY2L - joy2d1
|
||||
db 6 ; player 3 - JOY4L - joy2d2
|
||||
db 2 ; player 4 - JOY2L - joy2d1
|
||||
db 6 ; player 5 - JOY4L - joy2d2
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -113,12 +111,12 @@ HandleOneMindController:
|
||||
|
||||
REP #$20
|
||||
|
||||
LDA.l !ONEMIND_TIMER
|
||||
LDA.l OneMindTimerRAM
|
||||
DEC
|
||||
BPL .no_switch
|
||||
|
||||
SEP #$20
|
||||
LDA.l !ONEMIND_ID
|
||||
LDA.l OneMindId
|
||||
INC
|
||||
CMP.l OneMindPlayerCount
|
||||
BCC .no_wrap
|
||||
@@ -126,29 +124,26 @@ HandleOneMindController:
|
||||
LDA.b #$01 ; reset to player 1
|
||||
|
||||
.no_wrap
|
||||
STA.l !ONEMIND_ID
|
||||
STA.l OneMindId
|
||||
|
||||
REP #$20
|
||||
LDA.l OneMindTimer
|
||||
LDA.l OneMindTimerInit
|
||||
|
||||
.no_switch
|
||||
STA.l !ONEMIND_TIMER
|
||||
STA.l OneMindTimerRAM
|
||||
|
||||
SEP #$20
|
||||
LDA.l !ONEMIND_ID
|
||||
LDA.l OneMindId
|
||||
|
||||
CMP.b #$04 ; is it player 4 or 5?
|
||||
BCC .no_multitap_switch
|
||||
|
||||
STZ.w $4201
|
||||
STZ.w WRIO
|
||||
|
||||
.no_multitap_switch
|
||||
|
||||
.no_onemind
|
||||
STZ.b $12
|
||||
|
||||
JML $008034 ; reset frame loop
|
||||
|
||||
|
||||
STZ.b NMIDoneFlag
|
||||
|
||||
JML MainGameLoop ; reset frame loop
|
||||
|
||||
|
||||
235
crypto.asm
235
crypto.asm
@@ -1,21 +1,6 @@
|
||||
; $7F50D0 - $7F50FF - Block Cypher Parameters
|
||||
; $7F5100 - $7F51FF - Block Cypher Buffer
|
||||
!v = "$7F5100"
|
||||
!n = "$04"
|
||||
!MXResult = "$08" ; an alternate name for the lower 32 bits of dpScratch
|
||||
!dpScratch = "$08"
|
||||
!keyBase = "$7F50D0"
|
||||
|
||||
|
||||
!y = "$7F50E0"
|
||||
!z = "$7F50E4"
|
||||
!sum = "$7F50E8"
|
||||
|
||||
!p = "$7F50EC"
|
||||
!rounds = "$06"
|
||||
!e = "$7F50F0"
|
||||
|
||||
!upperScratch = "$7F50F2"
|
||||
; Scrap04 used for n
|
||||
; Scrap06 used for rounds
|
||||
; Scrap08 use for dpScratch/MXResult (lower 32 of dpScratch)
|
||||
|
||||
CryptoDelta:
|
||||
dd #$9e3779b9
|
||||
@@ -35,164 +20,144 @@ macro ASL32Single(value)
|
||||
; ROL handles the carry from the lower byte for us
|
||||
endmacro
|
||||
|
||||
;macro LSR32(value,k)
|
||||
; LDX.b <k>
|
||||
; ?loop:
|
||||
; %LSR32Single(<value>,<k>)
|
||||
; DEX : CPX.b #$00 : BNE ?loop
|
||||
;endmacro
|
||||
|
||||
;macro ASL32(value,k)
|
||||
; LDX.b <k>
|
||||
; ?loop:
|
||||
; %LSR32Single(<value>,<k>)
|
||||
; DEX : CPX.b #$00 : BNE ?loop
|
||||
;endmacro
|
||||
|
||||
CryptoMX:
|
||||
PHX
|
||||
|
||||
; upperScratch = (z>>5 ^ y <<2)
|
||||
LDA.w !z : STA.b !dpScratch
|
||||
LDA.w !z+2 : STA.b !dpScratch+2
|
||||
%LSR32Single(!dpScratch)
|
||||
%LSR32Single(!dpScratch)
|
||||
%LSR32Single(!dpScratch)
|
||||
%LSR32Single(!dpScratch)
|
||||
%LSR32Single(!dpScratch)
|
||||
;%LSR32(!dpScratch,#$05)
|
||||
LDA.w z : STA.b Scrap08
|
||||
LDA.w z+2 : STA.b Scrap08+2
|
||||
%LSR32Single(Scrap08)
|
||||
%LSR32Single(Scrap08)
|
||||
%LSR32Single(Scrap08)
|
||||
%LSR32Single(Scrap08)
|
||||
%LSR32Single(Scrap08)
|
||||
;%LSR32(Scrap08,#$05)
|
||||
|
||||
LDA.w !y : STA.b !dpScratch+4
|
||||
LDA.w !y+2 : STA.b !dpScratch+6
|
||||
%ASL32Single(!dpScratch+4)
|
||||
%ASL32Single(!dpScratch+4)
|
||||
;%ASL32(!dpScratch+4,#$02)
|
||||
LDA.w y : STA.b Scrap08+4
|
||||
LDA.w y+2 : STA.b Scrap08+6
|
||||
%ASL32Single(Scrap08+4)
|
||||
%ASL32Single(Scrap08+4)
|
||||
;%ASL32(Scrap08+4,#$02)
|
||||
|
||||
LDA.b !dpScratch : EOR.b !dpScratch+4 : STA.w !upperScratch
|
||||
LDA.b !dpScratch+2 : EOR.b !dpScratch+6 : STA.w !upperScratch+2
|
||||
LDA.b Scrap08 : EOR.b Scrap08+4 : STA.w CryptoScratch
|
||||
LDA.b Scrap08+2 : EOR.b Scrap08+6 : STA.w CryptoScratch+2
|
||||
|
||||
;================================
|
||||
; upperscratch2 = (y>>3^z<<4)
|
||||
|
||||
LDA.w !z : STA.b !dpScratch
|
||||
LDA.w !z+2 : STA.b !dpScratch+2
|
||||
%ASL32Single(!dpScratch)
|
||||
%ASL32Single(!dpScratch)
|
||||
%ASL32Single(!dpScratch)
|
||||
%ASL32Single(!dpScratch)
|
||||
;%ASL32(!dpScratch,#$04)
|
||||
LDA.w z : STA.b Scrap08
|
||||
LDA.w z+2 : STA.b Scrap08+2
|
||||
%ASL32Single(Scrap08)
|
||||
%ASL32Single(Scrap08)
|
||||
%ASL32Single(Scrap08)
|
||||
%ASL32Single(Scrap08)
|
||||
;%ASL32(Scrap08,#$04)
|
||||
|
||||
LDA.w !y : STA.b !dpScratch+4
|
||||
LDA.w !y+2 : STA.b !dpScratch+6
|
||||
%LSR32Single(!dpScratch+4)
|
||||
%LSR32Single(!dpScratch+4)
|
||||
%LSR32Single(!dpScratch+4)
|
||||
;%LSR32(!dpScratch+4,#$03)
|
||||
LDA.w y : STA.b Scrap08+4
|
||||
LDA.w y+2 : STA.b Scrap08+6
|
||||
%LSR32Single(Scrap08+4)
|
||||
%LSR32Single(Scrap08+4)
|
||||
%LSR32Single(Scrap08+4)
|
||||
;%LSR32(Scrap08+4,#$03)
|
||||
|
||||
LDA.b !dpScratch : EOR.b !dpScratch+4 : STA.w !upperScratch+4
|
||||
LDA.b !dpScratch+2 : EOR.b !dpScratch+6 : STA.w !upperScratch+6
|
||||
LDA.b Scrap08 : EOR.b Scrap08+4 : STA.w CryptoScratch+4
|
||||
LDA.b Scrap08+2 : EOR.b Scrap08+6 : STA.w CryptoScratch+6
|
||||
|
||||
;================================
|
||||
; upperscratch = upperscratch + upperscratch2 ( == (z>>5^y<<2) + (y>>3^z<<4) )
|
||||
|
||||
LDA.w !upperScratch : !ADD.w !upperScratch+4 : STA.w !upperScratch
|
||||
LDA.w !upperScratch+2 : ADC.w !upperScratch+6 : STA.w !upperScratch+2
|
||||
LDA.w CryptoScratch : !ADD.w CryptoScratch+4 : STA.w CryptoScratch
|
||||
LDA.w CryptoScratch+2 : ADC.w CryptoScratch+6 : STA.w CryptoScratch+2
|
||||
|
||||
;================================
|
||||
; dpscratch = sum^y
|
||||
|
||||
LDA.w !sum : EOR.w !y : STA.b !dpScratch
|
||||
LDA.w !sum+2 : EOR.w !y+2 : STA.b !dpScratch+2
|
||||
LDA.w Sum : EOR.w y : STA.b Scrap08
|
||||
LDA.w Sum+2 : EOR.w y+2 : STA.b Scrap08+2
|
||||
|
||||
;================================
|
||||
; dpscratch2 = (k[p&3^e]^z)
|
||||
|
||||
LDA.w !p : AND.w #$0003 : EOR.w !e : ASL #2 : TAX ; put (p&3)^e into X
|
||||
LDA.w !keyBase, X : EOR.w !z : STA.b !dpScratch+4
|
||||
LDA.w !keyBase+2, X : EOR.w !z+2 : STA.b !dpScratch+6
|
||||
LDA.w p : AND.w #$0003 : EOR.w e : ASL #2 : TAX ; put (p&3)^e into X
|
||||
LDA.w KeyBase, X : EOR.w z : STA.b Scrap08+4
|
||||
LDA.w KeyBase+2, X : EOR.w z+2 : STA.b Scrap08+6
|
||||
|
||||
;================================
|
||||
; upperscratch2 = dpscratch + dpscratch2 (== (sum^y) + (k[p&3^e]^z))
|
||||
LDA.b !dpScratch : !ADD.b !dpScratch+4 : STA.w !upperScratch+4
|
||||
LDA.b !dpScratch+2 : ADC.b !dpScratch+6 : STA.w !upperScratch+6
|
||||
LDA.b Scrap08 : !ADD.b Scrap08+4 : STA.w CryptoScratch+4
|
||||
LDA.b Scrap08+2 : ADC.b Scrap08+6 : STA.w CryptoScratch+6
|
||||
|
||||
;================================
|
||||
; MXResult = uppserscratch ^ upperscratch2
|
||||
|
||||
LDA.w !upperScratch : EOR.w !upperScratch+4 : STA.b !MXResult
|
||||
LDA.w !upperScratch+2 : EOR.w !upperScratch+6 : STA.b !MXResult+2
|
||||
LDA.w CryptoScratch : EOR.w CryptoScratch+4 : STA.b Scrap08
|
||||
LDA.w CryptoScratch+2 : EOR.w CryptoScratch+6 : STA.b Scrap08+2
|
||||
PLX
|
||||
RTS
|
||||
|
||||
;!DIVIDEND_LOW = $4204
|
||||
;!DIVIDEND_HIGH = $4205
|
||||
;!DIVISOR = $4206
|
||||
;!QUOTIENT_LOW = $4214
|
||||
;!QUOTIENT_HIGH = $4215
|
||||
|
||||
XXTEA_Decode:
|
||||
PHP : PHB
|
||||
SEP #$30 ; set 8-bit accumulator and index
|
||||
|
||||
LDA.b #$7F : PHA : PLB
|
||||
|
||||
STZ.b !n+1 ; set upper byte of n to be zero, so it can safely be accessed in 16-bit mode
|
||||
STZ.b Scrap04+1 ; set upper byte of n to be zero, so it can safely be accessed in 16-bit mode
|
||||
|
||||
; search for lookup table index to avoid division and multiplication
|
||||
LDX.b #0
|
||||
-
|
||||
LDA.l .n_lookup, X
|
||||
CMP.b !n : !BLT +
|
||||
CMP.b Scrap04 : !BLT +
|
||||
INX
|
||||
BRA -
|
||||
+
|
||||
; rounds = 6 + 52/n;
|
||||
LDA.l .round_counts, X : STA.b !rounds : STZ.b !rounds+1
|
||||
LDA.l .round_counts, X : STA.b Scrap06 : STZ.b Scrap06+1
|
||||
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
|
||||
; sum = rounds*DELTA;
|
||||
TXA : ASL #2 : TAX
|
||||
LDA.l .initial_sums, X : STA.w !sum
|
||||
LDA.l .initial_sums+2, X : STA.w !sum+2
|
||||
LDA.l .initial_sums, X : STA.w Sum
|
||||
LDA.l .initial_sums+2, X : STA.w Sum+2
|
||||
|
||||
; y = v[0];
|
||||
LDA.w !v : STA.w !y
|
||||
LDA.w !v+2 : STA.w !y+2
|
||||
LDA.w v : STA.w y
|
||||
LDA.w v+2 : STA.w y+2
|
||||
---
|
||||
LDA.w !sum : LSR #2 : AND.w #$0003 : STA.w !e ; e = (sum >> 2) & 3;
|
||||
LDA.w Sum : LSR #2 : AND.w #$0003 : STA.w e ; e = (sum >> 2) & 3;
|
||||
|
||||
LDA.b !n : DEC : STA.w !p
|
||||
LDA.b Scrap04 : DEC : STA.w p
|
||||
-- BEQ + ; for (p=n-1; p>0; p--) {
|
||||
; z = v[p-1];
|
||||
ASL #2 : TAX
|
||||
LDA.w !v-4, X : STA.w !z
|
||||
LDA.w !v-4+2, X : STA.w !z+2
|
||||
LDA.w v-4, X : STA.w z
|
||||
LDA.w v-4+2, X : STA.w z+2
|
||||
|
||||
; y = v[p] -= MX;
|
||||
JSR CryptoMX
|
||||
LDA.w !p : ASL #2 : TAX
|
||||
LDA.w !v, X : !SUB.b !MXResult : STA.w !v, X : STA.w !y
|
||||
LDA.w !v+2, X : SBC.b !MXResult+2 : STA.w !v+2, X : STA.w !y+2
|
||||
LDA.w p : ASL #2 : TAX
|
||||
LDA.w v, X : !SUB.b Scrap08 : STA.w v, X : STA.w y
|
||||
LDA.w v+2, X : SBC.b Scrap08+2 : STA.w v+2, X : STA.w y+2
|
||||
|
||||
LDA.w !p : DEC : STA.w !p : BRA -- ; }
|
||||
LDA.w p : DEC : STA.w p : BRA -- ; }
|
||||
+
|
||||
|
||||
; z = v[n-1];
|
||||
LDA.b !n : DEC : ASL #2 : TAX
|
||||
LDA.w !v, X : STA.w !z
|
||||
LDA.w !v+2, X : STA.w !z+2
|
||||
LDA.b Scrap04 : DEC : ASL #2 : TAX
|
||||
LDA.w v, X : STA.w z
|
||||
LDA.w v+2, X : STA.w z+2
|
||||
|
||||
; y = v[0] -= MX;
|
||||
JSR CryptoMX
|
||||
LDA.w !v : !SUB.b !MXResult : STA.w !v : STA.w !y
|
||||
LDA.w !v+2 : SBC.b !MXResult+2 : STA.w !v+2 : STA.w !y+2
|
||||
LDA.w v : !SUB.b Scrap08 : STA.w v : STA.w y
|
||||
LDA.w v+2 : SBC.b Scrap08+2 : STA.w v+2 : STA.w y+2
|
||||
|
||||
; sum -= DELTA;
|
||||
LDA.w !sum : !SUB.l CryptoDelta : STA.w !sum
|
||||
LDA.w !sum+2 : SBC.l CryptoDelta+2 : STA.w !sum+2
|
||||
LDA.w Sum : !SUB.l CryptoDelta : STA.w Sum
|
||||
LDA.w Sum+2 : SBC.l CryptoDelta+2 : STA.w Sum+2
|
||||
|
||||
DEC !rounds : BEQ + : JMP --- : + ; } while (--rounds);
|
||||
DEC.b Scrap06 : BEQ + : JMP --- : + ; } while (--rounds);
|
||||
PLB : PLP
|
||||
RTL
|
||||
|
||||
@@ -243,69 +208,3 @@ db 32 ; n is 2
|
||||
;dd (23*$9e3779b9)&$ffffffff ; n is 3
|
||||
dd (32*$9e3779b9)&$ffffffff ; n is 2
|
||||
|
||||
;void btea(uint32_t *v, int n, uint32_t const key[4]) {
|
||||
; uint32_t y, z, sum;
|
||||
; unsigned p, rounds, e;
|
||||
|
||||
; } else if (n < -1) { /* Decoding Part */
|
||||
; n = -n;
|
||||
; rounds = 6 + 52/n;
|
||||
; sum = rounds*DELTA;
|
||||
; y = v[0];
|
||||
; do {
|
||||
; e = (sum >> 2) & 3;
|
||||
; for (p=n-1; p>0; p--) {
|
||||
; z = v[p-1];
|
||||
; y = v[p] -= MX;
|
||||
; }
|
||||
; z = v[n-1];
|
||||
; y = v[0] -= MX;
|
||||
; sum -= DELTA;
|
||||
; } while (--rounds);
|
||||
; }
|
||||
|
||||
;BTEA will encode or decode n words as a single block where n > 1
|
||||
;
|
||||
;v is the n word data vector
|
||||
;k is the 4 word key
|
||||
;n is negative for decoding
|
||||
;if n is zero result is 1 and no coding or decoding takes place, otherwise the result is zero
|
||||
;assumes 32 bit 'long' and same endian coding and decoding
|
||||
;#include <stdint.h>
|
||||
;#define DELTA 0x9e3779b9
|
||||
;#define MX ((((z>>5)^(y<<2)) + ((y>>3)^(z<<4))) ^ ((sum^y) + (key[(p&3)^e] ^ z)))
|
||||
;
|
||||
;void btea(uint32_t *v, int n, uint32_t const key[4]) {
|
||||
; uint32_t y, z, sum;
|
||||
; unsigned p, rounds, e;
|
||||
; if (n > 1) { /* Coding Part */
|
||||
; rounds = 6 + 52/n;
|
||||
; sum = 0;
|
||||
; z = v[n-1];
|
||||
; do {
|
||||
; sum += DELTA;
|
||||
; e = (sum >> 2) & 3;
|
||||
; for (p=0; p<n-1; p++) {
|
||||
; y = v[p+1];
|
||||
; z = v[p] += MX;
|
||||
; }
|
||||
; y = v[0];
|
||||
; z = v[n-1] += MX;
|
||||
; } while (--rounds);
|
||||
; } else if (n < -1) { /* Decoding Part */
|
||||
; n = -n;
|
||||
; rounds = 6 + 52/n;
|
||||
; sum = rounds*DELTA;
|
||||
; y = v[0];
|
||||
; do {
|
||||
; e = (sum >> 2) & 3;
|
||||
; for (p=n-1; p>0; p--) {
|
||||
; z = v[p-1];
|
||||
; y = v[p] -= MX;
|
||||
; }
|
||||
; z = v[n-1];
|
||||
; y = v[0] -= MX;
|
||||
; sum -= DELTA;
|
||||
; } while (--rounds);
|
||||
; }
|
||||
;}
|
||||
|
||||
@@ -1,49 +1,35 @@
|
||||
;================================================================================
|
||||
!CUCCO_STORM = "$7F50C5"
|
||||
!IS_INDOORS = "$7E001B"
|
||||
!ENEMY_STATE_TABLE = "$7E0DD0"
|
||||
!ENEMY_TYPE_TABLE = "$7E0E20"
|
||||
!ENEMY_AUX1_TABLE = "$7E0DA0"
|
||||
!ENEMY_AUX2_TABLE = "$7E0DB0"
|
||||
!ENEMY_DIRECTION_TABLE = "$7E0EB0"
|
||||
!CUCCO = "#$0B"
|
||||
!INERT = "#$00"
|
||||
!INIT = "#$08"
|
||||
!ALIVE = "#$09"
|
||||
!CUCCO_ENRAGED = "#$23"
|
||||
!LINK_POS_Y_LOW = "$20"
|
||||
!LINK_POS_Y_HIGH = "$21"
|
||||
!LINK_POS_X_LOW = "$22"
|
||||
!LINK_POS_X_HIGH = "$23"
|
||||
!ENEMY_POS_Y_LOW = "$7E0D00"
|
||||
!ENEMY_POS_X_LOW = "$7E0D10"
|
||||
!ENEMY_POS_Y_HIGH = "$7E0D20"
|
||||
!ENEMY_POS_X_HIGH = "$7E0D30"
|
||||
!CUCCO = $0B
|
||||
!INERT = $00
|
||||
!INIT = $08
|
||||
!ALIVE = $09
|
||||
!CUCCO_ENRAGED = $23
|
||||
|
||||
CuccoStorm:
|
||||
|
||||
|
||||
SEP #$30 ; set 8-bit accumulator index registers
|
||||
LDA.l !CUCCO_STORM : BEQ + ; only if storm is on
|
||||
LDA.b $10 : CMP.b #$09 : BNE + ; only if outdoors
|
||||
LDA.l CuccoStormer : BEQ + ; only if storm is on
|
||||
LDA.b GameMode : CMP.b #$09 : BNE + ; only if outdoors
|
||||
LDA.l LoopFrames : AND.b #$7F : BNE + ; check every 128 frames
|
||||
|
||||
|
||||
-
|
||||
;==== Find a Cucco
|
||||
|
||||
|
||||
LDY.b #$FF : PHY ; push "cucco not found"
|
||||
|
||||
|
||||
LDX.b #$00 : -- : CPX.b #$10 : !BGE .ldone
|
||||
LDA.w !ENEMY_STATE_TABLE, X : CMP.b !ALIVE : BEQ +++
|
||||
LDA.w SpriteAITable, X : CMP.b #!ALIVE : BEQ +++
|
||||
; enemy not found
|
||||
CMP.b !INERT : BNE ++
|
||||
CMP.b #!INERT : BNE ++
|
||||
; log inert enemy slot
|
||||
PLA : PHX
|
||||
BRA ++
|
||||
+++
|
||||
; found an enemy
|
||||
LDA.l !ENEMY_TYPE_TABLE, X : CMP.b !CUCCO : BNE ++
|
||||
LDA.l SpriteTypeTable, X : CMP.b #!CUCCO : BNE ++
|
||||
; it's a cucco
|
||||
TXY ; record where we found the living cucco in case we don't find any angry ones
|
||||
LDA.w !ENEMY_AUX1_TABLE, X : CMP.b !CUCCO_ENRAGED : !BLT ++
|
||||
LDA.w SpriteAuxTable, X : CMP.b #!CUCCO_ENRAGED : !BLT ++
|
||||
PLA : BRA + ; we found an angry cucco, done
|
||||
++ : INX : BRA -- : .ldone
|
||||
|
||||
@@ -53,22 +39,22 @@ CuccoStorm:
|
||||
; we didn't find a cucco, so try to create one
|
||||
PLY
|
||||
CPY.b #$FF : BEQ + ; fail if no slots found
|
||||
LDA.b !CUCCO : STA.w !ENEMY_TYPE_TABLE, Y
|
||||
LDA.b !INIT : STA.w !ENEMY_STATE_TABLE, Y
|
||||
LDA.b !LINK_POS_Y_LOW : STA.w !ENEMY_POS_Y_LOW, Y
|
||||
LDA.b !LINK_POS_Y_HIGH : STA.w !ENEMY_POS_Y_HIGH, Y
|
||||
LDA.b !LINK_POS_X_LOW : STA.w !ENEMY_POS_X_LOW, Y
|
||||
LDA.b !LINK_POS_X_HIGH : STA.w !ENEMY_POS_X_HIGH, Y
|
||||
LDA.b #!CUCCO : STA.w SpriteTypeTable, Y
|
||||
LDA.b #!INIT : STA.w SpriteAITable, Y
|
||||
LDA.b LinkPosY : STA.w SpritePosYLow, Y
|
||||
LDA.b LinkPosY+1 : STA.w SpritePosYHigh, Y
|
||||
LDA.b LinkPosX : STA.w SpritePosXLow, Y
|
||||
LDA.b LinkPosX+1 : STA.w SpritePosXHigh, Y
|
||||
BRA +++
|
||||
++
|
||||
PLA
|
||||
+++
|
||||
|
||||
|
||||
;==== Enrage a Cucco
|
||||
|
||||
LDA.b !CUCCO_ENRAGED : STA.w !ENEMY_AUX1_TABLE, Y ; enrage the cucco
|
||||
LDA.b #$00 : STA.w !ENEMY_AUX2_TABLE, Y : STA.w !ENEMY_DIRECTION_TABLE, Y
|
||||
|
||||
|
||||
LDA.b #!CUCCO_ENRAGED : STA.w SpriteAuxTable, Y ; enrage the cucco
|
||||
LDA.b #$00 : STA.w SpriteAuxTable+$10, Y : STA.w SpriteDirectionTable, Y
|
||||
|
||||
;====
|
||||
+
|
||||
RTL
|
||||
|
||||
17
custompalettes.asm
Normal file
17
custompalettes.asm
Normal file
@@ -0,0 +1,17 @@
|
||||
PalettesCustom:
|
||||
.master_sword
|
||||
dw $0000, $7E4E, $6FF4, $1CF5, $7FFF, $1CE7, $7A10, $64A5
|
||||
.tempered_sword
|
||||
dw $7FFF, $093B, $169F, $7E8D, $7FFF, $1CE7, $7A10, $64A5
|
||||
.golden_sword
|
||||
dw $0000, $033F, $7FFF, $2640, $7FFF, $1CE7, $7A10, $64A5
|
||||
.fighter_shield
|
||||
dw $0000, $7FFF, $27FF, $5E2D, $7FFF, $1CE7, $7A10, $64A5
|
||||
.red_shield
|
||||
dw $0000, $7FFF, $27FF, $5E2D, $4F5F, $1CE7, $2E9C, $14B6
|
||||
.mirror_shield
|
||||
dw $0000, $7E4E, $6F44, $1CF5, $7399, $1CE7, $02F9, $0233
|
||||
.crystal
|
||||
dw $7FFF, $7FFF, $0000, $5907, $6E0E, $0000, $7FBB, $7672
|
||||
.off_black
|
||||
dw $0000, $14A5, $14A5, $14A5, $14A5, $14A5, $14A5, $14A5
|
||||
@@ -1,27 +0,0 @@
|
||||
CheckReceivedItemPropertiesBeforeLoad:
|
||||
LDA $A0 : BEQ .normalCode
|
||||
LDA $7EC005 : BNE .lightOff
|
||||
.normalCode
|
||||
LDA.l AddReceivedItemExpanded_properties, X ;Restore Rando Code
|
||||
RTL
|
||||
|
||||
.lightOff
|
||||
PHX : PHY : PHB
|
||||
LDA.l AddReceivedItemExpanded_properties, X ; get palette
|
||||
|
||||
REP #$30
|
||||
AND #$0007 ; mask out palette
|
||||
ASL #5 ; multiply by 32
|
||||
ADC #$C610 ; offset to latter half
|
||||
|
||||
TAX ; give to destination
|
||||
LDY #$C610 ; target palette SP0 colors 8-F
|
||||
|
||||
LDA #$000F ; 16 bytes
|
||||
MVN $7E, $7E ; move palette
|
||||
|
||||
SEP #$30
|
||||
PLB : PLY : PLX
|
||||
INC $15
|
||||
LDA #$00
|
||||
RTL
|
||||
@@ -3,99 +3,99 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
DarkWorldSaveFix:
|
||||
LDA.b #$70 : PHA : PLB ; thing we wrote over - data bank change
|
||||
JSL.l MasterSwordFollowerClear
|
||||
JML.l StatSaveCounter
|
||||
JSL MasterSwordFollowerClear
|
||||
JML StatSaveCounter
|
||||
;--------------------------------------------------------------------------------
|
||||
DoWorldFix:
|
||||
LDA InvertedMode : BEQ +
|
||||
LDA.l InvertedMode : BEQ +
|
||||
JMP DoWorldFix_Inverted
|
||||
+
|
||||
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
||||
LDA FollowerIndicator : CMP #$04 : BNE + ; if old man following, skip mirror/aga check
|
||||
LDA.l FollowerIndicator : CMP.b #$04 : BNE + ; if old man following, skip mirror/aga check
|
||||
LDA.l OldManRetrievalWorld
|
||||
BRA .noMirror
|
||||
+ LDA MirrorEquipment : AND #$02 : BEQ .noMirror ; check if we have the mirror
|
||||
+ LDA.l MirrorEquipment : AND.b #$02 : BEQ .noMirror ; check if we have the mirror
|
||||
.skip_mirror_check ; alt entrance point
|
||||
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
LDA.l ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
.setLightWorld
|
||||
LDA #$00
|
||||
LDA.b #$00
|
||||
.noMirror
|
||||
STA CurrentWorld ; set flag to light world
|
||||
STA.l CurrentWorld ; set flag to light world
|
||||
LDA.l SmithDeleteOnSave : BEQ .transform
|
||||
LDA FollowerIndicator
|
||||
CMP #$07 : BEQ .clear ; clear frog
|
||||
CMP #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||
LDA.l FollowerIndicator
|
||||
CMP.b #$07 : BEQ .clear ; clear frog
|
||||
CMP.b #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||
BRA .done
|
||||
.clear
|
||||
LDA.b #$00 : STA FollowerIndicator : BRA .done ; clear follower
|
||||
LDA.b #$00 : STA.l FollowerIndicator : BRA .done ; clear follower
|
||||
.transform
|
||||
LDA FollowerIndicator : CMP #$07 : BNE .done : INC : STA FollowerIndicator ; convert frog to dwarf
|
||||
LDA.l FollowerIndicator : CMP.b #$07 : BNE .done : INC : STA.l FollowerIndicator ; convert frog to dwarf
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetDeathWorldChecked:
|
||||
LDA InvertedMode : BEQ +
|
||||
LDA.l InvertedMode : BEQ +
|
||||
JMP SetDeathWorldChecked_Inverted
|
||||
+
|
||||
LDA $1B : BEQ .outdoors
|
||||
LDA $040C : CMP #$FF : BNE .dungeon
|
||||
LDA $A0 : ORA $A1 : BNE ++
|
||||
LDA GanonPyramidRespawn : BNE .pyramid ; if flag is set, force respawn at pyramid on death to ganon
|
||||
LDA.b IndoorsFlag : BEQ .outdoors
|
||||
LDA.w DungeonID : CMP.b #$FF : BNE .dungeon
|
||||
LDA.b RoomIndex : ORA.b RoomIndex+1 : BNE ++
|
||||
LDA.l GanonPyramidRespawn : BNE .pyramid ; if flag is set, force respawn at pyramid on death to ganon
|
||||
++
|
||||
.outdoors
|
||||
JMP DoWorldFix
|
||||
|
||||
.dungeon
|
||||
LDA Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||
LDA.l Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||
JMP DoWorldFix_skip_mirror_check
|
||||
|
||||
.pyramid
|
||||
LDA #$40 : STA CurrentWorld ; set flag to dark world
|
||||
LDA FollowerIndicator : CMP #$08 : BNE .done : DEC : STA FollowerIndicator : + ; convert dwarf to frog
|
||||
LDA.b #$40 : STA.l CurrentWorld ; set flag to dark world
|
||||
LDA.l FollowerIndicator : CMP.b #$08 : BNE .done : DEC : STA.l FollowerIndicator : + ; convert dwarf to frog
|
||||
.done
|
||||
RTL
|
||||
;================================================================================
|
||||
DoWorldFix_Inverted:
|
||||
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
||||
LDA FollowerIndicator : CMP #$04 : BNE + ; if old man following, skip mirror/aga check
|
||||
LDA.l FollowerIndicator : CMP.b #$04 : BNE + ; if old man following, skip mirror/aga check
|
||||
LDA.l OldManRetrievalWorld
|
||||
BRA .setWorld
|
||||
+ LDA.l MirrorEquipment : AND #$02 : BEQ .noMirror ; check if we have the mirror
|
||||
+ LDA.l MirrorEquipment : AND.b #$02 : BEQ .noMirror ; check if we have the mirror
|
||||
.skip_mirror_check ; alt entrance point
|
||||
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
LDA.l ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
.noMirror
|
||||
.setDarkWorld
|
||||
LDA #$40
|
||||
LDA.b #$40
|
||||
.setWorld
|
||||
STA CurrentWorld ; set flag to dark world
|
||||
STA.l CurrentWorld ; set flag to dark world
|
||||
LDA.l SmithDeleteOnSave : BEQ .transform
|
||||
LDA FollowerIndicator
|
||||
CMP #$07 : BEQ .clear ; clear frog
|
||||
CMP #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||
LDA.l FollowerIndicator
|
||||
CMP.b #$07 : BEQ .clear ; clear frog
|
||||
CMP.b #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||
BRA .done
|
||||
.clear
|
||||
LDA.b #$00 : STA FollowerIndicator : BRA .done ; clear follower
|
||||
LDA.b #$00 : STA.l FollowerIndicator : BRA .done ; clear follower
|
||||
.transform
|
||||
LDA FollowerIndicator : CMP #$07 : BNE .done : INC : STA FollowerIndicator ; convert frog to dwarf
|
||||
LDA.l FollowerIndicator : CMP.b #$07 : BNE .done : INC : STA.l FollowerIndicator ; convert frog to dwarf
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetDeathWorldChecked_Inverted:
|
||||
LDA $1B : BEQ .outdoors
|
||||
LDA $040C : CMP #$FF : BNE .dungeon
|
||||
LDA $A0 : ORA $A1 : BNE ++
|
||||
LDA GanonPyramidRespawn : BNE .castle ; if flag is set, force respawn at pyramid on death to ganon
|
||||
LDA.b IndoorsFlag : BEQ .outdoors
|
||||
LDA.w DungeonID : CMP.b #$FF : BNE .dungeon
|
||||
LDA.b RoomIndex : ORA.b RoomIndex+1 : BNE ++
|
||||
LDA.l GanonPyramidRespawn : BNE .castle ; if flag is set, force respawn at pyramid on death to ganon
|
||||
++
|
||||
.outdoors
|
||||
JMP DoWorldFix_Inverted
|
||||
|
||||
.dungeon
|
||||
LDA Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||
LDA.l Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||
JMP DoWorldFix_Inverted_skip_mirror_check
|
||||
|
||||
.castle
|
||||
LDA #$00 : STA CurrentWorld ; set flag to dark world
|
||||
LDA FollowerIndicator : CMP #$07 : BNE + : LDA.b #$08 : STA FollowerIndicator : + ; convert frog to dwarf
|
||||
LDA.b #$00 : STA.l CurrentWorld ; set flag to dark world
|
||||
LDA.l FollowerIndicator : CMP.b #$07 : BNE + : LDA.b #$08 : STA.l FollowerIndicator : + ; convert frog to dwarf
|
||||
.done
|
||||
RTL
|
||||
;================================================================================
|
||||
@@ -103,9 +103,9 @@ RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FakeWorldFix:
|
||||
LDA FixFakeWorld : BEQ +
|
||||
LDA.l FixFakeWorld : BEQ +
|
||||
PHX
|
||||
LDX $8A : LDA.l OWTileWorldAssoc, X : STA CurrentWorld
|
||||
LDX.b OverworldIndex : LDA.l OWTileWorldAssoc, X : STA.l CurrentWorld
|
||||
PLX
|
||||
+
|
||||
RTL
|
||||
@@ -120,14 +120,14 @@ LDA CurrentWorld
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MasterSwordFollowerClear:
|
||||
LDA FollowerIndicator
|
||||
CMP #$0E : BNE .exit ; clear master sword follower
|
||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
||||
LDA.l FollowerIndicator
|
||||
CMP.b #$0E : BNE .exit ; clear master sword follower
|
||||
LDA.b #$00 : STA.l FollowerIndicator ; clear follower
|
||||
.exit
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
FixAgahnimFollowers:
|
||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
||||
LDA.b #$00 : STA.l FollowerIndicator ; clear follower
|
||||
JML PrepDungeonExit ; thing we wrote over
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -137,10 +137,10 @@ macro SetMinimum(base,filler,compare)
|
||||
?done:
|
||||
endmacro
|
||||
RefreshRainAmmo:
|
||||
LDA ProgressIndicator : CMP.b #$01 : BEQ .rain ; check if we're in rain state
|
||||
LDA.l ProgressIndicator : CMP.b #$01 : BEQ .rain ; check if we're in rain state
|
||||
RTL
|
||||
.rain
|
||||
LDA StartingEntrance
|
||||
LDA.l StartingEntrance
|
||||
+ CMP.b #$03 : BNE + ; Uncle
|
||||
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Uncle)
|
||||
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Uncle)
|
||||
@@ -165,28 +165,25 @@ RefreshRainAmmo:
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
!INFINITE_MAGIC = "$7F50CA"
|
||||
SetEscapeAssist:
|
||||
LDA ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
||||
LDA.l ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
||||
.rain
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
|
||||
BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
|
||||
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
|
||||
BIT.b #$04 : BEQ + : STA.l InfiniteArrows : +
|
||||
BIT.b #$02 : BEQ + : STA.l InfiniteBombs : +
|
||||
BIT.b #$01 : BEQ + : STA.l InfiniteArrows : +
|
||||
BRA ++
|
||||
.no_train ; choo choo
|
||||
LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
|
||||
LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : +
|
||||
LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
|
||||
LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA.l InfiniteMagic : +
|
||||
LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA.l InfiniteBombs : +
|
||||
LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA.l InfiniteArrows : +
|
||||
++
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetSilverBowMode:
|
||||
LDA SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
|
||||
LDA BowEquipment : CMP.b #$3 : BCC +
|
||||
SBC.b #$02 : STA BowEquipment
|
||||
LDA.l SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
|
||||
LDA.l BowEquipment : CMP.b #$3 : BCC +
|
||||
SBC.b #$02 : STA.l BowEquipment
|
||||
+
|
||||
RTL
|
||||
;================================================================================
|
||||
|
||||
0
99ff1_bombos.gfx → data/99ff1_bombos.gfx
Executable file → Normal file
0
99ff1_bombos.gfx → data/99ff1_bombos.gfx
Executable file → Normal file
0
99ff1_quake.gfx → data/99ff1_quake.gfx
Executable file → Normal file
0
99ff1_quake.gfx → data/99ff1_quake.gfx
Executable file → Normal file
0
a6fc4_bombos.gfx → data/a6fc4_bombos.gfx
Executable file → Normal file
0
a6fc4_bombos.gfx → data/a6fc4_bombos.gfx
Executable file → Normal file
0
a6fc4_ether.gfx → data/a6fc4_ether.gfx
Executable file → Normal file
0
a6fc4_ether.gfx → data/a6fc4_ether.gfx
Executable file → Normal file
0
c2807_v3.gfx → data/c2807_v3.gfx
Executable file → Normal file
0
c2807_v3.gfx → data/c2807_v3.gfx
Executable file → Normal file
@@ -35,8 +35,45 @@ W=73
|
||||
X=74
|
||||
Y=75
|
||||
Z=76
|
||||
'=77
|
||||
.=A0
|
||||
/=A2
|
||||
:=A3
|
||||
_=A6
|
||||
a=A0
|
||||
b=A1
|
||||
c=A2
|
||||
d=A3
|
||||
e=A4
|
||||
f=A5
|
||||
g=A6
|
||||
h=A7
|
||||
i=A8
|
||||
j=A9
|
||||
k=AA
|
||||
l=AB
|
||||
m=AC
|
||||
n=AD
|
||||
o=AE
|
||||
p=AF
|
||||
q=B0
|
||||
r=B1
|
||||
s=B2
|
||||
t=B3
|
||||
u=B4
|
||||
v=B5
|
||||
w=B6
|
||||
x=B7
|
||||
y=B8
|
||||
z=B9
|
||||
'=D9
|
||||
"=DA
|
||||
/=DB
|
||||
.=DC
|
||||
:=DD
|
||||
_=DE
|
||||
^=DF
|
||||
&=E0
|
||||
#=E1
|
||||
@=E2
|
||||
>=E3
|
||||
?=E4
|
||||
!=E5
|
||||
~=E6
|
||||
,=E7
|
||||
-=E8
|
||||
|
||||
@@ -35,8 +35,45 @@ W=99
|
||||
X=9A
|
||||
Y=9B
|
||||
Z=9C
|
||||
'=9d
|
||||
.=C0
|
||||
/=C2
|
||||
:=C3
|
||||
_=C6
|
||||
a=BB
|
||||
b=BC
|
||||
c=BD
|
||||
d=BE
|
||||
e=BF
|
||||
f=C0
|
||||
g=C1
|
||||
h=C2
|
||||
i=C3
|
||||
j=C4
|
||||
k=C5
|
||||
l=C6
|
||||
m=C7
|
||||
n=C8
|
||||
o=C9
|
||||
p=CA
|
||||
q=CB
|
||||
r=CC
|
||||
s=CD
|
||||
t=CE
|
||||
u=CF
|
||||
v=D0
|
||||
w=D1
|
||||
x=D2
|
||||
y=D3
|
||||
z=D4
|
||||
'=EC
|
||||
"=ED
|
||||
/=EE
|
||||
.=EF
|
||||
:=F0
|
||||
_=F1
|
||||
^=F2
|
||||
&=F3
|
||||
#=F4
|
||||
@=F5
|
||||
>=F6
|
||||
?=F7
|
||||
!=F8
|
||||
~=F9
|
||||
,=FA
|
||||
-=FB
|
||||
|
||||
@@ -24,4 +24,5 @@ V=4D
|
||||
W=4E
|
||||
X=4F
|
||||
Y=50
|
||||
Z=51
|
||||
Z=51
|
||||
.=52
|
||||
@@ -24,4 +24,8 @@ V=2F
|
||||
W=30
|
||||
X=31
|
||||
Y=32
|
||||
Z=33
|
||||
Z=33
|
||||
,=34
|
||||
'=35
|
||||
-=36
|
||||
.=37
|
||||
BIN
data/customitems.4bpp
Normal file
BIN
data/customitems.4bpp
Normal file
Binary file not shown.
BIN
data/customitems.png
Normal file
BIN
data/customitems.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.8 KiB |
BIN
fileselect.chr.gfx → data/fileselectgfx.2bpp
Executable file → Normal file
BIN
fileselect.chr.gfx → data/fileselectgfx.2bpp
Executable file → Normal file
Binary file not shown.
BIN
data/fileselectgfx.png
Normal file
BIN
data/fileselectgfx.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.1 KiB |
Binary file not shown.
55
data/kanjireplacements.asm
Normal file
55
data/kanjireplacements.asm
Normal file
@@ -0,0 +1,55 @@
|
||||
; Kanji replacement characters
|
||||
|
||||
org $8E9AC9
|
||||
;.charDD ; 𓄿
|
||||
db $FB, $8C, $73, $CB, $30, $4B, $30, $54
|
||||
db $2B, $5B, $24, $2D, $12, $13, $61, $1E
|
||||
db $36, $09, $1B, $04, $14, $0B, $15, $0A
|
||||
db $15, $0A, $21, $1E, $1E, $48, $30, $38
|
||||
;.charDE ; ☥
|
||||
db $1E, $33, $0C, $2D, $12, $2D, $12, $2D
|
||||
db $12, $F3, $0C, $01, $01, $BF, $40, $C0
|
||||
db $3F, $BF, $40, $F2, $0C, $12, $0C, $12
|
||||
db $0C, $12, $0C, $1E, $50, $A0, $F0
|
||||
;.charDF ; ≈
|
||||
db $01, $3B, $6E, $11, $C4, $3B, $91, $6E
|
||||
db $BB, $44, $26, $18, $3C, $E7, $3B, $6E
|
||||
db $11, $C4, $3B, $91, $6E, $BB, $44, $EE
|
||||
db $98, $60, $F0
|
||||
;.charE0 ; 🡅
|
||||
db $0C, $12, $0C, $21, $1E, $40, $3F, $80
|
||||
db $7F, $02, $01, $01, $E1, $1E, $21, $1E
|
||||
db $21, $1E, $21, $1E, $21, $1E, $21, $1E
|
||||
db $21, $1E, $3F, $80, $80
|
||||
;.charE1 ; 🡇
|
||||
db $3F, $21, $1E, $21, $1E, $21, $1E, $21
|
||||
db $1E, $21, $1E, $21, $1E, $E1, $1E, $80
|
||||
db $7F, $40, $3F, $21, $1E, $12, $0C, $0C
|
||||
db $28, $10, $30
|
||||
;.charE2 ; 🡆
|
||||
db $18, $14, $08, $12, $0C, $F1, $0E, $80
|
||||
db $7F, $01, $80, $7F, $80, $7F, $80, $7F
|
||||
db $F1, $0E, $12, $0C, $14, $08, $18, $20
|
||||
db $C0, $C0
|
||||
;.charE3 ; 🡄
|
||||
db $06, $0A, $04, $12, $0C, $23, $1C, $40
|
||||
db $3F, $02, $01, $03, $80, $7F, $80, $7F
|
||||
db $40, $3F, $23, $1C, $12, $0C, $0A, $04
|
||||
db $06, $10, $E0, $F0
|
||||
|
||||
|
||||
org $8EBD94
|
||||
;.charDD ; 𓄿
|
||||
db $BF, $FE, $3F, $FF, $B8 ; 10111111 11111110 00111111 11111111 10111000
|
||||
;.charDE ; ☥
|
||||
db $BF, $FA, $3F, $FF, $B8 ; 10111111 11111010 00111111 11111111 10111000
|
||||
;.charDF ; ≈
|
||||
db $AF, $FE, $2B, $FE, $38 ; 10101111 11111110 00101011 11111110 00111000
|
||||
;.charE0 ; 🡅
|
||||
db $2F, $FE, $3F, $FF, $A8 ; 00101111 11111110 00111111 11111111 10101000
|
||||
;.charE1 ; 🡇
|
||||
db $2F, $F0, $3F, $FF, $B8 ; 00101111 11110000 00111111 11111111 10111000
|
||||
;.charE2 ; 🡆
|
||||
db $2F, $F8, $3F, $FE, $38 ; 00101111 11111000 00111111 11111110 00111000
|
||||
;.charE3 ; 🡄
|
||||
db $2F, $FE, $3F, $FE, $38 ; 00101111 11111110 00111111 11111110 00111000
|
||||
Binary file not shown.
Binary file not shown.
0
newitems.gfx → data/newitems.gfx
Executable file → Normal file
0
newitems.gfx → data/newitems.gfx
Executable file → Normal file
59
data/playernamecharmap.asm
Normal file
59
data/playernamecharmap.asm
Normal file
@@ -0,0 +1,59 @@
|
||||
db $00, $01, $02, $03, $04, $CC, $CC ; あ い う え お ⎵ ⎵
|
||||
db $15, $16, $17, $1D, $1E, $CC ; が ぎ ぐ げ ご ⎵
|
||||
db $50, $51, $52, $53, $54, $CC, $CC ; ア イ ウ エ オ ⎵ ⎵
|
||||
db $D0, $D1, $D2, $D3, $D4, $CC ; a b c d e ⎵
|
||||
db $AA, $AB, $AC, $AD, $CC, $CC ; A B C D ⎵ ⎵
|
||||
|
||||
db $08, $09, $0A, $0B, $0C, $CC, $CC ; か き く け こ ⎵ ⎵
|
||||
db $1F, $25, $26, $27, $2D, $CC ; ざ じ ず ぜ ぞ ⎵
|
||||
db $58, $59, $5A, $5B, $5C, $CC, $CC ; カ キ ク ケ コ ⎵ ⎵
|
||||
db $D5, $D6, $D7, $D8, $D9, $CC ; ザ ジ ズ ゼ ゾ ⎵
|
||||
db $AE, $AF, $B0, $B1, $CC, $CC ; E F G H ⎵ ⎵
|
||||
|
||||
db $10, $11, $12, $13, $14, $CC, $CC ; さ し す せ そ ⎵ ⎵
|
||||
db $2E, $2F, $35, $36, $37, $CC ; だ ぢ づ で ど ⎵
|
||||
db $60, $61, $62, $63, $64, $CC, $CC ; サ シ ス セ ソ ⎵ ⎵
|
||||
db $DA, $DB, $DC, $DD, $DE, $CC ; ダ ヂ ヅ デ ド ⎵
|
||||
db $B2, $B3, $B4, $B5, $CC, $CC ; I J K L ⎵ ⎵
|
||||
|
||||
db $18, $19, $1A, $1B, $1C, $CC, $CC ; た ち つ て と ⎵ ⎵
|
||||
db $3D, $3E, $3F, $40, $41, $CC ; ば び ぶ べ ぼ ⎵
|
||||
db $68, $69, $6A, $6B, $6C, $CC, $CC ; タ チ ツ テ ト ⎵ ⎵
|
||||
db $DF, $E0, $E1, $E2, $E3, $CC ; バ ビ ブ ベ ボ ⎵
|
||||
db $B6, $B7, $B8, $B9, $CC, $CC ; M N O P ⎵ ⎵
|
||||
|
||||
db $20, $21, $22, $23, $24, $CC, $CC ; な に ぬ ね の ⎵ ⎵
|
||||
db $42, $43, $44, $45, $46, $CC ; ぱ ぴ ぷ ぺ ぽ ⎵
|
||||
db $70, $71, $72, $73, $74, $CC, $CC ; ナ ニ ヌ ネ ノ ⎵ ⎵
|
||||
db $E4, $E5, $E6, $E7, $E8, $CC ; パ ピ プ ペ ポ ⎵
|
||||
db $BA, $BB, $BC, $BD, $CC, $CC ; Q R S T ⎵ ⎵
|
||||
|
||||
db $28, $29, $2A, $2B, $2C, $CC, $CC ; は ひ ふ へ ほ ⎵ ⎵
|
||||
db $65, $66, $67, $6D, $6E, $CC
|
||||
db $78, $79, $7A, $7B, $7C, $CC, $CC ; ハ ヒ フ ヘ ホ ⎵ ⎵
|
||||
db $E9, $EA, $EB, $EC, $C6, $CC ; ァ ィ ゥ ェ ォ ⎵
|
||||
db $BE, $BF, $C0, $C1, $CC, $CC ; U V W X ⎵ ⎵
|
||||
|
||||
db $30, $31, $32, $33, $34, $CC, $CC ; ま み む め も ⎵ ⎵
|
||||
db $6F, $75, $76, $77, $7D, $CC ; ザ ジ ズ ゼ ゾ ⎵
|
||||
db $80, $81, $82, $83, $84, $CC, $CC ; マ ミ ム メ モ ⎵ ⎵
|
||||
db $CC, $CC, $CC, $CC, $9A, $CC ; ャ ュ ョ ⎵ ッ ⎵
|
||||
db $C2, $C3, $C9, $CE, $CC, $CC ; Y Z - 〜 ⎵ ⎵
|
||||
|
||||
db $05, $CC, $06, $CC, $07, $CC, $CC ; や ⎵ ゆ ⎵ よ ⎵ ⎵
|
||||
db $7E, $7F, $85, $86, $87, $CC ; ダ ヂ ヅ デ ド ⎵
|
||||
db $55, $CC, $56, $CC, $57, $CC, $CC ; ヤ ⎵ ユ ⎵ ヨ ⎵ ⎵
|
||||
db $A0, $A1, $A2, $A3, $A4, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
|
||||
db $CC, $CC, $CC, $CC, $CC, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
|
||||
|
||||
db $38, $39, $3A, $3B, $3C, $CC, $CC ; ら り る れ ろ ⎵ ⎵
|
||||
db $8D, $8E, $8F, $90, $91, $CC ; バ ビ ブ ベ ボ ⎵
|
||||
db $88, $89, $8A, $8B, $8C, $CC, $CC ; ラ リ ル レ ロ ⎵ ⎵
|
||||
db $A5, $A6, $A7, $A8, $A9, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
|
||||
db $CA, $CB, $CD, $CD, $CC, $CC ; 🡄 🡆 END ⎵ ⎵
|
||||
|
||||
db $0D, $0E, $0F, $CC, $C9, $CC, $CC ; わ を ん ⎵ - ⎵ ⎵
|
||||
db $92, $93, $94, $95, $96, $CC ; パ ピ プ ペ ポ ⎵
|
||||
db $5D, $5E, $5F, $CC, $C9, $CC, $CC ; ワ ヲ ン ⎵ - ⎵ ⎵
|
||||
db $CC, $CC, $CC, $CC, $CC, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
|
||||
db $CC, $CC, $CC, $CC, $CC, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
|
||||
BIN
data/playernamecharmap.bin
Normal file
BIN
data/playernamecharmap.bin
Normal file
Binary file not shown.
BIN
data/playernamestripes_1.bin
Normal file
BIN
data/playernamestripes_1.bin
Normal file
Binary file not shown.
72
data/playernamestripes_2.asm
Normal file
72
data/playernamestripes_2.asm
Normal file
@@ -0,0 +1,72 @@
|
||||
dw $E164, $3900 ; VRAM $C9C2 | 58 bytes | Horizontal
|
||||
dw $1CA2, $0188, $1CA3, $0188, $1CA4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DA0, $0188, $1DA1, $0188, $1DA2, $0188
|
||||
dw $1DA3, $0188, $1DA4, $0188, $0188, $0188, $1D4A, $0188
|
||||
dw $1D4B, $0188, $1D4C, $0188, $1D4D
|
||||
|
||||
dw $0165, $3900 ; VRAM $CA02 | 58 bytes | Horizontal
|
||||
dw $1CB2, $0188, $1CB3, $0188, $1CB4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DB0, $0188, $1DB1, $0188, $1DB2, $0188
|
||||
dw $1DB3, $0188, $1DB4, $0188, $0188, $0188, $1D5A, $0188
|
||||
dw $1D5B, $0188, $1D5C, $0188, $1D5D
|
||||
|
||||
dw $2165, $3900 ; VRAM $CA42 | 58 bytes | Horizontal
|
||||
dw $1CAA, $0188, $1CAB, $0188, $1CAC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DA5, $0188, $1DA6, $0188, $1DA7, $0188
|
||||
dw $1DA8, $0188, $1DA9, $0188, $0188, $0188, $1D4E, $0188
|
||||
dw $1D4F, $0188, $1D60, $0188, $1D61
|
||||
|
||||
dw $4165, $3900 ; VRAM $CA82 | 58 bytes | Horizontal
|
||||
dw $1CBA, $0188, $1CBB, $0188, $1CBC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DB5, $0188, $1DB6, $0188, $1DB7, $0188
|
||||
dw $1DB8, $0188, $1DB9, $0188, $0188, $0188, $1D5E, $0188
|
||||
dw $1D5F, $0188, $1D70, $0188, $1D71
|
||||
|
||||
dw $6165, $3900 ; VRAM $CAC2 | 58 bytes | Horizontal
|
||||
dw $1CC2, $0188, $1CC3, $0188, $1CC4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DAA, $0188, $1DAB, $0188, $1DAC, $0188
|
||||
dw $1DAD, $0188, $1DAE, $0188, $0188, $0188, $1D62, $0188
|
||||
dw $1D63, $0188, $1D64, $0188, $1D65
|
||||
|
||||
dw $8165, $3900 ; VRAM $CB02 | 58 bytes | Horizontal
|
||||
dw $1CD2, $0188, $1CD3, $0188, $1CD4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DBA, $0188, $1DBB, $0188, $1DBC, $0188
|
||||
dw $1DBD, $0188, $1DBE, $0188, $0188, $0188, $1D72, $0188
|
||||
dw $1D73, $0188, $1D74, $0188, $1D75
|
||||
|
||||
dw $A165, $3900 ; VRAM $CB42 | 58 bytes | Horizontal
|
||||
dw $1CCA, $0188, $1CCB, $0188, $1CCC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DAF, $0188, $1DC0, $0188, $1DC1, $0188
|
||||
dw $1DC2, $0188, $1DC3, $0188, $0188, $0188, $1D66, $0188
|
||||
dw $1D67, $0188, $1D68, $0188, $1D69
|
||||
|
||||
dw $C165, $3900 ; VRAM $CB82 | 58 bytes | Horizontal
|
||||
dw $1CDA, $0188, $1CDB, $0188, $1CDC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DBF, $0188, $1DD0, $0188, $1DD1, $0188
|
||||
dw $1DD2, $0188, $1DD3, $0188, $0188, $0188, $1D76, $0188
|
||||
dw $1D77, $0188, $1D78, $0188, $1D79
|
||||
|
||||
dw $E165, $3900 ; VRAM $CBC2 | 58 bytes | Horizontal
|
||||
dw $1CE2, $0188, $1CE3, $0188, $1CE4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DC4, $0188, $1DC5, $0188, $1DC6, $0188
|
||||
dw $1DC7, $0188, $1DC8, $0188, $0188, $0188, $1D6A, $0188
|
||||
dw $1D6B, $0188, $1D6C, $0188, $1D6D
|
||||
|
||||
dw $0166, $3900 ; VRAM $CC02 | 58 bytes | Horizontal
|
||||
dw $1CF2, $0188, $1CF3, $0188, $1CF4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DD4, $0188, $1DD5, $0188, $1DD6, $0188
|
||||
dw $1DD7, $0188, $1DD8, $0188, $0188, $0188, $1D7A, $0188
|
||||
dw $1D7B, $0188, $1D7C, $0188, $1D7D
|
||||
|
||||
; dw $2166, $3900 ; VRAM $CC42 | 58 bytes | Horizontal
|
||||
; dw $1CEA, $0188, $1CEB, $0188, $1CEC, $0188, $0188, $0188
|
||||
; dw $0188, $0188, $1DC9, $0188, $1DCA, $0188, $1DCB, $0188
|
||||
; dw $1DCC, $0188, $1D86, $0188, $0188, $0188, $1D6E, $0188
|
||||
; dw $1D6F, $0188, $1D80, $0188, $1D81
|
||||
;
|
||||
; dw $4166, $3900 ; VRAM $CC82 | 58 bytes | Horizontal
|
||||
; dw $1CFA, $0188, $1CFB, $0188, $1CFC, $0188, $0188, $0188
|
||||
; dw $0188, $0188, $1DD9, $0188, $1DDA, $0188, $1DDB, $0188
|
||||
; dw $1DDC, $0188, $1D96, $0188, $0188, $0188, $1D7E, $0188
|
||||
; dw $1D7F, $0188, $1D90, $0188, $1D91
|
||||
|
||||
BIN
data/playernamestripes_2.bin
Normal file
BIN
data/playernamestripes_2.bin
Normal file
Binary file not shown.
72
data/playernamestripes_3.asm
Normal file
72
data/playernamestripes_3.asm
Normal file
@@ -0,0 +1,72 @@
|
||||
dw $E164, $3900 ; VRAM $C9C2 | 58 bytes | Horizontal
|
||||
dw $1CA2, $0188, $1CA3, $0188, $1CA4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DA0, $0188, $1DA1, $0188, $1DA2, $0188
|
||||
dw $1DA3, $0188, $1DA4, $0188, $0188, $0188, $1D4A, $0188
|
||||
dw $1D4B, $0188, $1D4C, $0188, $1D4D
|
||||
|
||||
dw $0165, $3900 ; VRAM $CA02 | 58 bytes | Horizontal
|
||||
dw $1CB2, $0188, $1CB3, $0188, $1CB4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DB0, $0188, $1DB1, $0188, $1DB2, $0188
|
||||
dw $1DB3, $0188, $1DB4, $0188, $0188, $0188, $1D5A, $0188
|
||||
dw $1D5B, $0188, $1D5C, $0188, $1D5D
|
||||
|
||||
dw $2165, $3900 ; VRAM $CA42 | 58 bytes | Horizontal
|
||||
dw $1CAA, $0188, $1CAB, $0188, $1CAC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DA5, $0188, $1DA6, $0188, $1DA7, $0188
|
||||
dw $1DA8, $0188, $1DA9, $0188, $0188, $0188, $1D4E, $0188
|
||||
dw $1D4F, $0188, $1D60, $0188, $1D61
|
||||
|
||||
dw $4165, $3900 ; VRAM $CA82 | 58 bytes | Horizontal
|
||||
dw $1CBA, $0188, $1CBB, $0188, $1CBC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DB5, $0188, $1DB6, $0188, $1DB7, $0188
|
||||
dw $1DB8, $0188, $1DB9, $0188, $0188, $0188, $1D5E, $0188
|
||||
dw $1D5F, $0188, $1D70, $0188, $1D71
|
||||
|
||||
dw $6165, $3900 ; VRAM $CAC2 | 58 bytes | Horizontal
|
||||
dw $1CC2, $0188, $1CC3, $0188, $1CC4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DAA, $0188, $1DAB, $0188, $1DAC, $0188
|
||||
dw $1DAD, $0188, $1DAE, $0188, $0188, $0188, $1D62, $0188
|
||||
dw $1D63, $0188, $1D64, $0188, $1D65
|
||||
|
||||
dw $8165, $3900 ; VRAM $CB02 | 58 bytes | Horizontal
|
||||
dw $1CD2, $0188, $1CD3, $0188, $1CD4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DBA, $0188, $1DBB, $0188, $1DBC, $0188
|
||||
dw $1DBD, $0188, $1DBE, $0188, $0188, $0188, $1D72, $0188
|
||||
dw $1D73, $0188, $1D74, $0188, $1D75
|
||||
|
||||
dw $A165, $3900 ; VRAM $CB42 | 58 bytes | Horizontal
|
||||
dw $1CCA, $0188, $1CCB, $0188, $1CCC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DAF, $0188, $1DC0, $0188, $1DC1, $0188
|
||||
dw $1DC2, $0188, $1DC3, $0188, $0188, $0188, $1D66, $0188
|
||||
dw $1D67, $0188, $1D68, $0188, $1D69
|
||||
|
||||
dw $C165, $3900 ; VRAM $CB82 | 58 bytes | Horizontal
|
||||
dw $1CDA, $0188, $1CDB, $0188, $1CDC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DBF, $0188, $1DD0, $0188, $1DD1, $0188
|
||||
dw $1DD2, $0188, $1DD3, $0188, $0188, $0188, $1D76, $0188
|
||||
dw $1D77, $0188, $1D78, $0188, $1D79
|
||||
|
||||
dw $E165, $3900 ; VRAM $CBC2 | 58 bytes | Horizontal
|
||||
dw $1CE2, $0188, $1CE3, $0188, $1CE4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DC4, $0188, $1DC5, $0188, $1DC6, $0188
|
||||
dw $1DC7, $0188, $1DC8, $0188, $0188, $0188, $1D6A, $0188
|
||||
dw $1D6B, $0188, $1D6C, $0188, $1D6D
|
||||
|
||||
dw $0166, $3900 ; VRAM $CC02 | 58 bytes | Horizontal
|
||||
dw $1CF2, $0188, $1CF3, $0188, $1CF4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DD4, $0188, $1DD5, $0188, $1DD6, $0188
|
||||
dw $1DD7, $0188, $1DD8, $0188, $0188, $0188, $1D7A, $0188
|
||||
dw $1D7B, $0188, $1D7C, $0188, $1D7D
|
||||
|
||||
dw $2166, $3900 ; VRAM $CC42 | 58 bytes | Horizontal
|
||||
dw $1CEA, $0188, $1CEB, $0188, $1CEC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DC9, $0188, $1DCA, $0188, $1DCB, $0188
|
||||
dw $1DCC, $0188, $1D86, $0188, $0188, $0188, $1D6E, $0188
|
||||
dw $1D6F, $0188, $1D80, $0188, $1D81
|
||||
|
||||
dw $4166, $3900 ; VRAM $CC82 | 58 bytes | Horizontal
|
||||
dw $1CFA, $0188, $1CFB, $0188, $1CFC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DD9, $0188, $1DDA, $0188, $1DDB, $0188
|
||||
dw $1DDC, $0188, $1D96, $0188, $0188, $0188, $1D7E, $0188
|
||||
dw $1D7F, $0188, $1D90, $0188, $1D91
|
||||
|
||||
25
data/playernamestripes_4.asm
Normal file
25
data/playernamestripes_4.asm
Normal file
@@ -0,0 +1,25 @@
|
||||
dw $2362, $3900 ; VRAM $C446 | 58 bytes | Horizontal
|
||||
dw $1C48, $0188, $1C49, $0188, $1C4A, $0188, $1C4B, $0188
|
||||
dw $1C4C, $0188, $0188, $0188, $0188, $0188, $1CC5, $0188
|
||||
dw $1CC6, $0188, $1CC7, $0188, $1CCD, $0188, $1CCE, $0188
|
||||
dw $0188, $0188, $1CE8, $0188, $1CE9
|
||||
|
||||
dw $4362, $3900 ; VRAM $C486 | 58 bytes | Horizontal
|
||||
dw $1C58, $0188, $1C59, $0188, $1C5A, $0188, $1C5B, $0188
|
||||
dw $1C5C, $0188, $0188, $0188, $0188, $0188, $1CD5, $0188
|
||||
dw $1CD6, $0188, $1CD7, $0188, $1CDD, $0188, $1CDE, $0188
|
||||
dw $0188, $0188, $1CF8, $0188, $1CF9
|
||||
|
||||
dw $6362, $3900 ; VRAM $C4C6 | 58 bytes | Horizontal
|
||||
dw $1C60, $0188, $1C61, $0188, $1C62, $0188, $1C63, $0188
|
||||
dw $1C64, $0188, $0188, $0188, $0188, $0188, $1CCF, $0188
|
||||
dw $1CE5, $0188, $1CE6, $0188, $1CE7, $0188, $1CED, $0188
|
||||
dw $0188, $0188, $1D00, $0188, $1D01
|
||||
|
||||
|
||||
dw $8362, $3900 ; VRAM $C506 | 58 bytes | Horizontal
|
||||
dw $1C70, $0188, $1C71, $0188, $1C72, $0188, $1C73, $0188
|
||||
dw $1C74, $0188, $0188, $0188, $0188, $0188, $1CDF, $0188
|
||||
dw $1CF5, $0188, $1CF6, $0188, $1CF7, $0188, $1CFD, $0188
|
||||
dw $0188, $0188, $1D10, $0188, $1D11
|
||||
|
||||
BIN
data/smallchars.2bpp
Normal file
BIN
data/smallchars.2bpp
Normal file
Binary file not shown.
539
decompresseditemgraphics.asm
Normal file
539
decompresseditemgraphics.asm
Normal file
@@ -0,0 +1,539 @@
|
||||
;===================================================================================================
|
||||
; Get the item's graphic from WRAM/ROM
|
||||
; Bit 7 set indicates an explicit WRAM address
|
||||
; Bit 7 reset indicates an offset into the ROM buffer
|
||||
;===================================================================================================
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
; Enters with A for parameter
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
TransferItemReceiptToBuffer_using_GraphicsID:
|
||||
PHP
|
||||
PHB
|
||||
|
||||
REP #$30
|
||||
PHX
|
||||
PHY
|
||||
|
||||
SEP #$30
|
||||
LDX.b #$00
|
||||
|
||||
.find_reverse
|
||||
CMP.l ItemReceipts_graphics,X
|
||||
BEQ .found
|
||||
|
||||
INX
|
||||
BNE .find_reverse
|
||||
|
||||
.found
|
||||
TXA
|
||||
REP #$30
|
||||
BRA ++
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
TransferRupeesProperly:
|
||||
PHP
|
||||
PHB
|
||||
|
||||
REP #$31
|
||||
PHX
|
||||
PHY
|
||||
|
||||
AND.w #$00FF
|
||||
SBC.w #$0023
|
||||
|
||||
XBA
|
||||
LSR
|
||||
LSR
|
||||
LSR
|
||||
ADC.w #BigDecompressionBuffer+$800
|
||||
|
||||
BRA TransferItemReceiptToBuffer_using_ExplicitBufferAddress
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
TransferItemReceiptToBuffer_using_ReceiptID:
|
||||
PHP : PHB
|
||||
|
||||
REP #$30
|
||||
PHX : PHY
|
||||
|
||||
++ AND.w #$00FF
|
||||
ASL : TAX
|
||||
|
||||
LDA.l BusyItem : BNE +
|
||||
LDA.l StandingItemGraphicsOffsets,X
|
||||
BRA .have_address
|
||||
+
|
||||
LDA.l ItemReceiptGraphicsOffsets,X
|
||||
.have_address
|
||||
BMI TransferItemReceiptToBuffer_using_ExplicitBufferAddress
|
||||
|
||||
.rom_address
|
||||
ADC.w #ItemReceiptGraphicsROM
|
||||
PHK
|
||||
BRA .continue
|
||||
|
||||
#TransferItemReceiptToBuffer_using_ExplicitBufferAddress:
|
||||
PEA.w $7F7F
|
||||
PLB
|
||||
|
||||
.continue
|
||||
PLB
|
||||
TAY
|
||||
LDX.w #62
|
||||
|
||||
.next_write
|
||||
LDA.w $003E,Y
|
||||
STA.l ItemGetGFX+$00,X
|
||||
|
||||
LDA.w $023E,Y
|
||||
STA.l ItemGetGFX+$40,X
|
||||
|
||||
DEY
|
||||
DEY
|
||||
DEX
|
||||
DEX
|
||||
BPL .next_write
|
||||
|
||||
|
||||
REP #$30
|
||||
PLY
|
||||
PLX
|
||||
PLB
|
||||
PLP
|
||||
RTL
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
TransferItemToVRAM:
|
||||
REP #$21
|
||||
SEP #$10
|
||||
|
||||
LDA.w ItemGFXPtr
|
||||
BEQ .exit
|
||||
BMI .wram_address
|
||||
|
||||
.rom_address
|
||||
ADC.w #ItemReceiptGraphicsROM
|
||||
|
||||
LDX.b #ItemReceiptGraphicsROM>>16
|
||||
|
||||
.set_address
|
||||
STA.w $4302
|
||||
ADC.w #$0200
|
||||
STA.w $4312
|
||||
|
||||
STX.w $4304
|
||||
STX.w $4314
|
||||
|
||||
LDX.b #$80
|
||||
STX.w $2115
|
||||
|
||||
LDA.w #$1801
|
||||
STA.w $4300
|
||||
STA.w $4310
|
||||
|
||||
LDA.w #$0040
|
||||
STA.w $4305
|
||||
STA.w $4315
|
||||
|
||||
LDA.w ItemGFXTarget
|
||||
STA.w $2116
|
||||
|
||||
LDX.b #$01
|
||||
STX.w $420B
|
||||
|
||||
ADC.w #$0100
|
||||
STA.w $2116
|
||||
|
||||
INX
|
||||
STX.w $420B
|
||||
|
||||
STZ.w ItemGFXPtr
|
||||
STZ.w ItemGFXTarget
|
||||
|
||||
.exit
|
||||
RTL
|
||||
|
||||
.wram_address
|
||||
LDX.b #$7F
|
||||
BRA .set_address
|
||||
|
||||
;===================================================================================================
|
||||
; Decompress everything at the start of the game
|
||||
;===================================================================================================
|
||||
DecompBufferOffset = $18
|
||||
DecompTestByte = $04
|
||||
DecompCommand = $02
|
||||
DecompSize = $00
|
||||
DecompTileCount = $1A
|
||||
DecompSaveY = $1A
|
||||
Decomp3BPPScratch = $20
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
DecompressAllItemGraphics:
|
||||
PHP
|
||||
PHB
|
||||
PHD
|
||||
|
||||
REP #$38
|
||||
|
||||
; Stack change for safety
|
||||
TSX
|
||||
|
||||
LDA.w #$1400
|
||||
TCS
|
||||
|
||||
PHX
|
||||
|
||||
; direct page change for speed
|
||||
LDA.w #$1200
|
||||
TCD
|
||||
|
||||
STZ.b DecompBufferOffset
|
||||
|
||||
SEP #$34
|
||||
|
||||
STA.l $4200 ; already 0 from the LDA above
|
||||
|
||||
LDX.b #$5D+$73 : JSR FastSpriteDecomp
|
||||
LDX.b #$5C+$73 : JSR FastSpriteDecomp
|
||||
LDX.b #$5B+$73 : JSR FastSpriteDecomp
|
||||
LDX.b #$5A+$73 : JSR FastSpriteDecomp
|
||||
|
||||
REP #$30
|
||||
PLX
|
||||
TXS
|
||||
|
||||
SEP #$20
|
||||
|
||||
LDA.b #$81
|
||||
STA.l $4200
|
||||
|
||||
|
||||
PLD
|
||||
PLB
|
||||
PLP
|
||||
|
||||
RTL
|
||||
|
||||
;===================================================================================================
|
||||
; I normally hate macros like this... but I don't feel like constantly rewriting this
|
||||
;===================================================================================================
|
||||
macro GetNextByte()
|
||||
LDA.w $0000,Y
|
||||
INY
|
||||
BNE ?++
|
||||
|
||||
; Y pulls more than it needs, but that's fine
|
||||
; the high byte should only be affected if we somehow have FF as our bank
|
||||
; and if that happens, we have other problems
|
||||
PHB
|
||||
PLY
|
||||
INY
|
||||
PHY
|
||||
PLB
|
||||
|
||||
LDY.w #$8000
|
||||
|
||||
?++
|
||||
endmacro
|
||||
|
||||
;===================================================================================================
|
||||
; There's no long vanilla routine, and we're going to make heavy use of this
|
||||
; so might as well rewrite it to be fast
|
||||
;===================================================================================================
|
||||
FastSpriteDecomp:
|
||||
SEP #$30
|
||||
|
||||
LDA.l GFXSheetPointers_background_bank,X : PHA : PLB
|
||||
LDA.l GFXSheetPointers_background_high,X : XBA
|
||||
LDA.l GFXSheetPointers_background_low,X
|
||||
|
||||
REP #$10
|
||||
|
||||
TAY
|
||||
|
||||
LDX.w #$0000
|
||||
|
||||
.next_command
|
||||
%GetNextByte()
|
||||
|
||||
CMP.b #$FF
|
||||
BNE .continue
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
JMP Unrolled3BPPConvert
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.continue
|
||||
CMP.b #$E0
|
||||
BCS .expanded
|
||||
|
||||
STA.b DecompTestByte
|
||||
|
||||
REP #$20
|
||||
|
||||
AND.w #$001F
|
||||
|
||||
BRA .normal
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
; Putting some commands up here for branch distance
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
.nonrepeating
|
||||
REP #$21
|
||||
TYA
|
||||
ADC.b DecompSize
|
||||
ORA.w #$8000
|
||||
STA.b DecompSize
|
||||
|
||||
SEP #$20
|
||||
|
||||
.next_nonrepeating
|
||||
%GetNextByte()
|
||||
|
||||
STA.l DecompBuffer2,X
|
||||
|
||||
INX
|
||||
|
||||
CPY.b DecompSize
|
||||
BNE .next_nonrepeating
|
||||
|
||||
BRA .next_command
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.repeating
|
||||
%GetNextByte()
|
||||
|
||||
STY.b DecompSaveY
|
||||
|
||||
LDY.b DecompSize
|
||||
|
||||
.next_repeating
|
||||
STA.l DecompBuffer2,X
|
||||
|
||||
INX
|
||||
DEY
|
||||
BNE .next_repeating
|
||||
|
||||
LDY.b DecompSaveY
|
||||
BRA .next_command
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
; Rest of command handling
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
.expanded
|
||||
STA.b DecompCommand
|
||||
|
||||
ASL
|
||||
ASL
|
||||
ASL
|
||||
STA.b DecompTestByte
|
||||
|
||||
LDA.b DecompCommand
|
||||
AND.b #$03
|
||||
XBA
|
||||
|
||||
%GetNextByte()
|
||||
|
||||
REP #$20
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.normal
|
||||
INC
|
||||
STA.b DecompSize
|
||||
|
||||
SEP #$20
|
||||
|
||||
LDA.b DecompTestByte
|
||||
|
||||
AND.b #$E0
|
||||
BEQ .nonrepeating
|
||||
BMI .copy
|
||||
|
||||
ASL
|
||||
BPL .repeating
|
||||
|
||||
ASL
|
||||
BPL .repeating_word
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.incremental
|
||||
%GetNextByte()
|
||||
|
||||
STY.b DecompSaveY
|
||||
|
||||
LDY.b DecompSize
|
||||
|
||||
.next_incremental
|
||||
STA.l DecompBuffer2,X
|
||||
|
||||
INC
|
||||
INX
|
||||
|
||||
DEY
|
||||
BNE .next_incremental
|
||||
|
||||
LDY.b DecompSaveY
|
||||
JMP .next_command
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.repeating_word
|
||||
JSR .get_next_word
|
||||
REP #$20
|
||||
|
||||
STY.b DecompSaveY
|
||||
|
||||
LDY.b DecompSize
|
||||
DEY
|
||||
|
||||
.next_word
|
||||
STA.l DecompBuffer2,X
|
||||
|
||||
INX
|
||||
INX
|
||||
|
||||
DEY
|
||||
DEY
|
||||
BPL .next_word
|
||||
|
||||
INY
|
||||
BEQ .not_too_far
|
||||
|
||||
DEX
|
||||
|
||||
.not_too_far
|
||||
SEP #$20
|
||||
|
||||
LDY.b DecompSaveY
|
||||
|
||||
JMP .next_command
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.copy
|
||||
JSR .get_next_word
|
||||
|
||||
STY.b DecompSaveY
|
||||
|
||||
TAY
|
||||
|
||||
LDA.b DecompSize
|
||||
BNE ++
|
||||
|
||||
DEC.b DecompSize+1
|
||||
|
||||
++ PHB
|
||||
LDA.b #$7F
|
||||
PHA
|
||||
PLB
|
||||
|
||||
.next_copy
|
||||
LDA.w DecompBuffer2,Y
|
||||
STA.w DecompBuffer2,X
|
||||
|
||||
INX
|
||||
INY
|
||||
|
||||
DEC.b DecompSize+0
|
||||
BNE .next_copy
|
||||
|
||||
DEC.b DecompSize+1
|
||||
BPL .next_copy
|
||||
|
||||
PLB
|
||||
|
||||
LDY.b DecompSaveY
|
||||
|
||||
JMP .next_command
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
; These are only used once per command, so I'm fine with letting them be a JSR I guess
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
.get_next_word
|
||||
%GetNextByte()
|
||||
XBA
|
||||
|
||||
%GetNextByte()
|
||||
XBA
|
||||
|
||||
RTS
|
||||
|
||||
;===================================================================================================
|
||||
; More macros, because lazy
|
||||
;===================================================================================================
|
||||
|
||||
macro DoPlanesA(offset)
|
||||
LDA.w DecompBuffer2+<offset>+<offset>,Y
|
||||
STA.w BigDecompressionBuffer+<offset>+<offset>,X
|
||||
|
||||
ORA.w DecompBuffer2+<offset>+<offset>-1,Y
|
||||
AND.w #$FF00
|
||||
STA.b Decomp3BPPScratch
|
||||
|
||||
LDA.w DecompBuffer2+$10+<offset>,Y
|
||||
AND.w #$00FF
|
||||
TSB.b Decomp3BPPScratch
|
||||
|
||||
XBA
|
||||
ORA.b Decomp3BPPScratch
|
||||
STA.w BigDecompressionBuffer+$10+<offset>+<offset>,X
|
||||
|
||||
endmacro
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
Unrolled3BPPConvert:
|
||||
LDA.b #$7F
|
||||
PHA
|
||||
PLB
|
||||
|
||||
REP #$21
|
||||
|
||||
LDY.w #$0000
|
||||
LDX.b DecompBufferOffset
|
||||
|
||||
.next_3bpp_tile
|
||||
%DoPlanesA(0) ; 8 times
|
||||
%DoPlanesA(1)
|
||||
%DoPlanesA(2)
|
||||
%DoPlanesA(3)
|
||||
%DoPlanesA(4)
|
||||
%DoPlanesA(5)
|
||||
%DoPlanesA(6)
|
||||
%DoPlanesA(7)
|
||||
|
||||
; carry will always be clear
|
||||
; don't worry
|
||||
TXA
|
||||
ADC.w #32
|
||||
TAX
|
||||
|
||||
; just trust me
|
||||
TYA
|
||||
ADC.w #24
|
||||
TAY
|
||||
|
||||
CMP.w #24*64
|
||||
BCS .done
|
||||
|
||||
JMP .next_3bpp_tile
|
||||
|
||||
.done
|
||||
STX.b DecompBufferOffset
|
||||
SEP #$30
|
||||
|
||||
RTS
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
|
||||
@@ -1,13 +1,10 @@
|
||||
|
||||
!CryptoBuffer = "$7F5100"
|
||||
;!keyBase = "$7F50D0"
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadStaticDecryptionKey:
|
||||
PHB : PHA : PHX : PHY : PHP
|
||||
REP #$30 ; set 16-bit accumulator & index registers
|
||||
LDX.w #StaticDecryptionKey ; Source
|
||||
LDY.w #!keyBase ; Target
|
||||
LDY.w #KeyBase ; Target
|
||||
LDA.w #$000F ; Length
|
||||
MVN $307F
|
||||
|
||||
@@ -23,70 +20,68 @@ RetrieveValueFromEncryptedTable:
|
||||
;Returns result in A
|
||||
PHX : PHY
|
||||
PHA
|
||||
LDY $04 : PHY : LDY $06 : PHY : LDY $08 : PHY
|
||||
LDY $0A : PHY : LDY $0C : PHY : LDY $0E : PHY
|
||||
LDY.b Scrap04 : PHY : LDY.b Scrap06 : PHY : LDY.b Scrap08 : PHY
|
||||
LDY.b Scrap0A : PHY : LDY.b Scrap0C : PHY : LDY.b Scrap0E : PHY
|
||||
|
||||
AND.w #$FFF8 : TAY
|
||||
LDA [$00], Y : STA.l !CryptoBuffer : INY #2
|
||||
LDA [$00], Y : STA.l !CryptoBuffer+2 : INY #2
|
||||
LDA [$00], Y : STA.l !CryptoBuffer+4 : INY #2
|
||||
LDA [$00], Y : STA.l !CryptoBuffer+6
|
||||
LDA.b [$00], Y : STA.l CryptoBuffer : INY #2
|
||||
LDA.b [$00], Y : STA.l CryptoBuffer+2 : INY #2
|
||||
LDA.b [$00], Y : STA.l CryptoBuffer+4 : INY #2
|
||||
LDA.b [$00], Y : STA.l CryptoBuffer+6
|
||||
|
||||
LDA.w #$0002 : STA $04 ;set block size
|
||||
LDA.w #$0002 : STA.b Scrap04 ;set block size
|
||||
|
||||
JSL.l XXTEA_Decode
|
||||
JSL XXTEA_Decode
|
||||
|
||||
PLA : STA $0E : PLA : STA $0C : PLA : STA $0A
|
||||
PLA : STA $08 : PLA : STA $06 : PLA : STA $04
|
||||
PLA : STA.b Scrap0E : PLA : STA.b Scrap0C : PLA : STA.b Scrap0A
|
||||
PLA : STA.b Scrap08 : PLA : STA.b Scrap06 : PLA : STA.b Scrap04
|
||||
PLA : AND.w #$0007 : TAX
|
||||
LDA.l !CryptoBuffer, X
|
||||
LDA.l CryptoBuffer, X
|
||||
PHA
|
||||
LDA.w #$0000
|
||||
STA.l !CryptoBuffer
|
||||
STA.l !CryptoBuffer+2
|
||||
STA.l !CryptoBuffer+4
|
||||
STA.l !CryptoBuffer+6
|
||||
STA.l CryptoBuffer
|
||||
STA.l CryptoBuffer+2
|
||||
STA.l CryptoBuffer+4
|
||||
STA.l CryptoBuffer+6
|
||||
PLA
|
||||
PLY : PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
!ChestData = "$01E96C"
|
||||
!ChestData_Payload = "$1EABC" ; !ChestData+$0150
|
||||
|
||||
ChestData = $01E96C
|
||||
ChestDataPayload = $01EABC ; ChestData+$0150
|
||||
;--------------------------------------------------------------------------------
|
||||
GetChestData:
|
||||
LDA.l IsEncrypted : BNE .encrypted
|
||||
INC $0E : LDX.w #$FFFD ; what we wrote over
|
||||
JML.l Dungeon_OpenKeyedObject_nextChest
|
||||
INC.b Scrap0E : LDX.w #$FFFD ; what we wrote over
|
||||
JML Dungeon_OpenKeyedObject_nextChest
|
||||
|
||||
.encrypted
|
||||
INC $0E : LDX.w #$FFFE
|
||||
INC.b Scrap0E : LDX.w #$FFFE
|
||||
|
||||
.nextChest
|
||||
|
||||
INX #2 : CPX.w #$0150 : BEQ .couldntFindChest
|
||||
LDA !ChestData, X : AND.w #$7FFF : CMP $A0 : BNE .nextChest
|
||||
LDA.l ChestData, X : AND.w #$7FFF : CMP.b RoomIndex : BNE .nextChest
|
||||
|
||||
DEC $0E : BNE .nextChest
|
||||
DEC.b Scrap0E : BNE .nextChest
|
||||
|
||||
LDA $00 : PHA : LDA $02 : PHA
|
||||
LDA.b Scrap00 : PHA : LDA.b Scrap02 : PHA
|
||||
|
||||
LDA.w #!ChestData_Payload : STA $00
|
||||
LDA.w #!ChestData_Payload>>16 : STA $02
|
||||
LDA.w #ChestDataPayload : STA.b Scrap00
|
||||
LDA.w #ChestDataPayload>>16 : STA.b Scrap02
|
||||
|
||||
TXA : LSR
|
||||
JSL RetrieveValueFromEncryptedTable
|
||||
STA $0C
|
||||
STA.b Scrap0C
|
||||
|
||||
PLA : STA $02 : PLA : STA $00
|
||||
PLA : STA.b Scrap02 : PLA : STA.b Scrap00
|
||||
|
||||
LDA !ChestData, X : ASL A : BCC .smallChest
|
||||
LDA.l ChestData, X : ASL A : BCC .smallChest
|
||||
|
||||
JML.l Dungeon_OpenKeyedObject_bigChest ;(bank01.asm line #13783)
|
||||
JML Dungeon_OpenKeyedObject_bigChest ;(bank01.asm line #13783)
|
||||
|
||||
.smallChest
|
||||
JML.l Dungeon_OpenKeyedObject_smallChest
|
||||
JML Dungeon_OpenKeyedObject_smallChest
|
||||
.couldntFindChest
|
||||
JML.l Dungeon_OpenKeyedObject_couldntFindChest
|
||||
JML Dungeon_OpenKeyedObject_couldntFindChest
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
478
dialog.asm
478
dialog.asm
@@ -2,200 +2,157 @@
|
||||
; Dialog Pointer Override
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogOverride:
|
||||
LDA $7F5035 : BEQ .skip
|
||||
LDA $7F5700, X ; use alternate buffer
|
||||
LDA.l AltTextFlag : BEQ .skip
|
||||
LDA.l DialogBuffer, X ; use alternate buffer
|
||||
RTL
|
||||
.skip
|
||||
LDA $7F1200, X
|
||||
LDA.l DecompressionBuffer+$1200, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7F5035 - Alternate Text Pointer Flag ; 0=Disable
|
||||
; $7F5036 - Padding Byte (Must be Zero)
|
||||
; $7F5700 - $7F57FF - Dialog Buffer
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
ResetDialogPointer:
|
||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
||||
LDA.b #$00 : STA $7F5035 ; zero out the alternate flag
|
||||
LDA.b #$1C : STA $1CE9 ; thing we wrote over
|
||||
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||
LDA.b #$00 : STA.l AltTextFlag ; zero out the alternate flag
|
||||
LDA.b #$1C : STA.w DelayTimer ; thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;macro LoadDialog(index,table)
|
||||
; PHA : PHX : PHY
|
||||
; PHB : PHK : PLB
|
||||
; LDA $00 : PHA
|
||||
; LDA $01 : PHA
|
||||
; LDA $02 : PHA
|
||||
; LDA.b #$01 : STA $7F5035 ; set flag
|
||||
;
|
||||
; LDA <index> : ASL : !ADD.l <index> : TAX ; get quote offset *3, move to X
|
||||
; LDA <table>, X : STA $00 ; write pointer to direct page
|
||||
; LDA <table>+1, X : STA $01
|
||||
; LDA <table>+2, X : STA $02
|
||||
;
|
||||
; LDX.b #$00 : LDY.b #$00
|
||||
; -
|
||||
; LDA [$00], Y ; load the next character from the pointer
|
||||
; STA $7F5700, X ; write to the buffer
|
||||
; INX : INY
|
||||
; CMP.b #$7F : BNE -
|
||||
; PLA : STA $02
|
||||
; PLA : STA $01
|
||||
; PLA : STA $00
|
||||
; PLB
|
||||
; PLY : PLX : PLA
|
||||
;endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
;macro LoadDialogAddress(address)
|
||||
; PHA : PHX : PHY
|
||||
; PHP
|
||||
; PHB : PHK : PLB
|
||||
; SEP #$30 ; set 8-bit accumulator and index registers
|
||||
; LDA $00 : PHA
|
||||
; LDA $01 : PHA
|
||||
; LDA $02 : PHA
|
||||
; LDA.b #$01 : STA $7F5035 ; set flag
|
||||
;
|
||||
; LDA.b #<address> : STA $00 ; write pointer to direct page
|
||||
; LDA.b #<address>>>8 : STA $01
|
||||
; LDA.b #<address>>>16 : STA $02
|
||||
;
|
||||
; LDX.b #$00 : LDY.b #$00
|
||||
; -
|
||||
; LDA [$00], Y ; load the next character from the pointer
|
||||
; STA $7F5700, X ; write to the buffer
|
||||
; INX : INY
|
||||
; CMP.b #$7F : BNE -
|
||||
; PLA : STA $02
|
||||
; PLA : STA $01
|
||||
; PLA : STA $00
|
||||
; PLB
|
||||
; PLP
|
||||
; PLY : PLX : PLA
|
||||
;endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
!OFFSET_POINTER = "$7F5094"
|
||||
!OFFSET_RETURN = "$7F5096"
|
||||
!DIALOG_BUFFER = "$7F5700"
|
||||
|
||||
macro LoadDialogAddress(address)
|
||||
PHA : PHX : PHY
|
||||
PHP
|
||||
PHB : PHK : PLB
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
REP #$10 ; set 16-bit index registers
|
||||
PEI ($00)
|
||||
LDA $02 : PHA
|
||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
||||
LDA.b #$01 : STA $7F5035 ; set flag
|
||||
PEI.b ($00)
|
||||
LDA.b Scrap02 : PHA
|
||||
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||
LDA.b #$01 : STA.l AltTextFlag ; set flag
|
||||
%CopyDialog(<address>)
|
||||
PLA : STA $02
|
||||
PLA : STA.b Scrap02
|
||||
REP #$20
|
||||
PLA : STA $00
|
||||
PLA : STA.b Scrap00
|
||||
PLB
|
||||
PLP
|
||||
PLY : PLX : PLA
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
macro CopyDialog(address)
|
||||
LDA.b #<address> : STA $00 ; write pointer to direct page
|
||||
LDA.b #<address>>>8 : STA $01
|
||||
LDA.b #<address>>>16 : STA $02
|
||||
LDA.b #<address> : STA.b Scrap00 ; write pointer to direct page
|
||||
LDA.b #<address>>>8 : STA.b Scrap01
|
||||
LDA.b #<address>>>16 : STA.b Scrap02
|
||||
%CopyDialogIndirect()
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
macro CopyDialogIndirect()
|
||||
REP #$20 : LDA !OFFSET_POINTER : TAX : LDY.w #$0000 : SEP #$20 ; copy 2-byte offset pointer to X and set Y to 0
|
||||
REP #$20 : LDA.l DialogOffsetPointer : TAX : LDY.w #$0000 : SEP #$20 ; copy 2-byte offset pointer to X and set Y to 0
|
||||
?loop:
|
||||
LDA [$00], Y ; load the next character from the pointer
|
||||
STA !DIALOG_BUFFER, X ; write to the buffer
|
||||
LDA.b [$00], Y ; load the next character from the pointer
|
||||
STA.l DialogBuffer, X ; write to the buffer
|
||||
INX : INY
|
||||
CMP.b #$7F : BNE ?loop
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : INC : STA !OFFSET_RETURN ; copy out X into
|
||||
LDA.w #$0000 : STA !OFFSET_POINTER
|
||||
TXA : INC : STA.l DialogReturnPointer ; copy out X into
|
||||
LDA.w #$0000 : STA.l DialogOffsetPointer
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadDialogAddressIndirect:
|
||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
||||
LDA.b #$01 : STA $7F5035 ; set flag
|
||||
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||
LDA.b #$01 : STA.l AltTextFlag ; set flag
|
||||
%CopyDialogIndirect()
|
||||
;%LoadDialogAddress(UncleText)
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!ITEM_TEMPORARY = "$7F5040"
|
||||
FreeDungeonItemNotice:
|
||||
STA !ITEM_TEMPORARY
|
||||
STA.w ScratchBufferV
|
||||
|
||||
PHA : PHX : PHY
|
||||
PHP
|
||||
PHB : PHK : PLB
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
REP #$10 ; set 16-bit index registers
|
||||
PEI ($00)
|
||||
LDA $02 : PHA
|
||||
PHA : PHX : PHY
|
||||
PHP
|
||||
PHB : PHK : PLB
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
REP #$10 ; set 16-bit index registers
|
||||
PEI.b (Scrap00)
|
||||
LDA.b Scrap02 : PHA
|
||||
LDA.w ScratchBufferNV : PHA
|
||||
LDA.w ScratchBufferNV+1 : PHA
|
||||
;--------------------------------
|
||||
|
||||
LDA.l FreeItemText : BNE + : JMP .skip : +
|
||||
|
||||
LDA #$00 : STA $7F5010 ; initialize scratch
|
||||
LDA.b #$00 : STA.w ScratchBufferNV ; initialize scratch
|
||||
LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for general small key
|
||||
LDA !ITEM_TEMPORARY : CMP.b #$24 : BNE + ; general small key
|
||||
LDA.w ScratchBufferV : CMP.b #$24 : BNE + ; general small key
|
||||
%CopyDialog(Notice_SmallKeyOf)
|
||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP .done
|
||||
+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for general compass
|
||||
LDA !ITEM_TEMPORARY : CMP.b #$25 : BNE + ; general compass
|
||||
LDA.w ScratchBufferV : CMP.b #$25 : BNE + ; general compass
|
||||
%CopyDialog(Notice_CompassOf)
|
||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP .done
|
||||
+ : LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for general map
|
||||
LDA !ITEM_TEMPORARY : CMP.b #$33 : BNE + ; general map
|
||||
LDA.w ScratchBufferV : CMP.b #$33 : BNE + ; general map
|
||||
%CopyDialog(Notice_MapOf)
|
||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP .done
|
||||
+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for general big key
|
||||
LDA !ITEM_TEMPORARY : CMP.b #$32 : BNE + ; general big key
|
||||
LDA.w ScratchBufferV : CMP.b #$32 : BNE + ; general big key
|
||||
%CopyDialog(Notice_BigKeyOf)
|
||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP .done
|
||||
+
|
||||
LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for dungeon map
|
||||
LDA !ITEM_TEMPORARY : AND.b #$F0 ; looking at high bits only
|
||||
LDA.w ScratchBufferV : AND.b #$F0 ; looking at high bits only
|
||||
CMP.b #$70 : BNE + ; map of...
|
||||
%CopyDialog(Notice_MapOf)
|
||||
JMP .dungeon
|
||||
+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for dungeon compass
|
||||
LDA !ITEM_TEMPORARY : AND.b #$F0 : CMP.b #$80 : BNE + ; compass of...
|
||||
LDA.w ScratchBufferV : AND.b #$F0 : CMP.b #$80 : BNE + ; compass of...
|
||||
%CopyDialog(Notice_CompassOf)
|
||||
JMP .dungeon
|
||||
+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for dungeon big key
|
||||
LDA !ITEM_TEMPORARY : AND.b #$F0 : CMP.b #$90 : BNE + ; big key of...
|
||||
LDA.w ScratchBufferV : AND.b #$F0 : CMP.b #$90 : BNE + ; big key of...
|
||||
%CopyDialog(Notice_BigKeyOf)
|
||||
BRA .dungeon
|
||||
JMP .dungeon
|
||||
+ : LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for dungeon small key
|
||||
LDA !ITEM_TEMPORARY : AND.b #$F0 : CMP.b #$A0 : BNE + ; small key of...
|
||||
LDA !ITEM_TEMPORARY : CMP.b #$AF : BNE ++ : JMP .skip : ++
|
||||
LDA.w ScratchBufferV : AND.b #$F0 : CMP.b #$A0 : BNE + ; small key of...
|
||||
LDA.w ScratchBufferV : CMP.b #$AF : BNE ++ : JMP .skip : ++
|
||||
%CopyDialog(Notice_SmallKeyOf)
|
||||
PLA : AND.b #$0F : STA $7F5020 : LDA.b #$0F : !SUB $7F5020 : PHA
|
||||
LDA #$01 : STA $7F5010 ; set up a flip for small keys
|
||||
LDA.b #$01 : STA.w ScratchBufferNV ; set up a flip for small keys
|
||||
BRA .dungeon
|
||||
+
|
||||
+ : LDA.l FreeItemText : AND.b #$20 : BEQ + ; show message for crystal
|
||||
LDA.w ScratchBufferV : CMP.b #$B0 : !BLT + ; crystal #
|
||||
CMP.b #$B7 : !BGE +
|
||||
%CopyDialog(Notice_Crystal)
|
||||
JMP .crystal
|
||||
+
|
||||
JMP .skip ; it's not something we are going to give a notice for
|
||||
|
||||
.dungeon
|
||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
||||
LDA !ITEM_TEMPORARY
|
||||
AND.b #$0F ; looking at low bits only
|
||||
STA $7F5011
|
||||
LDA $7F5010 : BEQ +
|
||||
LDA $7F5010
|
||||
LDA #$0F : !SUB $7F5011 : STA $7F5011 ; flip the values for small keys
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
LDA.w ScratchBufferV
|
||||
AND.b #$0F
|
||||
STA.w ScratchBufferNV+1
|
||||
LDA.w ScratchBufferNV : BEQ +
|
||||
LDA.w ScratchBufferNV
|
||||
LDA.b #$0F : !SUB.w ScratchBufferNV+1 : STA.w ScratchBufferNV+1 ; flip the values for small keys
|
||||
+
|
||||
LDA $7F5011
|
||||
LDA.w ScratchBufferNV+1
|
||||
ASL : TAX
|
||||
REP #$20
|
||||
LDA.l DungeonItemIDMap,X : CMP.w #$0003 : BCC .hc_sewers
|
||||
CMP.w DungeonID : BNE +
|
||||
BRA .self_notice
|
||||
.hc_sewers
|
||||
LDA.w DungeonID : CMP.w #$0003 : BCS +
|
||||
.self_notice
|
||||
SEP #$20
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP.w .done
|
||||
+
|
||||
SEP #$20
|
||||
LDA.w ScratchBufferNV+1
|
||||
CMP.b #$00 : BNE + ; ...light world
|
||||
%CopyDialog(Notice_LightWorld) : JMP .done
|
||||
+ : CMP.b #$01 : BNE + ; ...dark world
|
||||
@@ -223,38 +180,61 @@ FreeDungeonItemNotice:
|
||||
+ : CMP.b #$0C : BNE + ; ...desert palace
|
||||
%CopyDialog(Notice_Desert) : JMP .done
|
||||
+ : CMP.b #$0D : BNE + ; ...eastern palace
|
||||
%CopyDialog(Notice_Eastern) : BRA .done
|
||||
%CopyDialog(Notice_Eastern) : JMP .done
|
||||
+ : CMP.b #$0E : BNE + ; ...hyrule castle
|
||||
%CopyDialog(Notice_Castle) : BRA .done
|
||||
%CopyDialog(Notice_Castle) : JMP .done
|
||||
+ : CMP.b #$0F : BNE + ; ...sewers
|
||||
%CopyDialog(Notice_Sewers)
|
||||
+
|
||||
JMP .done
|
||||
|
||||
.crystal
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
LDA.w ScratchBufferV
|
||||
AND.b #$0F ; looking at low bits only
|
||||
CMP.b #$00 : BNE +
|
||||
%CopyDialog(Notice_Six) : JMP .done
|
||||
+ : CMP.b #$01 : BNE +
|
||||
%CopyDialog(Notice_One) : JMP .done
|
||||
+ : CMP.b #$02 : BNE +
|
||||
%CopyDialog(Notice_Five) : JMP .done
|
||||
+ : CMP.b #$03 : BNE +
|
||||
%CopyDialog(Notice_Seven) : JMP .done
|
||||
+ : CMP.b #$04 : BNE +
|
||||
%CopyDialog(Notice_Two) : JMP .done
|
||||
+ : CMP.b #$05 : BNE +
|
||||
%CopyDialog(Notice_Four) : JMP .done
|
||||
+ : CMP.b #$06 : BNE +
|
||||
%CopyDialog(Notice_Three) : JMP .done
|
||||
+
|
||||
|
||||
.done
|
||||
|
||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
||||
LDA.b #$01 : STA $7F5035 ; set alternate dialog flag
|
||||
STA $7F509F
|
||||
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||
LDA.b #$01 : STA.l AltTextFlag ; set alternate dialog flag
|
||||
STA.l TextBoxDefer
|
||||
|
||||
;--------------------------------
|
||||
.skip
|
||||
PLA : STA $02
|
||||
REP #$20
|
||||
PLA : STA $00
|
||||
PLB
|
||||
PLP
|
||||
PLY : PLX : PLA
|
||||
;JSL.l Main_ShowTextMessage_Alt ; .skip can be here so long as this line remains commented out
|
||||
PLA : STA.w ScratchBufferNV+1
|
||||
PLA : STA.w ScratchBufferNV
|
||||
PLA : STA.b Scrap02
|
||||
REP #$20
|
||||
PLA : STA.b Scrap00
|
||||
PLB
|
||||
PLP
|
||||
PLY : PLX : PLA
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogResetSelectionIndex:
|
||||
JSL.l Attract_DecompressStoryGfx ; what we wrote over
|
||||
STZ $1CE8
|
||||
JSL Attract_DecompressStoryGfx ; what we wrote over
|
||||
STZ.w MessageCursor
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogItemReceive:
|
||||
BCS .nomessage ; if doubling the item value overflowed it must be a rando item
|
||||
CPY #$98 : BCC ++ ;if the item is $4C or greater it must be a rando item
|
||||
CPY.b #$98 : BCC ++ ;if the item is $4C or greater it must be a rando item
|
||||
.nomessage
|
||||
LDA.w #$FFFF
|
||||
|
||||
@@ -267,11 +247,11 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogFairyThrow:
|
||||
LDA.l Restrict_Ponds : BEQ .normal
|
||||
LDA BottleContentsOne
|
||||
ORA BottleContentsTwo : ORA BottleContentsThree : ORA BottleContentsFour : BNE .normal
|
||||
LDA.l BottleContentsOne
|
||||
ORA.l BottleContentsTwo : ORA.l BottleContentsThree : ORA.l BottleContentsFour : BNE .normal
|
||||
|
||||
.noInventory
|
||||
LDA $0D80, X : !ADD #$08 : STA $0D80, X
|
||||
LDA.w SpriteActivity, X : !ADD #$08 : STA.w SpriteActivity, X
|
||||
LDA.b #$51
|
||||
LDY.b #$01
|
||||
RTL
|
||||
@@ -281,14 +261,14 @@ RTL
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogGanon1:
|
||||
JSL.l CheckGanonVulnerability
|
||||
JSL CheckGanonVulnerability
|
||||
REP #$20
|
||||
LDA.w #$018C
|
||||
BCC +
|
||||
LDA.w #$016D
|
||||
+ STA $1CF0
|
||||
+ STA.w TextID
|
||||
SEP #$20
|
||||
JSL.l Sprite_ShowMessageMinimal_Alt
|
||||
JSL Sprite_ShowMessageMinimal_Alt
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; #$0192 - no bow
|
||||
@@ -300,44 +280,44 @@ RTL
|
||||
; s = silver arrow bow
|
||||
; p = 2nd progressive bow
|
||||
DialogGanon2:
|
||||
JSL.l CheckGanonVulnerability
|
||||
|
||||
REP #$20
|
||||
BCS +
|
||||
JSL CheckGanonVulnerability
|
||||
|
||||
REP #$20
|
||||
BCS +
|
||||
LDA.w #$018D : BRA ++
|
||||
+
|
||||
LDA.l BowTracking
|
||||
+
|
||||
LDA.l BowTracking
|
||||
|
||||
BIT.w #$0080 : BNE + ; branch if bow
|
||||
LDA.w #$0192 : BRA ++
|
||||
+
|
||||
+
|
||||
BIT.w #$0040 : BEQ + ; branch if no silvers
|
||||
LDA.w #$0195 : BRA ++
|
||||
+
|
||||
+
|
||||
BIT.w #$0020 : BNE + ; branch if p bow
|
||||
LDA.w #$0194 : BRA ++
|
||||
+
|
||||
+
|
||||
BIT.w #$0080 : BEQ + ; branch if no bow
|
||||
LDA.w #$0193 : BRA ++
|
||||
+
|
||||
+
|
||||
LDA.w #$016E
|
||||
++
|
||||
STA $1CF0
|
||||
SEP #$20
|
||||
JSL.l Sprite_ShowMessageMinimal_Alt
|
||||
++
|
||||
STA.w TextID
|
||||
SEP #$20
|
||||
JSL Sprite_ShowMessageMinimal_Alt
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogEtherTablet:
|
||||
PHA
|
||||
LDA $0202 : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
||||
LDA.w ItemCursor : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
||||
-
|
||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||
+
|
||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||
BIT.b Joy1A_New : BVC - ; Show normal text if Y is not pressed
|
||||
LDA.l AllowHammerTablets : BEQ ++
|
||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
||||
LDA.l HammerEquipment : BEQ .yesText : BRA .noText
|
||||
++
|
||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
|
||||
LDA.l SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
|
||||
;++
|
||||
.yesText
|
||||
PLA
|
||||
@@ -351,15 +331,15 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogBombosTablet:
|
||||
PHA
|
||||
LDA $0202 : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
||||
LDA.w ItemCursor : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
||||
-
|
||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||
+
|
||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||
BIT.b Joy1A_New : BVC - ; Show normal text if Y is not pressed
|
||||
LDA.l AllowHammerTablets : BEQ ++
|
||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
||||
LDA.l HammerEquipment : BEQ .yesText : BRA .noText
|
||||
++
|
||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
||||
LDA.l SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
||||
;++
|
||||
.yesText
|
||||
PLA
|
||||
@@ -372,7 +352,7 @@ DialogBombosTablet:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogSahasrahla:
|
||||
LDA.l PendantsField : AND #$04 : BEQ + ;Check if player has green pendant
|
||||
LDA.l PendantsField : AND.b #$04 : BEQ + ;Check if player has green pendant
|
||||
LDA.b #$2F
|
||||
LDY.b #$00
|
||||
JML Sprite_ShowMessageUnconditional
|
||||
@@ -381,17 +361,17 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogBombShopGuy:
|
||||
LDY.b #$15
|
||||
LDA.l CrystalsField : AND #$05 : CMP #$05 : BNE + ;Check if player has crystals 5 & 6
|
||||
LDA.l CrystalsField : AND.b #$05 : CMP.b #$05 : BNE + ;Check if player has crystals 5 & 6
|
||||
INY ; from 15 to 16
|
||||
+
|
||||
TYA
|
||||
LDY.b #$01
|
||||
JSL.l Sprite_ShowMessageUnconditional
|
||||
JSL Sprite_ShowMessageUnconditional
|
||||
RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
AgahnimAsksAboutPed:
|
||||
LDA.l InvincibleGanon
|
||||
LDA.l GanonVulnerableMode
|
||||
CMP.b #$06 : BNE .vanilla
|
||||
|
||||
LDA.l OverworldEventDataWRAM+$80 ; check ped flag
|
||||
@@ -399,54 +379,54 @@ AgahnimAsksAboutPed:
|
||||
BNE .vanilla
|
||||
|
||||
LDA.b #$8C ; message 018C for no ped
|
||||
STA.w $1CF0
|
||||
STA.w TextID
|
||||
|
||||
.vanilla
|
||||
JML $05FA8E ; Sprite_ShowMessageMinimal
|
||||
JML Sprite_ShowMessageMinimal
|
||||
;--------------------------------------------------------------------------------
|
||||
Main_ShowTextMessage_Alt:
|
||||
; Are we in text mode? If so then end the routine.
|
||||
LDA $10 : CMP.b #$0E : BEQ .already_in_text_mode
|
||||
LDA.b GameMode : CMP.b #$0E : BEQ .already_in_text_mode
|
||||
Sprite_ShowMessageMinimal_Alt:
|
||||
STZ $11
|
||||
STZ.b GameSubMode
|
||||
|
||||
PHX : PHY
|
||||
PEI ($00)
|
||||
LDA.b $02 : PHA
|
||||
PEI.b (Scrap00)
|
||||
LDA.b Scrap02 : PHA
|
||||
|
||||
LDA.b #$1C : STA.b $02
|
||||
LDA.b #$1C : STA.b Scrap02
|
||||
REP #$30
|
||||
LDA.w $1CF0 : ASL : TAX
|
||||
LDA.w TextID : ASL : TAX
|
||||
LDA.l $7F71C0, X
|
||||
STA.b $00
|
||||
STA.b Scrap00
|
||||
SEP #$30
|
||||
|
||||
LDY.b #$00
|
||||
LDA [$00], Y : CMP.b #$FE : BNE +
|
||||
INY : LDA [$00], Y : CMP.b #$6E : BNE +
|
||||
INY : LDA [$00], Y : : BNE +
|
||||
INY : LDA [$00], Y : CMP.b #$FE : BNE +
|
||||
INY : LDA [$00], Y : CMP.b #$6B : BNE +
|
||||
INY : LDA [$00], Y : CMP.b #$04 : BNE +
|
||||
STZ $1CE8
|
||||
LDA.b [Scrap00], Y : CMP.b #$FE : BNE +
|
||||
INY : LDA.b [Scrap00], Y : CMP.b #$6E : BNE +
|
||||
INY : LDA.b [Scrap00], Y : : BNE +
|
||||
INY : LDA.b [Scrap00], Y : CMP.b #$FE : BNE +
|
||||
INY : LDA.b [Scrap00], Y : CMP.b #$6B : BNE +
|
||||
INY : LDA.b [Scrap00], Y : CMP.b #$04 : BNE +
|
||||
STZ.w MessageCursor
|
||||
JMP .end
|
||||
+
|
||||
|
||||
STZ $0223 ; Otherwise set it so we are in text mode.
|
||||
STZ $1CD8 ; Initialize the step in the submodule
|
||||
STZ.w MessageJunk ; Otherwise set it so we are in text mode.
|
||||
STZ.w MessageSubModule
|
||||
|
||||
; Go to text display mode (as opposed to maps, etc)
|
||||
LDA.b #$02 : STA $11
|
||||
LDA.b #$02 : STA.b GameSubMode
|
||||
|
||||
; Store the current module in the temporary location.
|
||||
LDA $10 : STA $010C
|
||||
LDA.b GameMode : STA.w GameModeCache
|
||||
|
||||
; Switch the main module ($10) to text mode.
|
||||
LDA.b #$0E : STA $10
|
||||
LDA.b #$0E : STA.b GameMode
|
||||
.end
|
||||
PLA : STA.b $02
|
||||
PLA : STA.b $01
|
||||
PLA : STA.b $00
|
||||
PLA : STA.b Scrap02
|
||||
PLA : STA.b Scrap01
|
||||
PLA : STA.b Scrap00
|
||||
PLY : PLX
|
||||
|
||||
Main_ShowTextMessage_Alt_already_in_text_mode:
|
||||
@@ -458,15 +438,15 @@ CalculateSignIndex:
|
||||
; And we do this in a way that will likely give the right value even
|
||||
; with major glitches.
|
||||
|
||||
LDA $8A : ASL A : TAY ;what we wrote over
|
||||
LDA.b OverworldIndex : ASL A : TAY ;what we wrote over
|
||||
|
||||
LDA $0712 : BEQ .done ; If a small map, we can skip these calculations.
|
||||
LDA.w OWScreenSize : BEQ .done ; If a small map, we can skip these calculations.
|
||||
|
||||
LDA $21 : AND.w #$0002 : ASL #2 : EOR $8A : AND.w #$0008 : BEQ +
|
||||
LDA.b LinkPosY+1 : AND.w #$0002 : ASL #2 : EOR.b OverworldIndex : AND.w #$0008 : BEQ +
|
||||
TYA : !ADD.w #$0010 : TAY ;add 16 if we are in lower half of big screen.
|
||||
+
|
||||
|
||||
LDA $23 : AND.w #$0002 : LSR : EOR $8A : AND.w #$0001 : BEQ +
|
||||
LDA.b LinkPosX+1 : AND.w #$0002 : LSR : EOR.b OverworldIndex : AND.w #$0001 : BEQ +
|
||||
TYA : INC #2 : TAY ;add 16 if we are in lower half of big screen.
|
||||
+
|
||||
; ensure even if things go horribly wrong, we don't read the sign out of bounds and crash:
|
||||
@@ -475,6 +455,112 @@ CalculateSignIndex:
|
||||
.done
|
||||
RTL
|
||||
|
||||
;================================================================
|
||||
; Contributor: Myramong
|
||||
;================================================================
|
||||
Sprite_ShowSolicitedMessageIfPlayerFacing_Alt:
|
||||
{
|
||||
STA.w TextID
|
||||
STY.w TextID+1
|
||||
|
||||
JSL Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
||||
JSL Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
||||
|
||||
LDA.b Joy1B_New : BPL .alpha
|
||||
LDA.w SpriteTimerE, X : BNE .alpha
|
||||
LDA.b LinkJumping : CMP.b #$02 : BEQ .alpha
|
||||
|
||||
JSL Sprite_DirectionToFacePlayerLong : PHX : TYX
|
||||
|
||||
; Make sure that the sprite is facing towards the player, otherwise
|
||||
; talking can't happen. (What sprites actually use this???)
|
||||
LDA.l Sprite_ShowSolicitedMessage_Direction, X : PLX : CMP.b LinkDirection : BNE .not_facing_each_other
|
||||
|
||||
PHY
|
||||
|
||||
LDA.w TextID
|
||||
LDY.w TextID+1
|
||||
|
||||
; Check what room we're in so we know which npc we're talking to
|
||||
LDA.b RoomIndex
|
||||
CMP.b #$05 : BEQ .SahasrahlaDialogs
|
||||
CMP.b #$1C : BEQ .BombShopGuyDialog
|
||||
BRA .SayNothing
|
||||
|
||||
.SahasrahlaDialogs
|
||||
REP #$20 : LDA.l MapReveal_Sahasrahla : ORA.l MapOverlay : STA.l MapOverlay : SEP #$20
|
||||
JSL DialogSahasrahla : BRA .SayNothing
|
||||
|
||||
.BombShopGuyDialog
|
||||
REP #$20 : LDA.l MapReveal_BombShop : ORA.l MapOverlay : STA.l MapOverlay : SEP #$20
|
||||
JSL DialogBombShopGuy
|
||||
|
||||
.SayNothing
|
||||
|
||||
LDA.b #$40 : STA.w SpriteTimerE, X
|
||||
|
||||
PLA : EOR.b #$03
|
||||
|
||||
SEC
|
||||
|
||||
RTL
|
||||
|
||||
.not_facing_each_other
|
||||
.alpha
|
||||
|
||||
LDA.w SpriteMoveDirection, X
|
||||
|
||||
CLC
|
||||
|
||||
RTL
|
||||
}
|
||||
;================================================================
|
||||
Sprite_ShowSolicitedMessageIfPlayerFacing_PreserveMessage:
|
||||
{
|
||||
PHY
|
||||
PHA
|
||||
|
||||
JSL Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
||||
JSL Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
||||
|
||||
LDA.b Joy1B_New : BPL .alpha
|
||||
LDA.w SpriteTimerE, X : BNE .alpha
|
||||
LDA.b LinkJumping : CMP.b #$02 : BEQ .alpha
|
||||
|
||||
JSL Sprite_DirectionToFacePlayerLong : PHX : TYX
|
||||
|
||||
; Make sure that the sprite is facing towards the player, otherwise
|
||||
; talking can't happen. (What sprites actually use this???)
|
||||
LDA.l Sprite_ShowSolicitedMessage_Direction, X : PLX : CMP.b LinkDirection : BNE .not_facing_each_other
|
||||
|
||||
PLA : XBA : PLA
|
||||
|
||||
PHY
|
||||
|
||||
TAY : XBA
|
||||
|
||||
JSL Sprite_ShowMessageUnconditional
|
||||
|
||||
LDA.b #$40 : STA.w SpriteTimerE, X
|
||||
|
||||
PLA : EOR.b #$03
|
||||
|
||||
SEC
|
||||
|
||||
RTL
|
||||
|
||||
.not_facing_each_other
|
||||
.alpha
|
||||
PLY
|
||||
PLA
|
||||
|
||||
LDA.w SpriteMoveDirection, X
|
||||
|
||||
CLC
|
||||
|
||||
RTL
|
||||
}
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; A0 - A9 - 0 - 9
|
||||
; AA - C3 - A - Z
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
StoreLastOverworldDoorID:
|
||||
TXA : INC
|
||||
STA $7F5099
|
||||
LDA $1BBB73, X : STA $010E
|
||||
STA.l PreviousOverworldDoor
|
||||
LDA.l Overworld_Entrance_ID, X : STA.w EntranceIndex
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -16,14 +16,14 @@ RTL
|
||||
; CacheDoorFrameData
|
||||
;--------------------------------------------------------------------------------
|
||||
CacheDoorFrameData:
|
||||
LDA $7F5099 : BEQ .originalBehaviour
|
||||
LDA.l PreviousOverworldDoor : BEQ .originalBehaviour
|
||||
DEC : ASL : TAX
|
||||
LDA EntranceDoorFrameTable, X : STA $0696
|
||||
LDA EntranceAltDoorFrameTable, X : STA $0698
|
||||
LDA.l EntranceDoorFrameTable, X : STA.w TileMapEntranceDoors
|
||||
LDA.l EntranceAltDoorFrameTable, X : STA.w TileMapTile32
|
||||
BRA .done
|
||||
.originalBehaviour
|
||||
LDA $D724, X : STA $0696
|
||||
STZ $0698
|
||||
LDA.w $D724, X : STA.w TileMapEntranceDoors
|
||||
STZ.w TileMapTile32
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -32,9 +32,9 @@ RTL
|
||||
; WalkDownIntoTavern
|
||||
;--------------------------------------------------------------------------------
|
||||
WalkDownIntoTavern:
|
||||
LDA $7F5099
|
||||
LDA.l PreviousOverworldDoor
|
||||
; tavern door has index 0x42 (saved off value is incremented by one)
|
||||
CMP #$43
|
||||
CMP.b #$43
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -42,49 +42,49 @@ RTL
|
||||
; TurnAroundOnUnderworld
|
||||
;--------------------------------------------------------------------------------
|
||||
TurnAroundOnUnderworld:
|
||||
LDA $26 : BEQ .done
|
||||
LDA.b LinkPushDirection : BEQ .done
|
||||
; turn around if ($010E == #$43) != ($7F5099 == #$43)
|
||||
LDX #$00
|
||||
LDA #$43 : CMP $010E : BEQ +
|
||||
LDX.b #$00
|
||||
LDA.b #$43 : CMP.w EntranceIndex : BEQ +
|
||||
INX
|
||||
+
|
||||
CMP $7F5099 : BEQ +
|
||||
CMP.l PreviousOverworldDoor : BEQ +
|
||||
DEX
|
||||
+
|
||||
CPX #$00 : BEQ .done
|
||||
LDA $26 : EOR #$0C : STA $26
|
||||
CPX.b #$00 : BEQ .done
|
||||
LDA.b LinkPushDirection : EOR.b #$0C : STA.b LinkPushDirection
|
||||
.done
|
||||
JML $0FFD65 ; what we overwrote
|
||||
JML Underworld_LoadCustomTileAttributes ; what we overwrote
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; TurnUpOnOverworld
|
||||
;--------------------------------------------------------------------------------
|
||||
TurnUpOnOverworld:
|
||||
LDA.l EntranceTavernBack : CMP #$43 : BEQ .done
|
||||
LDA #$08 : STA $26 ; only fix this glitch if exit not vanilla
|
||||
LDA.l EntranceTavernBack : CMP.b #$43 : BEQ .done
|
||||
LDA.b #$08 : STA.b LinkPushDirection ; only fix this glitch if exit not vanilla
|
||||
.done
|
||||
JML $07E68F ; what we overwrote
|
||||
JML Link_HandleMovingAnimation_FullLongEntry ; what we overwrote
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; WalkUpOnOverworld
|
||||
;--------------------------------------------------------------------------------
|
||||
WalkUpOnOverworld:
|
||||
LDA $20 : CMP #$091B : BNE .normal ; hardcoded Y coordinate
|
||||
STZ $2F
|
||||
LDA.b LinkPosY : CMP.w #$091B : BNE .normal ; hardcoded Y coordinate
|
||||
STZ.b LinkDirection
|
||||
RTL
|
||||
.normal
|
||||
LDA #$0002 : STA $2F ; what we overwrote
|
||||
LDA.w #$0002 : STA.b LinkDirection ; what we overwrote
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; CheckStairsAdjustment
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckStairsAdjustment:
|
||||
LDA.b $A0
|
||||
LDA.b RoomIndex
|
||||
CMP.w #$0124 ; vanilla check, rooms $0124 to $0127 have a lower exit position (currently ER ignores the entrance location)
|
||||
BCC .done
|
||||
LDA.w #$FFFF-1
|
||||
CMP.w $0696 ; tavern back ($0696 == #$FFFF) should always have carry cleared
|
||||
CMP.w TileMapEntranceDoors ; tavern back ($0696 == #$FFFF) should always have carry cleared
|
||||
.done
|
||||
RTL
|
||||
; if carry cleared, shift position up
|
||||
@@ -13,31 +13,31 @@ pullpc
|
||||
|
||||
CheckKholdShellCoordinates:
|
||||
|
||||
LDA.w $0D30, X
|
||||
LDA.w SpritePosXHigh, X
|
||||
XBA
|
||||
LDA.w $0D10, X ; full 16 bit X coordinate of sprite
|
||||
LDA.w SpritePosXLow, X ; full 16 bit X coordinate of sprite
|
||||
|
||||
REP #$21
|
||||
REP #$21 ; carry is guaranteed clear
|
||||
SBC.w #$0020
|
||||
CMP.b $22
|
||||
CMP.b LinkPosX
|
||||
BCS .not_colliding
|
||||
|
||||
ADC.w #$0040
|
||||
CMP.b $22
|
||||
ADC.w #$0040 ; carry is guaranteed clear
|
||||
CMP.b LinkPosX
|
||||
BCC .not_colliding
|
||||
|
||||
SEP #$20
|
||||
LDA.w $0D20, X
|
||||
LDA.w SpritePosYHigh, X
|
||||
XBA
|
||||
LDA.w $0D00, X ; full 16 bit Y coordinate of sprite
|
||||
LDA.w SpritePosYLow, X ; full 16 bit Y coordinate of sprite
|
||||
|
||||
REP #$21
|
||||
SBC.w #$001F ; could go to 27 and let link squeeze in at Lanmo 2 (please adjust the following one)
|
||||
CMP.b $20
|
||||
REP #$21 ; carry is guaranteed clear
|
||||
SBC.w #$001F ; could go to 27 and still let link squeeze in
|
||||
CMP.b LinkPosY
|
||||
BCS .not_colliding
|
||||
|
||||
ADC.w #$0037
|
||||
CMP.b $20
|
||||
ADC.w #$0037 ; carry is guaranteed clear
|
||||
CMP.b LinkPosY
|
||||
BCC .not_colliding
|
||||
|
||||
SEP #$20 ; collision detected
|
||||
|
||||
@@ -593,8 +593,9 @@ CompassBossIndicator:
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
TotalKeys: ;27f020
|
||||
db $04, $04, $02, $04, $04, $06, $06, $06, $05, $06, $01, $03, $06, $08, $00, $00
|
||||
ChestKeys: ;27f030
|
||||
db $01, $01, $00, $01, $02, $01, $06, $03, $03, $02, $01, $01, $04, $04, $00, $00
|
||||
skip $10
|
||||
;ChestKeys: ;27f030 - moved to B0F010
|
||||
;db $01, $01, $00, $01, $02, $01, $06, $03, $03, $02, $01, $01, $04, $04, $00, $00
|
||||
BigKeyStatus: ;27f040 (status 2 indicate BnC guard)
|
||||
dw $0002, $0002, $0001, $0001, $0000, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0000, $0000
|
||||
DungeonReminderTable: ;27f060
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
CheckDarkWorldSpawn:
|
||||
PHP
|
||||
STA $A0 : STA $048E ; what we wrote over
|
||||
STA.b RoomIndex : STA.w RoomIndexMirror ; what we wrote over
|
||||
JSL SetDefaultWorld
|
||||
LDA.l LinksHouseDarkWorld : CMP.b $A0 : BEQ ++
|
||||
LDA.l SanctuaryDarkWorld : CMP.b $A0 : BEQ ++
|
||||
LDA.l OldManDarkWorld : CMP.b $A0 : BNE +
|
||||
++ SEP #$20 : LDA CurrentWorld : EOR.b #$40 : STA CurrentWorld
|
||||
LDA.l DRFlags+1 : AND #$02 : BEQ + ; skip if the flag isn't set
|
||||
LDA.l LinksHouseDarkWorld : CMP.b RoomIndex : BEQ ++
|
||||
LDA.l SanctuaryDarkWorld : CMP.b RoomIndex : BEQ ++
|
||||
LDA.l OldManDarkWorld : CMP.b RoomIndex : BNE +
|
||||
++ SEP #$20 : LDA.l CurrentWorld : EOR.b #$40 : STA.l CurrentWorld
|
||||
LDA.l DRFlags+1 : AND.b #$02 : BEQ + ; skip if the flag isn't set
|
||||
LDA.l MoonPearlEquipment : BNE + ; moon pearl?
|
||||
LDA #$17 : STA $5D : INC $02E0
|
||||
LDA #$17 : STA.b LinkState : INC.w BunnyFlag
|
||||
+ PLP : RTL
|
||||
|
||||
SetDefaultWorld:
|
||||
|
||||
@@ -67,7 +67,7 @@ jsl QuadrantLoadOrderAfterScroll
|
||||
org $82895d ; Bank 02 line 1812 (JSL Dungeon_LoadRoom : JSL Dungeon_InitStarTileChr : JSL $00D6F9 : INC $B0)
|
||||
Splicer:
|
||||
jsl GfxFixer
|
||||
lda $b1 : beq .done
|
||||
lda.b $b1 : beq .done
|
||||
rts
|
||||
nop #5
|
||||
.done
|
||||
@@ -98,7 +98,7 @@ org $8ffd65 ;(PC: 07fd65)
|
||||
Dungeon_LoadCustomTileAttr:
|
||||
org $81feb0
|
||||
Dungeon_ApproachFixedColor:
|
||||
;org $01fec1
|
||||
;org $81fec1
|
||||
;Dungeon_ApproachFixedColor_variable:
|
||||
;org $a0f972 ; Rando version
|
||||
;LoadRoomHook:
|
||||
@@ -120,7 +120,7 @@ jsl MirrorCheckOverride
|
||||
org $85ef47
|
||||
Sprite_HeartContainer_Override: ;sprite_heart_upgrades.asm : 96-100 (LDA $040C : CMP.b #$1A : BNE .not_in_ganons_tower)
|
||||
jsl GtBossHeartCheckOverride : bcs .not_in_ganons_tower
|
||||
nop : stz $0dd0, X : rts
|
||||
nop : stz.w SpriteAITable, X : rts
|
||||
.not_in_ganons_tower
|
||||
|
||||
|
||||
@@ -136,7 +136,7 @@ jsl EGFixOnMirror
|
||||
org $82b82a
|
||||
jsl FixShopCode
|
||||
|
||||
org $9ddeea ; <- Bank1D.asm : 286 (JSL Sprite_LoadProperties)
|
||||
org $9ddeea ; <- Bank1D.asm : 286 (JSL SpritePrep_LoadProperties)
|
||||
jsl VitreousKeyReset
|
||||
|
||||
org $9ed024 ; f5024 sprite_guruguru_bar.asm : 27 (LDA $040C : CMP.b #$12 : INY #2
|
||||
@@ -169,8 +169,8 @@ jsl CutoffEntranceRug : bra .nextTile : nop
|
||||
org $8799de ; <- Bank07.asm : 4088 (LDA.b #$15 : STA $5D)
|
||||
JSL StoreTempBunnyState
|
||||
;
|
||||
org $88c450 ; <- ancilla_receive_item.asm : 146-148 (STY $5D : STZ $02D8)
|
||||
JSL RetrieveBunnyState : NOP
|
||||
org $88C450 ; <- ancilla_receive_item.asm : 146-148 (STY $5D : STZ $02D8)
|
||||
JSL RetrieveBunnyState : JMP.w + : NOP : +
|
||||
|
||||
org $82d9ce ; <- Bank02.asm : Dungeon_LoadEntrance 10829 (STA $A0 : STA $048E)
|
||||
JSL CheckDarkWorldSpawn : NOP
|
||||
@@ -188,7 +188,7 @@ Main_ShowTextMessage:
|
||||
|
||||
; Conditionally disable UW music changes in Door Rando
|
||||
org $828ADB ; <- Bank02.asm:2088-2095 (LDX.b #$14 : LDA $A0 ...)
|
||||
JSL.l Underworld_DoorDown_Entry : CPX #$FF
|
||||
JSL Underworld_DoorDown_Entry : CPX #$FF
|
||||
BEQ + : db $80, $1C ; BRA $028B04
|
||||
NOP #6 : +
|
||||
|
||||
@@ -219,7 +219,7 @@ JSL AlwaysPushThroughFDoors
|
||||
; Modified from OWR - will need to remove once merged
|
||||
; org $85AF75
|
||||
; Sprite_6C_MirrorPortal:
|
||||
; JSL FixOvalFadeOutMirror : NOP #2 ; LDA $7EF3CA : BNE $05AFDF
|
||||
; JSL FixOvalFadeOutMirror : NOP #2 ; LDA $7EF3CA : BNE $85AFDF
|
||||
; org $85AFDF
|
||||
; Sprite_6C_MirrorPortal_missing_mirror:
|
||||
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
; Ram usage
|
||||
|
||||
HorzEdge:
|
||||
cpy #$ff : beq +
|
||||
jsr DetectWestEdge : ldy #$02 : bra ++
|
||||
cpy.b #$ff : beq +
|
||||
jsr DetectWestEdge : ldy.b #$02 : bra ++
|
||||
+ jsr DetectEastEdge
|
||||
++ cmp #$ff : beq +
|
||||
sta $00 : asl : !add $00 : tax
|
||||
cpy #$ff : beq ++
|
||||
sta.b Scrap00 : asl : !add.b Scrap00 : tax
|
||||
cpy.b #$ff : beq ++
|
||||
jsr LoadWestData : bra .main
|
||||
++ jsr LoadEastData
|
||||
.main
|
||||
@@ -16,12 +16,12 @@ HorzEdge:
|
||||
+ clc : rts
|
||||
|
||||
VertEdge:
|
||||
cpy #$ff : beq +
|
||||
cpy.b #$ff : beq +
|
||||
jsr DetectNorthEdge : bra ++
|
||||
+ jsr DetectSouthEdge
|
||||
++ cmp #$ff : beq +
|
||||
sta $00 : asl : !add $00 : tax
|
||||
cpy #$ff : beq ++
|
||||
++ cmp.b #$ff : beq +
|
||||
sta.b Scrap00 : asl : !add.b Scrap00 : tax
|
||||
cpy.b #$ff : beq ++
|
||||
jsr LoadNorthData : bra .main
|
||||
++ jsr LoadSouthData
|
||||
.main
|
||||
@@ -30,20 +30,20 @@ VertEdge:
|
||||
+ clc : rts
|
||||
|
||||
LoadEdgeRoomHorz:
|
||||
lda $03 : sta $a0
|
||||
sty $06
|
||||
and.b #$0f : asl a : !sub $23 : !add $06 : sta $02
|
||||
lda.b Scrap03 : sta.b RoomIndex
|
||||
sty.b Scrap06
|
||||
and.b #$0f : asl a : !sub.b LinkPosX+1 : !add.b Scrap06 : sta.b Scrap02
|
||||
ldy #$00 : jsr ShiftVariablesMainDir
|
||||
|
||||
lda $04 : and #$80 : bne .edge
|
||||
lda $04 : sta $01 ; load up flags in $01
|
||||
lda.b Scrap04 : and.b #$80 : bne .edge
|
||||
lda.b Scrap04 : sta.b Scrap01 ; load up flags in $01
|
||||
jsr PrepScrollToNormal
|
||||
bra .scroll
|
||||
|
||||
.edge
|
||||
lda $04 : and #$10 : beq +
|
||||
lda #$01
|
||||
+ sta $ee ; layer stuff
|
||||
lda.b Scrap04 : and.b #$10 : beq +
|
||||
lda.b #$01
|
||||
+ sta.b LinkLayer ; layer stuff
|
||||
|
||||
jsr MathHorz
|
||||
|
||||
@@ -52,14 +52,14 @@ LoadEdgeRoomHorz:
|
||||
rts
|
||||
|
||||
LoadEdgeRoomVert:
|
||||
lda $03 : sta $a0
|
||||
sty $06
|
||||
and.b #$f0 : lsr #3 : !sub $21 : !add $06 : sta $02
|
||||
lda.b Scrap03 : sta.b RoomIndex
|
||||
sty.b Scrap06
|
||||
and.b #$f0 : lsr #3 : !sub.b LinkPosY+1 : !add.b Scrap06 : sta.b Scrap02
|
||||
|
||||
lda $04 : and #$80 : bne .edge
|
||||
lda $04 : sta $01 ; load up flags in $01
|
||||
and #$03 : cmp #$03 : beq .inroom
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
lda.b Scrap04 : and.b #$80 : bne .edge
|
||||
lda.b Scrap04 : sta.b Scrap01 ; load up flags in $01
|
||||
and.b #$03 : cmp.b #$03 : beq .inroom
|
||||
ldy.b #$01 : jsr ShiftVariablesMainDir
|
||||
jsr PrepScrollToNormal
|
||||
bra .scroll
|
||||
|
||||
@@ -68,13 +68,13 @@ LoadEdgeRoomVert:
|
||||
rts
|
||||
|
||||
.edge
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
lda $04 : and #$10 : beq +
|
||||
lda #$01
|
||||
+ sta $ee ; layer stuff
|
||||
ldy.b #$01 : jsr ShiftVariablesMainDir
|
||||
lda.b Scrap04 : and.b #$10 : beq +
|
||||
lda.b #$01
|
||||
+ sta.b LinkLayer ; layer stuff
|
||||
|
||||
jsr MathVert
|
||||
lda $03
|
||||
lda.b Scrap03
|
||||
|
||||
.scroll
|
||||
jsr ScrollX
|
||||
@@ -82,220 +82,220 @@ LoadEdgeRoomVert:
|
||||
|
||||
|
||||
MathHorz:
|
||||
jsr MathStart : lda $20
|
||||
jsr MathMid : and #$0040
|
||||
jsr MathStart : lda.b LinkPosY
|
||||
jsr MathMid : and.w #$0040
|
||||
jsr MathEnd
|
||||
rts
|
||||
|
||||
MathVert:
|
||||
jsr MathStart : lda $22
|
||||
jsr MathMid : and #$0020
|
||||
jsr MathStart : lda.b LinkPosX
|
||||
jsr MathMid : and.w #$0020
|
||||
jsr MathEnd
|
||||
rts
|
||||
|
||||
MathStart:
|
||||
rep #$30
|
||||
lda $08 : and #$00ff : sta $00
|
||||
lda.b Scrap08 : and.w #$00ff : sta.b Scrap00
|
||||
rts
|
||||
|
||||
MathMid:
|
||||
and #$01ff : !sub $00 : and #$00ff : sta $00
|
||||
and.w #$01ff : !sub.b Scrap00 : and.w #$00ff : sta.b Scrap00
|
||||
; nothing should be bigger than $a0 at this point
|
||||
|
||||
lda $05 : and #$00f0 : lsr #4 : tax
|
||||
lda MultDivInfo, x : and #$00ff : tay
|
||||
lda $00 : jsr MultiplyByY : sta $02
|
||||
lda.b Scrap05 : and.w #$00f0 : lsr #4 : tax
|
||||
lda.w MultDivInfo, x : and.w #$00ff : tay
|
||||
lda.b Scrap00 : jsr MultiplyByY : sta.b Scrap02
|
||||
|
||||
lda $07 : and #$00ff : jsr MultiplyByY : tax
|
||||
lda.b Scrap07 : and.w #$00ff : jsr MultiplyByY : tax
|
||||
|
||||
lda $05 : and #$000f : tay
|
||||
lda MultDivInfo, y : and #$00ff : tay
|
||||
lda $02 : jsr DivideByY : sta $00
|
||||
lda $0c : and #$00ff : sta $02
|
||||
lda $04
|
||||
lda.b Scrap05 : and.w #$000f : tay
|
||||
lda.w MultDivInfo, y : and.w #$00ff : tay
|
||||
lda.b Scrap02 : jsr DivideByY : sta.b Scrap00
|
||||
lda.b Scrap0C : and.w #$00ff : sta.b Scrap02
|
||||
lda.b Scrap04
|
||||
rts
|
||||
|
||||
MathEnd:
|
||||
beq +
|
||||
lda #$0100
|
||||
+ !add $02 : !add $00
|
||||
sta $04
|
||||
lda.w #$0100
|
||||
+ !add.b Scrap02 : !add.b Scrap00
|
||||
sta.b Scrap04
|
||||
sep #$30
|
||||
rts
|
||||
|
||||
; don't need midpoint of edge Link is leaving (formerly in $06 - used by dir indicator)
|
||||
; don't need width of edge Link is going to (currently in $0b)
|
||||
LoadNorthData:
|
||||
lda NorthOpenEdge, x : sta $03 : inx ; target room
|
||||
lda NorthEdgeInfo, x : sta $07 ; needed for maths - (divide by 2 anyway)
|
||||
lda NorthOpenEdge, x : sta $04 : inx ; bit field
|
||||
lda NorthEdgeInfo, x : sta $08 ; needed for maths
|
||||
lda NorthOpenEdge, x : sta $05 ; ratio
|
||||
lda $04 : jsr LoadSouthMidpoint : inx ; needed now, and for nrml transition
|
||||
lda SouthEdgeInfo, x : sta $0b : inx ; probably not needed todo: remove
|
||||
lda SouthEdgeInfo, x : sta $0c ; needed for maths
|
||||
lda.w NorthOpenEdge, x : sta.b Scrap03 : inx ; target room
|
||||
lda.w NorthEdgeInfo, x : sta.b Scrap07 ; needed for maths - (divide by 2 anyway)
|
||||
lda.w NorthOpenEdge, x : sta.b Scrap04 : inx ; bit field
|
||||
lda.w NorthEdgeInfo, x : sta.b Scrap08 ; needed for maths
|
||||
lda.w NorthOpenEdge, x : sta.b Scrap05 ; ratio
|
||||
lda.b Scrap04 : jsr LoadSouthMidpoint : inx ; needed now, and for nrml transition
|
||||
lda.w SouthEdgeInfo, x : sta.b Scrap0B : inx ; probably not needed todo: remove
|
||||
lda.w SouthEdgeInfo, x : sta.b Scrap0C ; needed for maths
|
||||
rts
|
||||
|
||||
LoadSouthMidpoint:
|
||||
and #$0f : sta $00 : asl : !add $00 : tax
|
||||
lda SouthEdgeInfo, x : sta $0a ; needed now, and for nrml transition
|
||||
and.b #$0f : sta.b Scrap00 : asl : !add.b Scrap00 : tax
|
||||
lda.w SouthEdgeInfo, x : sta.b Scrap0A ; needed now, and for nrml transition
|
||||
rts
|
||||
|
||||
LoadSouthData:
|
||||
lda SouthOpenEdge, x : sta $03 : inx
|
||||
lda SouthEdgeInfo, x : sta $07
|
||||
lda SouthOpenEdge, x : sta $04 : inx
|
||||
lda SouthEdgeInfo, x : sta $08
|
||||
lda SouthOpenEdge, x : sta $05
|
||||
lda $04 : jsr LoadNorthMidpoint : inx
|
||||
lda NorthEdgeInfo, x : sta $0b : inx
|
||||
lda NorthEdgeInfo, x : sta $0c
|
||||
lda.w SouthOpenEdge, x : sta.b Scrap03 : inx
|
||||
lda.w SouthEdgeInfo, x : sta.b Scrap07
|
||||
lda.w SouthOpenEdge, x : sta.b Scrap04 : inx
|
||||
lda.w SouthEdgeInfo, x : sta.b Scrap08
|
||||
lda.w SouthOpenEdge, x : sta.b Scrap05
|
||||
lda.b Scrap04 : jsr LoadNorthMidpoint : inx
|
||||
lda.w NorthEdgeInfo, x : sta.b Scrap0B : inx
|
||||
lda.w NorthEdgeInfo, x : sta.b Scrap0C
|
||||
rts
|
||||
|
||||
LoadNorthMidpoint:
|
||||
and #$0f : sta $00 : asl : !add $00 : tax
|
||||
lda NorthEdgeInfo, x : sta $0a ; needed now, and for nrml transition
|
||||
and.b #$0f : sta.b Scrap00 : asl : !add.b Scrap00 : tax
|
||||
lda.w NorthEdgeInfo, x : sta.b Scrap0A ; needed now, and for nrml transition
|
||||
rts
|
||||
|
||||
LoadWestData:
|
||||
lda WestOpenEdge, x : sta $03 : inx
|
||||
lda WestEdgeInfo, x : sta $07
|
||||
lda WestOpenEdge, x : sta $04 : inx
|
||||
lda WestEdgeInfo, x : sta $08
|
||||
lda WestOpenEdge, x : sta $05
|
||||
lda $04 : jsr LoadEastMidpoint : inx
|
||||
lda EastEdgeInfo, x : sta $0b : inx
|
||||
lda EastEdgeInfo, x : sta $0c
|
||||
lda.w WestOpenEdge, x : sta.b Scrap03 : inx
|
||||
lda.w WestEdgeInfo, x : sta.b Scrap07
|
||||
lda.w WestOpenEdge, x : sta.b Scrap04 : inx
|
||||
lda.w WestEdgeInfo, x : sta.b Scrap08
|
||||
lda.w WestOpenEdge, x : sta.b Scrap05
|
||||
lda.b Scrap04 : jsr LoadEastMidpoint : inx
|
||||
lda.w EastEdgeInfo, x : sta.b Scrap0B : inx
|
||||
lda.w EastEdgeInfo, x : sta.b Scrap0C
|
||||
rts
|
||||
|
||||
LoadEastMidpoint:
|
||||
and #$0f : sta $00 : asl : !add $00 : tax
|
||||
lda EastEdgeInfo, x : sta $0a ; needed now, and for nrml transition
|
||||
and.b #$0f : sta.b Scrap00 : asl : !add.b Scrap00 : tax
|
||||
lda.w EastEdgeInfo, x : sta.b Scrap0A ; needed now, and for nrml transition
|
||||
rts
|
||||
|
||||
LoadEastData:
|
||||
lda EastOpenEdge, x : sta $03 : inx
|
||||
lda EastEdgeInfo, x : sta $07
|
||||
lda EastOpenEdge, x : sta $04 : inx
|
||||
lda EastEdgeInfo, x : sta $08
|
||||
lda EastOpenEdge, x : sta $05
|
||||
lda $04 : jsr LoadWestMidpoint : inx
|
||||
lda WestEdgeInfo, x : sta $0b : inx
|
||||
lda WestEdgeInfo, x : sta $0c
|
||||
lda.w EastOpenEdge, x : sta.b Scrap03 : inx
|
||||
lda.w EastEdgeInfo, x : sta.b Scrap07
|
||||
lda.w EastOpenEdge, x : sta.b Scrap04 : inx
|
||||
lda.w EastEdgeInfo, x : sta.b Scrap08
|
||||
lda.w EastOpenEdge, x : sta.b Scrap05
|
||||
lda.b Scrap04 : jsr LoadWestMidpoint : inx
|
||||
lda.w WestEdgeInfo, x : sta.b Scrap0B : inx
|
||||
lda.w WestEdgeInfo, x : sta.b Scrap0C
|
||||
|
||||
|
||||
LoadWestMidpoint:
|
||||
and #$0f : sta $00 : asl : !add $00 : tax
|
||||
lda WestEdgeInfo, x : sta $0a ; needed now, and for nrml transition
|
||||
and.b #$0f : sta.b Scrap00 : asl : !add.b Scrap00 : tax
|
||||
lda.w WestEdgeInfo, x : sta.b Scrap0A ; needed now, and for nrml transition
|
||||
rts
|
||||
|
||||
|
||||
DetectNorthEdge:
|
||||
ldx #$ff
|
||||
lda $a2
|
||||
cmp #$82 : bne +
|
||||
lda $22 : cmp #$50 : bcs ++
|
||||
ldx #$01 : bra .end
|
||||
++ ldx #$00 : bra .end
|
||||
+ cmp #$83 : bne +
|
||||
ldx #$02 : bra .end
|
||||
+ cmp #$84 : bne +
|
||||
lda $a9 : beq ++
|
||||
lda $22 : cmp #$78 : bcs +++
|
||||
ldx #$04 : bra .end
|
||||
+++ ldx #$05 : bra .end
|
||||
++ lda $22 : cmp #$78 : bcs ++
|
||||
ldx #$03 : bra .end
|
||||
++ ldx #$04 : bra .end
|
||||
+ cmp #$85 : bne +
|
||||
ldx #$06 : bra .end
|
||||
+ cmp #$db : bne +
|
||||
lda $a9 : beq ++
|
||||
lda $22 : beq ++
|
||||
ldx #$08 : bra .end
|
||||
++ ldx #$07 : bra .end
|
||||
+ cmp #$dc : bne .end
|
||||
lda $a9 : bne ++
|
||||
lda $22 : cmp #$b0 : bcs ++
|
||||
ldx #$09 : bra .end
|
||||
++ ldx #$0a
|
||||
ldx.b #$ff
|
||||
lda.b PreviousRoom
|
||||
cmp.b #$82 : bne +
|
||||
lda.b LinkPosX : cmp.b #$50 : bcs ++
|
||||
ldx.b #$01 : bra .end
|
||||
++ ldx.b #$00 : bra .end
|
||||
+ cmp.b #$83 : bne +
|
||||
ldx.b #$02 : bra .end
|
||||
+ cmp.b #$84 : bne +
|
||||
lda.b $a9 : beq ++
|
||||
lda.b LinkPosX : cmp.b #$78 : bcs +++
|
||||
ldx.b #$04 : bra .end
|
||||
+++ ldx.b #$05 : bra .end
|
||||
++ lda.b LinkPosX : cmp.b #$78 : bcs ++
|
||||
ldx.b #$03 : bra .end
|
||||
++ ldx.b #$04 : bra .end
|
||||
+ cmp.b #$85 : bne +
|
||||
ldx.b #$06 : bra .end
|
||||
+ cmp.b #$db : bne +
|
||||
lda.b $a9 : beq ++
|
||||
lda.b LinkPosX : beq ++
|
||||
ldx.b #$08 : bra .end
|
||||
++ ldx.b #$07 : bra .end
|
||||
+ cmp.b #$dc : bne .end
|
||||
lda.b $a9 : bne ++
|
||||
lda.b LinkPosX : cmp.b #$b0 : bcs ++
|
||||
ldx.b #$09 : bra .end
|
||||
++ ldx.b #$0a
|
||||
.end txa : rts
|
||||
|
||||
DetectSouthEdge:
|
||||
ldx #$ff
|
||||
lda $a2
|
||||
cmp #$72 : bne +
|
||||
lda $22 : cmp #$50 : bcs ++
|
||||
ldx #$01 : bra .end
|
||||
++ ldx #$00 : bra .end
|
||||
+ cmp #$73 : bne +
|
||||
ldx #$02 : bra .end
|
||||
+ cmp #$74 : bne +
|
||||
lda $a9 : beq ++
|
||||
lda $22 : cmp #$78 : bcs +++
|
||||
ldx #$04 : bra .end
|
||||
+++ ldx #$05 : bra .end
|
||||
++ lda $22 : cmp #$78 : bcs ++
|
||||
ldx #$03 : bra .end
|
||||
++ ldx #$04 : bra .end
|
||||
+ cmp #$75 : bne +
|
||||
ldx #$06 : bra .end
|
||||
+ cmp #$cb : bne +
|
||||
lda $a9 : beq ++
|
||||
lda $22 : beq ++
|
||||
ldx #$08 : bra .end
|
||||
++ ldx #$07 : bra .end
|
||||
+ cmp #$cc : bne .end
|
||||
lda $a9 : bne ++
|
||||
lda $22 : cmp #$b0 : bcs ++
|
||||
ldx #$09 : bra .end
|
||||
++ ldx #$0a
|
||||
ldx.b #$ff
|
||||
lda.b PreviousRoom
|
||||
cmp.b #$72 : bne +
|
||||
lda.b LinkPosX : cmp.b #$50 : bcs ++
|
||||
ldx.b #$01 : bra .end
|
||||
++ ldx.b #$00 : bra .end
|
||||
+ cmp.b #$73 : bne +
|
||||
ldx.b #$02 : bra .end
|
||||
+ cmp.b #$74 : bne +
|
||||
lda.b $a9 : beq ++
|
||||
lda.b LinkPosX : cmp.b #$78 : bcs +++
|
||||
ldx.b #$04 : bra .end
|
||||
+++ ldx.b #$05 : bra .end
|
||||
++ lda.b LinkPosX : cmp.b #$78 : bcs ++
|
||||
ldx.b #$03 : bra .end
|
||||
++ ldx.b #$04 : bra .end
|
||||
+ cmp.b #$75 : bne +
|
||||
ldx.b #$06 : bra .end
|
||||
+ cmp.b #$cb : bne +
|
||||
lda.b $a9 : beq ++
|
||||
lda.b LinkPosX : beq ++
|
||||
ldx.b #$08 : bra .end
|
||||
++ ldx.b #$07 : bra .end
|
||||
+ cmp.b #$cc : bne .end
|
||||
lda.b $a9 : bne ++
|
||||
lda.b LinkPosX : cmp.b #$b0 : bcs ++
|
||||
ldx.b #$09 : bra .end
|
||||
++ ldx.b #$0a
|
||||
.end txa : rts
|
||||
|
||||
DetectWestEdge:
|
||||
ldx #$ff
|
||||
lda $a2
|
||||
cmp #$65 : bne +
|
||||
ldx #$00 : bra .end
|
||||
+ cmp #$74 : bne +
|
||||
ldx #$01 : bra .end
|
||||
+ cmp #$75 : bne +
|
||||
ldx #$02 : bra .end
|
||||
+ cmp #$82 : bne +
|
||||
lda $aa : beq ++
|
||||
ldx #$03 : bra .end
|
||||
++ ldx #$04 : bra .end
|
||||
+ cmp #$85 : bne +
|
||||
ldx #$05 : bra .end
|
||||
+ cmp #$cc : bne +
|
||||
lda $aa : beq ++
|
||||
ldx #$06 : bra .end
|
||||
++ ldx #$07 : bra .end
|
||||
+ cmp #$dc : bne .end
|
||||
ldx #$08
|
||||
ldx.b #$ff
|
||||
lda.b PreviousRoom
|
||||
cmp.b #$65 : bne +
|
||||
ldx.b #$00 : bra .end
|
||||
+ cmp.b #$74 : bne +
|
||||
ldx.b #$01 : bra .end
|
||||
+ cmp.b #$75 : bne +
|
||||
ldx.b #$02 : bra .end
|
||||
+ cmp.b #$82 : bne +
|
||||
lda.b LinkQuadrantV : beq ++
|
||||
ldx.b #$03 : bra .end
|
||||
++ ldx.b #$04 : bra .end
|
||||
+ cmp.b #$85 : bne +
|
||||
ldx.b #$05 : bra .end
|
||||
+ cmp.b #$cc : bne +
|
||||
lda.b LinkQuadrantV : beq ++
|
||||
ldx.b #$06 : bra .end
|
||||
++ ldx.b #$07 : bra .end
|
||||
+ cmp.b #$dc : bne .end
|
||||
ldx.b #$08
|
||||
.end txa : rts
|
||||
|
||||
DetectEastEdge:
|
||||
ldx #$ff
|
||||
lda $a2
|
||||
cmp #$64 : bne +
|
||||
ldx #$00 : bra .end
|
||||
+ cmp #$73 : bne +
|
||||
ldx #$01 : bra .end
|
||||
+ cmp #$74 : bne +
|
||||
ldx #$02 : bra .end
|
||||
+ cmp #$81 : bne +
|
||||
lda $aa : beq ++
|
||||
ldx #$04 : bra .end
|
||||
++ ldx #$03 : bra .end
|
||||
+ cmp #$84 : bne +
|
||||
ldx.b #$ff
|
||||
lda.b PreviousRoom
|
||||
cmp.b #$64 : bne +
|
||||
ldx.b #$00 : bra .end
|
||||
+ cmp.b #$73 : bne +
|
||||
ldx.b #$01 : bra .end
|
||||
+ cmp.b #$74 : bne +
|
||||
ldx.b #$02 : bra .end
|
||||
+ cmp.b #$81 : bne +
|
||||
lda.b LinkQuadrantV : beq ++
|
||||
ldx.b #$04 : bra .end
|
||||
++ ldx.b #$03 : bra .end
|
||||
+ cmp.b #$84 : bne +
|
||||
ldx #$05 : bra .end
|
||||
+ cmp #$cb : bne +
|
||||
lda $aa : beq ++
|
||||
ldx #$06 : bra .end
|
||||
++ ldx #$07 : bra .end
|
||||
+ cmp #$db : bne .end
|
||||
ldx #$08
|
||||
+ cmp.b #$cb : bne +
|
||||
lda.b LinkQuadrantV : beq ++
|
||||
ldx.b #$06 : bra .end
|
||||
++ ldx.b #$07 : bra .end
|
||||
+ cmp.b #$db : bne .end
|
||||
ldx.b #$08
|
||||
.end txa : rts
|
||||
|
||||
AlwaysPushThroughFDoors:
|
||||
|
||||
@@ -20,10 +20,10 @@
|
||||
;===================================================================================================
|
||||
pushpc
|
||||
|
||||
org $01B0E6
|
||||
org $81B0E6
|
||||
JSL StoreDoorInfo
|
||||
|
||||
org $01892F
|
||||
org $81892F
|
||||
DoorDrawJankMove:
|
||||
JML PrepDoorDraw
|
||||
|
||||
@@ -33,12 +33,12 @@ DoorDrawJankMove:
|
||||
|
||||
; we don't want to overwrite the JMP ($000E) that's already there
|
||||
; Well, we could, but we don't need to
|
||||
warnpc $018939
|
||||
warnpc $818939
|
||||
|
||||
org $01BF43
|
||||
org $81BF43
|
||||
JSL AdjustEscapeDoorCollision
|
||||
|
||||
org $01C132 ; ADC.w #$0040 : TAX : LDA.b $00
|
||||
org $81C132 ; ADC.w #$0040 : TAX : LDA.b $00
|
||||
JSL AdjustEscapeDoorCollision_LowEntrance : NOP #2
|
||||
|
||||
pullpc
|
||||
@@ -59,18 +59,18 @@ PrepDoorDraw:
|
||||
; Much easier to just tell you to look at $01890D in the disassembly
|
||||
; and you should understand the vanilla program flow we need to reject
|
||||
PEA.w DoorDrawJankMove_return-1
|
||||
LDA.b $00
|
||||
LDA.b Scrap00
|
||||
STA.w $19EE ; for current routine
|
||||
|
||||
; copy vanilla code (but fast rom)
|
||||
LDA.l $8186F0,X
|
||||
STA.b $0E
|
||||
STA.b Scrap0E
|
||||
|
||||
LDX.b $02
|
||||
LDA.b $04
|
||||
LDX.b Scrap02
|
||||
LDA.b Scrap04
|
||||
|
||||
; and to execute the jump, we'll use the JMP ($000E) we carefully avoided overwriting
|
||||
JML.l $818939
|
||||
JML $818939
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
@@ -106,20 +106,20 @@ AdjustEscapeDoorGraphics:
|
||||
|
||||
; row 1
|
||||
LDA.w #$8838
|
||||
STA.l $7E2000+$080,X
|
||||
STA.l TileMapA+$080,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$086,X
|
||||
STA.l TileMapA+$086,X
|
||||
|
||||
; row 2
|
||||
LDA.w #$8828
|
||||
STA.l $7E2000+$100,X
|
||||
STA.l TileMapA+$100,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$106,X
|
||||
STA.l TileMapA+$106,X
|
||||
|
||||
LDA.w #$8829
|
||||
STA.l $7E2000+$102,X
|
||||
STA.l TileMapA+$102,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$104,X
|
||||
STA.l TileMapA+$104,X
|
||||
|
||||
JSR IdentifySwampEntrance
|
||||
BCS .fix_swamp_entrance_alternate
|
||||
@@ -134,26 +134,26 @@ AdjustEscapeDoorGraphics:
|
||||
|
||||
; row 0
|
||||
LDA.w #$14C4
|
||||
STA.l $7E2000+$000,X ; sanity check = should calculate to 7e3bbc
|
||||
STA.l TileMapA+$000,X ; sanity check = should calculate to 7e3bbc
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$006,X
|
||||
STA.l TileMapA+$006,X
|
||||
|
||||
LDA.w #$14C5
|
||||
STA.l $7E2000+$002,X
|
||||
STA.l TileMapA+$002,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$004,X
|
||||
STA.l TileMapA+$004,X
|
||||
|
||||
; row 1
|
||||
LDA.w #$14E8
|
||||
STA.l $7E2000+$082,X
|
||||
STA.l TileMapA+$082,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$084,X
|
||||
STA.l TileMapA+$084,X
|
||||
|
||||
; row 2
|
||||
LDA.w #$14F8
|
||||
STA.l $7E2000+$102,X
|
||||
STA.l TileMapA+$102,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$104,X
|
||||
STA.l TileMapA+$104,X
|
||||
RTL
|
||||
|
||||
.fix_swamp_entrance
|
||||
@@ -162,56 +162,56 @@ AdjustEscapeDoorGraphics:
|
||||
|
||||
; row 1 - outer section
|
||||
LDA.w #$0908
|
||||
STA.l $7E2000+$080,X
|
||||
STA.l TileMapA+$080,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$086,X
|
||||
STA.l TileMapA+$086,X
|
||||
|
||||
; row 2
|
||||
LDA.w #$0918
|
||||
STA.l $7E2000+$100,X
|
||||
STA.l TileMapA+$100,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$106,X
|
||||
STA.l TileMapA+$106,X
|
||||
|
||||
LDA.w #$14F8
|
||||
STA.l $7E2000+$102,X
|
||||
STA.l TileMapA+$102,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$104,X
|
||||
STA.l TileMapA+$104,X
|
||||
|
||||
.fix_swamp_entrance_alternate
|
||||
; row 0
|
||||
LDA.w #$9DFC
|
||||
STA.l $7E2000+$000,X
|
||||
STA.l $7E2000+$002,X
|
||||
STA.l $7E2000+$004,X
|
||||
STA.l $7E2000+$006,X
|
||||
STA.l TileMapA+$000,X
|
||||
STA.l TileMapA+$002,X
|
||||
STA.l TileMapA+$004,X
|
||||
STA.l TileMapA+$006,X
|
||||
|
||||
; row 1 - mid section
|
||||
LDA.w #$14E8
|
||||
STA.l $7E2000+$082,X
|
||||
STA.l TileMapA+$082,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$084,X
|
||||
STA.l TileMapA+$084,X
|
||||
|
||||
; row 3
|
||||
LDA.w #$A82C
|
||||
STA.l $7E2000+$180,X
|
||||
STA.l TileMapA+$180,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$186,X
|
||||
STA.l TileMapA+$186,X
|
||||
|
||||
LDA.w #$A82D
|
||||
STA.l $7E2000+$182,X
|
||||
STA.l TileMapA+$182,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$184,X
|
||||
STA.l TileMapA+$184,X
|
||||
RTL
|
||||
|
||||
IdentifySancEntrance:
|
||||
LDA.b $A0 : CMP.w #$0012 : BNE +
|
||||
LDA.b $0A : CMP.w #$0010 : BNE +
|
||||
LDA.b RoomIndex : CMP.w #$0012 : BNE +
|
||||
LDA.b Scrap0A : CMP.w #$0010 : BNE +
|
||||
SEC : RTS
|
||||
+ CLC : RTS
|
||||
|
||||
IdentifySwampEntrance:
|
||||
LDA.b $A0 : CMP.w #$0036 : BNE +
|
||||
LDA.b $0A : CMP.w #$0010 : BNE +
|
||||
LDA.b RoomIndex : CMP.w #$0036 : BNE +
|
||||
LDA.b Scrap0A : CMP.w #$0010 : BNE +
|
||||
SEC : RTS
|
||||
+ CLC : RTS
|
||||
|
||||
@@ -250,7 +250,7 @@ AdjustEscapeDoorCollisionShared:
|
||||
BCS .block_entrance
|
||||
|
||||
; vanilla value
|
||||
LDA.b $00
|
||||
LDA.b Scrap00
|
||||
|
||||
RTL
|
||||
|
||||
@@ -274,21 +274,21 @@ IdentifyBlockedEntrance:
|
||||
LDA.l ProgressIndicator : AND.w #$00FF : CMP.w #$0002 : BCS .leave_alone ; only in rain states (0 or 1)
|
||||
LDA.l ProgressFlags : AND.w #$0004 : BNE .leave_alone ; zelda's been rescued
|
||||
LDA.l BlockSanctuaryDoorInRain : BEQ + ;flagged
|
||||
LDA.b $A0 : CMP.w #$0012 : BNE +
|
||||
LDA.b RoomIndex : CMP.w #$0012 : BNE +
|
||||
; we're in the sanctuary
|
||||
; this code could be removed because you can't reach sanc without zelda currently
|
||||
; but that's enforced in the logic, so this is to catch that case in case some mode allows it
|
||||
LDA.l FollowerIndicator : AND.w #$00FF : CMP.w #$0001 : BEQ .leave_alone ; zelda is following
|
||||
LDA.b $0A
|
||||
LDA.b Scrap0A
|
||||
CMP.w #$000A : BCC .leave_alone
|
||||
CMP.w #$0014 : BCS .leave_alone
|
||||
.block_door
|
||||
SEC : RTS
|
||||
+ LDA.l BlockCastleDoorsInRain : AND.w #$00FF : BEQ .leave_alone
|
||||
LDX #$FFFE
|
||||
LDX.w #$FFFE
|
||||
- INX #2
|
||||
LDA.l RemoveRainDoorsRoom, X : CMP.w #$FFFF : BEQ .leave_alone
|
||||
CMP $A0 : BNE -
|
||||
CMP.b RoomIndex : BNE -
|
||||
LDA.l RainDoorMatch, X
|
||||
CMP.w $19EE : BNE .leave_alone
|
||||
BRA .block_door
|
||||
|
||||
@@ -4,60 +4,60 @@ GfxFixer:
|
||||
jsl LoadRoomHook ;this is the code we overwrote
|
||||
jsl Dungeon_InitStarTileCh
|
||||
jsl LoadTransAuxGfx_Alt
|
||||
inc $b0
|
||||
inc.b SubSubModule
|
||||
rtl
|
||||
+ lda $b1 : bne .stage2
|
||||
+ lda.b $b1 : bne .stage2
|
||||
jsl LoadRoomHook ; this is the rando version - let's only call this guy once - may fix star tiles and slower loads
|
||||
jsl Dungeon_InitStarTileCh
|
||||
jsl LoadTransAuxGfx
|
||||
jsl Dungeon_LoadCustomTileAttr
|
||||
jsl PrepTransAuxGfx
|
||||
lda.l DRMode : cmp #$02 : bne + ; only do this in crossed mode
|
||||
ldx $a0 : lda.l TilesetTable, x
|
||||
cmp $0aa1 : beq + ; already eq no need to decomp
|
||||
sta $0aa1
|
||||
tax : lda $02802e, x : tay
|
||||
lda.l DRMode : cmp.b #$02 : bne + ; only do this in crossed mode
|
||||
ldx.b RoomIndex : lda.l TilesetTable, x
|
||||
cmp.w $0aa1 : beq + ; already eq no need to decomp
|
||||
sta.w $0aa1
|
||||
tax : lda.l AnimatedTileSheets, x : tay
|
||||
jsl DecompDungAnimatedTiles
|
||||
+
|
||||
lda #$09 : sta $17 : sta $0710
|
||||
lda.b #$09 : sta.b NMIINCR : sta.w SkipOAM
|
||||
jsl Palette_SpriteAux3
|
||||
jsl Palette_SpriteAux2
|
||||
jsl Palette_SpriteAux1
|
||||
jsl Palette_DungBgMain
|
||||
jsr CgramAuxToMain
|
||||
inc $b1
|
||||
inc.b $b1
|
||||
rtl
|
||||
.stage2
|
||||
lda #$0a : sta $17 : sta $0710
|
||||
stz $b1 : inc $b0
|
||||
lda.b #$0a : sta.b NMIINCR : sta.w SkipOAM
|
||||
stz.b $b1 : inc.b SubSubModule
|
||||
rtl
|
||||
}
|
||||
|
||||
FixAnimatedTiles:
|
||||
LDA.L DRMode : CMP #$02 : BNE +
|
||||
LDA $040C : CMP.b #$FF : BEQ +
|
||||
LDA.l DRMode : CMP.b #$02 : BNE +
|
||||
LDA.w DungeonID : CMP.b #$FF : BEQ +
|
||||
PHX
|
||||
LDX $A0 : LDA.l TilesetTable, x
|
||||
CMP $0AA1 : beq ++
|
||||
LDX.b RoomIndex : LDA.l TilesetTable, x
|
||||
CMP.w $0AA1 : beq ++
|
||||
TAX : PLA : BRA +
|
||||
++
|
||||
PLX
|
||||
+ LDA $02802E, X ; what we wrote over
|
||||
+ LDA.l AnimatedTileSheets, X ; what we wrote over
|
||||
RTL
|
||||
|
||||
FixCloseDungeonMap:
|
||||
LDA.l DRMode : CMP #$02 : BNE .vanilla
|
||||
LDA $040C : BMI .vanilla
|
||||
LDA.l DRMode : CMP.b #$02 : BNE .vanilla
|
||||
LDA.w DungeonID : BMI .vanilla
|
||||
LSR : TAX
|
||||
LDA.l DungeonTilesets,x
|
||||
RTL
|
||||
.vanilla
|
||||
LDA $7EC20E
|
||||
LDA.l $7EC20E
|
||||
RTL
|
||||
|
||||
FixWallmasterLamp:
|
||||
ORA $0458
|
||||
STY $1C : STA $1D : RTL ; what we wrote over
|
||||
ORA.w $0458
|
||||
STY.b MAINDESQ : STA.b SUBDESQ : RTL ; what we wrote over
|
||||
|
||||
|
||||
CgramAuxToMain: ; ripped this from bank02 because it ended with rts
|
||||
@@ -66,36 +66,36 @@ CgramAuxToMain: ; ripped this from bank02 because it ended with rts
|
||||
ldx.b #$00
|
||||
|
||||
.loop
|
||||
lda $7EC300, X : sta $7EC500, x
|
||||
lda $7EC340, x : sta $7EC540, x
|
||||
lda $7EC380, x : sta $7EC580, x
|
||||
lda $7EC3C0, x : sta $7EC5C0, x
|
||||
lda $7EC400, x : sta $7EC600, x
|
||||
lda $7EC440, x : sta $7EC640, x
|
||||
lda $7EC480, x : sta $7EC680, x
|
||||
lda $7EC4C0, x : sta $7EC6C0, x
|
||||
lda.l $7EC300, X : sta.l $7EC500, x
|
||||
lda.l $7EC340, x : sta.l $7EC540, x
|
||||
lda.l $7EC380, x : sta.l $7EC580, x
|
||||
lda.l $7EC3C0, x : sta.l $7EC5C0, x
|
||||
lda.l $7EC400, x : sta.l $7EC600, x
|
||||
lda.l $7EC440, x : sta.l $7EC640, x
|
||||
lda.l $7EC480, x : sta.l $7EC680, x
|
||||
lda.l $7EC4C0, x : sta.l $7EC6C0, x
|
||||
|
||||
inx #2 : cpx.b #$40 : bne .loop
|
||||
sep #$20
|
||||
|
||||
; tell NMI to upload new CGRAM data
|
||||
inc $15
|
||||
inc.b NMICGRAM
|
||||
rts
|
||||
}
|
||||
|
||||
OverridePaletteHeader:
|
||||
lda.l DRMode : cmp #$02 : bne +
|
||||
lda.l DRFlags : and #$20 : bne +
|
||||
cpx #$01c2 : !bge +
|
||||
lda.l DRMode : cmp.b #$02 : bne +
|
||||
lda.l DRFlags : and.b #$20 : bne +
|
||||
cpx.w #$01c2 : !bge +
|
||||
rep #$20
|
||||
txa : lsr : tax
|
||||
lda.l PaletteTable, x
|
||||
iny : rtl
|
||||
+ rep #$20 : iny : lda [$0D], Y ; what we wrote over
|
||||
+ rep #$20 : iny : lda.b [Scrap0D], Y ; what we wrote over
|
||||
rtl
|
||||
|
||||
Sprite_ConditionalPrepOAMCoord:
|
||||
LDA.w $0E20,X : CMP.b #$62 : BNE .notMasterSword
|
||||
LDA.w SpriteTypeTable,X : CMP.b #$62 : BNE .notMasterSword
|
||||
LDA.w $0D90,X : BNE .specialCutscene
|
||||
.notMasterSword
|
||||
JML Sprite_PrepOAMCoordLong ; what we wrote over
|
||||
|
||||
@@ -1,80 +1,103 @@
|
||||
!BlankTile = $207F
|
||||
!SlashTile = $2830
|
||||
!HyphenTile = $2405
|
||||
!PTile = $296C
|
||||
!CTile = $295F
|
||||
!LTile = $2D68
|
||||
!DTile = $2D60
|
||||
!RedSquare = $345E
|
||||
!BlueSquare = $2C5E
|
||||
|
||||
DrHudOverride:
|
||||
{
|
||||
jsl.l NewDrawHud
|
||||
jsr HudAdditions
|
||||
rtl
|
||||
}
|
||||
PHB
|
||||
SEP #$30
|
||||
LDA.b #$7E
|
||||
PHA
|
||||
PLB
|
||||
|
||||
HudAdditions:
|
||||
{
|
||||
SEP #$10
|
||||
LDA.l DRFlags : AND #$0008 : BNE + : JMP .end_item_count : +
|
||||
LDA.l TotalItemCounter : PHA : CMP #1000 : !BLT +
|
||||
JSL HexToDec4Digit_fast
|
||||
LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS ; draw 1000's digit
|
||||
BRA .skip
|
||||
+ JSL HexToDec_fast
|
||||
.skip
|
||||
LDA #$207F : STA !GOAL_DRAW_ADDRESS+2 : STA !GOAL_DRAW_ADDRESS+4
|
||||
LDA.b 1,S : CMP.w #100 : !BLT +
|
||||
LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+2 ; draw 100's digit
|
||||
+ PLA : CMP.w #10 : !BLT +
|
||||
LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+4 ; draw 10's digit
|
||||
+ LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit
|
||||
LDA.w #$2830 : STA !GOAL_DRAW_ADDRESS+8 ; draw slash
|
||||
LDA.l DRFlags : AND #$0100 : BNE +
|
||||
LDA.l MultiClientFlagsWRAM+1 : CMP #1000 : !BLT .three_digit_goal
|
||||
JSL HexToDec4Digit_fast
|
||||
LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+10 ; draw 1000's digit
|
||||
LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+12 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+14 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+16 ; draw 1's digit
|
||||
BRA .end_item_count
|
||||
.three_digit_goal
|
||||
JSL HexToDec_fast
|
||||
LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
|
||||
BRA .end_item_count
|
||||
+ LDA.w #$2405 : STA !GOAL_DRAW_ADDRESS+10 : STA !GOAL_DRAW_ADDRESS+12
|
||||
STA !GOAL_DRAW_ADDRESS+14 : STA !GOAL_DRAW_ADDRESS+16
|
||||
.end_item_count
|
||||
DRHUD_DrawItemCounter:
|
||||
; hides total for mystery seeds
|
||||
LDA.l ItemCounterHUD : BEQ DRHUD_DrawIndicators
|
||||
LDA.l DRFlags+1 : LSR : BCC DRHUD_DrawIndicators
|
||||
REP #$30
|
||||
LDY.w #!HyphenTile : STY.w HUDGoalIndicator+$0A : STY.w HUDGoalIndicator+$0C
|
||||
STY.w HUDGoalIndicator+$0E : STY.w HUDGoalIndicator+$10
|
||||
SEP #$30
|
||||
|
||||
LDX $1B : BNE + ; if outdoors
|
||||
lda.l OWMode : and.w #((!FLAG_OW_CROSSED+!FLAG_OW_MIXED)<<8)+$ff : bne ++ : rts ; Skip if vanilla ow rando
|
||||
++ lda CurrentHealth : and #$00ff : beq ++
|
||||
lda CurrentWorld : and #$00ff : beq +++
|
||||
lda #$2d60 : bra .owdisplay
|
||||
+++ lda #$2d68 : bra .owdisplay
|
||||
++ lda #$207f
|
||||
.owdisplay sta $7ec702 : rts
|
||||
+ ldx $040c : cpx #$ff : bne + : rts : + ; Skip if not in dungeon
|
||||
lda.l DRMode : bne + : rts : + ; Skip if not door rando
|
||||
phb : phk : plb
|
||||
lda CompassField : and.l $0098c0, x : beq +
|
||||
lda.w CompassBossIndicator, x : and #$00ff : cmp $a0 : bne +
|
||||
lda $1a : and #$0010 : beq +
|
||||
lda #$345e : sta $7ec790 : bra .next
|
||||
+ lda #$207f : sta $7ec790
|
||||
.next lda.w DRMode : and #$0002 : bne + : plb : rts : +
|
||||
lda CurrentHealth : and #$00ff : beq +
|
||||
lda.w DungeonReminderTable, x : bra .reminder
|
||||
+ lda #$207f
|
||||
.reminder sta $7ec702
|
||||
+ lda.w DRFlags : and #$0004 : beq .restore
|
||||
lda MapField : and.l $0098c0, x : beq .restore
|
||||
txa : lsr : tax
|
||||
DRHUD_DrawIndicators:
|
||||
LDA.b IndoorsFlag : BNE .continue
|
||||
JMP OWRHUD_DrawWorldIndicator
|
||||
.continue
|
||||
LDA.b FrameCounter : AND.b #$10 : BEQ DRHUD_EnemyDropIndicator
|
||||
|
||||
lda.l GenericKeys : and #$00ff : bne +
|
||||
lda DungeonCollectedKeys, x : jsr ConvertToDisplay : sta $7ec7a2
|
||||
lda #$2830 : sta $7ec7a4
|
||||
+
|
||||
lda.w ChestKeys, x : jsr ConvertToDisplay : sta $7ec7a6
|
||||
; todo 4b0 no longer in use
|
||||
DRHUD_BossIndicator:
|
||||
LDA.l DRMode : BNE .continue
|
||||
.early_exit
|
||||
REP #$10
|
||||
LDY.w #!BlankTile : STY.w HUDMultiIndicator
|
||||
JMP DRHUD_Finished
|
||||
.continue
|
||||
LDA.w DungeonID : CMP.b #$1B : BCS .early_exit
|
||||
|
||||
.restore
|
||||
plb : rts
|
||||
}
|
||||
SEP #$10 ; clears the high byte of X and prevents it from getting B register
|
||||
TAX
|
||||
|
||||
REP #$30
|
||||
LDY.w #!BlankTile
|
||||
LDA.w CompassField : AND.l DungeonMask, x
|
||||
SEP #$20
|
||||
BEQ .draw_indicator
|
||||
LDA.l CompassBossIndicator, x : CMP.b RoomIndex : BNE .draw_indicator
|
||||
LDY.w #!RedSquare
|
||||
.draw_indicator
|
||||
STY.w HUDMultiIndicator
|
||||
BRA DRHUD_DrawCurrentDungeonIndicator
|
||||
|
||||
DRHUD_EnemyDropIndicator:
|
||||
REP #$30
|
||||
LDA.l DRFlags : BIT.w #$0800 : BEQ +
|
||||
LDA.w EnemyDropIndicator : STA.w HUDMultiIndicator
|
||||
+ SEP #$20
|
||||
LDA.w DungeonID : CMP.b #$1B : BCS DRHUD_Finished
|
||||
SEP #$10 : TAX : REP #$10
|
||||
|
||||
DRHUD_DrawCurrentDungeonIndicator: ; mX
|
||||
LDA.l DRMode : BIT.b #$02 : BEQ DRHUD_Finished
|
||||
LDY.w #!BlankTile
|
||||
LDA.w CurrentHealth : BEQ .draw_indicator
|
||||
|
||||
REP #$20 : LDA.l DungeonReminderTable,X : TAY
|
||||
SEP #$20
|
||||
.draw_indicator
|
||||
STY.w HUDCurrentDungeonWorld
|
||||
|
||||
DRHUD_DrawKeyCounter:
|
||||
LDA.l DRFlags : AND.b #$04 : BEQ DRHUD_Finished
|
||||
REP #$20
|
||||
LDA.w MapField : AND.l DungeonMask, X : BEQ DRHUD_Finished
|
||||
TXA : LSR : TAX
|
||||
LDA.l GenericKeys : AND.w #$00FF : BNE .total_only
|
||||
LDA.w DungeonCollectedKeys, X : JSR ConvertToDisplay : STA.w HUDKeysObtained
|
||||
LDA.w #!SlashTile : STA.w HUDKeysSlash
|
||||
.total_only
|
||||
LDA.l ChestKeys, x : JSR ConvertToDisplay : STA.w HUDKeysTotal
|
||||
JMP DRHUD_Finished
|
||||
|
||||
OWRHUD_DrawWorldIndicator:
|
||||
LDA.l OWMode+1 : AND.b #(!FLAG_OW_CROSSED+!FLAG_OW_MIXED) : BEQ DRHUD_Finished
|
||||
REP #$10
|
||||
LDY.w #!BlankTile
|
||||
LDA.w CurrentHealth : BEQ .draw_indicator
|
||||
LDA.w CurrentWorld : BEQ +
|
||||
LDY.w #!DTile : BRA .draw_indicator
|
||||
+ LDY.w #!LTile
|
||||
.draw_indicator
|
||||
STY.w HUDCurrentDungeonWorld ; uses same slot as DR Dungeon Indicator
|
||||
|
||||
DRHUD_Finished:
|
||||
PLB : RTL
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
;column distance for BK/Smalls
|
||||
HudOffsets:
|
||||
@@ -92,96 +115,94 @@ dw $0000, $0000, $0000, $0000, $000a, $000a, $000a, $0014, $000a, $0014, $0000,
|
||||
DrHudDungeonItemsAdditions:
|
||||
{
|
||||
jsl DrawHUDDungeonItems
|
||||
lda.l HUDDungeonItems : and #$ff : bne + : rtl : +
|
||||
lda.l DRMode : cmp #$02 : beq + : rtl : +
|
||||
lda.l HUDDungeonItems : and.b #$ff : bne + : rtl : +
|
||||
lda.l DRMode : cmp.b #$02 : beq + : rtl : +
|
||||
|
||||
phx : phy : php
|
||||
rep #$30
|
||||
|
||||
lda.w #$24f5 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
sta $1644 : sta $164a : sta $1652 : sta $1662 : sta $1684 : sta $16c4
|
||||
ldx #$0000
|
||||
- sta $1704, x : sta $170e, x : sta $1718, x
|
||||
inx #2 : cpx #$0008 : !blt -
|
||||
lda.w #$24f5 : sta.w $1606 : sta.w $1610 : sta.w $161a : sta.w $1624
|
||||
sta.w $1644 : sta.w $164a : sta.w $1652 : sta.w $1662 : sta.w $1684 : sta.w $16c4
|
||||
ldx.w #$0000
|
||||
- sta.w $1704, x : sta.w $170e, x : sta.w $1718, x
|
||||
inx #2 : cpx.w #$0008 : !blt -
|
||||
|
||||
lda HudFlag : and.w #$0020 : beq + : JMP ++ : +
|
||||
lda HUDDungeonItems : and.w #$0007 : bne + : JMP ++ : +
|
||||
lda.l HudFlag : and.w #$0020 : beq + : JMP ++ : +
|
||||
lda.l HUDDungeonItems : and.w #$0007 : bne + : JMP ++ : +
|
||||
; bk symbols
|
||||
lda.w #$2811 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
lda.w #$2811 : sta.w $1606 : sta.w $1610 : sta.w $161a : sta.w $1624
|
||||
; sm symbols
|
||||
lda.w #$2810 : sta $160a : sta $1614 : sta $161e : sta $16e4
|
||||
lda.w #$2810 : sta.w $160a : sta.w $1614 : sta.w $161e : sta.w $16e4
|
||||
; blank out stuff
|
||||
lda.w #$24f5 : sta $1724
|
||||
lda.w #$24f5 : sta.w $1724
|
||||
|
||||
ldx #$0002
|
||||
- lda #$0000 : !addl RowOffsets,x : !addl ColumnOffsets, x : tay
|
||||
lda.l DungeonReminderTable, x : sta $1644, y : iny #2
|
||||
lda.w #$24f5 : sta $1644, y
|
||||
lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
jsr BkStatus : sta $1644, y : bra .smallKey ; big key status
|
||||
+ lda BigKeyField : and.l $0098c0, x : beq .smallKey
|
||||
lda.w #$2826 : sta $1644, y
|
||||
ldx.w #$0002
|
||||
- lda.w #$0000 : !addl RowOffsets,x : !addl ColumnOffsets, x : tay
|
||||
lda.l DungeonReminderTable, x : sta.w $1644, y : iny #2
|
||||
lda.w #$24f5 : sta.w $1644, y
|
||||
lda.l MapField : and.l DungeonMask, x : beq + ; must have map
|
||||
jsr BkStatus : sta.w $1644, y : bra .smallKey ; big key status
|
||||
+ lda.l BigKeyField : and.l DungeonMask, x : beq .smallKey
|
||||
lda.w #$2826 : sta.w $1644, y
|
||||
.smallKey
|
||||
+ iny #2
|
||||
cpx #$001a : bne +
|
||||
tya : !add #$003c : tay
|
||||
+ stx $00
|
||||
cpx.w #$001a : bne +
|
||||
tya : !add.w #$003c : tay
|
||||
+ stx.b Scrap00
|
||||
txa : lsr : tax
|
||||
lda.w #$24f5 : sta $1644, y
|
||||
lda.l GenericKeys : and #$00FF : bne +
|
||||
lda.l DungeonKeys, x : and #$00FF : beq +
|
||||
jsr ConvertToDisplay2 : sta $1644, y
|
||||
+ iny #2 : lda.w #$24f5 : sta $1644, y
|
||||
phx : ldx $00
|
||||
lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
plx : sep #$30 : lda.l ChestKeys, x : sta $02
|
||||
lda.w #$24f5 : sta.w $1644, y
|
||||
lda.l GenericKeys : and.w #$00FF : bne +
|
||||
lda.l DungeonKeys, x : and.w #$00FF : beq +
|
||||
jsr ConvertToDisplay2 : sta.w $1644, y
|
||||
+ iny #2 : lda.w #$24f5 : sta.w $1644, y
|
||||
phx : ldx.b Scrap00
|
||||
lda.l MapField : and.l DungeonMask, x : beq + ; must have map
|
||||
plx : sep #$30 : lda.l ChestKeys, x : sta.b Scrap02
|
||||
lda.l GenericKeys : bne +++
|
||||
lda $02 : !sub DungeonCollectedKeys, x : sta $02
|
||||
+++ lda $02
|
||||
lda.b Scrap02 : !sub.l DungeonCollectedKeys, x : sta.b Scrap02
|
||||
+++ lda.b Scrap02
|
||||
rep #$30
|
||||
jsr ConvertToDisplay2 : sta $1644, y ; small key totals
|
||||
jsr ConvertToDisplay2 : sta.w $1644, y ; small key totals
|
||||
bra .skipStack
|
||||
+ plx
|
||||
.skipStack iny #2
|
||||
cpx #$000d : beq +
|
||||
lda.w #$24f5 : sta $1644, y
|
||||
cpx.w #$000d : beq +
|
||||
lda.w #$24f5 : sta.w $1644, y
|
||||
+
|
||||
ldx $00
|
||||
+ inx #2 : cpx #$001b : bcs ++ : JMP -
|
||||
ldx.b Scrap00
|
||||
+ inx #2 : cpx.w #$001b : bcs ++ : JMP -
|
||||
++
|
||||
lda HudFlag : and.w #$0020 : bne + : JMP ++ : +
|
||||
lda HUDDungeonItems : and.w #$000c : bne + : JMP ++ : +
|
||||
lda.l HudFlag : and.w #$0020 : bne + : JMP ++ : +
|
||||
lda.l HUDDungeonItems : and.w #$000c : bne + : JMP ++ : +
|
||||
; map symbols (do I want these) ; note compass symbol is 2c20
|
||||
lda.w #$2821 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
lda.w #$2821 : sta.w $1606 : sta.w $1610 : sta.w $161a : sta.w $1624
|
||||
; blank out a couple thing from old hud
|
||||
lda.w #$24f5 : sta $16e4 : sta $1724
|
||||
sta $160a : sta $1614 : sta $161e ; blank out sm key indicators
|
||||
ldx #$0002
|
||||
- lda #$0000 ; start of hud area
|
||||
lda.w #$24f5 : sta.w $16e4 : sta.w $1724
|
||||
sta.w $160a : sta.w $1614 : sta.w $161e ; blank out sm key indicators
|
||||
ldx.w #$0002
|
||||
- lda.w #$0000 ; start of hud area
|
||||
!addl RowOffsets, x : !addl ColumnOffsets, x : tay
|
||||
lda.l DungeonReminderTable, x : sta $1644, y
|
||||
lda.l DungeonReminderTable, x : sta.w $1644, y
|
||||
iny #2
|
||||
lda.w #$24f5 : sta $1644, y ; blank out map spot
|
||||
lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
JSR MapIndicatorShort : STA $1644, Y
|
||||
lda.w #$24f5 : sta.w $1644, y ; blank out map spot
|
||||
lda.l MapField : and.l DungeonMask, x : beq + ; must have map
|
||||
JSR MapIndicatorShort : STA.w $1644, Y
|
||||
+ iny #2
|
||||
cpx #$001a : bne +
|
||||
tya : !add #$003c : tay
|
||||
+ lda CompassField : and.l $0098c0, x : beq + ; must have compass
|
||||
cpx.w #$001a : bne +
|
||||
tya : !add.w #$003c : tay
|
||||
+ lda.l CompassField : and.l DungeonMask, x : beq + ; must have compass
|
||||
phx ; total chest counts
|
||||
txa : lsr : tax
|
||||
sep #$30
|
||||
lda.l TotalLocations, x : !sub DungeonLocationsChecked, x : JSR HudHexToDec2DigitCopy
|
||||
rep #$30
|
||||
lda $06 : jsr ConvertToDisplay2 : sta $1644, y : iny #2
|
||||
lda $07 : jsr ConvertToDisplay2 : sta $1644, y
|
||||
LDA.l CompassTotalsWRAM, x : !sub.l DungeonLocationsChecked, x
|
||||
SEP #$30 : JSR HudHexToDec2DigitCopy : REP #$30
|
||||
lda.b Scrap06 : jsr ConvertToDisplay2 : sta.w $1644, y : iny #2
|
||||
lda.b Scrap07 : jsr ConvertToDisplay2 : sta.w $1644, y
|
||||
plx
|
||||
bra .skipBlanks
|
||||
+ lda.w #$24f5 : sta $1644, y : iny #2 : sta $1644, y
|
||||
+ lda.w #$24f5 : sta.w $1644, y : iny #2 : sta.w $1644, y
|
||||
.skipBlanks iny #2
|
||||
cpx #$001a : beq +
|
||||
lda.w #$24f5 : sta $1644, y ; blank out spot
|
||||
+ inx #2 : cpx #$001b : !bge ++ : JMP -
|
||||
cpx.w #$001a : beq +
|
||||
lda.w #$24f5 : sta.w $1644, y ; blank out spot
|
||||
+ inx #2 : cpx.w #$001b : !bge ++ : JMP -
|
||||
++
|
||||
plp : ply : plx : rtl
|
||||
}
|
||||
@@ -208,72 +229,35 @@ IndicatorCharacters:
|
||||
dw $2426, $2817, $2818, $2819, $281A, $281B, $281C, $281D, $2590, $258B, $259B
|
||||
|
||||
MapIndicator:
|
||||
LDA.l CrystalPendantFlags_3, X : AND #$00FF
|
||||
LDA.l CrystalPendantFlags_3, X : AND.w #$00FF
|
||||
PHX
|
||||
ASL : TAX : LDA.l IndicatorCharacters, X
|
||||
PLX
|
||||
RTS
|
||||
|
||||
BkStatus:
|
||||
lda BigKeyField : and.l $0098c0, x : bne +++ ; has the bk already
|
||||
lda.l BigKeyField : and.l DungeonMask, x : bne +++ ; has the bk already
|
||||
lda.l BigKeyStatus, x : bne ++
|
||||
lda #$2827 : rts ; 0/O for no BK
|
||||
++ cmp #$0002 : bne +
|
||||
lda #$2420 : rts ; symbol for BnC
|
||||
+ lda #$24f5 : rts ; black otherwise
|
||||
+++ lda #$2826 : rts ; check mark
|
||||
lda.w #$2827 : rts ; 0/O for no BK
|
||||
++ cmp.w #$0002 : bne +
|
||||
lda.w #$2420 : rts ; symbol for BnC
|
||||
+ lda.w #$24f5 : rts ; black otherwise
|
||||
+++ lda.w #$2826 : rts ; check mark
|
||||
|
||||
ConvertToDisplay:
|
||||
and.w #$00ff : cmp #$000a : !blt +
|
||||
!add #$2553 : rts
|
||||
+ !add #$2490 : rts
|
||||
and.w #$00ff : cmp.w #$000a : !blt +
|
||||
!add.w #$2553 : rts
|
||||
+ !add.w #$2490 : rts
|
||||
|
||||
ConvertToDisplay2:
|
||||
and.w #$00ff : beq ++
|
||||
cmp #$000a : !blt +
|
||||
!add #$2553 : rts ; 2580 with 258A as "A" for non transparent digits
|
||||
+ !add #$2816 : rts
|
||||
++ lda #$2827 : rts ; 0/O for 0 or placeholder digit ;2483
|
||||
cmp.w #$000a : !blt +
|
||||
!add.w #$2553 : rts ; 2580 with 258A as "A" for non transparent digits
|
||||
+ !add.w #$2816 : rts
|
||||
++ lda.w #$2827 : rts ; 0/O for 0 or placeholder digit ;2483
|
||||
|
||||
CountAbsorbedKeys:
|
||||
jsl IncrementSmallKeysNoPrimary : phx
|
||||
lda $040c : cmp #$ff : beq +
|
||||
lsr : tax
|
||||
lda DungeonAbsorbedKeys, x : inc : sta DungeonAbsorbedKeys, x
|
||||
+ plx : rtl
|
||||
|
||||
;================================================================================
|
||||
; 16-bit A, 8-bit X
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $04 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec4DigitCopy:
|
||||
LDY.b #$90
|
||||
-
|
||||
CMP.w #1000 : !BLT +
|
||||
INY
|
||||
SBC.w #1000 : BRA -
|
||||
+
|
||||
STY $04 : LDY #$90 ; Store 1000s digit & reset Y
|
||||
-
|
||||
CMP.w #100 : !BLT +
|
||||
INY
|
||||
SBC.w #100 : BRA -
|
||||
+
|
||||
STY $05 : LDY #$90 ; Store 100s digit & reset Y
|
||||
-
|
||||
CMP.w #10 : !BLT +
|
||||
INY
|
||||
SBC.w #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$90 ; Store 10s digit & reset Y
|
||||
CMP.w #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
RTS
|
||||
JML IncrementSmallKeysNoPrimary
|
||||
|
||||
;================================================================================
|
||||
; 8-bit registers
|
||||
@@ -288,12 +272,12 @@ HudHexToDec2DigitCopy: ; modified
|
||||
INY
|
||||
SBC.b #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$00 ; Store 10s digit and reset Y
|
||||
STY.b Scrap06 : LDY.b #$00 ; Store 10s digit and reset Y
|
||||
CMP.b #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
STY.b Scrap07 ; Store 1s digit
|
||||
PLY
|
||||
RTS
|
||||
|
||||
@@ -13,24 +13,24 @@ CheckIfDoorsOpen: {
|
||||
jsr TrapDoorFixer ; see normal.asm
|
||||
; note we are 16bit mode right now
|
||||
lda.l DRMode : beq +
|
||||
lda $040c : cmp #$00ff : bne .gtg
|
||||
+ lda $a0 : dec : tax : and #$000f ; hijacked code
|
||||
lda.w DungeonID : cmp.w #$00ff : bne .gtg
|
||||
+ lda.b RoomIndex : dec : tax : and.w #$000f ; hijacked code
|
||||
sec : rtl ; set carry to indicate normal behavior
|
||||
|
||||
.gtg
|
||||
phb : phk : plb
|
||||
stx $00 : ldy #$0000
|
||||
stx.b Scrap00 : ldy.w #$0000
|
||||
.nextDoor
|
||||
lda $a0 : asl : tax
|
||||
lda.b RoomIndex : asl : tax
|
||||
lda.w KeyDoorOffset, x : beq .skipDoor
|
||||
asl : sty $05 : !add $05 : tax
|
||||
asl : sty.b Scrap05 : !add.b Scrap05 : tax
|
||||
lda.w PairedDoorTable, x : beq .skipDoor
|
||||
sta $02 : and #$00ff : asl a : tax
|
||||
lda $02 : and #$ff00 : sta $03
|
||||
lda RoomDataWRAM.l, X : and #$f000 : and $03 : beq .skipDoor
|
||||
tyx : lda $068c : ora $0098c0,x : sta $068c
|
||||
sta.b Scrap02 : and.w #$00ff : asl a : tax
|
||||
lda.b Scrap02 : and.w #$ff00 : sta.b Scrap03
|
||||
lda RoomDataWRAM.l, X : and.w #$f000 : and.b Scrap03 : beq .skipDoor
|
||||
tyx : lda.w $068c : ora.l DungeonMask,x : sta.w $068c
|
||||
.skipDoor
|
||||
iny #2 : cpy $00 : bne .nextDoor
|
||||
iny #2 : cpy.b Scrap00 : bne .nextDoor
|
||||
plb : clc : rtl
|
||||
}
|
||||
|
||||
|
||||
@@ -7,60 +7,60 @@
|
||||
;00 00 01 01 01 02 02 02 03 03 03 04 04 04 05 05 05 06 06 06 07 07 07 08 08
|
||||
|
||||
MultiplyByY:
|
||||
.loop cpy #$0001 : beq .done
|
||||
cpy #$0003 : bne ++
|
||||
.loop cpy.w #$0001 : beq .done
|
||||
cpy.w #$0003 : bne ++
|
||||
jsr MultiBy3 : bra .done
|
||||
++ cpy #$0005 : bne ++
|
||||
++ cpy.w #$0005 : bne ++
|
||||
jsr MultiBy5 : bra .done
|
||||
++ asl : sta $00 : tya : lsr : tay : lda $00 : bra .loop
|
||||
++ asl : sta.b Scrap00 : tya : lsr : tay : lda.b Scrap00 : bra .loop
|
||||
.done rts
|
||||
|
||||
;Divisor in Y. Width of division is in X for rounding toward middle
|
||||
DivideByY:
|
||||
.loop
|
||||
cpy #$0000 : beq .done
|
||||
cpy #$0001 : beq .done
|
||||
cpy #$0003 : bne ++
|
||||
cpy.w #$0000 : beq .done
|
||||
cpy.w #$0001 : beq .done
|
||||
cpy.w #$0003 : bne ++
|
||||
jsr DivideBy3 : bra .done
|
||||
++ cpy #$0005 : bne ++
|
||||
++ cpy.w #$0005 : bne ++
|
||||
jsr DivideBy5 : bra .done
|
||||
++ jsr DivideBy2 : sta $00
|
||||
++ jsr DivideBy2 : sta.b Scrap00
|
||||
tya : lsr : tay
|
||||
txa : lsr : tax
|
||||
lda $00 : bra .loop
|
||||
lda.b Scrap00 : bra .loop
|
||||
.done rts
|
||||
|
||||
MultiBy3:
|
||||
sta $00 : asl : !add $00
|
||||
sta.b Scrap00 : asl : !add.b Scrap00
|
||||
rts
|
||||
|
||||
MultiBy5:
|
||||
sta $00 : asl #2 : !add $00
|
||||
sta.b Scrap00 : asl #2 : !add.b Scrap00
|
||||
rts
|
||||
|
||||
;width of divison in x: rounds toward X/2
|
||||
DivideBy2:
|
||||
sta $00
|
||||
sta.b Scrap00
|
||||
lsr : bcc .done
|
||||
sta $02 : txa : lsr : cmp $00 : !blt +
|
||||
lda $02 : inc : bra .done
|
||||
+ lda $02
|
||||
sta.b Scrap02 : txa : lsr : cmp.b Scrap00 : !blt +
|
||||
lda.b Scrap02 : inc : bra .done
|
||||
+ lda.b Scrap02
|
||||
.done rts
|
||||
|
||||
DivideBy3:
|
||||
sta $00
|
||||
ldx #$0000
|
||||
lda #$0002
|
||||
.loop cmp $00 : !bge .store
|
||||
inx : !add #$0003 : bra .loop
|
||||
sta.b Scrap00
|
||||
ldx.w #$0000
|
||||
lda.w #$0002
|
||||
.loop cmp.b Scrap00 : !bge .store
|
||||
inx : !add.w #$0003 : bra .loop
|
||||
.store txa
|
||||
rts
|
||||
|
||||
DivideBy5:
|
||||
sta $00
|
||||
ldx #$0000
|
||||
lda #$0003
|
||||
.loop cmp $00 : !bge .store
|
||||
inx : !add #$0005 : bra .loop
|
||||
sta.b Scrap00
|
||||
ldx.w #$0000
|
||||
lda.w #$0003
|
||||
.loop cmp.b Scrap00 : !bge .store
|
||||
inx : !add.w #$0005 : bra .loop
|
||||
.store txa
|
||||
rts
|
||||
@@ -1,9 +1,9 @@
|
||||
WarpLeft:
|
||||
lda.l DRMode : beq .end
|
||||
JSR CheckIfCave : BCS .end
|
||||
lda $20 : ldx $aa
|
||||
lda.b LinkPosY : ldx.b LinkQuadrantV
|
||||
jsr CalcIndex
|
||||
!add #$06 : ldy #$01 ; offsets in A, Y
|
||||
!add.b #$06 : ldy.b #$01 ; offsets in A, Y
|
||||
jsr LoadRoomHorz
|
||||
.end
|
||||
jsr Cleanup
|
||||
@@ -12,9 +12,9 @@ WarpLeft:
|
||||
WarpRight:
|
||||
lda.l DRMode : beq .end
|
||||
JSR CheckIfCave : BCS .end
|
||||
lda $20 : ldx $aa
|
||||
lda.b LinkPosY : ldx.b LinkQuadrantV
|
||||
jsr CalcIndex
|
||||
!add #$12 : ldy #$ff ; offsets in A, Y
|
||||
!add.b #$12 : ldy.b #$ff ; offsets in A, Y
|
||||
jsr LoadRoomHorz
|
||||
.end
|
||||
jsr Cleanup
|
||||
@@ -23,9 +23,9 @@ WarpRight:
|
||||
WarpUp:
|
||||
lda.l DRMode : beq .end
|
||||
JSR CheckIfCave : BCS .end
|
||||
lda $22 : ldx $a9
|
||||
lda.b LinkPosX : ldx.b LinkQuadrantH
|
||||
jsr CalcIndex
|
||||
ldy #$02 ; offsets in A, Y
|
||||
ldy.b #$02 ; offsets in A, Y
|
||||
jsr LoadRoomVert
|
||||
.end
|
||||
jsr Cleanup
|
||||
@@ -33,17 +33,17 @@ WarpUp:
|
||||
|
||||
; Checks if $a0 is equal to <Room>. If it is, opens its stonewall if it's there
|
||||
macro StonewallCheck(Room)
|
||||
lda $a0 : cmp.b #<Room> : bne ?end
|
||||
lda.l <Room>*2+$7ef000 : ora #$80 : sta.l <Room>*2+$7ef000
|
||||
lda.b RoomIndex : cmp.b #<Room> : bne ?end
|
||||
lda.l <Room>*2+$7ef000 : ora.b #$80 : sta.l <Room>*2+$7ef000
|
||||
?end
|
||||
endmacro
|
||||
|
||||
WarpDown:
|
||||
lda.l DRMode : beq .end
|
||||
JSR CheckIfCave : BCS .end
|
||||
lda $22 : ldx $a9
|
||||
lda.b LinkPosX : ldx.b LinkQuadrantH
|
||||
jsr CalcIndex
|
||||
!add #$0c : ldy #$ff ; offsets in A, Y
|
||||
!add.b #$0c : ldy.b #$ff ; offsets in A, Y
|
||||
jsr LoadRoomVert
|
||||
%StonewallCheck($43)
|
||||
.end
|
||||
@@ -54,35 +54,35 @@ WarpDown:
|
||||
; carry clear = we are in dr mode, never use linking doors
|
||||
CheckLinkDoorR:
|
||||
lda.l DRMode : bne +
|
||||
lda $7ec004 : sta $a0 ; what we wrote over
|
||||
lda.l $7ec004 : sta.b RoomIndex ; what we wrote over
|
||||
sec : rtl
|
||||
+ clc : rtl
|
||||
|
||||
CheckLinkDoorL:
|
||||
lda.l DRMode : bne +
|
||||
lda $7ec003 : sta $a0 ; what we wrote over
|
||||
lda.l $7ec003 : sta.b RoomIndex ; what we wrote over
|
||||
sec : rtl
|
||||
+ clc : rtl
|
||||
|
||||
TrapDoorFixer:
|
||||
lda $fe : and #$0038 : beq .end
|
||||
xba : asl #2 : sta $00
|
||||
stz $0468 : lda $068c : ora $00 : sta $068c
|
||||
lda.b $fe : and #$0038 : beq .end
|
||||
xba : asl #2 : sta.b Scrap00
|
||||
stz.w $0468 : lda.w $068c : ora.b Scrap00 : sta.w $068c
|
||||
.end
|
||||
stz $fe ; clear our fe here because we don't need it anymore
|
||||
stz.b $fe ; clear our fe here because we don't need it anymore
|
||||
rts
|
||||
|
||||
Cleanup:
|
||||
lda.l DRFlags : and #$10 : beq +
|
||||
stz $047a
|
||||
+ inc $11
|
||||
lda $ef
|
||||
lda.l DRFlags : and.b #$10 : beq +
|
||||
stz.w LayerAdjustment
|
||||
+ inc.b GameSubMode
|
||||
lda.b $ef
|
||||
rts
|
||||
|
||||
; carry set if cave, clear otherwise
|
||||
CheckIfCave:
|
||||
REP #$30
|
||||
LDA.b $A2 : CMP.w #$00E1 : BCS .invalid
|
||||
LDA.b PreviousRoom : CMP.w #$00E1 : BCS .invalid
|
||||
SEP #$30 : CLC : RTS
|
||||
.invalid
|
||||
SEP #$30 : SEC : RTS
|
||||
@@ -92,11 +92,11 @@ CheckIfCave:
|
||||
CalcIndex: ; A->low byte of Link's Coord, X-> Link's quadrant, DoorOffset x 2 -> A, DoorOffset -> $04 (vert/horz agnostic)
|
||||
cpx.b #00 : bne .largeDoor
|
||||
cmp.b #$d0 : bcc .smallDoor
|
||||
lda #$01 : bra .done ; Middle Door
|
||||
.smallDoor lda #$00 : bra .done
|
||||
.largeDoor lda #$02
|
||||
lda.b #$01 : bra .done ; Middle Door
|
||||
.smallDoor lda.b #$00 : bra .done
|
||||
.largeDoor lda.b #$02
|
||||
.done
|
||||
sta $04
|
||||
sta.b Scrap04
|
||||
asl
|
||||
rts
|
||||
|
||||
@@ -105,30 +105,30 @@ CalcIndex: ; A->low byte of Link's Coord, X-> Link's quadrant, DoorOffset x 2 ->
|
||||
LoadRoomHorz:
|
||||
{
|
||||
phb : phk : plb
|
||||
sty $06 : sta $07 : lda $a0 : pha ; Store normal room on stack
|
||||
lda $07 : jsr LookupNewRoom ; New room is in A, Room Data is in $00-$01
|
||||
lda $00 : cmp #$03 : bne .gtg
|
||||
sty.b Scrap06 : sta.b Scrap07 : lda.b RoomIndex : pha ; Store normal room on stack
|
||||
lda.b Scrap07 : jsr LookupNewRoom ; New room is in A, Room Data is in $00-$01
|
||||
lda.b Scrap00 : cmp.b #$03 : bne .gtg
|
||||
jsr HorzEdge : pla : bcs .end
|
||||
sta $a0 : bra .end ; Restore normal room, abort (straight staircases and open edges can get in this routine)
|
||||
sta.b RoomIndex : bra .end ; Restore normal room, abort (straight staircases and open edges can get in this routine)
|
||||
|
||||
.gtg ;Good to Go!
|
||||
pla ; Throw away normal room (don't fill up the stack)
|
||||
lda $a0 : and.b #$0F : asl a : !sub $23 : !add $06 : sta $02
|
||||
ldy #$00 : jsr ShiftVariablesMainDir
|
||||
lda.b RoomIndex : and.b #$0F : asl a : !sub.b LinkPosX+1 : !add.b Scrap06 : sta.b Scrap02
|
||||
ldy.b #$00 : jsr ShiftVariablesMainDir
|
||||
|
||||
lda $01 : and #$80 : beq .normal
|
||||
ldy $06 : cpy #$ff : beq +
|
||||
lda $01 : jsr LoadEastMidpoint : bra ++
|
||||
+ lda $01 : jsr LoadWestMidpoint
|
||||
lda.b Scrap01 : and.b #$80 : beq .normal
|
||||
ldy.b Scrap06 : cpy.b #$ff : beq +
|
||||
lda.b Scrap01 : jsr LoadEastMidpoint : bra ++
|
||||
+ lda.b Scrap01 : jsr LoadWestMidpoint
|
||||
++ jsr PrepScrollToEdge : bra .scroll
|
||||
|
||||
.normal
|
||||
jsr PrepScrollToNormal
|
||||
.scroll
|
||||
lda $01 : and #$40 : pha
|
||||
lda.b Scrap01 : and.b #$40 : pha
|
||||
jsr ScrollY
|
||||
pla : beq .end
|
||||
ldy #$06 : jsr ApplyScroll
|
||||
ldy.b #$06 : jsr ApplyScroll
|
||||
.end
|
||||
plb ; restore db register
|
||||
rts
|
||||
@@ -139,32 +139,32 @@ LoadRoomHorz:
|
||||
LoadRoomVert:
|
||||
{
|
||||
phb : phk : plb
|
||||
sty $06 : sta $07 : lda $a0 : pha ; Store normal room on stack
|
||||
lda $07 : jsr LookupNewRoom ; New room is in A, Room Data is in $00-$01
|
||||
lda $00 : cmp #$03 : bne .gtg
|
||||
sty.b Scrap06 : sta.b Scrap07 : lda.b RoomIndex : pha ; Store normal room on stack
|
||||
lda.b Scrap07 : jsr LookupNewRoom ; New room is in A, Room Data is in $00-$01
|
||||
lda.b Scrap00 : cmp.b #$03 : bne .gtg
|
||||
jsr VertEdge : pla : bcs .end
|
||||
sta $a0 : bra .end ; Restore normal room, abort (straight staircases and open edges can get in this routine)
|
||||
sta.b RoomIndex : bra .end ; Restore normal room, abort (straight staircases and open edges can get in this routine)
|
||||
.gtg ;Good to Go!
|
||||
pla ; Throw away normal room (don't fill up the stack)
|
||||
lda $a0 : and.b #$F0 : lsr #3 : !sub $21 : !add $06 : sta $02
|
||||
lda.b RoomIndex : and.b #$F0 : lsr #3 : !sub.b LinkPosY+1 : !add.b Scrap06 : sta.b Scrap02
|
||||
|
||||
lda $01 : and #$80 : beq .notEdge
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
ldy $06 : cpy #$ff : beq +
|
||||
lda $01 : jsr LoadSouthMidpoint : bra ++
|
||||
+ lda $01 : jsr LoadNorthMidpoint
|
||||
lda.b Scrap01 : and.b #$80 : beq .notEdge
|
||||
ldy.b #$01 : jsr ShiftVariablesMainDir
|
||||
ldy.b Scrap06 : cpy.b #$ff : beq +
|
||||
lda.b Scrap01 : jsr LoadSouthMidpoint : bra ++
|
||||
+ lda.b Scrap01 : jsr LoadNorthMidpoint
|
||||
++ jsr PrepScrollToEdge : bra .scroll
|
||||
|
||||
.notEdge
|
||||
lda $01 : and #$03 : cmp #$03 : bne .normal
|
||||
lda.b Scrap01 : and.b #$03 : cmp.b #$03 : bne .normal
|
||||
jsr ScrollToInroomStairs
|
||||
stz $046d
|
||||
stz.w $046d
|
||||
bra .end
|
||||
.normal
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
ldy.b #$01 : jsr ShiftVariablesMainDir
|
||||
jsr PrepScrollToNormal
|
||||
.scroll
|
||||
lda $01 : and #$40 : sta $046d
|
||||
lda.b Scrap01 : and.b #$40 : sta.w $046d
|
||||
jsr ScrollX
|
||||
.end
|
||||
plb ; restore db register
|
||||
@@ -174,13 +174,13 @@ LoadRoomVert:
|
||||
LookupNewRoom: ; expects data offset to be in A
|
||||
{
|
||||
rep #$30 : and #$00FF ;sanitize A reg (who knows what is in the high byte)
|
||||
sta $00 ; offset in 00
|
||||
lda $a2 : tax ; probably okay loading $a3 in the high byte
|
||||
lda.w DoorOffset,x : and #$00FF ;we only want the low byte
|
||||
asl #3 : sta $02 : !add $02 : !add $02 ;multiply by 24 (data size)
|
||||
!add $00 ; should now have the offset of the address I want to load
|
||||
tax : lda.w DoorTable,x : sta $00
|
||||
and #$00FF : sta $a0 ; assign new room
|
||||
sta.b Scrap00 ; offset in 00
|
||||
lda.b PreviousRoom : tax ; probably okay loading $a3 in the high byte
|
||||
lda.w DoorOffset,x : and.w #$00FF ;we only want the low byte
|
||||
asl #3 : sta.b Scrap02 : !add.b Scrap02 : !add.b Scrap02 ;multiply by 24 (data size)
|
||||
!add.b Scrap00 ; should now have the offset of the address I want to load
|
||||
tax : lda.w DoorTable,x : sta.b Scrap00
|
||||
and.w #$00FF : sta.b RoomIndex ; assign new room
|
||||
sep #$30
|
||||
rts
|
||||
}
|
||||
@@ -190,14 +190,14 @@ LookupNewRoom: ; expects data offset to be in A
|
||||
ShiftVariablesMainDir:
|
||||
{
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $21,x : !add $02 : sta $21,x ; coordinate update
|
||||
lda.b LinkPosY+1,x : !add.b Scrap02 : sta.b LinkPosY+1,x ; coordinate update
|
||||
lda.w CameraIndex,y : tax
|
||||
lda $e3,x : !add $02 : sta $e3,x ; scroll register high byte
|
||||
lda.b $e3,x : !add.b Scrap02 : sta.b $e3,x ; scroll register high byte
|
||||
lda.w CamQuadIndex,y : tax
|
||||
lda $0605,x : !add $02 : sta $0605,x ; high bytes of these guys
|
||||
lda $0607,x : !add $02 : sta $0607,x
|
||||
lda $0601,x : !add $02 : sta $0601,x
|
||||
lda $0603,x : !add $02 : sta $0603,x
|
||||
lda.w $0605,x : !add.b Scrap02 : sta.w $0605,x ; high bytes of these guys
|
||||
lda.w $0607,x : !add.b Scrap02 : sta.w $0607,x
|
||||
lda.w $0601,x : !add.b Scrap02 : sta.w $0601,x
|
||||
lda.w $0603,x : !add.b Scrap02 : sta.w $0603,x
|
||||
rts
|
||||
}
|
||||
|
||||
@@ -205,12 +205,12 @@ ShiftVariablesMainDir:
|
||||
ScrollToInroomStairs:
|
||||
{
|
||||
jsr PrepScrollToInroomStairs
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
ldy.b #$01 : jsr ShiftVariablesMainDir
|
||||
jsr ScrollX
|
||||
ldy #$00 : jsr ApplyScroll
|
||||
lda $a0 : and #$0f : cmp #$0f : bne +
|
||||
stz $e0 : stz $e2 ; special case camera fix
|
||||
lda #$1f : sta $e1 : sta $e3
|
||||
ldy.b #$00 : jsr ApplyScroll
|
||||
lda.b RoomIndex : and.b #$0f : cmp.b #$0f : bne +
|
||||
stz.b BG1H : stz.b BG2H ; special case camera fix
|
||||
lda.b #$1f : sta.b BG1H+1 : sta.b BG2H+1
|
||||
+
|
||||
rts
|
||||
}
|
||||
@@ -219,48 +219,48 @@ ScrollToInroomStairs:
|
||||
; Sets $02, $04, $05, $ee, $045e, $045f and things related to Y coordinate
|
||||
PrepScrollToInroomStairs:
|
||||
{
|
||||
lda $01 : and #$30 : lsr #3 : tay
|
||||
lda.w InroomStairsX,y : sta $04
|
||||
lda.w InroomStairsX+1,y : sta $05
|
||||
lda $06 : cmp #$ff : beq .south
|
||||
lda.b Scrap01 : and.b #$30 : lsr #3 : tay
|
||||
lda.w InroomStairsX,y : sta.b Scrap04
|
||||
lda.w InroomStairsX+1,y : sta.b Scrap05
|
||||
lda.b Scrap06 : cmp.b #$ff : beq .south
|
||||
lda.w InroomStairsY+1,y : bne +
|
||||
inc $045f ; flag indicating special screen transition
|
||||
dec $02 ; shift variables further
|
||||
stz $aa
|
||||
lda $a8 : and #%11111101 : sta $a8
|
||||
stz $0613 ; North scroll target
|
||||
inc $0603 : inc $0607
|
||||
dec $0619 : dec $061b
|
||||
inc.w $045f ; flag indicating special screen transition
|
||||
dec.b Scrap02 ; shift variables further
|
||||
stz.b LinkQuadrantV
|
||||
lda.b $a8 : and.b #%11111101 : sta.b $a8
|
||||
stz.w CameraTargetS+1 ; North scroll target
|
||||
inc.w $0603 : inc.w $0607
|
||||
dec.w CameraScrollN+1 : dec.w CameraScrollS+1
|
||||
+
|
||||
lda.w InroomStairsY,y : !add #$20 : sta $20
|
||||
!sub #$38 : sta $045e
|
||||
lda $01 : and #$40 : beq +
|
||||
lda $20 : !add #$20 : sta $20
|
||||
stz $045f
|
||||
lda.w InroomStairsY,y : !add.b #$20 : sta.b LinkPosY
|
||||
!sub.b #$38 : sta.w $045e
|
||||
lda.b Scrap01 : and.b #$40 : beq +
|
||||
lda.b LinkPosY : !add.b #$20 : sta.b LinkPosY
|
||||
stz.w $045f
|
||||
+
|
||||
dec $21
|
||||
dec.b LinkPosY+1
|
||||
%StonewallCheck($1b)
|
||||
bra ++
|
||||
.south
|
||||
lda.w InroomStairsY+1,y : beq +
|
||||
inc $045f ; flag indicating special screen transition
|
||||
inc $02 ; shift variables further
|
||||
lda #$02 : sta $aa
|
||||
lda $a8 : ora #%00000010 : sta $a8
|
||||
inc $0611 ; South scroll target
|
||||
dec $0603 : dec $0607
|
||||
inc $0619 : inc $061b
|
||||
inc.w $045f ; flag indicating special screen transition
|
||||
inc.b Scrap02 ; shift variables further
|
||||
lda.b #$02 : sta.b LinkQuadrantV
|
||||
lda.b $a8 : ora.b #%00000010 : sta.b $a8
|
||||
inc.w CameraTargetN+1 ; South scroll target
|
||||
dec.w $0603 : dec.w $0607
|
||||
inc.w CameraScrollN+1 : inc.w CameraScrollS+1
|
||||
+
|
||||
lda.w InroomStairsY,y : !sub #$20 : sta $20
|
||||
!add #$38 : sta $045e
|
||||
lda $01 : and #$40 : beq +
|
||||
lda $20 : !sub #$20 : sta $20
|
||||
stz $045f
|
||||
lda.w InroomStairsY,y : !sub.b #$20 : sta.b LinkPosY
|
||||
!add.b #$38 : sta.w $045e
|
||||
lda.b Scrap01 : and.b #$40 : beq +
|
||||
lda.b LinkPosY : !sub.b #$20 : sta.b LinkPosY
|
||||
stz.w $045f
|
||||
+
|
||||
inc $21
|
||||
inc.b LinkPosY+1
|
||||
++
|
||||
lda $01 : and #$04 : lsr #2 : sta $ee : bne +
|
||||
stz $0476
|
||||
lda.b Scrap01 : and.b #$04 : lsr #2 : sta.b LinkLayer : bne +
|
||||
stz.w $0476
|
||||
+ rts
|
||||
}
|
||||
|
||||
@@ -268,13 +268,13 @@ PrepScrollToInroomStairs:
|
||||
; Sets $04 $05 and $ee
|
||||
PrepScrollToEdge:
|
||||
{
|
||||
sta $04 : lda $01 : and #$20 : beq +
|
||||
lda #01
|
||||
+ sta $05
|
||||
lda $01 : and #$10 : beq +
|
||||
lda #01
|
||||
+ sta $ee : bne +
|
||||
stz $0476
|
||||
sta.b Scrap04 : lda.b Scrap01 : and.b #$20 : beq +
|
||||
lda.b #01
|
||||
+ sta.b Scrap05
|
||||
lda.b Scrap01 : and.b #$10 : beq +
|
||||
lda.b #01
|
||||
+ sta.b LinkLayer : bne +
|
||||
stz.w $0476
|
||||
+ rts
|
||||
}
|
||||
|
||||
@@ -282,56 +282,56 @@ PrepScrollToEdge:
|
||||
; Sets $04 $05 and $ee, and $fe
|
||||
PrepScrollToNormal:
|
||||
{
|
||||
lda $01 : sta $fe : and #$04 : lsr #2 : sta $ee ; trap door and layer
|
||||
lda.b Scrap01 : sta.b $fe : and.b #$04 : lsr #2 : sta.b LinkLayer ; trap door and layer
|
||||
bne +
|
||||
stz $0476
|
||||
+ stz $05 : lda #$78 : sta $04
|
||||
lda $01 : and #$03 : beq .end
|
||||
cmp #$02 : !bge +
|
||||
lda #$f8 : sta $04 : bra .end
|
||||
+ inc $05
|
||||
stz.w $0476
|
||||
+ stz.b Scrap05 : lda.b #$78 : sta.b Scrap04
|
||||
lda.b Scrap01 : and.b #$03 : beq .end
|
||||
cmp.b #$02 : !bge +
|
||||
lda.b #$f8 : sta.b Scrap04 : bra .end
|
||||
+ inc.b Scrap05
|
||||
.end rts
|
||||
}
|
||||
|
||||
StraightStairsAdj:
|
||||
{
|
||||
stx $0464 : sty $012e ; what we wrote over
|
||||
stx.w $0464 : sty.w SFX2 ; what we wrote over
|
||||
lda.l DRMode : beq +
|
||||
lda $045e : bne .toInroom
|
||||
lda $046d : beq .noScroll
|
||||
sta $22
|
||||
ldy #$00 : jsr ApplyScroll
|
||||
stz $046d
|
||||
lda.w $045e : bne .toInroom
|
||||
lda.w $046d : beq .noScroll
|
||||
sta.b LinkPosX
|
||||
ldy.b #$00 : jsr ApplyScroll
|
||||
stz.w $046d
|
||||
.noScroll
|
||||
jsr GetTileAttribute : tax
|
||||
lda $11 : cmp #$12 : beq .goingNorth
|
||||
lda $a2 : cmp #$51 : bne ++
|
||||
rep #$20 : lda #$0018 : !add $20 : sta $20 : sep #$20 ; special fix for throne room
|
||||
lda.b GameSubMode : cmp.b #$12 : beq .goingNorth
|
||||
lda.b PreviousRoom : cmp.b #$51 : bne ++
|
||||
rep #$20 : lda.w #$0018 : !add.b LinkPosY : sta.b LinkPosY : sep #$20 ; special fix for throne room
|
||||
jsr GetTileAttribute : tax
|
||||
++ lda.l StepAdjustmentDown, X : bra .end
|
||||
; lda $ee : beq .end
|
||||
; rep #$20 : lda #$ffe0 : !add $20 : sta $20 : sep #$20
|
||||
; lda.b LinkLayer : beq .end
|
||||
; rep #$20 : lda.w #$ffe0 : !add.b LinkPosY : sta.b LinkPosY : sep #$20
|
||||
.goingNorth
|
||||
cpx #$00 : bne ++
|
||||
lda $a0 : cmp #$51 : bne ++
|
||||
lda #$36 : bra .end ; special fix for throne room
|
||||
++ ldy $ee : cpy #$00 : beq ++
|
||||
cpx.b #$00 : bne ++
|
||||
lda.b RoomIndex : cmp.b #$51 : bne ++
|
||||
lda.b #$36 : bra .end ; special fix for throne room
|
||||
++ ldy.b LinkLayer : cpy.b #$00 : beq ++
|
||||
inx
|
||||
++ lda.l StepAdjustmentUp, X
|
||||
.end
|
||||
pha : lda $0462 : and #$04 : bne ++
|
||||
pla : !add #$f6 : pha
|
||||
++ pla : !add $0464 : sta $0464
|
||||
pha : lda.w $0462 : and.b #$04 : bne ++
|
||||
pla : !add.b #$f6 : pha
|
||||
++ pla : !add.w $0464 : sta.w $0464
|
||||
+ rtl
|
||||
.toInroom
|
||||
lda #$32 : sta $0464 : stz $045e
|
||||
lda.b #$32 : sta.w $0464 : stz.w $045e
|
||||
rtl
|
||||
}
|
||||
|
||||
GetTileAttribute:
|
||||
{
|
||||
phk : pea.w .jslrtsreturn-1
|
||||
pea.w $02802c
|
||||
pea.w $82802c
|
||||
jml CalculateTransitionLanding ; mucks with x/y sets a to Tile Attribute, I think
|
||||
.jslrtsreturn
|
||||
rts
|
||||
@@ -352,15 +352,15 @@ StraightStairsFix:
|
||||
{
|
||||
pha
|
||||
lda.l DRMode : bne +
|
||||
pla : !add $20 : sta $20 : rtl ;what we wrote over
|
||||
pla : !add.b LinkPosY : sta.b LinkPosY : rtl ;what we wrote over
|
||||
+ pla : rtl
|
||||
}
|
||||
|
||||
StraightStairLayerFix:
|
||||
{
|
||||
lda.l DRMode : beq +
|
||||
lda $ee : rtl
|
||||
+ lda $01c322, x : rtl ; what we wrote over
|
||||
lda.b LinkLayer : rtl
|
||||
+ lda.l LayerOfDestination+3, x : rtl ; what we wrote over
|
||||
}
|
||||
|
||||
DoorToStraight:
|
||||
@@ -369,61 +369,61 @@ DoorToStraight:
|
||||
lda.l DRMode : beq .skip
|
||||
pla : bne .end
|
||||
pha
|
||||
lda $a0 : cmp #$51 : bne .skip
|
||||
lda #$04 : sta $4e
|
||||
lda.b RoomIndex : cmp.b #$51 : bne .skip
|
||||
lda.b #$04 : sta.b $4e
|
||||
.skip pla
|
||||
.end LDX.w $0418 : CMP.b #$02 ; what we wrote over
|
||||
.end LDX.w TransitionDirection : CMP.b #$02 ; what we wrote over
|
||||
rtl
|
||||
}
|
||||
|
||||
DoorToInroom:
|
||||
{
|
||||
ldx $045e : bne .end
|
||||
sta $0020, y ; what we wrote over
|
||||
ldx.w $045e : bne .end
|
||||
sta.w $0020, y ; what we wrote over
|
||||
.end
|
||||
ldx #$00 ; what we wrote over
|
||||
ldx.b #$00 ; what we wrote over
|
||||
rtl
|
||||
}
|
||||
|
||||
DoorToInroomEnd:
|
||||
{
|
||||
ldy $045e : beq .vanilla
|
||||
cmp $045e : bne .return
|
||||
stz $045e ; clear
|
||||
ldy.w $045e : beq .vanilla
|
||||
cmp.w $045e : bne .return
|
||||
stz.w $045e ; clear
|
||||
.return
|
||||
rtl
|
||||
.vanilla
|
||||
cmp $02c034, x ; what we wrote over
|
||||
cmp.l UnderworldTransitionLandingCoordinate, x ; what we wrote over
|
||||
rtl
|
||||
}
|
||||
|
||||
StraightStairsTrapDoor:
|
||||
{
|
||||
lda $0464 : bne +
|
||||
lda.w $0464 : bne +
|
||||
; reset function
|
||||
.reset phk : pea.w .jslrtsreturn-1
|
||||
pea.w $02802c
|
||||
jml $028c73 ; $10D71 .reset label of Bank02
|
||||
pea.w $82802c
|
||||
jml ResetThenCacheRoomEntryProperties ; $10D71 .reset label of Bank02
|
||||
.jslrtsreturn
|
||||
lda $0468 : bne ++
|
||||
lda $a0 : cmp.b #$ac : bne .animateTraps
|
||||
lda $0403 : and.b #$20 : bne .animateTraps
|
||||
lda $0403 : and.b #$10 : beq ++
|
||||
lda.w $0468 : bne ++
|
||||
lda.b RoomIndex : cmp.b #$ac : bne .animateTraps
|
||||
lda.w $0403 : and.b #$20 : bne .animateTraps
|
||||
lda.w $0403 : and.b #$10 : beq ++
|
||||
.animateTraps
|
||||
lda #$05 : sta $11
|
||||
inc $0468 : stz $068e : stz $0690
|
||||
lda.b #$05 : sta.b GameSubMode
|
||||
inc.w $0468 : stz.w $068e : stz.w $0690
|
||||
++ JML Underworld_SetBossOrSancMusicUponEntry_long
|
||||
+ JML Dungeon_ApproachFixedColor ; what we wrote over
|
||||
}
|
||||
|
||||
InroomStairsTrapDoor:
|
||||
{
|
||||
lda $0200 : cmp #$05 : beq .reset
|
||||
lda $b0 : jml $008781 ; what we wrote over (essentially)
|
||||
lda.w SubModuleInterface : cmp.b #$05 : beq .reset
|
||||
lda.b SubSubModule : jml JumpTableLocal ; what we wrote over (essentially)
|
||||
.reset
|
||||
pla : pla : pla
|
||||
jsl StraightStairsTrapDoor_reset
|
||||
jml $028b15 ; just some RTS in bank 02
|
||||
jml $828b15 ; just some RTS in bank 02
|
||||
}
|
||||
|
||||
HandleSpecialDoorLanding: {
|
||||
@@ -436,7 +436,7 @@ HandleSpecialDoorLanding: {
|
||||
LDA.b 1,S : AND.b #$FA : CMP.b #$80 : bne .noDoor
|
||||
|
||||
.setDoorState
|
||||
LDA.w $0418 : AND.b #$02 : BNE + : INC
|
||||
LDA.w TransitionDirection : AND.b #$02 : BNE + : INC
|
||||
+ STA.b $6C
|
||||
|
||||
.noDoor
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
GtBossHeartCheckOverride:
|
||||
lda $a0 : cmp #$1c : beq ++
|
||||
cmp #$6c : beq ++
|
||||
cmp #$4d : bne +
|
||||
++ lda.l DRFlags : and #$01 : bne ++ ;skip if flag on
|
||||
lda $403 : ora #$80 : sta $403
|
||||
lda.b RoomIndex : cmp.b #$1c : beq ++
|
||||
cmp.b #$6c : beq ++
|
||||
cmp.b #$4d : bne +
|
||||
++ lda.l DRFlags : and.b #$01 : bne ++ ;skip if flag on
|
||||
lda.w RoomItemsTaken : ora.b #$80 : sta.w RoomItemsTaken
|
||||
++ clc
|
||||
rtl
|
||||
+ sec
|
||||
@@ -11,99 +11,102 @@ rtl
|
||||
|
||||
OnFileLoadOverride:
|
||||
jsl OnFileLoad ; what I wrote over
|
||||
+ lda.l DRFlags : and #$02 : beq + ; Mirror Scroll
|
||||
lda MirrorEquipment : bne +
|
||||
lda #$01 : sta MirrorEquipment
|
||||
+ lda.l DRFlags : and.b #$02 : beq + ; Mirror Scroll
|
||||
lda.l MirrorEquipment : bne +
|
||||
lda.b #$01 : sta.l MirrorEquipment
|
||||
+ rtl
|
||||
|
||||
MirrorCheckOverride:
|
||||
lda.l DRFlags : and #$02 : beq ++
|
||||
lda MirrorEquipment : cmp #$01 : beq +
|
||||
;++ lda $8A : and #$40 ; what I wrote over
|
||||
++ phx : ldx $8A : lda.l OWTileWorldAssoc,x : plx : and.b #$ff
|
||||
lda.l DRFlags : and.b #$02 : beq ++
|
||||
lda.l MirrorEquipment : cmp.b #$01 : beq +
|
||||
;++ lda.b OverworldIndex : and.b #$40 ; what I wrote over
|
||||
++ phx : ldx.b OverworldIndex : lda.l OWTileWorldAssoc,x : plx : and.b #$ff
|
||||
rtl
|
||||
+ lda.l DRScroll : rtl
|
||||
|
||||
EGFixOnMirror:
|
||||
lda.l DRFlags : and #$10 : beq +
|
||||
stz $047a
|
||||
lda.l DRFlags : and.b #$10 : beq +
|
||||
stz.w LayerAdjustment
|
||||
+ jsl Mirror_SaveRoomData
|
||||
rtl
|
||||
|
||||
BlockEraseFix:
|
||||
lda MirrorEquipment : and #$02 : beq +
|
||||
stz $05fc : stz $05fd
|
||||
lda.l MirrorEquipment : and.b #$02 : beq +
|
||||
stz.w $05fc : stz.w $05fd
|
||||
+ rtl
|
||||
|
||||
FixShopCode:
|
||||
cpx #$300 : !bge +
|
||||
sta RoomDataWRAM[$00].l, x
|
||||
cpx.w #$0300 : !bge +
|
||||
sta.l RoomDataWRAM[$00].l, x
|
||||
+ rtl
|
||||
|
||||
VitreousKeyReset:
|
||||
lda.l DRMode : beq +
|
||||
stz $0cba, x
|
||||
+ JML $0db818 ;restore old code
|
||||
LDA.l FixPrizeOnTheEyes : BEQ +
|
||||
STZ.w SpriteForceDrop, X
|
||||
+ JML SpritePrep_LoadProperties ; what we wrote over
|
||||
|
||||
GuruguruFix:
|
||||
lda $a0 : cmp #$df : !bge +
|
||||
and #$0f : cmp #$0e : !blt +
|
||||
lda.b RoomIndex : cmp.b #$df : !bge +
|
||||
and.b #$0f : cmp.b #$0e : !blt +
|
||||
iny #2
|
||||
+ rtl
|
||||
|
||||
BlindAtticFix:
|
||||
lda.l DRMode : beq +
|
||||
lda #$01 : rtl
|
||||
+ lda FollowerIndicator : cmp.b #$06
|
||||
lda.b #$01 : rtl
|
||||
+ lda.l FollowerIndicator : cmp.b #$06
|
||||
rtl
|
||||
|
||||
SuctionOverworldFix:
|
||||
stz $50 : stz $5e
|
||||
stz.b LinkStrafe : stz.b LinkSpeed
|
||||
lda.l DRMode : beq +
|
||||
stz $49
|
||||
stz.b ForceMove
|
||||
+ rtl
|
||||
|
||||
!CutoffTable = "$27E000"
|
||||
|
||||
CutoffEntranceRug:
|
||||
PHA : PHX
|
||||
LDA.l DRMode : BEQ .norm
|
||||
LDA $04 : cmp #$000A : BEQ + ; only affect A & C objects
|
||||
cmp #$000C : BNE .norm
|
||||
+ LDX #$0000 : LDA !CutoffTable, x
|
||||
- CMP.W $A0 : BEQ .check
|
||||
INX #2 : LDA !CutoffTable, x : CMP.w #$FFFF : BNE -
|
||||
.norm PLX : PLA : LDA $9B52, y : STA $7E2000, x ; what we wrote over
|
||||
RTL
|
||||
.check
|
||||
LDA $0c : CMP #$0004 : !BGE .skip
|
||||
LDA $0e : CMP #$0008 : !BGE .skip
|
||||
CMP.l #$0004 : !BLT .skip
|
||||
BRA .norm
|
||||
.skip PLX : PLA : RTL
|
||||
LDA.b Scrap04 : CMP.w #$000A : BEQ + ; only affect A & C objects
|
||||
CMP.w #$000C : BNE .norm
|
||||
+ LDX.w #$0000 : LDA.l CutoffRooms, x
|
||||
- CMP.b RoomIndex : BEQ .check
|
||||
INX #2 : LDA.l CutoffRooms, x : CMP.w #$FFFF : BNE -
|
||||
.norm
|
||||
PLX : PLA : LDA.w $9B52, Y : STA.l TileMapA, X ; what we wrote over
|
||||
RTL
|
||||
.check
|
||||
LDA.b Scrap0C : CMP.w #$0004 : !BGE .skip
|
||||
LDA.b Scrap0E : CMP.w #$0008 : !BGE .skip
|
||||
CMP.w #$0004 : !BLT .skip
|
||||
BRA .norm
|
||||
.skip
|
||||
PLX : PLA : RTL
|
||||
|
||||
StoreTempBunnyState:
|
||||
LDA $5D : CMP #$1C : BNE +
|
||||
STA $5F
|
||||
+ LDA #$15 : STA $5D ; what we wrote over
|
||||
LDA.b LinkState : CMP.b #$1C : BNE +
|
||||
STA.b ManipTileField
|
||||
+ LDA.b #$15 : STA.b LinkState ; what we wrote over
|
||||
RTL
|
||||
|
||||
RetrieveBunnyState:
|
||||
STY $5D : STZ $02D8 ; what we wrote over
|
||||
LDA $5F : BEQ +
|
||||
STA $5D
|
||||
+ RTL
|
||||
STY.b LinkState : STZ.w ItemReceiptID ; what we wrote over
|
||||
LDA.b ManipTileField : BEQ +
|
||||
STA.b LinkState
|
||||
+ JML MaybeKeepLootID
|
||||
|
||||
; A should be how much dmg to do to Aga when leaving this function
|
||||
; A should be how much dmg to do to Aga when leaving this function, 0 if prevented
|
||||
StandardAgaDmg:
|
||||
LDX.b #$00 ; part of what we wrote over
|
||||
LDA.l ProgressFlags : AND #$04 : BEQ + ; zelda's not been rescued
|
||||
LDA.l ProgressFlags : AND.b #$04 : BNE .enableDamage ; zelda's been rescued, no further checks needed
|
||||
; zelda's not been rescued
|
||||
LDA.l AllowAgaDamageBeforeZeldaRescued : BEQ + ; zelda needs to be rescued if not allowed
|
||||
.enableDamage
|
||||
LDA.b #$10 ; hurt him!
|
||||
+ RTL ; A is zero if the AND results in zero and then Agahnim's invincible!
|
||||
+ RTL
|
||||
|
||||
StandardSaveAndQuit:
|
||||
LDA.b #$0F : STA.b $95 ; what we wrote over
|
||||
LDA.l ProgressFlags : AND #$04 : BNE +
|
||||
LDA.b #$0F : STA.b MOSAICQ ; what we wrote over
|
||||
LDA.l ProgressFlags : AND.b #$04 : BNE +
|
||||
LDA.l DRMode : BEQ +
|
||||
LDA.l StartingEntrance : CMP.b #$02 : BCC +
|
||||
LDA.b #$03 : STA.l StartingEntrance ; set spawn to uncle if >=
|
||||
@@ -113,24 +116,24 @@ StandardSaveAndQuit:
|
||||
BlindsAtticHint:
|
||||
REP #$20
|
||||
CMP.w #$0122 : BNE +
|
||||
LDA RoomDataWRAM[$65].low : AND.w #$0100 : BEQ +
|
||||
LDA.l RoomDataWRAM[$65].low : AND.w #$0100 : BEQ +
|
||||
SEP #$20 : RTL ; skip the dialog box if the hole is already open
|
||||
+ SEP #$20 : JML Main_ShowTextMessage
|
||||
|
||||
BlindZeldaDespawnFix:
|
||||
CMP.b #06 : BEQ +
|
||||
LDA.w $0D00,X : BEQ + ; don't despawn follower if maiden isn't "present"
|
||||
LDA.w SpritePosYLow,X : BEQ + ; don't despawn follower if maiden isn't "present"
|
||||
PLA : PLA : PEA.w SpritePrep_BlindMaiden_despawn_follower-1 : RTL
|
||||
+ PLA : PLA : PEA.w SpritePrep_BlindMaiden_kill_the_girl-1 : RTL
|
||||
|
||||
BigKeyDoorCheck:
|
||||
CPY.w #$001E : BNE + ; skip if it isn't a BK door
|
||||
LDA.l DRFlags : AND #$0400 : BNE + ; skip if the flag is set - bk doors can be double-sided
|
||||
PLA : PEA.w RoomDraw_OneSidedShutters_South_onesided_shutter_or_big_key_door-1
|
||||
LDA.l DRFlags : AND.w #$0400 : BNE + ; skip if the flag is set - bk doors can be double-sided
|
||||
PLA : PEA.w RoomDraw_OneSidedShutters_South_onesided_shutter_or_big_key_door-1
|
||||
+ LDA.w #$0000 : RTL
|
||||
|
||||
; FixOvalFadeOutMirror:
|
||||
; LDA.b $10 : CMP.b #$0F : BEQ .skip_activation
|
||||
; LDA.b GameMode : CMP.b #$0F : BEQ .skip_activation
|
||||
; LDA.l InvertedMode : BNE +
|
||||
; LDA.l CurrentWorld : BNE .skip_activation
|
||||
; RTL
|
||||
|
||||
@@ -1,98 +1,98 @@
|
||||
AdjustTransition:
|
||||
{
|
||||
lda $ab : and #$01ff : beq .reset
|
||||
phy : ldy #$06 ; operating on vertical registers during horizontal trans
|
||||
lda.b $ab : and.w #$01ff : beq .reset
|
||||
phy : ldy.b #$06 ; operating on vertical registers during horizontal trans
|
||||
cpx.b #$02 : bcs .horizontalScrolling
|
||||
ldy #$00 ; operate on horizontal regs during vert trans
|
||||
ldy.b #$00 ; operate on horizontal regs during vert trans
|
||||
.horizontalScrolling
|
||||
cmp #$0008 : bcs +
|
||||
pha : lda $ab : and #$0200 : beq ++
|
||||
cmp.w #$0008 : bcs +
|
||||
pha : lda.b $ab : and.w #$0200 : beq ++
|
||||
pla : bra .add
|
||||
++ pla : eor #$ffff : inc ; convert to negative
|
||||
++ pla : eor.w #$ffff : inc ; convert to negative
|
||||
.add jsr AdjustCamAdd : ply : bra .reset
|
||||
+ lda $ab : and #$0200 : xba : tax
|
||||
+ lda.b $ab : and.w #$0200 : xba : tax
|
||||
lda.l OffsetTable,x : jsr AdjustCamAdd
|
||||
lda $ab : !sub #$0008 : sta $ab
|
||||
lda.b $ab : !sub.w #$0008 : sta.b $ab
|
||||
ply : bra .done
|
||||
.reset ; clear the $ab variable so to not disturb intra-tile doors
|
||||
stz $ab
|
||||
stz.b $ab
|
||||
.done
|
||||
lda $00 : and #$01fc
|
||||
lda.b Scrap00 : and.w #$01fc
|
||||
rtl
|
||||
}
|
||||
|
||||
AdjustCamAdd:
|
||||
!add $00E2,y : pha
|
||||
and #$01ff : cmp #$0111 : !blt +
|
||||
cmp #$01f8 : !bge ++
|
||||
pla : and #$ff10 : pha : bra +
|
||||
++ pla : and #$ff00 : !add #$0100 : pha
|
||||
+ pla : sta $00E2,y : sta $00E0,y : rts
|
||||
!add.w $00E2,y : pha
|
||||
and.w #$01ff : cmp.w #$0111 : !blt +
|
||||
cmp.w #$01f8 : !bge ++
|
||||
pla : and.w #$ff10 : pha : bra +
|
||||
++ pla : and.w #$ff00 : !add.w #$0100 : pha
|
||||
+ pla : sta.w $00E2,y : sta.w $00E0,y : rts
|
||||
|
||||
; expects target quad in $05 (either 0 or 1) and target pixel in $04, target room should be in $a0
|
||||
; $06 is either $ff or $01/02
|
||||
; uses $00-$03 and $0e for calculation
|
||||
; also set up $ac
|
||||
ScrollY: ;change the Y offset variables
|
||||
lda $a0 : and.b #$f0 : lsr #3 : sta $0603 : inc : sta $0607
|
||||
lda.b RoomIndex : and.b #$f0 : lsr #3 : sta.w $0603 : inc : sta.w $0607
|
||||
|
||||
lda $05 : bne +
|
||||
lda $603 : sta $00 : stz $01 : bra ++
|
||||
+ lda $607 : sta $00 : lda #$02 : sta $01
|
||||
lda.b Scrap05 : bne +
|
||||
lda.w $0603 : sta.b Scrap00 : stz.b Scrap01 : bra ++
|
||||
+ lda.w $0607 : sta.b Scrap00 : lda.b #$02 : sta.b Scrap01
|
||||
++ ; $01 now contains 0 or 2 and $00 contains the correct lat
|
||||
|
||||
stz $0e
|
||||
stz.b Scrap0E
|
||||
rep #$30
|
||||
lda $00 : pha
|
||||
lda.b Scrap00 : pha
|
||||
|
||||
lda $e8 : and #$01ff : sta $02
|
||||
lda $04 : jsr LimitYCamera : sta $00
|
||||
lda.b BG2V : and #$01ff : sta.b Scrap02
|
||||
lda.b Scrap04 : jsr LimitYCamera : sta.b Scrap00
|
||||
jsr CheckRoomLayoutY : bcc +
|
||||
lda $00 : cmp #$0080 : !bge ++
|
||||
cmp #$0010 : !blt .cmpSrll
|
||||
lda #$0010 : bra .cmpSrll
|
||||
++ cmp #$0100 : !bge .cmpSrll
|
||||
lda #$0100
|
||||
.cmpSrll sta $00
|
||||
lda.b Scrap00 : cmp.w #$0080 : !bge ++
|
||||
cmp.w #$0010 : !blt .cmpSrll
|
||||
lda.w #$0010 : bra .cmpSrll
|
||||
++ cmp.w #$0100 : !bge .cmpSrll
|
||||
lda.w #$0100
|
||||
.cmpSrll sta.b Scrap00
|
||||
|
||||
; figures out scroll amt
|
||||
+ lda $00 : cmp $02 : bne +
|
||||
lda #$0000 : bra .next
|
||||
+ lda.b Scrap00 : cmp.b Scrap02 : bne +
|
||||
lda.w #$0000 : bra .next
|
||||
+ !blt +
|
||||
!sub $02 : inc $0e : bra .next
|
||||
+ lda $02 : !sub $00
|
||||
!sub.b Scrap02 : inc.b Scrap0E : bra .next
|
||||
+ lda.b Scrap02 : !sub.b Scrap00
|
||||
|
||||
.next
|
||||
sta $ab
|
||||
sta.b $ab
|
||||
jsr AdjustCameraBoundsY
|
||||
|
||||
pla : sta $00
|
||||
pla : sta.b Scrap00
|
||||
sep #$30
|
||||
lda $04 : sta $20
|
||||
lda $00 : sta $21 : sta $0601 : sta $0605
|
||||
lda $01 : sta $aa
|
||||
lda $0e : asl : ora $ac : sta $ac
|
||||
lda $e9 : and #$01 : asl #2 : tax : lda $0603, x : sta $e9
|
||||
lda.b Scrap04 : sta.b $20
|
||||
lda.b Scrap00 : sta.b $21 : sta.w $0601 : sta.w $0605
|
||||
lda.b Scrap01 : sta.b $aa
|
||||
lda.b Scrap0E : asl : ora.b $ac : sta.b $ac
|
||||
lda.b BG2V+1 : and.b #$01 : asl #2 : tax : lda.w $0603, x : sta.b BG2V+1
|
||||
rts
|
||||
|
||||
LimitYCamera:
|
||||
cmp #$006c : !bge +
|
||||
lda #$0000 : bra .end
|
||||
+ cmp #$017d : !blt +
|
||||
lda #$0110 : bra .end
|
||||
+ !sub #$006c
|
||||
cmp.w #$006c : !bge +
|
||||
lda.w #$0000 : bra .end
|
||||
+ cmp.w #$017d : !blt +
|
||||
lda.w #$0110 : bra .end
|
||||
+ !sub.w #$006c
|
||||
.end rts
|
||||
|
||||
CheckRoomLayoutY:
|
||||
jsr LoadRoomLayout ;switches to 8-bit
|
||||
cmp #$00 : beq .lock
|
||||
cmp #$07 : beq .free
|
||||
cmp #$01 : beq .free
|
||||
cmp #$04 : !bge .lock
|
||||
cmp #$02 : bne +
|
||||
lda $06 : cmp #$ff : beq .lock
|
||||
+ cmp #$03 : bne .free
|
||||
lda $06 : cmp #$ff : bne .lock
|
||||
cmp.b #$00 : beq .lock
|
||||
cmp.b #$07 : beq .free
|
||||
cmp.b #$01 : beq .free
|
||||
cmp.b #$04 : !bge .lock
|
||||
cmp.b #$02 : bne +
|
||||
lda.b Scrap06 : cmp.b #$ff : beq .lock
|
||||
+ cmp.b #$03 : bne .free
|
||||
lda.b Scrap06 : cmp.b #$ff : bne .lock
|
||||
.free rep #$30 : clc : rts
|
||||
.lock rep #$30 : sec : rts
|
||||
|
||||
@@ -100,123 +100,123 @@ AdjustCameraBoundsY:
|
||||
jsr CheckRoomLayoutY : bcc .free
|
||||
|
||||
; layouts that are camera locked (quads only)
|
||||
lda $04 : and #$00ff : cmp #$007d : !blt +
|
||||
lda #$0088 : bra ++
|
||||
+ cmp #$006d : !bge +
|
||||
lda #$0078 : bra ++
|
||||
+ !add #$000b
|
||||
lda.b Scrap04 : and.w #$00ff : cmp.w #$007d : !blt +
|
||||
lda.w #$0088 : bra ++
|
||||
+ cmp.w #$006d : !bge +
|
||||
lda.w #$0078 : bra ++
|
||||
+ !add.w #$000b
|
||||
|
||||
; I think we no longer need the $02 variable
|
||||
++ sta $02 : lda $04 : and #$0100 : !add $02 : bra .setBounds
|
||||
++ sta.b Scrap02 : lda.b Scrap04 : and.w #$0100 : !add.b Scrap02 : bra .setBounds
|
||||
|
||||
; layouts where the camera is free
|
||||
.free lda $04 : cmp #$006c : !bge +
|
||||
lda #$0077 : bra .setBounds
|
||||
+ cmp #$017c : !blt +
|
||||
lda #$0187 : bra .setBounds
|
||||
+ !add #$000b
|
||||
.setBounds sta $0618 : inc #2 : sta $061a
|
||||
.free lda.b Scrap04 : cmp.w #$006c : !bge +
|
||||
lda.w #$0077 : bra .setBounds
|
||||
+ cmp.w #$017c : !blt +
|
||||
lda.w #$0187 : bra .setBounds
|
||||
+ !add.w #$000b
|
||||
.setBounds sta.w $0618 : inc #2 : sta.w $061a
|
||||
rts
|
||||
|
||||
LoadRoomLayout:
|
||||
lda $a0 : asl : !add $a0 : tax
|
||||
lda $1f8001, x : sta $b8
|
||||
lda $1f8000, x : sta $b7
|
||||
lda.b RoomIndex : asl : !add.b RoomIndex : tax
|
||||
lda.l RoomData_ObjectDataPointers+1, x : sta.b $b8
|
||||
lda.l RoomData_ObjectDataPointers, x : sta.b $b7
|
||||
sep #$30
|
||||
ldy #$01 : lda [$b7], y : and #$1c : lsr #2
|
||||
ldy.b #$01 : lda.b [$b7], y : and.b #$1c : lsr #2
|
||||
rts
|
||||
|
||||
; expects target quad in $05 (either 0 or 1) and target pixel in $04, target room should be in $a0
|
||||
; uses $00-$03 and $0e for calculation
|
||||
; also set up $ac
|
||||
ScrollX: ;change the X offset variables
|
||||
lda $a0 : and.b #$0f : asl : sta $060b : inc : sta $060f
|
||||
lda.b RoomIndex : and.b #$0f : asl : sta.w $060b : inc : sta.w $060f
|
||||
|
||||
lda $05 : bne +
|
||||
lda $60b : sta $00 : stz $01 : bra ++
|
||||
+ lda $60f : sta $00 : lda #$01 : sta $01
|
||||
lda.b Scrap05 : bne +
|
||||
lda.w $060b : sta.b Scrap00 : stz.b Scrap01 : bra ++
|
||||
+ lda.w $060f : sta.b Scrap00 : lda.b #$01 : sta.b Scrap01
|
||||
++ ; $01 now contains 0 or 1 and $00 contains the correct long
|
||||
|
||||
stz $0e ; pos/neg indicator
|
||||
stz.b Scrap0E ; pos/neg indicator
|
||||
rep #$30
|
||||
lda $00 : pha
|
||||
lda.b Scrap00 : pha
|
||||
|
||||
lda $e2 : and #$01ff : sta $02
|
||||
lda $04 : jsr LimitXCamera : sta $00
|
||||
lda.b BG2H : and.w #$01ff : sta.b Scrap02
|
||||
lda.b Scrap04 : jsr LimitXCamera : sta.b Scrap00
|
||||
jsr CheckRoomLayoutX : bcc +
|
||||
lda $00 : cmp #$0080 : !bge ++
|
||||
lda #$0000 : bra .cmpSrll
|
||||
++ lda #$0100
|
||||
.cmpSrll sta $00
|
||||
lda.b Scrap00 : cmp.w #$0080 : !bge ++
|
||||
lda.w #$0000 : bra .cmpSrll
|
||||
++ lda.w #$0100
|
||||
.cmpSrll sta.b Scrap00
|
||||
|
||||
;figures out scroll amt
|
||||
+ lda $00 : cmp $02 : bne +
|
||||
lda #$0000 : bra .next
|
||||
+ lda.b Scrap00 : cmp.b Scrap02 : bne +
|
||||
lda.w #$0000 : bra .next
|
||||
+ !blt +
|
||||
!sub $02 : inc $0e : bra .next
|
||||
+ lda $02 : !sub $00
|
||||
!sub.b Scrap02 : inc.b Scrap0E : bra .next
|
||||
+ lda.b Scrap02 : !sub.b Scrap00
|
||||
|
||||
.next
|
||||
sta $ab : lda $04
|
||||
sta.b $ab : lda.b Scrap04
|
||||
|
||||
cmp #$0078 : !bge +
|
||||
lda #$007f : bra ++
|
||||
+ cmp #$0178 : !blt +
|
||||
lda #$017f : bra ++
|
||||
+ !add #$0007
|
||||
++ sta $061c : inc #2 : sta $061e
|
||||
cmp.w #$0078 : !bge +
|
||||
lda.w #$007f : bra ++
|
||||
+ cmp.w #$0178 : !blt +
|
||||
lda.w #$017f : bra ++
|
||||
+ !add.w #$0007
|
||||
++ sta.w $061c : inc #2 : sta.w $061e
|
||||
|
||||
pla : sta $00
|
||||
pla : sta.b Scrap00
|
||||
sep #$30
|
||||
lda $04 : ldx $046d : bne .straight
|
||||
sta $22 : bra +
|
||||
lda.b Scrap04 : ldx.w $046d : bne .straight
|
||||
sta.b LinkPosX : bra +
|
||||
.straight
|
||||
sta $046d ; set X position later
|
||||
sta.w $046d ; set X position later
|
||||
+
|
||||
lda $00 : sta $23 : sta $0609 : sta $060d
|
||||
lda $01 : sta $a9
|
||||
lda $0e : asl : ora $ac : sta $ac
|
||||
lda $e3 : and #$01 : asl #2 : tax : lda $060b, x : sta $e3
|
||||
lda.b Scrap00 : sta.b LinkPosX+1 : sta.w $0609 : sta.w $060d
|
||||
lda.b Scrap01 : sta.b LinkQuadrantH
|
||||
lda.b Scrap0E : asl : ora.b $ac : sta.b $ac
|
||||
lda.b BG2H+1 : and.b #$01 : asl #2 : tax : lda.w $060b, x : sta.b BG2H+1
|
||||
|
||||
rts
|
||||
|
||||
LimitXCamera:
|
||||
cmp #$0079 : !bge +
|
||||
lda #$0000 : bra .end
|
||||
+ cmp #$0178 : !blt +
|
||||
lda #$0178
|
||||
+ !sub #$0078
|
||||
cmp.w #$0079 : !bge +
|
||||
lda.w #$0000 : bra .end
|
||||
+ cmp.w #$0178 : !blt +
|
||||
lda.w #$0178
|
||||
+ !sub.w #$0078
|
||||
.end rts
|
||||
|
||||
CheckRoomLayoutX:
|
||||
jsr LoadRoomLayout ;switches to 8-bit
|
||||
cmp #$04 : !blt .lock
|
||||
cmp #$05 : bne +
|
||||
lda $06 : cmp #$ff : beq .lock
|
||||
cmp.b #$04 : !blt .lock
|
||||
cmp.b #$05 : bne +
|
||||
lda.b Scrap06 : cmp.b #$ff : beq .lock
|
||||
+ cmp #$06 : bne .free
|
||||
lda $06 : cmp #$ff : bne .lock
|
||||
lda.b Scrap06 : cmp.b #$ff : bne .lock
|
||||
.free rep #$30 : clc : rts
|
||||
.lock rep #$30 : sec : rts
|
||||
|
||||
ApplyScroll:
|
||||
rep #$30
|
||||
lda $ab : and #$01ff : sta $00
|
||||
lda $ab : and #$0200 : beq +
|
||||
lda $00e2, y : !add $00 : bra .end
|
||||
+ lda $00e2, y : !sub $00
|
||||
lda.b $ab : and.w #$01ff : sta.b Scrap00
|
||||
lda.b $ab : and.w #$0200 : beq +
|
||||
lda.w $00e2, y : !add.b Scrap00 : bra .end
|
||||
+ lda.w $00e2, y : !sub.b Scrap00
|
||||
.end
|
||||
sta $00e2, y
|
||||
sta $00e0, y
|
||||
stz $ab : sep #$30 : rts
|
||||
sta.w $00e2, y
|
||||
sta.w $00e0, y
|
||||
stz.b $ab : sep #$30 : rts
|
||||
|
||||
QuadrantLoadOrderBeforeScroll:
|
||||
lda $045f : beq .end
|
||||
lda #$08 : sta $045c ; start with opposite quadrant row
|
||||
lda.w $045f : beq .end
|
||||
lda.b #$08 : sta.w $045c ; start with opposite quadrant row
|
||||
.end
|
||||
JML $0091c4 ; what we overwrote
|
||||
JML WaterFlood_BuildOneQuadrantForVRAM ; what we overwrote
|
||||
|
||||
QuadrantLoadOrderAfterScroll:
|
||||
lda $045f : beq .end
|
||||
stz $045c : stz $045f ; draw other row and clear flag
|
||||
lda.w $045f : beq .end
|
||||
stz.w $045c : stz.w $045f ; draw other row and clear flag
|
||||
.end
|
||||
JML $0091c4 ; what we overwrote
|
||||
JML WaterFlood_BuildOneQuadrantForVRAM ; what we overwrote
|
||||
@@ -1,103 +1,103 @@
|
||||
RecordStairType: {
|
||||
pha
|
||||
lda.l DRMode : beq .norm
|
||||
REP #$30 : LDA.b $A2 : CMP.w #$00E1 : BCS .norm
|
||||
REP #$30 : LDA.b PreviousRoom : CMP.w #$00E1 : BCS .norm
|
||||
CMP #$00DF : BEQ .norm
|
||||
SEP #$30
|
||||
lda $0e
|
||||
cmp #$25 : bcc ++ ; don't record straight staircases
|
||||
sta $045e
|
||||
lda.b Scrap0E
|
||||
cmp.b #$25 : bcc ++ ; don't record straight staircases
|
||||
sta.w $045e
|
||||
++ pla : bra +
|
||||
.norm SEP #$30 : pla : sta $a0
|
||||
+ lda $063d, x
|
||||
.norm SEP #$30 : pla : sta.b RoomIndex
|
||||
+ lda.w $063d, x
|
||||
rtl
|
||||
}
|
||||
|
||||
SpiralWarp: {
|
||||
lda.l DRMode : beq .abort ; abort if not DR
|
||||
REP #$30 : LDA.b $A2 : CMP.w #$00E1 : BCS .abort
|
||||
CMP #$00DF : BEQ .abort
|
||||
REP #$30 : LDA.b PreviousRoom : CMP.w #$00E1 : BCS .abort
|
||||
CMP.w #$00DF : BEQ .abort
|
||||
SEP #$30
|
||||
lda $045e : cmp #$5e : beq .gtg ; abort if not spiral - intended room is in A!
|
||||
cmp #$5f : beq .gtg
|
||||
cmp #$26 : beq .inroom
|
||||
lda.w $045e : cmp.b #$5e : beq .gtg ; abort if not spiral - intended room is in A!
|
||||
cmp.b #$5f : beq .gtg
|
||||
cmp.b #$26 : beq .inroom
|
||||
.abort
|
||||
SEP #$30 : stz $045e : lda $a2 : and.b #$0f : rtl ; clear,run hijacked code and get out
|
||||
SEP #$30 : stz.w $045e : lda.b PreviousRoom : and.b #$0f : rtl ; clear,run hijacked code and get out
|
||||
.inroom
|
||||
jsr InroomStairsWarp
|
||||
lda $a2 : and #$0f ; this is the code we are hijacking
|
||||
lda.b PreviousRoom : and.b #$0f ; this is the code we are hijacking
|
||||
rtl
|
||||
|
||||
.gtg
|
||||
phb : phk : plb : phx : phy ; push stuff
|
||||
jsr LookupSpiralOffset
|
||||
rep #$30 : and #$00FF : asl #2 : tax
|
||||
lda.w SpiralTable, x : sta $00
|
||||
lda.w SpiralTable+2, x : sta $02
|
||||
rep #$30 : and.w #$00FF : asl #2 : tax
|
||||
lda.w SpiralTable, x : sta.b Scrap00
|
||||
lda.w SpiralTable+2, x : sta.b Scrap02
|
||||
sep #$30
|
||||
lda $00 : sta $a0
|
||||
lda.b Scrap00 : sta.b RoomIndex
|
||||
; shift quadrant if necessary
|
||||
stz $07 ; this is a x quad adjuster for those blasted staircase on the edges
|
||||
lda $01 : and #$01 : !sub $a9
|
||||
stz.b Scrap07 ; this is a x quad adjuster for those blasted staircase on the edges
|
||||
lda.b Scrap01 : and.b #$01 : !sub.b LinkQuadrantH
|
||||
bne .xQuad
|
||||
lda $0462 : and #$04 : bne .xqCont
|
||||
inc $07
|
||||
.xqCont lda $22 : bne .skipXQuad ; this is an edge case
|
||||
dec $23 : bra .skipXQuad ; need to -1 if $22 is 0
|
||||
.xQuad sta $06 : !add $a9 : sta $a9
|
||||
lda $0462 : and #$04 : bne .xCont
|
||||
inc $07 ; up stairs are going to -1 the quad anyway during transition, need to add this back
|
||||
.xCont ldy #$00 : jsr ShiftQuadSimple
|
||||
lda.w $0462 : and.b #$04 : bne .xqCont
|
||||
inc.b Scrap07
|
||||
.xqCont lda.b LinkPosX : bne .skipXQuad ; this is an edge case
|
||||
dec.b LinkPosX+1 : bra .skipXQuad ; need to -1 if $22 is 0
|
||||
.xQuad sta.b Scrap06 : !add.b LinkQuadrantH : sta.b LinkQuadrantH
|
||||
lda.w $0462 : and.b #$04 : bne .xCont
|
||||
inc.b Scrap07 ; up stairs are going to -1 the quad anyway during transition, need to add this back
|
||||
.xCont ldy.b #$00 : jsr ShiftQuadSimple
|
||||
|
||||
.skipXQuad
|
||||
lda $aa : lsr : sta $06 : lda $01 : and #$02 : lsr : !sub $06
|
||||
lda.b LinkQuadrantV : lsr : sta.b Scrap06 : lda.b Scrap01 : and.b #$02 : lsr : !sub.b Scrap06
|
||||
beq .skipYQuad
|
||||
sta $06 : asl : !add $aa : sta $aa
|
||||
ldy #$01 : jsr ShiftQuadSimple
|
||||
sta.b Scrap06 : asl : !add.b LinkQuadrantV : sta.b LinkQuadrantV
|
||||
ldy.b #$01 : jsr ShiftQuadSimple
|
||||
|
||||
.skipYQuad
|
||||
lda $01 : and #$04 : lsr : sta $048a ;fix layer calc 0->0 2->1
|
||||
lda $01 : and #$08 : lsr #2 : sta $0492 ;fix from layer calc 0->0 2->1
|
||||
lda.b Scrap01 : and.b #$04 : lsr : sta.w $048a ;fix layer calc 0->0 2->1
|
||||
lda.b Scrap01 : and.b #$08 : lsr #2 : sta.w $0492 ;fix from layer calc 0->0 2->1
|
||||
; shift lower coordinates
|
||||
lda $02 : sta $22 : bne .adjY : lda $23 : !add $07 : sta $23
|
||||
.adjY lda $03 : sta $20 : bne .upDownAdj : inc $21
|
||||
.upDownAdj ldx #$08
|
||||
lda $0462 : and #$04 : beq .upStairs
|
||||
ldx #$fd
|
||||
lda $01 : and #$80 : bne .set53
|
||||
lda.b Scrap02 : sta.b LinkPosX : bne .adjY : lda.b LinkPosX+1 : !add.b Scrap07 : sta.b LinkPosX+1
|
||||
.adjY lda.b Scrap03 : sta.b LinkPosY : bne .upDownAdj : inc.b LinkPosY+1
|
||||
.upDownAdj ldx.b #$08
|
||||
lda.w $0462 : and.b #$04 : beq .upStairs
|
||||
ldx.b #$fd
|
||||
lda.b Scrap01 : and.b #$80 : bne .set53
|
||||
; if target is also down adjust by (6,-15)
|
||||
lda #$06 : !add $20 : sta $20 : lda #$eb : !add $22 : sta $22 : bra .set53
|
||||
lda.b #$06 : !add.b LinkPosY : sta.b LinkPosY : lda.b #$eb : !add.b LinkPosX : sta.b LinkPosX : bra .set53
|
||||
.upStairs
|
||||
lda $01 : and #$80 : beq .set53
|
||||
lda.b Scrap01 : and.b #$80 : beq .set53
|
||||
; if target is also up adjust by (-6, 14)
|
||||
lda #$fa : !add $20 : sta $20 : lda #$14 : !add $22 : sta $22
|
||||
bne .set53 : inc $23
|
||||
lda.b #$fa : !add.b LinkPosY : sta.b LinkPosY : lda.b #$14 : !add.b LinkPosX : sta.b LinkPosX
|
||||
bne .set53 : inc.b LinkPosX+1
|
||||
.set53
|
||||
txa : !add $22 : sta $53
|
||||
txa : !add.b LinkPosX : sta.b $53
|
||||
|
||||
lda $01 : and #$10 : sta $07 ; zeroHzCam check
|
||||
ldy #$00 : jsr SetCamera
|
||||
lda $01 : and #$20 : sta $07 ; zeroVtCam check
|
||||
ldy #$01 : jsr SetCamera
|
||||
lda.b Scrap01 : and.b #$10 : sta.b Scrap07 ; zeroHzCam check
|
||||
ldy.b #$00 : jsr SetCamera
|
||||
lda.b Scrap01 : and.b #$20 : sta.b Scrap07 ; zeroVtCam check
|
||||
ldy.b #$01 : jsr SetCamera
|
||||
|
||||
jsr StairCleanup
|
||||
ply : plx : plb ; pull the stuff we pushed
|
||||
lda $a2 : and #$0f ; this is the code we are hijacking
|
||||
lda.b PreviousRoom : and.b #$0f ; this is the code we are hijacking
|
||||
rtl
|
||||
}
|
||||
|
||||
StairCleanup: {
|
||||
stz $045e ; clear the staircase flag
|
||||
stz.w $045e ; clear the staircase flag
|
||||
|
||||
; animated tiles fix
|
||||
lda.l DRMode : cmp #$02 : bne + ; only do this in crossed mode
|
||||
ldx $a0 : lda.l TilesetTable, x
|
||||
cmp $0aa1 : beq + ; already eq no need to decomp
|
||||
sta $0aa1
|
||||
tax : lda $02802e, x : tay
|
||||
ldx.b RoomIndex : lda.l TilesetTable, x
|
||||
cmp.w $0aa1 : beq + ; already eq no need to decomp
|
||||
sta.w $0aa1
|
||||
tax : lda.l AnimatedTileSheets, x : tay
|
||||
jsl DecompDungAnimatedTiles
|
||||
+
|
||||
stz $047a
|
||||
stz.w LayerAdjustment
|
||||
rts
|
||||
}
|
||||
|
||||
@@ -110,58 +110,58 @@ LookupSpiralOffset_long:
|
||||
LookupSpiralOffset: {
|
||||
;where link currently is in $a2: quad in a8 & #$03
|
||||
;count doors
|
||||
stz $00 : ldx #$00 : stz $01
|
||||
stz.b Scrap00 : ldx.b #$00 : stz.b Scrap01
|
||||
|
||||
.loop
|
||||
lda $047e, x : cmp $00 : bcc .continue
|
||||
sta $00
|
||||
lda.w $047e, x : cmp.b Scrap00 : bcc .continue
|
||||
sta.b Scrap00
|
||||
.continue inx #2
|
||||
cpx #$08 : bcc .loop
|
||||
cpx.b #$08 : bcc .loop
|
||||
|
||||
lda $00 : lsr
|
||||
cmp #$01 : beq .done
|
||||
lda.b Scrap00 : lsr
|
||||
cmp.b #$01 : beq .done
|
||||
|
||||
; look up the quad
|
||||
lda $a9 : ora $aa : and #$03 : beq .quad0
|
||||
cmp #$01 : beq .quad1
|
||||
cmp #$02 : beq .quad2
|
||||
lda.b LinkQuadrantH : ora.b LinkQuadrantV : and.b #$03 : beq .quad0
|
||||
cmp.b #$01 : beq .quad1
|
||||
cmp.b #$02 : beq .quad2
|
||||
bra .quad3
|
||||
.quad0
|
||||
inc $01 : lda $a2
|
||||
cmp #$0c : beq .q0diff ;gt ent
|
||||
cmp #$70 : bne .done ;hc stairwell
|
||||
.q0diff lda $22 : cmp #$00 : beq .secondDoor
|
||||
cmp #$98 : bcc .done ;gt ent and hc stairwell
|
||||
.secondDoor inc $01 : bra .done
|
||||
inc.b Scrap01 : lda.b PreviousRoom
|
||||
cmp.b #$0c : beq .q0diff ;gt ent
|
||||
cmp.b #$70 : bne .done ;hc stairwell
|
||||
.q0diff lda.b LinkPosX : cmp.b #$00 : beq .secondDoor
|
||||
cmp.b #$98 : bcc .done ;gt ent and hc stairwell
|
||||
.secondDoor inc.b Scrap01 : bra .done
|
||||
.quad1
|
||||
lda $a2
|
||||
cmp #$1a : beq .q1diff ;pod compass
|
||||
cmp #$26 : beq .q1diff ;swamp elbows
|
||||
cmp #$6a : beq .q1diff ;pod dark basement
|
||||
cmp #$76 : bne .done ;swamp drain
|
||||
.q1diff lda $22 : cmp #$98 : bcc .done
|
||||
inc $01 : bra .done
|
||||
lda.b PreviousRoom
|
||||
cmp.b #$1a : beq .q1diff ;pod compass
|
||||
cmp.b #$26 : beq .q1diff ;swamp elbows
|
||||
cmp.b #$6a : beq .q1diff ;pod dark basement
|
||||
cmp.b #$76 : bne .done ;swamp drain
|
||||
.q1diff lda.b LinkPosX : cmp.b #$98 : bcc .done
|
||||
inc.b Scrap01 : bra .done
|
||||
.quad2
|
||||
lda #$03 : sta $01 : lda $a2
|
||||
cmp #$5f : beq .iceu ;ice u room
|
||||
cmp #$3f : bne .done ;hammer ice exception
|
||||
stz $01 : bra .done
|
||||
.iceu lda $22 : cmp #$78 : bcc .done
|
||||
inc $01 : bra .done
|
||||
lda.b #$03 : sta.b Scrap01 : lda.b PreviousRoom
|
||||
cmp.b #$5f : beq .iceu ;ice u room
|
||||
cmp.b #$3f : bne .done ;hammer ice exception
|
||||
stz.b Scrap01 : bra .done
|
||||
.iceu lda.b LinkPosX : cmp.b #$78 : bcc .done
|
||||
inc.b Scrap01 : bra .done
|
||||
.quad3
|
||||
lda $a2 : cmp #$40 : beq .done ; top of aga exception
|
||||
lda #$02 : sta $01 ; always 2
|
||||
lda.b PreviousRoom : cmp.b #$40 : beq .done ; top of aga exception
|
||||
lda.b #$02 : sta.b Scrap01 ; always 2
|
||||
|
||||
.done
|
||||
lda $a2 : tax : lda.w SpiralOffset,x
|
||||
!add $01 ;add a thing (0 in easy case)
|
||||
lda.b PreviousRoom : tax : lda.w SpiralOffset,x
|
||||
!add.b Scrap01 ;add a thing (0 in easy case)
|
||||
rts
|
||||
}
|
||||
|
||||
InroomStairsWarp: {
|
||||
phb : phk : plb : phx : phy ; push stuff
|
||||
; find stairs by room and store index in X
|
||||
lda $a0 : ldx #$07
|
||||
lda.b RoomIndex : ldx.b #$07
|
||||
.loop
|
||||
cmp.w InroomStairsRoom,x
|
||||
beq .found
|
||||
@@ -169,94 +169,94 @@ InroomStairsWarp: {
|
||||
bne .loop
|
||||
.found
|
||||
rep #$30
|
||||
txa : and #$00ff : asl : tay
|
||||
lda.w InroomStairsTable,y : sta $00
|
||||
txa : and.w #$00ff : asl : tay
|
||||
lda.w InroomStairsTable,y : sta.b Scrap00
|
||||
sep #$30
|
||||
sta $a0
|
||||
sta.b RoomIndex
|
||||
|
||||
; set position and everything else based on target door type
|
||||
txa : and #$01 : eor #$01 : sta $07
|
||||
txa : and.b #$01 : eor.b #$01 : sta.b Scrap07
|
||||
; should be the same as lda $0462 : and #$04 : lsr #2 : eor #$01 : sta $07
|
||||
lda $01 : and #$80 : beq .notEdge
|
||||
lda $07 : sta $03 : beq +
|
||||
lda $01 : jsr LoadSouthMidpoint : sta $22 : lda #$f4
|
||||
lda.b Scrap01 : and.b #$80 : beq .notEdge
|
||||
lda.b Scrap07 : sta.b Scrap03 : beq +
|
||||
lda.b Scrap01 : jsr LoadSouthMidpoint : sta.b LinkPosX : lda.b #$f4
|
||||
bra ++
|
||||
+
|
||||
lda $01 : jsr LoadNorthMidpoint : sta $22 : dec $21 : lda #$f7
|
||||
lda.b Scrap01 : jsr LoadNorthMidpoint : sta.b LinkPosX : dec.b LinkPosY+1 : lda.b #$f7
|
||||
++
|
||||
sta $20
|
||||
lda $01 : and #$20 : beq +
|
||||
lda #$01
|
||||
sta.b LinkPosY
|
||||
lda.b Scrap01 : and.b #$20 : beq +
|
||||
lda.b #$01
|
||||
+
|
||||
sta $02
|
||||
stz $07
|
||||
lda $01 : and #$10 : lsr #4
|
||||
sta.b Scrap02
|
||||
stz.b Scrap07
|
||||
lda.b Scrap01 : and.b #$10 : lsr #4
|
||||
JMP .layer
|
||||
.notEdge
|
||||
lda $01 : and #$03 : cmp #$03 : bne .normal
|
||||
txa : and #$06 : sta $07
|
||||
lda $01 : and #$30 : lsr #3 : tay
|
||||
lda.w InroomStairsX+1,y : sta $02
|
||||
lda.w InroomStairsY+1,y : sta $03
|
||||
cpy $07 : beq .vanillaTransition
|
||||
lda.w InroomStairsX,y : sta $22
|
||||
lda.b Scrap01 : and.b #$03 : cmp.b #$03 : bne .normal
|
||||
txa : and.b #$06 : sta.b Scrap07
|
||||
lda.b Scrap01 : and.b #$30 : lsr #3 : tay
|
||||
lda.w InroomStairsX+1,y : sta.b Scrap02
|
||||
lda.w InroomStairsY+1,y : sta.b Scrap03
|
||||
cpy.b Scrap07 : beq .vanillaTransition
|
||||
lda.w InroomStairsX,y : sta.b LinkPosX
|
||||
lda.w InroomStairsY,y
|
||||
ldy $07 : beq +
|
||||
ldy.b Scrap07 : beq +
|
||||
!add #$07
|
||||
+
|
||||
sta $20
|
||||
inc $07
|
||||
sta.b LinkPosY
|
||||
inc.b Scrap07
|
||||
bra ++
|
||||
.vanillaTransition
|
||||
lda #$c0 : sta $07 ; leave camera
|
||||
lda.b #$c0 : sta.b Scrap07 ; leave camera
|
||||
++
|
||||
%StonewallCheck($1b)
|
||||
lda $01 : and #$04 : lsr #2
|
||||
lda.b Scrap01 : and.b #$04 : lsr #2
|
||||
bra .layer
|
||||
.normal
|
||||
lda $01 : sta $fe ; trap door
|
||||
lda $07 : sta $03 : beq +
|
||||
lda $01 : and #$04 : bne .specialFix
|
||||
lda #$e0 : bra ++
|
||||
lda.b Scrap01 : sta.b $fe ; trap door
|
||||
lda.b Scrap07 : sta.b Scrap03 : beq +
|
||||
lda.b Scrap01 : and.b #$04 : bne .specialFix
|
||||
lda.b #$e0 : bra ++
|
||||
.specialFix
|
||||
lda #$c8 : bra ++
|
||||
lda.b #$c8 : bra ++
|
||||
+
|
||||
%StonewallCheck($43)
|
||||
lda $01 : and #$04 : bne +
|
||||
lda #$1b : bra ++
|
||||
+ lda #$33
|
||||
++ sta $20
|
||||
inc $07 : stz $02 : lda #$78 : sta $22
|
||||
lda $01 : and #$03 : beq ++
|
||||
cmp #$02 : !bge +
|
||||
lda #$f8 : sta $22 : stz $07 : bra ++
|
||||
+ inc $02
|
||||
lda.b Scrap01 : and.b #$04 : bne +
|
||||
lda.b #$1b : bra ++
|
||||
+ lda.b #$33
|
||||
++ sta.b LinkPosY
|
||||
inc.b Scrap07 : stz.b Scrap02 : lda.b #$78 : sta.b LinkPosX
|
||||
lda.b Scrap01 : and.b #$03 : beq ++
|
||||
cmp.b #$02 : !bge +
|
||||
lda.b #$f8 : sta.b LinkPosX : stz.b Scrap07 : bra ++
|
||||
+ inc.b Scrap02
|
||||
++
|
||||
lda $01 : and #$04 : lsr #2
|
||||
lda.b Scrap01 : and.b #$04 : lsr #2
|
||||
|
||||
.layer
|
||||
sta $ee
|
||||
sta.b LinkLayer
|
||||
bne +
|
||||
stz $0476
|
||||
stz.w $0476
|
||||
+
|
||||
|
||||
lda $02 : !sub $a9
|
||||
lda.b Scrap02 : !sub.b LinkQuadrantH
|
||||
beq .skipXQuad
|
||||
sta $06 : !add $a9 : sta $a9
|
||||
ldy #$00 : jsr ShiftQuadSimple
|
||||
sta.b Scrap06 : !add.b LinkQuadrantH : sta.b LinkQuadrantH
|
||||
ldy.b #$00 : jsr ShiftQuadSimple
|
||||
.skipXQuad
|
||||
lda $aa : lsr : sta $06 : lda $03 : !sub $06
|
||||
lda.b LinkQuadrantV : lsr : sta.b Scrap06 : lda.b Scrap03 : !sub.b Scrap06
|
||||
beq .skipYQuad
|
||||
sta $06 : asl : !add $aa : sta $aa
|
||||
ldy #$01 : jsr ShiftQuadSimple
|
||||
sta.b Scrap06 : asl : !add.b LinkQuadrantV : sta.b LinkQuadrantV
|
||||
ldy.b #$01 : jsr ShiftQuadSimple
|
||||
.skipYQuad
|
||||
|
||||
lda $07 : bmi .skipCamera
|
||||
ldy #$00 : jsr SetCamera ; horizontal camera
|
||||
ldy #$01 : sty $07 : jsr SetCamera ; vertical camera
|
||||
lda $20 : cmp #$e0 : bcc +
|
||||
lda $e8 : bne +
|
||||
lda #$10 : sta $e8 ; adjust vertical camera at bottom
|
||||
lda.b Scrap07 : bmi .skipCamera
|
||||
ldy.b #$00 : jsr SetCamera ; horizontal camera
|
||||
ldy.b #$01 : sty.b Scrap07 : jsr SetCamera ; vertical camera
|
||||
lda.b LinkPosY : cmp.b #$e0 : bcc +
|
||||
lda.b BG2V : bne +
|
||||
lda.b #$10 : sta.b BG2V ; adjust vertical camera at bottom
|
||||
+
|
||||
.skipCamera
|
||||
|
||||
@@ -267,72 +267,72 @@ InroomStairsWarp: {
|
||||
|
||||
ShiftQuadSimple: {
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $20,x : beq .skip
|
||||
lda $21,x : !add $06 : sta $21,x ; coordinate update
|
||||
lda.b LinkPosY,x : beq .skip
|
||||
lda.b LinkPosY+1,x : !add.b Scrap06 : sta.b LinkPosY+1,x ; coordinate update
|
||||
.skip
|
||||
lda.w CamQuadIndex,y : tax
|
||||
lda $0601,x : !add $06 : sta $0601,x
|
||||
lda $0605,x : !add $06 : sta $0605,x ; high bytes of these guys
|
||||
lda.w $0601,x : !add.b Scrap06 : sta.w $0601,x
|
||||
lda.w $0605,x : !add.b Scrap06 : sta.w $0605,x ; high bytes of these guys
|
||||
rts
|
||||
}
|
||||
|
||||
SetCamera: {
|
||||
stz $04
|
||||
tyx : lda $a9,x : bne .nonZeroHalf
|
||||
lda.w CamQuadIndex,y : tax : lda $607,x : pha
|
||||
lda.w CameraIndex,y : tax : pla : cmp $e3, x : bne .noQuadAdj
|
||||
dec $e3,x
|
||||
stz.b Scrap04
|
||||
tyx : lda.b LinkQuadrantH,x : bne .nonZeroHalf
|
||||
lda.w CamQuadIndex,y : tax : lda.w $0607,x : pha
|
||||
lda.w CameraIndex,y : tax : pla : cmp.b BG2H+1, x : bne .noQuadAdj
|
||||
dec.b BG2H+1,x
|
||||
|
||||
.noQuadAdj
|
||||
lda $07 : bne .adj0
|
||||
lda.b Scrap07 : bne .adj0
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $20,x : beq .oddQuad
|
||||
cmp #$79 : bcc .adj0
|
||||
!sub #$78 : sta $04
|
||||
tya : asl : !add #$04 : tax : jsr AdjCamBounds : bra .done
|
||||
lda.b LinkPosY,x : beq .oddQuad
|
||||
cmp.b #$79 : bcc .adj0
|
||||
!sub.b #$78 : sta.b Scrap04
|
||||
tya : asl : !add.b #$04 : tax : jsr AdjCamBounds : bra .done
|
||||
.oddQuad
|
||||
lda #$80 : sta $04 : bra .adj1 ; this is such a weird case - quad cross boundary
|
||||
lda.b #$80 : sta.b Scrap04 : bra .adj1 ; this is such a weird case - quad cross boundary
|
||||
.adj0
|
||||
tya : asl : tax : jsr AdjCamBounds : bra .done
|
||||
|
||||
.nonZeroHalf ;meaning either right half or bottom half
|
||||
lda $07 : bne .setQuad
|
||||
lda.b Scrap07 : bne .setQuad
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $20,x : cmp #$78 : bcs .setQuad
|
||||
!add #$78 : sta $04
|
||||
lda.w CamQuadIndex,y : tax : lda $0603, x : pha
|
||||
lda.w CameraIndex,y : tax : pla : sta $e3, x
|
||||
lda.b LinkPosY,x : cmp.b #$78 : bcs .setQuad
|
||||
!add.b #$78 : sta.b Scrap04
|
||||
lda.w CamQuadIndex,y : tax : lda.w $0603, x : pha
|
||||
lda.w CameraIndex,y : tax : pla : sta.b BG2H+1, x
|
||||
.adj1
|
||||
tya : asl : !add #$08 : tax : jsr AdjCamBounds : bra .done
|
||||
tya : asl : !add.b #$08 : tax : jsr AdjCamBounds : bra .done
|
||||
|
||||
.setQuad
|
||||
lda.w CamQuadIndex,y : tax : lda $0607, x : pha
|
||||
lda.w CameraIndex,y : tax : pla : sta $e3, x
|
||||
tya : asl : !add #$0c : tax : jsr AdjCamBounds : bra .done
|
||||
lda.w CamQuadIndex,y : tax : lda.w $0607, x : pha
|
||||
lda.w CameraIndex,y : tax : pla : sta.b BG2H+1, x
|
||||
tya : asl : !add.b #$0c : tax : jsr AdjCamBounds : bra .done
|
||||
|
||||
.done
|
||||
lda.w CameraIndex,y : tax
|
||||
lda $04 : sta $e2, x
|
||||
lda.b Scrap04 : sta.b BG2H, x
|
||||
rts
|
||||
}
|
||||
|
||||
; input, expects X to be an appropriate offset into the CamBoundBaseLine table
|
||||
; when $04 is 0 no coordinate are added
|
||||
AdjCamBounds: {
|
||||
rep #$20 : lda.w CamBoundBaseLine, x : sta $05
|
||||
lda $04 : and #$00ff : beq .common
|
||||
rep #$20 : lda.w CamBoundBaseLine, x : sta.b Scrap05
|
||||
lda.b Scrap04 : and.w #$00ff : beq .common
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $20, x : and #$00ff : !add $05 : sta $05
|
||||
lda.b LinkPosY, x : and.w #$00ff : !add.b Scrap05 : sta.b Scrap05
|
||||
.common
|
||||
lda.w OppCamBoundIndex,y : tax
|
||||
lda $05 : sta $0618, x
|
||||
inc #2 : sta $061A, x : sep #$20
|
||||
lda.b Scrap05 : sta.w CameraScrollN, x
|
||||
inc #2 : sta.w CameraScrollS, x : sep #$20
|
||||
rts
|
||||
}
|
||||
|
||||
SpiralPriorityHack: {
|
||||
lda.l DRMode : beq +
|
||||
lda #$01 : rtl ; always skip the priority code - until I figure out how to fix it
|
||||
+ lda $0462 : and #$04 ; what we wrote over
|
||||
lda.b #$01 : rtl ; always skip the priority code - until I figure out how to fix it
|
||||
+ lda.w $0462 : and.b #$04 ; what we wrote over
|
||||
rtl
|
||||
}
|
||||
326
dungeondrops.asm
326
dungeondrops.asm
@@ -1,9 +1,325 @@
|
||||
;================================================================================
|
||||
; Dungeon & Boss Drop Fixes
|
||||
;--------------------------------------------------------------------------------
|
||||
DropSafeDungeon:
|
||||
LDA $040C : CMP #$08 : BEQ +
|
||||
LDA $01C6FC, X : JML Sprite_SpawnFallingItem
|
||||
+
|
||||
SpawnDungeonPrize:
|
||||
PHX : PHB
|
||||
JSL AttemptItemSubstitution
|
||||
JSL ResolveLootIDLong
|
||||
STA.w ItemReceiptID
|
||||
TAX
|
||||
LDA.b #$29 : LDY.b #$06
|
||||
|
||||
JSL AddAncillaLong
|
||||
BCS .failed_spawn
|
||||
LDA.w ItemReceiptID
|
||||
STA.w AncillaGet,X : STA.w SpriteID,X
|
||||
JSR AddDungeonPrizeAncilla
|
||||
.failed_spawn
|
||||
PLB : PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
AddDungeonPrizeAncilla:
|
||||
LDY.w ItemReceiptID
|
||||
STZ.w AncillaVelocityY,X
|
||||
STZ.w AncillaVelocityX,X
|
||||
STZ.w AncillaGeneralF,X
|
||||
STZ.w AncillaGeneralA,X
|
||||
STZ.w AncillaGeneralN,X
|
||||
|
||||
LDA.b #$D0 : STA.w AncillaVelocityZ,X
|
||||
LDA.b #$80 : STA.w AncillaZCoord,X
|
||||
LDA.b #$09 : STA.w AncillaTimer,X
|
||||
LDA.b #$00 : STA.w AncillaGeneralD,X
|
||||
LDA.w AncillaGet,X : STA.w ItemReceiptID
|
||||
LDA.w DungeonID : CMP.b #$14 : BNE .not_hera
|
||||
LDA.b LinkPosY+1 : AND.b #$FE
|
||||
INC A
|
||||
STA.b Scrap01
|
||||
STZ.b Scrap00
|
||||
LDA.b LinkPosX+1 : AND.b #$FE
|
||||
INC A
|
||||
STA.b Scrap03
|
||||
STZ.b Scrap02
|
||||
BRA .set_coords_exit
|
||||
.not_hera
|
||||
TYA : ASL : TAY
|
||||
REP #$20
|
||||
LDA.w #$0078
|
||||
CLC : ADC.b BG2V
|
||||
STA.b Scrap00
|
||||
LDA.w #$0078
|
||||
CLC : ADC.b BG2H
|
||||
STA.b Scrap02
|
||||
SEP #$20
|
||||
|
||||
.set_coords_exit
|
||||
LDA.b Scrap00 : STA.w AncillaCoordYLow,X
|
||||
LDA.b Scrap01 : STA.w AncillaCoordYHigh,X
|
||||
LDA.b Scrap02 : STA.w AncillaCoordXLow,X
|
||||
LDA.b Scrap03 : STA.w AncillaCoordXHigh,X
|
||||
RTS
|
||||
|
||||
PrepPrizeTile:
|
||||
PHA : PHX : PHY
|
||||
LDA.w AncillaGet, X
|
||||
JSL AttemptItemSubstitution
|
||||
JSL ResolveLootIDLong
|
||||
STA.w SpriteID,X
|
||||
JSL TransferItemReceiptToBuffer_using_ReceiptID
|
||||
PLY : PLX : PLA
|
||||
RTL
|
||||
|
||||
SetItemPose:
|
||||
PHA
|
||||
LDA.w DungeonID : BMI .one_handed
|
||||
LDA.w RoomItemsTaken : BIT.b #$80 : BNE +
|
||||
.one_handed
|
||||
PLA
|
||||
JML Link_ReceiveItem_not_cool_pose
|
||||
+
|
||||
JSR CrystalOrPendantBehavior : BCC .one_handed
|
||||
.two_handed
|
||||
PLA
|
||||
JML Link_ReceiveItem_cool_pose
|
||||
|
||||
SetPrizeCoords:
|
||||
PHX : PHY
|
||||
STZ.b Scrap03
|
||||
LDA.w ItemReceiptMethod : CMP.b #$03 : BEQ +
|
||||
.regular_coords
|
||||
PLY : PLX
|
||||
LDY.w AncillaGet,X
|
||||
RTL
|
||||
+
|
||||
JSR CrystalOrPendantBehavior : BCC .regular_coords
|
||||
PLY : PLX
|
||||
LDY.b #$20 ; Treat as crystal
|
||||
RTL
|
||||
|
||||
SetCutsceneFlag:
|
||||
; Out: c - Cutscene flag $02 if set, $01 if unset.
|
||||
PHX
|
||||
LDY.b #$01 ; wrote over
|
||||
LDA.w DungeonID : BMI .no_cutscene
|
||||
LDA.w RoomItemsTaken : BIT #$80 : BNE .dungeon_prize
|
||||
.no_cutscene
|
||||
SEP #$30
|
||||
PLX
|
||||
CLC
|
||||
RTL
|
||||
.dungeon_prize
|
||||
LDA.w ItemReceiptMethod : CMP.b #$03 : BCC .no_cutscene
|
||||
JSR SetDungeonCompleted
|
||||
LDA.w ItemReceiptID
|
||||
REP #$30
|
||||
AND.w #$00FF : ASL : TAX
|
||||
LDA.l InventoryTable_properties,X : BIT.w #$0080 : BEQ .no_cutscene
|
||||
SEP #$31
|
||||
PLX
|
||||
RTL
|
||||
|
||||
AnimatePrizeCutscene:
|
||||
LDA.w ItemReceiptMethod : CMP.b #$03 : BNE +
|
||||
JSR CrystalOrPendantBehavior : BCC +
|
||||
LDA.w DungeonID : BMI +
|
||||
LDA.w RoomItemsTaken : BIT #$80 : BEQ +
|
||||
SEC
|
||||
RTL
|
||||
+
|
||||
CLC
|
||||
RTL
|
||||
|
||||
PrizeDropSparkle:
|
||||
LDA.w AncillaID,X : CMP.b #$29 : BNE .no_sparkle
|
||||
JSR CrystalOrPendantBehavior : BCC .no_sparkle
|
||||
SEC
|
||||
RTL
|
||||
.no_sparkle
|
||||
CLC
|
||||
RTL
|
||||
|
||||
HandleDropSFX:
|
||||
LDA.w RoomItemsTaken : BIT #$80 : BEQ .no_sound
|
||||
JSR CrystalOrPendantBehavior : BCC .no_sound
|
||||
SEC
|
||||
RTL
|
||||
.no_sound
|
||||
CLC
|
||||
RTL
|
||||
|
||||
HandleCrystalsField:
|
||||
TAX
|
||||
LDA.w ItemReceiptID : CMP.b #$20 : BNE .not_crystal
|
||||
TXA
|
||||
STA.l CrystalsField
|
||||
RTL
|
||||
.not_crystal
|
||||
RTL
|
||||
|
||||
MaybeKeepLootID:
|
||||
PHA
|
||||
LDA.w DungeonID : BMI .no_prize
|
||||
LDA.w RoomItemsTaken : BIT #$80 : BNE .prize
|
||||
.no_prize
|
||||
STZ.w ItemReceiptID
|
||||
STZ.w ItemReceiptPose
|
||||
PLA
|
||||
RTL
|
||||
.prize
|
||||
STZ.w ItemReceiptPose
|
||||
PLA
|
||||
RTL
|
||||
|
||||
CheckSpawnPrize:
|
||||
; In: A - DungeonID
|
||||
; Out: c - Spawn prize if set
|
||||
REP #$20
|
||||
LDX.w DungeonID
|
||||
LDA.l DungeonItemMasks,X : AND.l DungeonsCompleted : BEQ .spawn
|
||||
SEP #$20
|
||||
CLC
|
||||
RTL
|
||||
.spawn
|
||||
SEP #$21
|
||||
RTL
|
||||
|
||||
CheckDungeonCompletion:
|
||||
LDX.w DungeonID
|
||||
REP #$20
|
||||
LDA.l DungeonItemMasks,X : AND.l DungeonsCompleted
|
||||
SEP #$20
|
||||
RTL
|
||||
|
||||
PendantMusicCheck:
|
||||
; In: A - Item receipt ID
|
||||
PHX
|
||||
TAY
|
||||
LDA.w ItemReceiptMethod : CMP.b #$03 : BNE .dont_wait
|
||||
TYA
|
||||
REP #$30
|
||||
AND.w #$00FF : ASL : TAX
|
||||
LDA.l InventoryTable_properties,X : BIT.w #$0080 : BNE .dont_wait
|
||||
SEP #$31
|
||||
PLX
|
||||
RTL
|
||||
.dont_wait
|
||||
SEP #$30
|
||||
PLX
|
||||
CLC
|
||||
RTL
|
||||
|
||||
PrepPrizeOAMCoordinates:
|
||||
PHX : PHY
|
||||
LDY.w AncillaLayer,X
|
||||
|
||||
LDA.w $F67F,Y : STA.b $65
|
||||
STZ.b $64
|
||||
|
||||
LDA.w AncillaCoordYLow,X : STA.b Scrap00
|
||||
LDA.w AncillaCoordYHigh,X : STA.b Scrap01
|
||||
LDA.w AncillaCoordXLow,X : STA.b Scrap02
|
||||
LDA.w AncillaCoordXHigh,X : STA.b Scrap03
|
||||
|
||||
REP #$20
|
||||
LDA.b Scrap00
|
||||
SEC : SBC.w $0122
|
||||
STA.b Scrap00
|
||||
|
||||
LDA.b Scrap02
|
||||
SEC : SBC.w $011E
|
||||
STA.b Scrap02
|
||||
STA.b Scrap04
|
||||
|
||||
REP #$20
|
||||
LDA.w AncillaZCoord,X
|
||||
AND.w #$00FF
|
||||
STA.b ScrapBuffer72
|
||||
|
||||
LDA.b Scrap00
|
||||
STA.b Scrap06
|
||||
SEC
|
||||
SBC.b ScrapBuffer72
|
||||
STA.b Scrap00
|
||||
|
||||
SEP #$20
|
||||
TXY
|
||||
LDA.w AncillaGet,X : TAX
|
||||
LDA.l SpriteProperties_chest_width,X : BNE .wide
|
||||
TYX
|
||||
LDA.w AncillaID,X : CMP.b #$3E : BEQ .rising_crystal
|
||||
REP #$20
|
||||
LDA.b Scrap00
|
||||
CLC : ADC.w #$0008
|
||||
STA.b Scrap08
|
||||
LDA.b Scrap02
|
||||
CLC : ADC.w #$0004
|
||||
STA.b Scrap02 : STA.b Scrap0A
|
||||
BRA .wide
|
||||
.rising_crystal
|
||||
REP #$20
|
||||
LDA.b Scrap00
|
||||
CLC : ADC.w #$0008 : STA.b Scrap08
|
||||
LDA.b Scrap02 : STA.b Scrap0A
|
||||
.wide
|
||||
SEP #$20
|
||||
PLY : PLX
|
||||
RTL
|
||||
|
||||
PrepPrizeShadow:
|
||||
PHX
|
||||
LDA.w ItemReceiptID : TAX
|
||||
LDA.l SpriteProperties_standing_width,X : BNE .wide
|
||||
LDA.b Scrap02
|
||||
SEC : SBC.b #$04
|
||||
STA.b Scrap02
|
||||
.wide
|
||||
LDA.b #$20 : STA.b Scrap04 ; What we wrote over
|
||||
PLX
|
||||
RTL
|
||||
|
||||
CheckPoseItemCoordinates:
|
||||
PHX
|
||||
LDA.w ItemReceiptPose : BEQ .done
|
||||
BIT.b #$02 : BEQ .done
|
||||
LDA.w AncillaGet,X : TAX
|
||||
LDA.l SpriteProperties_chest_width,X : BNE .done
|
||||
LDA.b Scrap02
|
||||
CLC : ADC.b #$04
|
||||
STA.b Scrap02
|
||||
.done
|
||||
PLX
|
||||
LDA.w AncillaGet,X
|
||||
TAX
|
||||
RTL
|
||||
|
||||
CrystalOrPendantBehavior:
|
||||
; Out: c - Crystal Behavior if set, pendant if unset
|
||||
PHA : PHX
|
||||
LDA.w AncillaGet,X
|
||||
REP #$31
|
||||
AND.w #$00FF : ASL : TAX
|
||||
LDA.l InventoryTable_properties,X : BIT.w #$0080 : BNE .crystal_behavior
|
||||
SEP #$30
|
||||
PLX : PLA
|
||||
RTS
|
||||
.crystal_behavior
|
||||
SEP #$31
|
||||
PLX : PLA
|
||||
RTS
|
||||
|
||||
CheckDungeonWorld:
|
||||
; Maintain vanilla door opening behavior with dungeon prizes
|
||||
TXA : CMP.b #$05 : BCS .dark_world
|
||||
REP #$02
|
||||
RTL
|
||||
.dark_world
|
||||
SEP #$02
|
||||
RTL
|
||||
|
||||
SetDungeonCompleted:
|
||||
LDX.w DungeonID : BMI +
|
||||
REP #$20
|
||||
LDA.l DungeonItemMasks, X : ORA.l DungeonsCompleted : STA.l DungeonsCompleted
|
||||
SEP #$20
|
||||
+
|
||||
RTS
|
||||
|
||||
@@ -1,24 +1,16 @@
|
||||
DoDungeonMapBossIcon:
|
||||
LDA.b $14
|
||||
LDA.b NMISTRIPES
|
||||
CMP.b #$09
|
||||
BEQ .dungeonmap
|
||||
|
||||
.cave
|
||||
CMP.b #$01
|
||||
RTL
|
||||
|
||||
.dungeonmap
|
||||
|
||||
LDX.w $040C
|
||||
LDX.w DungeonID
|
||||
BMI .cave
|
||||
|
||||
; LDA.l DungeonMapIcons
|
||||
; AND.b #$01
|
||||
; BNE ++
|
||||
;
|
||||
; INC ; so it's not equal to $01
|
||||
; BRA .cave
|
||||
|
||||
; get dungeon boss room
|
||||
++ REP #$30
|
||||
LDA.l DungeonMapBossRooms, X
|
||||
@@ -26,13 +18,14 @@ DoDungeonMapBossIcon:
|
||||
TAX
|
||||
|
||||
; get sprite pointer for room
|
||||
LDA.l $89D62E,X
|
||||
INC ; to skip the "sort"
|
||||
TAX
|
||||
LDA.l RoomData_SpritePointers,X
|
||||
STA.b Scrap00 ; pointer in $00
|
||||
LDA.w #$0028 : STA.b Scrap02 ; set the bank to 28 for now
|
||||
LDY.w #$0001 ; to skip the "sort"
|
||||
|
||||
; get first byte to make sure it isn't an empty room
|
||||
SEP #$20
|
||||
LDA.l $890000,X
|
||||
LDA.b [$00], Y
|
||||
CMP.b #$FF
|
||||
BNE ++
|
||||
|
||||
@@ -40,7 +33,8 @@ DoDungeonMapBossIcon:
|
||||
BRA .cave
|
||||
|
||||
; check first sprite
|
||||
++ LDA.l $890002,X
|
||||
++ INY #2
|
||||
LDA.b [$00], Y
|
||||
SEP #$10
|
||||
|
||||
; match boss id
|
||||
@@ -57,7 +51,7 @@ DoDungeonMapBossIcon:
|
||||
|
||||
.match
|
||||
LDA.b #$80
|
||||
STA.w $2121
|
||||
STA.w CGADD
|
||||
|
||||
REP #$30
|
||||
|
||||
@@ -74,14 +68,14 @@ DoDungeonMapBossIcon:
|
||||
ASL ; x128 for graphics
|
||||
ASL
|
||||
ADC.w #BossMapIconGFX
|
||||
STA.w $4312
|
||||
STA.w A1T1L
|
||||
|
||||
PHY
|
||||
LDY.w #32
|
||||
|
||||
SEP #$20
|
||||
-- LDA.l .boss_palettes,X
|
||||
STA.w $2122
|
||||
STA.w CGDATA
|
||||
INX
|
||||
DEY
|
||||
BNE --
|
||||
@@ -94,24 +88,24 @@ DoDungeonMapBossIcon:
|
||||
SEP #$10
|
||||
|
||||
LDA.w #$1801
|
||||
STA.w $4310
|
||||
STA.w DMAP1
|
||||
|
||||
LDX.b #BossMapIconGFX>>16
|
||||
STX.w $4314
|
||||
STX.w A1B1
|
||||
|
||||
LDA.w #$A060>>1
|
||||
STA.w $2116
|
||||
STA.w VMADDL
|
||||
LDA.w #$0040
|
||||
STA.w $4315
|
||||
STA.w DAS1L
|
||||
|
||||
LDX.b #$02
|
||||
STX.w $420B
|
||||
STX.w MDMAEN
|
||||
|
||||
STA.w $4315
|
||||
STA.w DAS1L
|
||||
LDA.w #$A260>>1
|
||||
STA.w $2116
|
||||
STA.w VMADDL
|
||||
|
||||
STX.w $420B
|
||||
STX.w MDMAEN
|
||||
|
||||
; done
|
||||
SEP #$30
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user