Files
alttpr-baserom/doorrando/edges.asm
2024-02-23 11:11:59 -06:00

306 lines
8.4 KiB
NASM

; defines
; Ram usage
HorzEdge:
cpy.b #$ff : beq +
jsr DetectWestEdge : ldy.b #$02 : bra ++
+ jsr DetectEastEdge
++ cmp #$ff : beq +
sta.b Scrap00 : asl : !add.b Scrap00 : tax
cpy.b #$ff : beq ++
jsr LoadWestData : bra .main
++ jsr LoadEastData
.main
jsr LoadEdgeRoomHorz
sec : rts
+ clc : rts
VertEdge:
cpy.b #$ff : beq +
jsr DetectNorthEdge : bra ++
+ jsr DetectSouthEdge
++ cmp.b #$ff : beq +
sta.b Scrap00 : asl : !add.b Scrap00 : tax
cpy.b #$ff : beq ++
jsr LoadNorthData : bra .main
++ jsr LoadSouthData
.main
jsr LoadEdgeRoomVert
sec : rts
+ clc : rts
LoadEdgeRoomHorz:
lda.b Scrap03 : sta.b RoomIndex
sty.b Scrap06
and.b #$0f : asl a : !sub.b LinkPosX+1 : !add.b Scrap06 : sta.b Scrap02
ldy #$00 : jsr ShiftVariablesMainDir
lda.b Scrap04 : and.b #$80 : bne .edge
lda.b Scrap04 : sta.b Scrap01 ; load up flags in $01
jsr PrepScrollToNormal
bra .scroll
.edge
lda.b Scrap04 : and.b #$10 : beq +
lda.b #$01
+ sta.b LinkLayer ; layer stuff
jsr MathHorz
.scroll
jsr ScrollY
rts
LoadEdgeRoomVert:
lda.b Scrap03 : sta.b RoomIndex
sty.b Scrap06
and.b #$f0 : lsr #3 : !sub.b LinkPosY+1 : !add.b Scrap06 : sta.b Scrap02
lda.b Scrap04 : and.b #$80 : bne .edge
lda.b Scrap04 : sta.b Scrap01 ; load up flags in $01
and.b #$03 : cmp.b #$03 : beq .inroom
ldy.b #$01 : jsr ShiftVariablesMainDir
jsr PrepScrollToNormal
bra .scroll
.inroom
jsr ScrollToInroomStairs
rts
.edge
ldy.b #$01 : jsr ShiftVariablesMainDir
lda.b Scrap04 : and.b #$10 : beq +
lda.b #$01
+ sta.b LinkLayer ; layer stuff
jsr MathVert
lda.b Scrap03
.scroll
jsr ScrollX
rts
MathHorz:
jsr MathStart : lda.b LinkPosY
jsr MathMid : and.w #$0040
jsr MathEnd
rts
MathVert:
jsr MathStart : lda.b LinkPosX
jsr MathMid : and.w #$0020
jsr MathEnd
rts
MathStart:
rep #$30
lda.b Scrap08 : and.w #$00ff : sta.b Scrap00
rts
MathMid:
and.w #$01ff : !sub.b Scrap00 : and.w #$00ff : sta.b Scrap00
; nothing should be bigger than $a0 at this point
lda.b Scrap05 : and.w #$00f0 : lsr #4 : tax
lda.w MultDivInfo, x : and.w #$00ff : tay
lda.b Scrap00 : jsr MultiplyByY : sta.b Scrap02
lda.b Scrap07 : and.w #$00ff : jsr MultiplyByY : tax
lda.b Scrap05 : and.w #$000f : tay
lda.w MultDivInfo, y : and.w #$00ff : tay
lda.b Scrap02 : jsr DivideByY : sta.b Scrap00
lda.b Scrap0C : and.w #$00ff : sta.b Scrap02
lda.b Scrap04
rts
MathEnd:
beq +
lda.w #$0100
+ !add.b Scrap02 : !add.b Scrap00
sta.b Scrap04
sep #$30
rts
; don't need midpoint of edge Link is leaving (formerly in $06 - used by dir indicator)
; don't need width of edge Link is going to (currently in $0b)
LoadNorthData:
lda.w NorthOpenEdge, x : sta.b Scrap03 : inx ; target room
lda.w NorthEdgeInfo, x : sta.b Scrap07 ; needed for maths - (divide by 2 anyway)
lda.w NorthOpenEdge, x : sta.b Scrap04 : inx ; bit field
lda.w NorthEdgeInfo, x : sta.b Scrap08 ; needed for maths
lda.w NorthOpenEdge, x : sta.b Scrap05 ; ratio
lda.b Scrap04 : jsr LoadSouthMidpoint : inx ; needed now, and for nrml transition
lda.w SouthEdgeInfo, x : sta.b Scrap0B : inx ; probably not needed todo: remove
lda.w SouthEdgeInfo, x : sta.b Scrap0C ; needed for maths
rts
LoadSouthMidpoint:
and.b #$0f : sta.b Scrap00 : asl : !add.b Scrap00 : tax
lda.w SouthEdgeInfo, x : sta.b Scrap0A ; needed now, and for nrml transition
rts
LoadSouthData:
lda.w SouthOpenEdge, x : sta.b Scrap03 : inx
lda.w SouthEdgeInfo, x : sta.b Scrap07
lda.w SouthOpenEdge, x : sta.b Scrap04 : inx
lda.w SouthEdgeInfo, x : sta.b Scrap08
lda.w SouthOpenEdge, x : sta.b Scrap05
lda.b Scrap04 : jsr LoadNorthMidpoint : inx
lda.w NorthEdgeInfo, x : sta.b Scrap0B : inx
lda.w NorthEdgeInfo, x : sta.b Scrap0C
rts
LoadNorthMidpoint:
and.b #$0f : sta.b Scrap00 : asl : !add.b Scrap00 : tax
lda.w NorthEdgeInfo, x : sta.b Scrap0A ; needed now, and for nrml transition
rts
LoadWestData:
lda.w WestOpenEdge, x : sta.b Scrap03 : inx
lda.w WestEdgeInfo, x : sta.b Scrap07
lda.w WestOpenEdge, x : sta.b Scrap04 : inx
lda.w WestEdgeInfo, x : sta.b Scrap08
lda.w WestOpenEdge, x : sta.b Scrap05
lda.b Scrap04 : jsr LoadEastMidpoint : inx
lda.w EastEdgeInfo, x : sta.b Scrap0B : inx
lda.w EastEdgeInfo, x : sta.b Scrap0C
rts
LoadEastMidpoint:
and.b #$0f : sta.b Scrap00 : asl : !add.b Scrap00 : tax
lda.w EastEdgeInfo, x : sta.b Scrap0A ; needed now, and for nrml transition
rts
LoadEastData:
lda.w EastOpenEdge, x : sta.b Scrap03 : inx
lda.w EastEdgeInfo, x : sta.b Scrap07
lda.w EastOpenEdge, x : sta.b Scrap04 : inx
lda.w EastEdgeInfo, x : sta.b Scrap08
lda.w EastOpenEdge, x : sta.b Scrap05
lda.b Scrap04 : jsr LoadWestMidpoint : inx
lda.w WestEdgeInfo, x : sta.b Scrap0B : inx
lda.w WestEdgeInfo, x : sta.b Scrap0C
LoadWestMidpoint:
and.b #$0f : sta.b Scrap00 : asl : !add.b Scrap00 : tax
lda.w WestEdgeInfo, x : sta.b Scrap0A ; needed now, and for nrml transition
rts
DetectNorthEdge:
ldx.b #$ff
lda.b PreviousRoom
cmp.b #$82 : bne +
lda.b LinkPosX : cmp.b #$50 : bcs ++
ldx.b #$01 : bra .end
++ ldx.b #$00 : bra .end
+ cmp.b #$83 : bne +
ldx.b #$02 : bra .end
+ cmp.b #$84 : bne +
lda.b $a9 : beq ++
lda.b LinkPosX : cmp.b #$78 : bcs +++
ldx.b #$04 : bra .end
+++ ldx.b #$05 : bra .end
++ lda.b LinkPosX : cmp.b #$78 : bcs ++
ldx.b #$03 : bra .end
++ ldx.b #$04 : bra .end
+ cmp.b #$85 : bne +
ldx.b #$06 : bra .end
+ cmp.b #$db : bne +
lda.b $a9 : beq ++
lda.b LinkPosX : beq ++
ldx.b #$08 : bra .end
++ ldx.b #$07 : bra .end
+ cmp.b #$dc : bne .end
lda.b $a9 : bne ++
lda.b LinkPosX : cmp.b #$b0 : bcs ++
ldx.b #$09 : bra .end
++ ldx.b #$0a
.end txa : rts
DetectSouthEdge:
ldx.b #$ff
lda.b PreviousRoom
cmp.b #$72 : bne +
lda.b LinkPosX : cmp.b #$50 : bcs ++
ldx.b #$01 : bra .end
++ ldx.b #$00 : bra .end
+ cmp.b #$73 : bne +
ldx.b #$02 : bra .end
+ cmp.b #$74 : bne +
lda.b $a9 : beq ++
lda.b LinkPosX : cmp.b #$78 : bcs +++
ldx.b #$04 : bra .end
+++ ldx.b #$05 : bra .end
++ lda.b LinkPosX : cmp.b #$78 : bcs ++
ldx.b #$03 : bra .end
++ ldx.b #$04 : bra .end
+ cmp.b #$75 : bne +
ldx.b #$06 : bra .end
+ cmp.b #$cb : bne +
lda.b $a9 : beq ++
lda.b LinkPosX : beq ++
ldx.b #$08 : bra .end
++ ldx.b #$07 : bra .end
+ cmp.b #$cc : bne .end
lda.b $a9 : bne ++
lda.b LinkPosX : cmp.b #$b0 : bcs ++
ldx.b #$09 : bra .end
++ ldx.b #$0a
.end txa : rts
DetectWestEdge:
ldx.b #$ff
lda.b PreviousRoom
cmp.b #$65 : bne +
ldx.b #$00 : bra .end
+ cmp.b #$74 : bne +
ldx.b #$01 : bra .end
+ cmp.b #$75 : bne +
ldx.b #$02 : bra .end
+ cmp.b #$82 : bne +
lda.b LinkQuadrantV : beq ++
ldx.b #$03 : bra .end
++ ldx.b #$04 : bra .end
+ cmp.b #$85 : bne +
ldx.b #$05 : bra .end
+ cmp.b #$cc : bne +
lda.b LinkQuadrantV : beq ++
ldx.b #$06 : bra .end
++ ldx.b #$07 : bra .end
+ cmp.b #$dc : bne .end
ldx.b #$08
.end txa : rts
DetectEastEdge:
ldx.b #$ff
lda.b PreviousRoom
cmp.b #$64 : bne +
ldx.b #$00 : bra .end
+ cmp.b #$73 : bne +
ldx.b #$01 : bra .end
+ cmp.b #$74 : bne +
ldx.b #$02 : bra .end
+ cmp.b #$81 : bne +
lda.b LinkQuadrantV : beq ++
ldx.b #$04 : bra .end
++ ldx.b #$03 : bra .end
+ cmp.b #$84 : bne +
ldx #$05 : bra .end
+ cmp.b #$cb : bne +
lda.b LinkQuadrantV : beq ++
ldx.b #$06 : bra .end
++ ldx.b #$07 : bra .end
+ cmp.b #$db : bne .end
ldx.b #$08
.end txa : rts
AlwaysPushThroughFDoors:
PHA : AND.b #$F0 : CMP.b #$F0 : BNE +
PLA : RTL
+ PLA : AND.b #$8E : CMP.b #$80
RTL