Merged in DR v1.4.1.6
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@@ -4,10 +4,10 @@
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print "Blind Spawn Code Check: ", pc
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check_blind_boss_room:
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LDA $A0 ; load room index (low byte)
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CMP #172 : BNE + ; Is is Thieve Town Boss Room
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LDA $09DE81 : BEQ + ; Blind maiden does not need rescuing
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LDA.b RoomIndex ; load room index (low byte)
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CMP.b #172 : BNE + ; Is is Thieves Town Boss Room
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LDA.l !BLIND_DOOR_FLAG : BNE + ; Blind maiden does not need rescuing
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LDA FollowerIndicator : JML Check_for_Blind_Fight
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LDA.l FollowerIndicator : JML Check_for_Blind_Fight
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+
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JML Initialize_Blind_Fight
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