Merged in DR v1.4.1.6
This commit is contained in:
339
events.asm
339
events.asm
@@ -1,71 +1,76 @@
|
||||
;--------------------------------------------------------------------------------
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; OnLoadOW
|
||||
;--------------------------------------------------------------------------------
|
||||
;OnLoadMap:
|
||||
; LDA OverworldEventDataWRAM+$5B ; thing we wrote over
|
||||
;RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnPrepFileSelect:
|
||||
LDA $11 : CMP.b #$03 : BNE +
|
||||
LDA.b #$06 : STA $14 ; thing we wrote over
|
||||
RTL
|
||||
+
|
||||
JSL.l LoadAlphabetTilemap
|
||||
JML.l LoadFullItemTiles
|
||||
LDA.b GameSubMode : CMP.b #$03 : BNE +
|
||||
LDA.b #$06 : STA.b NMISTRIPES ; thing we wrote over
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||||
RTL
|
||||
+
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||||
PHA : PHX
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||||
REP #$10
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||||
JSL LoadAlphabetTilemap
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JSL LoadFullItemTiles
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SEP #$10
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PLX : PLA
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||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnDrawHud:
|
||||
JSL.l DrawChallengeTimer ; this has to come before NewDrawHud because the timer overwrites the compass counter
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JSL.l DrHudOverride
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JSL.l NewDrawHud
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JSL.l SwapSpriteIfNecessary
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JSL.l CuccoStorm
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JSL.l PollService
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JML.l ReturnFromOnDrawHud
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JSL DrawChallengeTimer ; this has to come before NewDrawHud because the timer overwrites the compass counter
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JSL NewDrawHud
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JSL DrHudOverride
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JSL SwapSpriteIfNecessary
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JSL CuccoStorm
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JSL PollService
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JML ReturnFromOnDrawHud
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;--------------------------------------------------------------------------------
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OnDungeonEntrance:
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STA $7EC172 ; thing we wrote over
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||||
JSL MaybeFlagCompassTotalEntrance
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STA.l PegColor ; thing we wrote over
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||||
JSL MaybeFlagDungeonTotalsEntrance
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INC.w UpdateHUDFlag
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RTL
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;--------------------------------------------------------------------------------
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OnDungeonBossExit:
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JSL StatTransitionCounter
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RTL
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;--------------------------------------------------------------------------------
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OnPlayerDead:
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PHA
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JSL.l SetDeathWorldChecked
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JSL.l SetSilverBowMode
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JSL.l RefreshRainAmmo
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JSL SetDeathWorldChecked
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JSL SetSilverBowMode
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JSL RefreshRainAmmo
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PLA
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RTL
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;--------------------------------------------------------------------------------
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OnDungeonExit:
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PHA : PHP
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SEP #$20 ; set 8-bit accumulator
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JSL.l SQEGFix
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PLP : PLA
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PHA : PHP
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SEP #$20 ; set 8-bit accumulator
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JSL SQEGFix
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PLP : PLA
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STA $040C : STZ $04AC ; thing we wrote over
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STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
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PHA : PHP
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JSL.l HUD_RebuildLong
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JSL.l FloodGateResetInner
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JSL.l SetSilverBowMode
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PLP : PLA
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PHA : PHP
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INC.w UpdateHUDFlag
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JSL HUD_RebuildLong
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JSL FloodGateResetInner
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JSL SetSilverBowMode
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PLP : PLA
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RTL
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;--------------------------------------------------------------------------------
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OnQuit:
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JSL.l SQEGFix
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LDA.b #$00 : STA $7F5035 ; bandaid patch bug with mirroring away from text
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LDA.b #$10 : STA $1C ; thing we wrote over
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JSL SQEGFix
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LDA.b #$00 : STA.l AltTextFlag ; bandaid patch bug with mirroring away from text
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LDA.b #$10 : STA.b MAINDESQ ; thing we wrote over
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RTL
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;--------------------------------------------------------------------------------
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OnUncleItemGet:
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PHA
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LDA.l EscapeAssist
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BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
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BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
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BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
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LDA UncleItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
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LDA.l EscapeAssist
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BIT.b #$04 : BEQ + : STA.l InfiniteMagic : +
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BIT.b #$02 : BEQ + : STA.l InfiniteBombs : +
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BIT.b #$01 : BEQ + : STA.l InfiniteArrows : +
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LDA.l UncleItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
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PLA
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JSL.l Link_ReceiveItem
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JSL Link_ReceiveItem
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||||
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LDA.l UncleRefill : BIT.b #$04 : BEQ + : LDA.b #$80 : STA.l MagicFiller : + ; refill magic
|
||||
LDA.l UncleRefill : BIT.b #$02 : BEQ + : LDA.b #50 : STA.l BombsFiller : + ; refill bombs
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@@ -83,26 +88,44 @@ OnUncleItemGet:
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+
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||||
RTL
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||||
;--------------------------------------------------------------------------------
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||||
OnAga1Defeated:
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STA.l ProgressIndicator ; vanilla game state stuff we overwrote
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||||
LDA.l GanonVulnerableMode
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CMP.b #$06 : BNE +
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.light_speed
|
||||
REP #$20
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LDA.w #$0019 : STA.b GameMode
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||||
SEP #$20
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+
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LDA.b #$08 : CMP.w DungeonID : BNE +
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ORA.l DungeonsCompleted+1 : STA.l DungeonsCompleted+1
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+
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.exit
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RTL
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;--------------------------------------------------------------------------------
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||||
OnAga2Defeated:
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JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
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JSL Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
||||
LDA.b #$01 : STA.l Aga2Duck
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||||
JML.l IncrementAgahnim2Sword
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LDA.w DungeonID : CMP.b #$1A : BNE +
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LDA.l DungeonsCompleted : ORA.b #$04 : STA.l DungeonsCompleted
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+
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LDA.b #$FF : STA.w DungeonID
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JML IncrementAgahnim2Sword
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;--------------------------------------------------------------------------------
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OnFileCreation:
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; Copy initial SRAM state from ROM to cart SRAM
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PHB
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LDA.w #$03D7 ; \
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||||
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
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||||
LDY.w #$0000 ; | (exclusively)
|
||||
MVN $70, $30 ; /
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||||
; Skip file name and validity value
|
||||
LDA.w #$010C ; \
|
||||
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
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||||
LDY.w #$03E3 ; |
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||||
MVN $70, $30 ; /
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||||
LDA.w #$03D7
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||||
LDX.w #$B000
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||||
LDY.w #$0000
|
||||
MVN CartridgeSRAM>>16, InitSRAMTable>>16
|
||||
; Skip file name and validity value
|
||||
LDA.w #$010C
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||||
LDX.w #$B3E3
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||||
LDY.w #$03E3
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||||
MVN CartridgeSRAM>>16, InitSRAMTable>>16
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PLB
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; resolve instant post-aga if standard
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; Resolve instant post-aga if standard
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||||
SEP #$20
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||||
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
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LDA.b #$00 : STA.l ProgressIndicatorSRAM ; set post-aga after zelda rescue
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||||
@@ -110,43 +133,39 @@ OnFileCreation:
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||||
+
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||||
REP #$20
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; Set validity value and do some cleanup. Jump to checksum.
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LDA.w #$55AA : STA.l $7003E1
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STZ $00
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STZ $01
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LDX.b $00
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||||
LDY.w #$0000
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||||
TYA
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; Set validity value and do some cleanup. Jump to checksum done.
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LDA.w #$55AA : STA.l FileValiditySRAM
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JSL WriteSaveChecksumAndBackup
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||||
STZ.b Scrap00
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STZ.b Scrap01
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||||
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||||
JML.l InitializeSaveFile_build_checksum
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||||
JML InitializeSaveFile_checksum_done
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||||
;--------------------------------------------------------------------------------
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||||
!RNG_ITEM_LOCK_IN = "$7F5090"
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||||
OnFileLoad:
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||||
REP #$10 ; set 16 bit index registers
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||||
JSL.l EnableForceBlank ; what we wrote over
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REP #$20 : LDA.l $30F010 : STA.l MultiClientFlagsWRAM+1 : SEP #$20
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||||
LDA MultiClientFlagsROM : STA.l MultiClientFlagsWRAM
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||||
JSL EnableForceBlank ; what we wrote over
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REP #$20 : LDA.l TotalItemCount : STA.l MultiClientFlagsWRAM+1 : SEP #$20
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||||
LDA.l MultiClientFlagsROM : STA.l MultiClientFlagsWRAM
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||||
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LDA.b #$07 : STA $210C ; Restore screen 3 to normal tile area
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LDA.b #$07 : STA.w BG34NBA ; Restore screen 3 to normal tile area
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||||
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LDA.l FileMarker : BNE +
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||||
JSL.l OnNewFile
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JSL OnNewFile
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LDA.b #$FF : STA.l FileMarker
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||||
+
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||||
LDA.w $010A : BNE + ; don't adjust the worlds for "continue" or "save-continue"
|
||||
LDA.l $7EC011 : BNE + ; don't adjust worlds if mosiac is enabled (Read: mirroring in dungeon)
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||||
JSL.l DoWorldFix
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||||
LDA.w DeathReloadFlag : BNE + ; don't adjust the worlds for "continue" or "save-continue"
|
||||
LDA.l MosaicLevel : BNE + ; don't adjust worlds if mosiac is enabled (Read: mirroring in dungeon)
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||||
JSL DoWorldFix
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+
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||||
JSL.l MasterSwordFollowerClear
|
||||
LDA.b #$FF : STA !RNG_ITEM_LOCK_IN ; reset rng item lock-in
|
||||
LDA.b #$00 : STA $7F5001 ; mark fake flipper softlock as impossible
|
||||
JSL MasterSwordFollowerClear
|
||||
LDA.b #$FF : STA.l RNGLockIn ; reset rng item lock-in
|
||||
LDA.l GenericKeys : BEQ +
|
||||
LDA.l CurrentGenericKeys : STA.l CurrentSmallKeys ; copy generic keys to key counter
|
||||
+
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||||
|
||||
JSL.l SetSilverBowMode
|
||||
JSL.l RefreshRainAmmo
|
||||
JSL.l SetEscapeAssist
|
||||
JSL SetSilverBowMode
|
||||
JSL RefreshRainAmmo
|
||||
JSL SetEscapeAssist
|
||||
|
||||
LDA.l IsEncrypted : CMP.b #01 : BNE +
|
||||
JSL LoadStaticDecryptionKey
|
||||
@@ -154,117 +173,141 @@ OnFileLoad:
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||||
SEP #$10 ; restore 8 bit index registers
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||||
RTL
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||||
;--------------------------------------------------------------------------------
|
||||
!RNG_ITEM_LOCK_IN = "$7F5090"
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||||
OnNewFile:
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||||
PHX : PHP
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||||
; reset some values on new file that are otherwise only reset on hard reset
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
STZ $03C4 ; ancilla slot index
|
||||
STZ $047A ; EG
|
||||
STZ $0B08 : STZ $0B09 ; arc variable
|
||||
STZ $0CFB ; enemies killed (pull trees)
|
||||
STZ $0CFC ; times taken damage (pull trees)
|
||||
STZ $0FC7 : STZ $0FC8 : STZ $0FC9 : STZ $0FCA : STZ $0FCB : STZ $0FCC : STZ $0FCD ; prize packs
|
||||
LDA #$00 : STA $7EC011 ; mosaic
|
||||
JSL InitRNGPointerTable ; boss RNG
|
||||
STZ.w AncillaSearch
|
||||
STZ.w LayerAdjustment ; EG
|
||||
STZ.w ArcVariable : STZ.w ArcVariable+1
|
||||
STZ.w TreePullKills
|
||||
STZ.w TreePullHits
|
||||
STZ.w PrizePackIndexes
|
||||
STZ.w PrizePackIndexes+1
|
||||
STZ.w PrizePackIndexes+2
|
||||
STZ.w PrizePackIndexes+3
|
||||
STZ.w PrizePackIndexes+4
|
||||
STZ.w PrizePackIndexes+5
|
||||
STZ.w PrizePackIndexes+6
|
||||
LDA.b #$00 : STA.l MosaicLevel
|
||||
JSL InitRNGPointerTable
|
||||
PLP : PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnInitFileSelect:
|
||||
; LDA.b #$10 : STA $BC ; init sprite pointer - does nothing unless spriteswap.asm is included
|
||||
; JSL.l SpriteSwap_SetSprite
|
||||
LDA.b #$51 : STA $0AA2 ;<-- Line missing from JP1.0, needed to ensure "extra" copy of naming screen graphics are loaded.
|
||||
JSL.l EnableForceBlank
|
||||
LDA.b #$51 : STA.w $0AA2 ;<-- Line missing from JP1.0, needed to ensure "extra" copy of naming screen graphics are loaded.
|
||||
JSL EnableForceBlank
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnLinkDamaged:
|
||||
JSL.l IncrementDamageTakenCounter_Arb
|
||||
;JSL.l FlipperKill
|
||||
JML.l OHKOTimer
|
||||
|
||||
JSL IncrementDamageTakenCounter_Arb
|
||||
JML OHKOTimer
|
||||
;--------------------------------------------------------------------------------
|
||||
OnEnterWater:
|
||||
JSL.l RegisterWaterEntryScreen
|
||||
|
||||
JSL.l MysteryWaterFunction
|
||||
LDX.b #$04
|
||||
RTL
|
||||
;OnEnterWater:
|
||||
; JSL UnequipCapeQuiet ; what we wrote over
|
||||
;RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnLinkDamagedFromPit:
|
||||
JSL.l OHKOTimer
|
||||
JSL OHKOTimer
|
||||
|
||||
LDA.l AllowAccidentalMajorGlitch
|
||||
BEQ ++
|
||||
-- LDA.b #$14 : STA $11 ; thing we wrote over
|
||||
-- LDA.b #$14 : STA.b GameSubMode ; thing we wrote over
|
||||
|
||||
RTL
|
||||
|
||||
++ LDA.b $10 : CMP.b #$12 : BNE --
|
||||
++ LDA.b GameMode : CMP.b #$12 : BNE --
|
||||
|
||||
STZ.b $11
|
||||
STZ.b GameSubMode
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnLinkDamagedFromPitOutdoors:
|
||||
JML.l OHKOTimer ; make sure this is last
|
||||
|
||||
JML OHKOTimer ; make sure this is last
|
||||
;--------------------------------------------------------------------------------
|
||||
!RNG_ITEM_LOCK_IN = "$7F5090"
|
||||
OnOWTransition:
|
||||
JSL.l FloodGateReset
|
||||
JSL.l FlipperFlag
|
||||
JSL.l StatTransitionCounter
|
||||
PHP
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA.b #$FF : STA !RNG_ITEM_LOCK_IN ; clear lock-in
|
||||
PLP
|
||||
JSL FloodGateReset
|
||||
JSL StatTransitionCounter
|
||||
PHP
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
|
||||
INC.w UpdateHUDFlag
|
||||
PLP
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!DARK_DUCK_TEMP = "$7F509C"
|
||||
OnLoadDuckMap:
|
||||
LDA !DARK_DUCK_TEMP
|
||||
LDA.l DuckMapFlag
|
||||
BNE +
|
||||
INC : STA !DARK_DUCK_TEMP
|
||||
JSL OverworldMap_InitGfx : DEC $0200
|
||||
|
||||
INC : STA.l DuckMapFlag
|
||||
JSL OverworldMap_InitGfx : DEC.w SubModuleInterface
|
||||
RTL
|
||||
+
|
||||
LDA.b #$00 : STA !DARK_DUCK_TEMP
|
||||
LDA.b #$00 : STA.l DuckMapFlag
|
||||
JML OverworldMap_DarkWorldTilemap
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
PreItemGet:
|
||||
LDA.b #$01 : STA !ITEM_BUSY ; mark item as busy
|
||||
LDA.b #$01 : STA.l BusyItem ; mark item as busy
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
PostItemGet:
|
||||
|
||||
STZ.w ProgressiveFlag
|
||||
LDA.w ItemReceiptMethod : CMP.b #$01 : BEQ +
|
||||
LDX.w CurrentSpriteSlot
|
||||
STZ.w SpriteMetaData,X
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
PostItemAnimation:
|
||||
LDA.b #$00 : STA !ITEM_BUSY ; mark item as finished
|
||||
PHB
|
||||
LDA.b #$00 : STA.l BusyItem ; mark item as finished
|
||||
LDA.l TextBoxDefer : BEQ +
|
||||
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||
JSL Main_ShowTextMessage_Alt
|
||||
LDA.b #$00 : STA.l TextBoxDefer
|
||||
+
|
||||
|
||||
LDA $7F509F : BEQ +
|
||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
||||
JSL.l Main_ShowTextMessage_Alt
|
||||
LDA.b #$00 : STA $7F509F
|
||||
+
|
||||
LDA.b IndoorsFlag : BEQ +
|
||||
REP #$20 : LDA.b RoomIndex : STA.l !MULTIWORLD_ROOMID : SEP #$20
|
||||
LDA.w RoomItemsTaken : STA.l !MULTIWORLD_ROOMDATA
|
||||
+
|
||||
|
||||
LDA $1B : BEQ +
|
||||
REP #$20 : LDA $A0 : STA !MULTIWORLD_ROOMID : SEP #$20
|
||||
LDA $0403 : STA !MULTIWORLD_ROOMDATA
|
||||
+
|
||||
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
||||
STZ.w ItemReceiptMethod
|
||||
LDA.b #$00 : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLB
|
||||
JML Ancilla_ReceiveItem_objectFinished
|
||||
+
|
||||
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
||||
STZ $02E9
|
||||
LDA #$00 : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
JML.l Ancilla_ReceiveItem_objectFinished
|
||||
+
|
||||
LDA.w ItemReceiptMethod : CMP.b #$01 : BNE +
|
||||
LDA.b LinkDirection : BEQ +
|
||||
JSL IncrementChestTurnCounter
|
||||
+
|
||||
REP #$20
|
||||
PEA.w $7E00
|
||||
PLB : PLB
|
||||
LDA.w TransparencyFlag : BNE .SP05
|
||||
LDA.l PalettesCustom_off_black+$00 : STA.w PaletteBuffer+$0170 : STA.w PaletteBufferAux+$0170
|
||||
LDA.l PalettesCustom_off_black+$02 : STA.w PaletteBuffer+$0172 : STA.w PaletteBufferAux+$0172
|
||||
STA.w PaletteBuffer+$0174 : STA.w PaletteBufferAux+$0174
|
||||
STA.w PaletteBuffer+$0176 : STA.w PaletteBufferAux+$0176
|
||||
STA.w PaletteBuffer+$0178 : STA.w PaletteBufferAux+$0178
|
||||
STA.w PaletteBuffer+$017A : STA.w PaletteBufferAux+$017A
|
||||
STA.w PaletteBuffer+$017C : STA.w PaletteBufferAux+$017C
|
||||
STA.w PaletteBuffer+$017E : STA.w PaletteBufferAux+$017E
|
||||
BRA .done
|
||||
.SP05
|
||||
LDA.l PalettesCustom_off_black+$00 : STA.w PaletteBuffer+$01B0 : STA.w PaletteBufferAux+$01B0
|
||||
LDA.l PalettesCustom_off_black+$02 : STA.w PaletteBuffer+$01B2 : STA.w PaletteBufferAux+$01B2
|
||||
STA.w PaletteBuffer+$01B4 : STA.w PaletteBufferAux+$01B4
|
||||
STA.w PaletteBuffer+$01B6 : STA.w PaletteBufferAux+$01B6
|
||||
STA.w PaletteBuffer+$01B8 : STA.w PaletteBufferAux+$01B8
|
||||
STA.w PaletteBuffer+$01BA : STA.w PaletteBufferAux+$01BA
|
||||
STA.w PaletteBuffer+$01BC : STA.w PaletteBufferAux+$01BC
|
||||
STA.w PaletteBuffer+$01BE : STA.w PaletteBufferAux+$01BE
|
||||
.done
|
||||
INC.b NMICGRAM
|
||||
SEP #$20
|
||||
|
||||
LDA.w $02E9 : CMP.b #$01 : BNE +
|
||||
LDA.b $2F : BEQ +
|
||||
JSL.l IncrementChestTurnCounter
|
||||
+
|
||||
|
||||
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
||||
JML.l Ancilla_ReceiveItem_optimus+6
|
||||
STZ.w ItemReceiptMethod : LDA.w AncillaGet, X ; thing we wrote over to get here
|
||||
PLB
|
||||
JML Ancilla_ReceiveItem_optimus+6
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user