Merged in DR v1.4.1.6
This commit is contained in:
196
goalitem.asm
196
goalitem.asm
@@ -1,28 +1,21 @@
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;--------------------------------------------------------------------------------
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; $7F5010 - Scratch Space (Callee Preserved)
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;--------------------------------------------------------------------------------
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!GOAL_DRAW_ADDRESS = "$7EC72A"
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;--------------------------------------------------------------------------------
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; DrawGoalIndicator moved to newhud.asm
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;--------------------------------------------------------------------------------
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GoalItemGanonCheck:
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LDA $0E20, X : CMP.b #$D6 : BNE .success ; skip if not ganon
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JSL.l CheckGanonVulnerability
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LDA.w SpriteTypeTable, X : CMP.b #$D6 : BNE .success ; skip if not ganon
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JSL CheckGanonVulnerability
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BCS .success
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.fail
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LDA $0D80, X : CMP.b #17 : !BLT .success ; decmial 17 because Acmlm's chart is decimal
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LDA.w SpriteActivity, X : CMP.b #17 : !BLT .success ; decmial 17 because Acmlm's chart is decimal
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LDA.b #$00
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RTL
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.success
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LDA $44 : CMP.b #$80 ; thing we wrote over
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LDA.b OAMOffsetY : CMP.b #$80 ; thing we wrote over
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RTL
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;--------------------------------------------------------------------------------
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;Carry clear = ganon invincible
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;Carry set = ganon vulnerable
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CheckGanonVulnerability:
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PHX
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LDA.l InvincibleGanon
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LDA.l GanonVulnerableMode
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ASL
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TAX
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@@ -46,6 +39,7 @@ CheckGanonVulnerability:
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dw .crystals_and_bosses
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dw .bosses_only
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dw .all_dungeons_no_agahnim
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dw .all_items
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dw .completionist
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; 00 = always vulnerable
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@@ -100,14 +94,20 @@ CheckGanonVulnerability:
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.bosses_only
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JMP CheckForCrystalBossesDefeated
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; 0a = Check Item counter
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.completionist
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REP #$20
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LDA.l TotalItemCounter : CMP.l MaxItemCounter
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SEP #$20
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BCC .fail
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BRA .all_dungeons
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; 09 = 100% item collection rate
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.all_items
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REP #$20
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LDA.l TotalItemCounter : CMP.l TotalItemCount
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SEP #$20
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RTS
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; 0A = 100% item collection rate and all dungeons
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.completionist
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REP #$20
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LDA.l TotalItemCounter : CMP.l TotalItemCount
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SEP #$20
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BCC .fail
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BRA .all_dungeons
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;--------------------------------------------------------------------------------
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GTCutscene_CrystalMasks:
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@@ -122,103 +122,117 @@ db %10111111 ; 7 crystals
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;--------------------------------------------------------------------------------
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GTCutscene_ConditionalAnimateCrystals:
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PHX : PHX
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LDA.l NumberOfCrystalsRequiredForTower : TAX : LDA.l GTCutscene_CrystalMasks,X
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JSR GTCutscene_NumberOfCrystals : TAX : LDA.l GTCutscene_CrystalMasks,X
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PLX
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- LSR : DEX : BPL -
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PLX : BCC .skip_crystal
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.draw_crystal
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LDA.b $11 : BEQ + : JML.l GTCutscene_AnimateCrystals_NoRotate ; what we wrote over
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+ JML.l GTCutscene_AnimateCrystals_NextCrystal+4
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LDA.b GameSubMode : BEQ + : JML GTCutscene_AnimateCrystals_NoRotate ; what we wrote over
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+ JML GTCutscene_AnimateCrystals_NextCrystal+4
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.skip_crystal
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JML.l GTCutscene_DrawSingleCrystal-3
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JML GTCutscene_DrawSingleCrystal-3
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;--------------------------------------------------------------------------------
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GTCutscene_ConditionalDrawSingleCrystal:
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LDA.w $06FA : BEQ .draw_crystal : STZ.w $06FA
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LDA.l NumberOfCrystalsRequiredForTower : TAX
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LDA.w RandoOverworldTargetEdge : BEQ .draw_crystal : STZ.w RandoOverworldTargetEdge
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JSR GTCutscene_NumberOfCrystals : TAX
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LDA.l GTCutscene_CrystalMasks,X : AND.b #$80 : BEQ .skip_crystal
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.draw_crystal
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LDX.w $0FA0 : PHY ; what we wrote over
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JML.l GTCutscene_DrawSingleCrystal+4
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LDX.w CurrentSpriteSlot : PHY ; what we wrote over
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JML GTCutscene_DrawSingleCrystal+4
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.skip_crystal
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JML.l GTCutscene_DrawSingleCrystal_SkipCrystal
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JML GTCutscene_DrawSingleCrystal_SkipCrystal
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;--------------------------------------------------------------------------------
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GTCutscene_AnimateCrystals_Prep:
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BEQ + : JSL.l GTCutscene_SparkleALot : + ; thing we wrote over
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LDA.l NumberOfCrystalsRequiredForTower : BNE +
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JML.l GTCutscene_DrawSingleCrystal_SkipSparkle
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BEQ + : JSL GTCutscene_SparkleALot : + ; thing we wrote over
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JSR GTCutscene_NumberOfCrystals : BNE +
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JML GTCutscene_DrawSingleCrystal_SkipSparkle
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+ CMP.b #$01 : BNE +
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JML.l GTCutscene_DrawSingleCrystal
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+ INC.w $06FA ; some free ram OWR also uses
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JML.l GTCutscene_AnimateCrystals_NextCrystal-2
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JML GTCutscene_DrawSingleCrystal
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+ INC.w RandoOverworldTargetEdge ; some free ram OWR also uses
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JML GTCutscene_AnimateCrystals_NextCrystal-2
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;--------------------------------------------------------------------------------
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GTCutscene_ActivateSparkle_SelectCrystal:
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LDA.l NumberOfCrystalsRequiredForTower : BNE +
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JSR GTCutscene_NumberOfCrystals : BNE +
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TAX : RTL
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+ TXA
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+ STA.b Scrap00
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TXA
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- CMP.l NumberOfCrystalsRequiredForTower : BCC +
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SBC.l NumberOfCrystalsRequiredForTower : BRA - ; carry guaranteed set
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- CMP.l Scrap00 : BCC +
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SBC.l Scrap00 : BRA - ; carry guaranteed set
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+ PHY : TAY
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LDA.l NumberOfCrystalsRequiredForTower : TAX : LDA.l GTCutscene_CrystalMasks,X
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LDA.b Scrap00 : TAX : LDA.l GTCutscene_CrystalMasks,X
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LDX.b #$FF
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- LSR : INX : BCC +
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- LSR : INX : BCC +
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DEY
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+ BPL -
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PLY
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RTL
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;--------------------------------------------------------------------------------
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GTCutscene_NumberOfCrystals:
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REP #$20
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LDA.l GanonsTowerOpenAddress : CMP.w #CrystalCounter : BEQ +
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LDA.w #$0001 : BRA .done
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+ LDA.l GanonsTowerOpenTarget
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.done
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SEP #$20
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RTS
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;--------------------------------------------------------------------------------
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CheckEnoughCrystalsForGanon:
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LDA CrystalCounter
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CMP.l NumberOfCrystalsRequiredForGanon
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REP #$20
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LDA.l CrystalCounter
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CMP.l GanonVulnerableTarget
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SEP #$20
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RTL
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;--------------------------------------------------------------------------------
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CheckEnoughCrystalsForTower:
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LDA CrystalCounter
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CMP.l NumberOfCrystalsRequiredForTower
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CheckTowerOpen:
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LDA.l GanonsTowerOpenMode : ASL : TAX
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JSR (.tower_open_modes,X)
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RTL
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.tower_open_modes
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dw .vanilla
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dw .arbitrary_cmp
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.vanilla
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LDA.l CrystalsField
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AND.b #$7F : CMP.b #$7F
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RTS
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.arbitrary_cmp
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REP #$30
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LDA.l GanonsTowerOpenAddress : TAX
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LDA.l $7E0000,X
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CMP.l GanonsTowerOpenTarget
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SEP #$30
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RTS
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;---------------------------------------------------------------------------------------------------
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CheckAgaForPed:
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LDA.l InvincibleGanon
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CMP.b #$06 : BNE .vanilla
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REP #$20
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LDA.l GanonVulnerableMode
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CMP.w #$0006 : BNE .vanilla
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.light_speed
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LDA.l OverworldEventDataWRAM+$80 ; check ped flag
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AND.b #$40
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BEQ .force_blue_ball
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SEP #$20
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LDA.l OverworldEventDataWRAM+$80 ; check ped flag
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AND.b #$40
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BEQ .force_blue_ball
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.vanilla ; run vanilla check for phase
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LDA.w $0E30, X
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CMP.b #$02
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RTL
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SEP #$20
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LDA.w SpriteAux, X
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CMP.b #$02
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RTL
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.force_blue_ball
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LDA.b #$01 : STA.w $0DA0, Y
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LDA.b #$20 : STA.w $0DF0, Y
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CLC ; skip the RNG check
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RTL
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LDA.b #$01 : STA.w SpriteAuxTable, Y
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LDA.b #$20 : STA.w SpriteTimer, Y
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CLC ; skip the RNG check
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RTL
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;---------------------------------------------------------------------------------------------------
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KillGanon:
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STA.l ProgressIndicator ; vanilla game state stuff we overwrote
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LDA.l InvincibleGanon
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CMP.b #$06 : BNE .exit
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.light_speed
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LDA.l OverworldEventDataWRAM+$5B : ORA.b #$20 : STA.l OverworldEventDataWRAM+$5B ; pyramid hole
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LDA.b #$08 : STA.l RoomDataWRAM[$00].high ; kill ganon
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LDA.b #$02 : STA.l MoonPearlEquipment ; pearl but invisible in menu
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.exit
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RTL
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;---------------------------------------------------------------------------------------------------
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CheckForCrystalBossesDefeated:
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PHB : PHX : PHY
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@@ -228,7 +242,7 @@ CheckForCrystalBossesDefeated:
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REP #$30
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; count of number of bosses killed
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STZ.b $00
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STZ.b Scrap00
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LDY.w #10
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@@ -248,7 +262,7 @@ CheckForCrystalBossesDefeated:
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AND.w #$0800
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BEQ ++
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INC.b $00
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INC.b Scrap00
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++ DEY
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BPL .next_check
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@@ -256,8 +270,36 @@ CheckForCrystalBossesDefeated:
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SEP #$30
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PLY : PLX : PLB
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LDA.b $00 : CMP.l NumberOfCrystalsRequiredForGanon
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LDA.b Scrap00 : CMP.l GanonVulnerableTarget
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RTS
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;---------------------------------------------------------------------------------------------------
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CheckPedestalPull:
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; Out: c - Successful ped pull if set, do nothing if unset.
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PHX
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LDA.l PedCheckMode : ASL : TAX
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JSR (.pedestal_modes,X)
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PLX
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RTL
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.pedestal_modes
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dw .vanilla
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dw .arbitrary_cmp
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.vanilla
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LDA.l PendantsField
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AND.b #$07 : CMP.b #$07 : BNE ..nopull
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SEC
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RTS
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..nopull
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CLC
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RTS
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.arbitrary_cmp
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REP #$30
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LDA.l PedPullAddress : TAX
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LDA.l $7E0000,X
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CMP.l PedPullTarget
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SEP #$30
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RTS
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