Merged in DR v1.4.1.6
This commit is contained in:
161
tablets.asm
161
tablets.asm
@@ -2,72 +2,65 @@
|
||||
; Randomize Tablets
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemSet_EtherTablet:
|
||||
PHA : LDA NpcFlags+1 : ORA.b #$01 : STA NpcFlags+1 : PLA
|
||||
RTL
|
||||
PHA : LDA.l NpcFlags+1 : ORA.b #$01 : STA.l NpcFlags+1 : PLA
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemSet_BombosTablet:
|
||||
PHA : LDA NpcFlags+1 : ORA.b #$02 : STA NpcFlags+1 : PLA
|
||||
RTL
|
||||
PHA : LDA.l NpcFlags+1 : ORA.b #$02 : STA.l NpcFlags+1 : PLA
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemCheck_EtherTablet:
|
||||
LDA NpcFlags+1 : AND.b #$01
|
||||
LDA.l NpcFlags+1 : AND.b #$01
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemCheck_BombosTablet:
|
||||
LDA NpcFlags+1 : AND.b #$02
|
||||
LDA.l NpcFlags+1 : AND.b #$02
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetTabletItem:
|
||||
PHA
|
||||
LDA $8A : CMP.b #$03 : BEQ .ether ; if we're on the map where ether is, we're the ether tablet
|
||||
.bombos
|
||||
JSL.l ItemSet_BombosTablet : BRA .done
|
||||
.ether
|
||||
JSL.l ItemSet_EtherTablet
|
||||
.done
|
||||
PLA
|
||||
RTL
|
||||
SetTabletItemFlag:
|
||||
PHA
|
||||
LDA.b OverworldIndex : CMP.b #$03 : BEQ .ether ; if we're on the map where ether is, we're the ether tablet
|
||||
.bombos
|
||||
JSR ItemSet_BombosTablet : BRA .done
|
||||
.ether
|
||||
JSR ItemSet_EtherTablet
|
||||
.done
|
||||
PLA
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
SpawnTabletItem:
|
||||
; JSL.l HeartPieceGet
|
||||
;RTL
|
||||
JSL.l HeartPieceGetPlayer : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
JSL.l LoadOutdoorValue
|
||||
PHA
|
||||
|
||||
LDA.b #$01 : STA !FORCE_HEART_SPAWN : STA !SKIP_HEART_SAVE
|
||||
JSL.l SetTabletItem
|
||||
|
||||
LDA.b #$EB
|
||||
STA $7FFE00
|
||||
JSL Sprite_SpawnDynamically
|
||||
|
||||
LDA.b #$01 : STA.w !SPRITE_REDRAW, Y
|
||||
JSL HeartPieceGetPlayer : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
JSL LoadOutdoorValue
|
||||
JSL AttemptItemSubstitution
|
||||
JSL ResolveLootIDLong
|
||||
PHA
|
||||
LDA.b #$EB : STA.l MiniGameTime
|
||||
JSL Sprite_SpawnDynamically
|
||||
PLA
|
||||
STA.w SpriteID,Y
|
||||
LDA.b #$01 : STA.w SprRedrawFlag, Y
|
||||
|
||||
PLA : STA $0E80, Y ; Store item type
|
||||
LDA $22 : STA $0D10, Y
|
||||
LDA $23 : STA $0D30, Y
|
||||
|
||||
LDA $20 : STA $0D00, Y
|
||||
LDA $21 : STA $0D20, Y
|
||||
|
||||
LDA.b #$00 : STA $0F20, Y
|
||||
|
||||
LDA.b #$7F : STA $0F70, Y ; spawn WAY up high
|
||||
LDA.b LinkPosX : STA.w SpritePosXLow, Y
|
||||
LDA.b LinkPosX+1 : STA.w SpritePosXHigh, Y
|
||||
LDA.b LinkPosY : STA.w SpritePosYLow, Y
|
||||
LDA.b LinkPosY+1 : STA.w SpritePosYHigh, Y
|
||||
LDA.b #$00 : STA.w SpriteLayer, Y
|
||||
LDA.b #$7F : STA.w SpriteZCoord, Y ; spawn WAY up high
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MaybeUnlockTabletAnimation:
|
||||
PHA : PHP
|
||||
JSL.l IsMedallion : BCC +
|
||||
STZ $0112 ; disable falling-medallion mode
|
||||
STZ $03EF ; release link from item-up pose
|
||||
LDA.b #$00 : STA $5D ; set link to ground state
|
||||
|
||||
JSL IsMedallion : BCC +
|
||||
JSR SetTabletItemFlag
|
||||
STZ.w MedallionFlag ; disable falling-medallion mode
|
||||
STZ.w ForceSwordUp ; release link from item-up pose
|
||||
LDA.b #$00 : STA.b LinkState ; set link to ground state
|
||||
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $8A : CMP.w #$0030 : BNE ++ ; Desert
|
||||
LDA.b OverworldIndex : CMP.w #$0030 : BNE ++ ; Desert
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA.b #$02 : STA $2F ; face link forward
|
||||
LDA.b #$3C : STA $46 ; lock link for 60f
|
||||
LDA.b #$02 : STA.b LinkDirection ; face link forward
|
||||
LDA.b #$3C : STA.b LinkIncapacitatedTimer ; lock link for 60f
|
||||
++
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
+
|
||||
@@ -76,17 +69,17 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IsMedallion:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $8A
|
||||
LDA.b OverworldIndex
|
||||
CMP.w #$03 : BNE + ; Death Mountain
|
||||
LDA $22 : CMP.w #1890 : !BGE ++
|
||||
LDA.b LinkPosX : CMP.w #1890 : !BGE ++
|
||||
SEC
|
||||
JMP .done
|
||||
BRA .done
|
||||
++
|
||||
BRA .false
|
||||
+ CMP.w #$30 : BNE + ; Desert
|
||||
LDA $22 : CMP.w #512 : !BLT ++
|
||||
LDA.b LinkPosX : CMP.w #512 : !BLT ++
|
||||
SEC
|
||||
JMP .done
|
||||
BRA .done
|
||||
++
|
||||
+
|
||||
.false
|
||||
@@ -96,41 +89,35 @@ IsMedallion:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadNarrowObject:
|
||||
LDA.l AddReceivedItemExpanded_wide_item_flag, X : STA ($92), Y ; AddReceiveItem.wide_item_flag?
|
||||
LDA.l SpriteProperties_standing_width, X : STA.b ($92), Y ; AddReceiveItem.wide_item_flag?
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawNarrowDroppedObject:
|
||||
; If it's a 16x16 sprite, we'll only draw one, otherwise we'll end up drawing
|
||||
; two 8x8 sprites stack on top of each other
|
||||
CMP.b #$02 : BEQ .large_sprite
|
||||
|
||||
REP #$20
|
||||
|
||||
; Shift Y coordinate 8 pixels down
|
||||
LDA $08 : STA $00
|
||||
|
||||
SEP #$20
|
||||
|
||||
JSL.l Ancilla_SetOam_XY_Long
|
||||
|
||||
; always use the same character graphic (0x34)
|
||||
LDA.b #$34 : STA ($90), Y : INY
|
||||
|
||||
LDA.l AddReceivedItemExpanded_properties, X : BPL .valid_lower_properties
|
||||
|
||||
LDA $74
|
||||
|
||||
.valid_lower_properties
|
||||
|
||||
ASL A : ORA.b #$30 : STA ($90), Y
|
||||
|
||||
INY : PHY
|
||||
|
||||
TYA : !SUB.b #$04 : LSR #2 : TAY
|
||||
|
||||
LDA.b #$00 : STA ($92), Y
|
||||
|
||||
PLY
|
||||
.large_sprite
|
||||
CheckTabletItem:
|
||||
;--------------------------------------------------------------------------------
|
||||
; Zero flag set = Item not collected
|
||||
; Zero flag clear = Item collected
|
||||
;--------------------------------------------------------------------------------
|
||||
JSL IsMedallion : BCS .tablet
|
||||
PHX
|
||||
LDA.b 5,S : TAX : LDA.w SpriteSpawnStep, X : BEQ .vanilla-1
|
||||
PLX
|
||||
.bonk_item
|
||||
LDA.b #$00
|
||||
RTL
|
||||
PLX
|
||||
.vanilla
|
||||
LDA.l OverworldEventDataWRAM, X : AND.b #$40 ; What we wrote over
|
||||
RTL
|
||||
.tablet
|
||||
TDC
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SaveTabletItem:
|
||||
LDA.b 4,S : TAY : LDA.w SpriteSpawnStep,Y : BEQ .normal_behavior
|
||||
.bonk_item
|
||||
ORA.l OverworldEventDataWRAM, X : STA.l OverworldEventDataWRAM, X
|
||||
RTL
|
||||
|
||||
.normal_behavior
|
||||
LDA.l OverworldEventDataWRAM, X : ORA.b #$40 : STA.l OverworldEventDataWRAM, X
|
||||
RTL
|
||||
|
||||
Reference in New Issue
Block a user