now with less crashing
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@@ -530,34 +530,34 @@ RTL
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!MIRROR_TIME = "$7EF464"
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.stampSword
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REP $20 ; set 16-bit accumulator
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REP #$20 ; set 16-bit accumulator
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LDA !SWORD_TIME : BNE +
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LDA !SWORD_TIME+2 : BNE +
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LDA !NMI_TIME : STA !SWORD_TIME
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LDA !NMI_TIME+2 : STA !SWORD_TIME+2
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+
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REP $20 ; set 8-bit accumulator
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SEP #$20 ; set 8-bit accumulator
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RTS
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.stampBoots
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REP $20 ; set 16-bit accumulator
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REP #$20 ; set 16-bit accumulator
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LDA !NMI_TIME : STA !BOOTS_TIME
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LDA !NMI_TIME+2 : STA !BOOTS_TIME+2
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REP $20 ; set 8-bit accumulator
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SEP #$20 ; set 8-bit accumulator
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RTS
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.stampFlute
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REP $20 ; set 16-bit accumulator
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REP #$20 ; set 16-bit accumulator
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LDA !NMI_TIME : STA !FLUTE_TIME
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LDA !NMI_TIME+2 : STA !FLUTE_TIME+2
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REP $20 ; set 8-bit accumulator
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SEP #$20 ; set 8-bit accumulator
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RTS
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.stampMirror
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REP $20 ; set 16-bit accumulator
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REP #$20 ; set 16-bit accumulator
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LDA !NMI_TIME : STA !MIRROR_TIME
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LDA !NMI_TIME+2 : STA !MIRROR_TIME+2
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REP $20 ; set 8-bit accumulator
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SEP #$20 ; set 8-bit accumulator
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RTS
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.incrementSword
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