Merge branch 'DRVolatile' into Potsanity

This commit is contained in:
aerinon
2021-12-16 16:03:23 -07:00
16 changed files with 478 additions and 191 deletions

View File

@@ -237,6 +237,7 @@ incsrc contrib.asm
org $A38000
incsrc stats/main.asm
incsrc menu/overworldmap.asm ; overwrites some code in bank 0A
incsrc doorrando.asm ; bank 27 likely A7 in the future
;bank 28/A8 for keydropshuffle
incsrc keydrop/potsanity.asm

View File

@@ -127,10 +127,9 @@ RTL
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
;Fix for PoD causing accidental Exploration Glitch
PodEGFix:
;Fix for SQ jumping causing accidental Exploration Glitch
SQEGFix:
LDA Bugfix_PodEG : BNE .done
LDA $040C : CMP.b #$0C : BNE .done ;check if we are in PoD
STZ $047A ;disarm exploration glitch
.done
RTL
@@ -200,3 +199,18 @@ LDA $1B : BNE +
LDA $8C : CMP.b #$97
+
RTL
;--------------------------------------------------------------------------------
FixJingleGlitch:
LDA.b $11
BEQ .set_doors
LDA.l AllowAccidentalMajorGlitch
BEQ .exit
.set_doors
LDA.b #$05
STA.b $11
.exit
RTL

View File

@@ -53,8 +53,9 @@ DoWorldFix_Inverted:
.aga1Alive
LDA #$40 : STA $7EF3CA ; set flag to dark world
LDA $7EF3CC
CMP #$07 : BNE .done ; clear frog
CMP #$08 : BNE .done ; clear dwarf - consider flute implications
CMP #$07 : BEQ .clear ; clear frog
CMP #$08 : BEQ .clear ; clear dwarf - consider flute implications
BRA .done
.clear
LDA.b #$00 : STA $7EF3CC ; clear follower
.done

View File

@@ -24,11 +24,12 @@ LockAgahnimDoors:
LDA $7EF2C3 : AND.w #$0020 : BNE .unlock ; Check if GT overlay is already on or not
LDA $0308 : AND.w #$0080 : BEQ ++ ;If we are holding an item
.locked
LDA #$0001 : RTL ;Keep the door locked
++
SEP #$30
JSL $099B6F ;Add tower break seal
LDA $7EF2C3 : ORA #$20 : STA $7EF2C3 ; activate GT overlay
REP #$30
LDA #$0001 ;Prevent door from opening that frame otherwise it glitchy
RTL
@@ -39,6 +40,17 @@ LockAgahnimDoors:
LDA.w #$0000 ; fallback to never locked
RTL
;---------------------------------------------------------------------------------
FlagAgahnimDoor:
LDA.l InvertedMode : BEQ .vanilla
LDA $7EF2C3 : ORA #$20 : STA $7EF2C3 ; activate GT overlay
.vanilla
LDA.b #$28 : STA.b $72
RTL
;--------------------------------------------------------------------------------
LockAgahnimDoorsCore:
LDA $22 : CMP.w #1992 : !BLT + ; door too far left, skip

View File

@@ -37,7 +37,7 @@ RTL
OnDungeonExit:
PHA : PHP
SEP #$20 ; set 8-bit accumulator
JSL.l PodEGFix
JSL.l SQEGFix
PLP : PLA
STA $040C : STZ $04AC ; thing we wrote over
@@ -50,8 +50,8 @@ OnDungeonExit:
RTL
;--------------------------------------------------------------------------------
OnQuit:
JSL.l PodEGFix
JSL.l SQEGFix
LDA.b #$00 : STA $7F5035 ; bandaid patch bug with mirroring away from text
LDA.b #$10 : STA $1C ; thing we wrote over
RTL
;--------------------------------------------------------------------------------
@@ -184,6 +184,7 @@ OnInitFileSelect:
RTL
;--------------------------------------------------------------------------------
OnLinkDamaged:
JSL.l IncrementDamageTakenCounter_Arb
JSL.l FlipperKill
JML.l OHKOTimer
@@ -197,8 +198,17 @@ RTL
;--------------------------------------------------------------------------------
OnLinkDamagedFromPit:
JSL.l OHKOTimer
LDA.b #$14 : STA $11 ; thing we wrote over
RTL
LDA.l AllowAccidentalMajorGlitch
BEQ ++
-- LDA.b #$14 : STA $11 ; thing we wrote over
RTL
++ LDA.b $10 : CMP.b #$12 : BNE --
STZ.b $11
RTL
;--------------------------------------------------------------------------------
OnLinkDamagedFromPitOutdoors:
JML.l OHKOTimer ; make sure this is last

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@@ -1079,6 +1079,9 @@ JSL.l InitializeBottles
;================================================================================
; Agahnim Doors Fix
;--------------------------------------------------------------------------------
org $099BBA
JSL FlagAgahnimDoor
org $1BBC94 ; <- DBC94 - Bank1B.asm : 201 (LDA $7EF3C5 : AND.w #$000F : CMP.w #$0003 : BCS BRANCH_EPSILON)
JSL.l LockAgahnimDoors : BNE Overworld_Entrance_BRANCH_EPSILON : NOP #6
@@ -1526,6 +1529,9 @@ org $1DBAB1 ; <- EBAB1 - sprite_sidenexx.asm : 314 (JSL GetRandomInt : AND.b #$0
JSL.l RNG_Trinexx
org $1DBAC3 ; <- EBAC3 - sprite_sidenexx.asm : 323 (JSL GetRandomInt : AND.b #$0F : ADD.b #$0C : STA $02 : STZ $03)
JSL.l RNG_Trinexx
;--------------------------------------------------------------------------------
org $6F9B8 ; <- 379B8 - bank06.asm : 6693 (JSL GetRandomInt : PLY : AND $FA5C, Y : BNE BRANCH_MU)
JSL.l RNG_Enemy_Drops
;================================================================================
; HUD Changes
;--------------------------------------------------------------------------------
@@ -1822,13 +1828,13 @@ LDA CrystalPendantFlags_2, X
;NOP #10
;CLC
;================================================================================
org $0AC5BB ; < 545BB - Bank0A.asm:1856 - (LDA $7EF3C7 : CMP.b #$03 : BNE .fail)
JSL.l OverworldMap_CheckObject : RTS
org $0AC5D8 ; < 545D8 - Bank0A.asm:1885 - (LDA $7EF3C7 : CMP.b #$07 : BNE OverworldMap_CheckPendant_fail)
JSL.l OverworldMap_CheckObject : RTS
;org $0AC5BB ; < 545BB - Bank0A.asm:1856 - (LDA $7EF3C7 : CMP.b #$03 : BNE .fail)
;JSL.l OverworldMap_CheckObject : RTS
;org $0AC5D8 ; < 545D8 - Bank0A.asm:1885 - (LDA $7EF3C7 : CMP.b #$07 : BNE OverworldMap_CheckPendant_fail)
;JSL.l OverworldMap_CheckObject : RTS
;================================================================================
org $0AC53e ; <- 5453E - Bank0A.asm:1771 - (LDA $0AC50D, X : STA $0D)
JSL.l GetCrystalNumber
LDA.l CrystalNumberTable, X
;================================================================================
; EVERY INSTANCE OF STA $7EF3C7 IN THE ENTIRE CODEBASE
org $029D51 ; <- 11D51
@@ -1864,34 +1870,35 @@ JSL.l GetMapMode
org $0AC01A ; <- 5401A
JSL.l GetMapMode
org $0AC037 ; <- 54037
JSL.l GetMapMode
org $0AC079 ; <- 54079
JSL.l GetMapMode
org $0AC0B8 ; <- 540B8 x
JSL.l GetMapMode
org $0AC0F8 ; <- 540F8
JSL.l GetMapMode
org $0AC137 ; <- 54137
JSL.l GetMapMode
org $0AC179 ; <- 54179
JSL.l GetMapMode
org $0AC1B3 ; <- 541B3
JSL.l GetMapMode
org $0AC1F5 ; <- 541F5
JSL.l GetMapMode
org $0AC22F ; <- 5422F
JSL.l GetMapMode
org $0AC271 ; <- 54271
JSL.l GetMapMode
org $0AC2AB ; <- 542AB
JSL.l GetMapMode
org $0AC2ED ; <- 542ED
JSL.l GetMapMode
org $0AC327 ; <- 54327
JSL.l GetMapMode
org $0AC369 ; <- 54369
JSL.l GetMapMode
;Overwritten
;org $0AC037 ; <- 54037
;JSL.l GetMapMode
;org $0AC079 ; <- 54079
;JSL.l GetMapMode
;org $0AC0B8 ; <- 540B8 x
;JSL.l GetMapMode
;org $0AC0F8 ; <- 540F8
;JSL.l GetMapMode
;org $0AC137 ; <- 54137
;JSL.l GetMapMode
;org $0AC179 ; <- 54179
;JSL.l GetMapMode
;org $0AC1B3 ; <- 541B3
;JSL.l GetMapMode
;org $0AC1F5 ; <- 541F5
;JSL.l GetMapMode
;org $0AC22F ; <- 5422F
;JSL.l GetMapMode
;org $0AC271 ; <- 54271
;JSL.l GetMapMode
;org $0AC2AB ; <- 542AB
;JSL.l GetMapMode
;org $0AC2ED ; <- 542ED
;JSL.l GetMapMode
;org $0AC327 ; <- 54327
;JSL.l GetMapMode
;org $0AC369 ; <- 54369
;JSL.l GetMapMode
org $0DC849 ; <- 6C849
JSL.l GetMapMode
@@ -2766,8 +2773,6 @@ JSL FastTextScroll : NOP
org $01FFEE : JSL IncrementDamageTakenCounter_Eight ; overworld pit
org $079506 : JSL IncrementDamageTakenCounter_Eight ; underworld pit
org $0780C6 : JSL IncrementDamageTakenCounter_Arb
org $07B0B1 : JSL IncrementMagicUseCounter
;================================================================================
@@ -2786,6 +2791,13 @@ org $0AEEF2
org $008BE5 ; hijack stripes for boss GFX transfer
JSL DoDungeonMapBossIcon
;================================================================================
org $01C4B8 : JSL FixJingleGlitch
org $01C536 : JSL FixJingleGlitch
org $01C592 : JSL FixJingleGlitch
org $01C65F : JSL FixJingleGlitch
;================================================================================
; Terrorpin AI fix
;--------------------------------------------------------------------------------

299
menu/overworldmap.asm Normal file
View File

@@ -0,0 +1,299 @@
; adding support for up to 13 markers
!MC_FLAG = "$7F5420"
!INVENTORY_MAP = "$7EF368"
!INVENTORY_COMPASS = "$7EF364"
!MAP_OVERLAY = "$7EF414" ; [2]
; tables
org $0ABDF6
WorldMapIcon_posx_vanilla:
dw $0F31 ; prize1
dw $08D0 ; prize2
dw $0108
dw $0F40
dw $0082
dw $0F11
dw $01D0
dw $0100
dw $0CA0
dw $0759
dw $FF00
dw $FF00
dw $FF00
dw $FFFF ; reserved - not used
dw $FFFF
dw $FFFF
org $0ABE16
WorldMapIcon_posy_vanilla:
dw $0620 ; prize1
dw $0080 ; prize2
dw $0D70
dw $0620
dw $00B0
dw $0103
dw $0780
dw $0CA0
dw $0DA0
dw $0ED0
dw $FF00
dw $FF00
dw $FF00
dw $FFFF ; reserved - not used
dw $FFFF
dw $FFFF
org $0ABE36
WorldMapIcon_posx_located:
dw $FF00 ; prize1
dw $FF00 ; prize2
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FFFF ; reserved - not used
dw $FFFF
dw $FFFF
org $0ABE56
WorldMapIcon_posy_located:
dw $FF00 ; prize1
dw $FF00 ; prize2
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FF00
dw $FFFF ; reserved - not used
dw $FFFF
dw $FFFF
org $0ABE76
WorldMapIcon_tile:
db $38, $62 ; green pendant
db $32, $60 ; red pendant
db $34, $60 ; blue pendant
db $34, $64 ; crystal
db $34, $64 ; crystal
db $34, $64 ; crystal
db $34, $64 ; crystal
db $34, $64 ; crystal
db $34, $64 ; crystal
db $34, $64 ; crystal
db $32, $66 ; skull looking thing
db $00, $00 ; red x
db $00, $00 ; red x
db $00, $00 ; unused red x's
db $00, $00
db $00, $00
org $0ABE96
CompassExists:
; dw $37FC ; todo: convert to two bytes with masks? so much extra code...
; eastern hera desert pod skull trock thieves mire ice swamp gt at escape
db $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $00, $00, $00, $00, $00
; 0 = light world, 1 = dark world
org $0ABEA6
WorldCompassMask:
db $00, $00, $00, $01, $01, $01, $01, $01, $01, $01, $01, $00, $00, $00, $00, $00
; eastern desert hera pod skull trock thieves mire ice swamp gt at escape x1 x2 x3
; refs
org $0AC59B
WorldMapIcon_AdjustCoordinate:
org $0AC3B1
WorldMap_CalculateOAMCoordinates:
org $0AC52E
WorldMap_HandleSpriteBlink:
org $0ABF70
WorldMap_RedXChars:
org $0AC02B
DrawPrizesOverride:
LDX.b #$FF
.loopStart
INX : PHX
JSR OverworldMap_CheckForPrize
BCC + : JMP .skip_draw : +
TXA : ASL A : TAX
LDA.l !MC_FLAG
AND #$01 : BNE +
LDA.l WorldMapIcon_posx_vanilla+1, X : STA.l $7EC10B
LDA.l WorldMapIcon_posx_vanilla, X : STA.l $7EC10A
LDA.l WorldMapIcon_posy_vanilla+1, X : STA.l $7EC109
LDA.l WorldMapIcon_posy_vanilla, X : STA.l $7EC108
BRA .adjustment
+ LDA.l WorldMapIcon_posx_located+1, X : STA.l $7EC10B
LDA.l WorldMapIcon_posx_located, X : STA.l $7EC10A
LDA.l WorldMapIcon_posy_located+1, X : STA.l $7EC109
LDA.l WorldMapIcon_posy_located, X : STA.l $7EC108
.adjustment
LDA.l WorldMapIcon_tile+1, X : BEQ .dont_adjust
CMP.b #$64 : BEQ .is_crystal
LDA.b $1A : AND.b #$10 : BNE .skip_draw
.is_crystal
JSR WorldMapIcon_AdjustCoordinate
.dont_adjust
JSR WorldMap_CalculateOAMCoordinates
BCC .skip_draw
PLX : PHX : TXA : ASL A : TAX
LDA.l WorldMapIcon_tile+1, X : BEQ .is_red_x
LDA.l !MC_FLAG : CMP.b #$01 : BEQ .is_red_x
LDA.l WorldMapIcon_tile+1, X : STA.b $0D
LDA.l WorldMapIcon_tile, X : STA.b $0C
LDA.b #$02 : BRA .continue
.is_red_x
LDA.b $1A : LSR #3 : AND.b #$03 : TAX
LDA.l WorldMap_RedXChars,X : STA.b $0D
LDA.b #$32 : STA.b $0C : LDA.b #$00
.continue
STA.b $0B
PLX : PHX
JSR WorldMap_HandleSpriteBlink
.skip_draw
; end of loop
PLX : CPX #12 : BCS + : JMP .loopStart : +
PLA : STA.l $7EC10B
PLA : STA.l $7EC10A
PLA : STA.l $7EC109
PLA : STA.l $7EC108
RTS
; X - the index of the prize marker
OverworldMap_CheckForPrize:
PHX
LDA #$00 : STA.l !MC_FLAG
JSR OverworldMap_CheckForCompass
BCC +
LDA.l !MC_FLAG : ORA #$01 : STA.l !MC_FLAG
LDA $7EF3CA : AND #$40 : BNE ++ ; is the compass position on LW or DW?
LDA.l WorldCompassMask, X : BEQ + : JMP .fail
++ LDA.l WorldCompassMask, X : BNE + : JMP .fail
+ JSR OverworldMap_CheckForMap
BCC +
LDA.l !MC_FLAG : ORA #$02 : STA.l !MC_FLAG
+
LDA.l !MC_FLAG : BEQ .fail
CMP #$02 : BNE .checkIfObtained
LDA $7EF3CA : AND #$40 : BNE +
CPX #3 : BCS .fail : BRA .checkIfObtained
+ CPX #10 : BCS .fail
CPX #3 : BCC .fail
.checkIfObtained
LDA.l MC_DungeonIdsForPrize, X
BPL +++ : CLC : BRA .done : +++ ; non-prize flags
TAX : LDA.l CrystalPendantFlags_2, X : BEQ .checkPendant
AND.b #$40 : BNE .checkCrystal
LDA.l CrystalPendantFlags_2, X : AND.b #$01 : BNE .checkAga1
LDA.l CrystalPendantFlags_2, X : AND.b #$02 : BNE .checkAga2
; see if hyrule castle has been completely cleared
LDA.l CompassTotal, X : SEC : SBC $7EF4BF, X : BEQ .fail
CLC : BRA .done
.checkPendant
LDA $7EF374 : AND.l CrystalPendantFlags, X : BNE .fail
CLC : BRA .done
.checkCrystal
LDA $7EF37A : AND.l CrystalPendantFlags, X : BNE .fail
CLC : BRA .done
.checkAga1
LDA $7EF3C5 : CMP #$03 : BEQ .fail
CLC : BRA .done
.checkAga2
LDA $7EF2DB : AND #$20 : BNE .fail
CLC : BRA .done
.fail
SEC
.done
PLX
RTS
; X - which compass in question
; CLC - should not move indicator
; SEC - yep indicator can move
OverworldMap_CheckForCompass:
LDA.l CompassMode : AND #$80 : BEQ .unset ; should I check for compass logic
LDA.l CompassMode : AND #$40 : BEQ .set ; compasses aren't shuffled
LDA.l CompassExists, X : BEQ .set ; compass doesn't exits
PHX
LDA.l MC_SRAM_Offsets, X : TAX ; put compass offset into X
LDA !INVENTORY_COMPASS, X : ORA !MAP_OVERLAY, X
PLX
AND.l MC_Masks, X : BNE .set ; is the compass obtained
.unset
CLC
RTS
.set
SEC
RTS
; map - which map in question
; CLC - should not show exact prize
; SEC - yep should show exact prize
OverworldMap_CheckForMap:
LDA.l MapMode : BEQ .set ; obtaining map doesn't change anything
LDA $7EF3CA : AND #$40 : BNE + ; not really sure on this check
LDA !INVENTORY_MAP : ORA !MAP_OVERLAY : AND.b #$01 : BNE .set : BRA .continue
+ LDA !INVENTORY_MAP : ORA !MAP_OVERLAY : AND.b #$02 : BNE .set
.continue
PHX
LDA.l MC_SRAM_Offsets, X : TAX ; put map offset into X
LDA !INVENTORY_MAP, X : ORA !MAP_OVERLAY, X
PLX
AND.l MC_Masks, X : BNE .set ; is the map obtained?
.unset
CLC
RTS
.set
SEC
RTS
; eastern desert hera pod skull trock thieves mire ice swamp gt at escape
MC_DungeonIdsForPrize:
db $02, $0A, $03, $06, $08, $0C, $0B, $07, $09, $05, $00, $04, $01
MC_SRAM_Offsets:
db $01, $00, $01, $01, $00, $00, $00, $01, $00, $01, $00, $01, $01
MC_Masks:
; EP TH DP PD SK TR TT MM
db $20, $20, $10, $02, $80, $08, $10, $01, $40, $04, $04, $08, $40

View File

@@ -323,10 +323,8 @@ CheckMusicLoadRequest:
.load
REP #$10
STZ $4200
STA !REG_SPC_CONTROL
- : CMP !REG_SPC_CONTROL : BNE - ; Wait until mute/unmute command is ACK'ed
STZ !REG_SPC_CONTROL
- : LDA !REG_SPC_CONTROL : BNE - ; Wait until mute/unmute command is completed
- : STA !REG_SPC_CONTROL : CMP !REG_SPC_CONTROL : BNE - ; Wait until mute/unmute command is ACK'ed
- : STZ !REG_SPC_CONTROL : LDA !REG_SPC_CONTROL : BNE - ; Wait until mute/unmute command is completed
LDA.b #$81 : STA $4200
LDA !REG_MUSIC_CONTROL_REQUEST : CMP.b #08 : BEQ .done+3 ; No SFX during warp track

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@@ -98,7 +98,7 @@ SEP #$30
; Draw Dungeon Compass Counts
;================================================================================
REP #$20
LDA.l CompassMode : AND #$00FF : BEQ + ; skip if CompassMode is 0.
LDA.l CompassMode : AND #$003F : BEQ + ; skip if CompassMode is 0.
JSL.l DrawDungeonCompassCounts ; compasses.asm
+

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@@ -42,82 +42,6 @@ RTL
LDA.b #$FF ; don't show keys
RTL
;================================================================================
GetCrystalNumber:
PHX
TXA : ASL : TAX
LDA $7EF3CA : EOR.b #$40 : BNE +
INX
+
LDA.l CrystalNumberTable-16, X
PLX
RTL
;================================================================================
!INVENTORY_MAP = "$7EF368"
!MAP_OVERLAY = "$7EF414" ; [2]
OverworldMap_CheckObject:
PHX
;CPX.b #$01 : BNE + : JMP ++ : + : JMP .fail
LDA $7EF3CA : AND.b #$40 : BNE +
;LW Map
LDA.l MapMode : BEQ +++
LDA !INVENTORY_MAP : ORA !MAP_OVERLAY : AND.b #$01 : BNE +++
PHX
LDA.l .lw_map_offsets, X : TAX ; put map offset into X
LDA !INVENTORY_MAP, X : ORA !MAP_OVERLAY, X
PLX
AND.l .lw_map_masks, X : BNE +++
JMP .fail
+++
LDA.l .lw_offsets, X
BPL +++ : CLC : BRA .done : +++ ; don't display master sword
TAX : BRA ++
+
;DW Map
LDA.l MapMode : BEQ +++
LDA !INVENTORY_MAP : ORA !MAP_OVERLAY : AND.b #$02 : BNE +++
PHX
LDA.l .dw_map_offsets, X : TAX ; put map offset into X
LDA.l !INVENTORY_MAP, X : ORA !MAP_OVERLAY, X
PLX
AND.l .dw_map_masks, X : BNE +++
JMP .fail
+++
LDA.l .dw_offsets, X
TAX : BRA ++
SEC
PLX
RTL
++
LDA.l CrystalPendantFlags_2, X
AND.b #$40 : BNE .checkCrystal
.checkPendant
LDA $7EF374 : AND.l CrystalPendantFlags, X : BNE .fail
CLC : BRA .done
.checkCrystal
LDA $7EF37A : AND.l CrystalPendantFlags, X : BNE .fail
CLC : BRA .done
.fail
SEC
.done
PLX
RTL
.lw_offsets
db $02, $0A, $03, $FF
.dw_offsets
db $06, $08, $0C, $0B, $07, $09, $05
.lw_map_offsets
db $01, $00, $01
; pod skull trock thieves mire ice swamp
.dw_map_offsets
db $01, $00, $00, $00, $01, $00, $01
.lw_map_masks
db $20, $20, $10, $00
.dw_map_masks
db $02, $80, $08, $10, $01, $40, $04
;================================================================================
SetLWDWMap:
PHP
SEP #$20 ; set 8-bit accumulator

View File

@@ -4,8 +4,7 @@
RigDigRNG:
LDA $7FFE01 : CMP.l DiggingGameRNG : !BGE .forceHeart
.normalItem
JSL $0DBA71 ; GetRandomInt
RTL
JML GetRandomInt
.forceHeart
LDA $7FFE00 : BNE .normalItem
LDA #$04
@@ -15,7 +14,7 @@ RigChestRNG:
JSL.l DecrementChestCounter
LDA $04C4 : CMP.l ChestGameRNG : BEQ .forceHeart
.normalItem
JSL $0DBA71 ; GetRandomInt
JSL GetRandomInt
AND.b #$07 ; restrict values to 0-7
CMP #$07 : BEQ .notHeart
JSL.l DecrementItemCounter
@@ -30,7 +29,7 @@ RTL
JSL.l DecrementItemCounter
;LDA #$00 ; bullshit rupee farming in chest game
JSL $0DBA71 ; GetRandomInt ; spam RNG until we stop getting the prize item
JSL GetRandomInt ; spam RNG until we stop getting the prize item
AND.b #$07 ; restrict values to 0-7
CMP #$07 : BNE + ; player got prize item AGAIN
LDA.b #$00 ; give them money instead
@@ -98,6 +97,11 @@ RNG_Ganon_Extra_Warp:
+
PLA
RTL
RNG_Enemy_Drops:
LDA.l $7EF3C5 : CMP #$01 : BEQ + ; drops are static after uncle pickup & before rescuing zelda
JML GetRandomInt
+
LDA.b #$0F
_rng_done:
JSL.l GetStaticRNG
RTL
@@ -143,5 +147,5 @@ dw #$02C0 ; 11 = Agahnim 2
dw #$0300 ; 12 = Agahnim 2 Phantoms
dw #$0340 ; 13 = Ganon
dw #$0380 ; 14 = Ganon Extra Warp
dw #$03C0 ; 15 = Unused
;--------------------------------------------------------------------------------
dw #$03C0 ; 15 = Standard Escape Enemy Drops
;--------------------------------------------------------------------------------

View File

@@ -447,6 +447,7 @@ JMP StatTransitionCounter
!UW_MIRROR_COUNTER = "$7EF43B"
IncrementUWMirror:
PHA
LDA.b #$00 : STA $7F5035 ; bandaid patch bug with mirroring away from text
LDA !LOCK_STATS : BNE +
LDA $040C : CMP #$FF : BEQ + ; skip if we're in a cave or house
LDA !UW_MIRROR_COUNTER : INC : STA !UW_MIRROR_COUNTER

View File

@@ -1,11 +1,13 @@
;===================================================================================================
; LEAVE THIS HERE FOR PHP WRITES
;===================================================================================================
table "creditscharmapbighi.txt"
YourSpriteCreditsHi:
db 2
db 55
db " " ; $238002
table "creditscharmapbiglo.txt"
YourSpriteCreditsLo:
db 2
db 55
@@ -501,6 +503,15 @@ CreditsLineBlank:
%blankline()
%blankline()
%smallcredits("WEBSITE LOGO", "green")
%blankline()
%bigcredits("PLEASURE")
%blankline()
%blankline()
%smallcredits("SPECIAL THANKS", "red")
%blankline()
@@ -568,12 +579,6 @@ CreditsLineBlank:
%emptyline()
%emptyline()
%emptyline()
%emptyline()
%emptyline()
%emptyline()
%emptyline()
%emptyline()
%emptyline()
;===================================================================================================

View File

@@ -218,7 +218,7 @@ endmacro
!ColonOffset = $83
!PeriodOffset = $80
!BlankTile = $883D
!BlankTile = #$883D
RenderCreditsStatCounter:
PHB

View File

@@ -139,6 +139,8 @@ MapMode:
db #$00 ; #$00 = Always On (default) - #$01 = Require Map Item
CompassMode:
db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count w/Compass - #$02 = Display Dungeon Count Always
; #$8x = Moves prize indicator to a special position if bit on
; #$4x = Compasses are shuffled and must be obtained to show position if bit on
;--------------------------------------------------------------------------------
org $30803D ; PC 0x18003D
PersistentFloodgate:
@@ -240,13 +242,13 @@ org $30804F ; PC 0x18004F
ByrnaInvulnerability:
db #$01 ; #$00 = Off - #$01 = On (default)
;--------------------------------------------------------------------------------
org $308050 ; PC 0x180050 - 0x18005C
org $308050 ; PC 0x180050 - 0x18005D
CrystalPendantFlags_2:
db $00 ; Sewers
db $00 ; Hyrule Castle
db $02 ; Ganons Tower - because 5D is not available right now - sewers doesn't get one
db $04 ; Hyrule Castle
db $00 ; Eastern Palace
db $00 ; Desert Palace
db $00 ; Agahnim's Tower
db $01 ; Agahnim's Tower
db $40 ; Swamp Palace
db $40 ; Palace of Darkness
db $40 ; Misery Mire
@@ -258,6 +260,9 @@ CrystalPendantFlags_2:
db $40 ; Turtle Rock
;Pendant: $00
;Crystal: $40
;Aga1: $01
;Aga2: $02
;HC special check $04
;--------------------------------------------------------------------------------
org $30805E ; PC 0x18005E - Number of crystals required to enter GT
NumberOfCrystalsRequiredForTower:
@@ -288,20 +293,20 @@ dl #$000000
;--------------------------------------------------------------------------------
org $308070 ; PC 0x180070 - 0x18007F
CrystalNumberTable:
db $00 ;
db $69 ; Eastern
db $69 ; Hera
db $69 ; Desert
db $7F ; Darkness
db $6C ; Skull
db $7C ; TRock
db $6D ; Thieves
db $6F ; Mire
db $6E ; Ice
db $79 ; Swamp
db $00 ;
db $6E ; Ice
db $00 ;
db $6F ; Mire
db $00 ;
db $6D ; Thieves
db $69 ; Desert
db $7C ; TRock
db $69 ; Hera
db $6C ; Skull
db $69 ; Eastern
db $7F ; Darkness
db $00 ;
db $00 ;
db $00 ;
@@ -1082,8 +1087,15 @@ db $00, $00, $00, $00, $00, $00, $00, $00
org $308350 ; PC 0x180350
ShouldStartatExit:
db $00, $00, $00
;--------------------------------------------------------------------------------
; $308358 (0x180358) fixes major glitches
; 0x00 - fix
; otherwise dont fix various major glitches
org $308358
AllowAccidentalMajorGlitch:
db $00
;================================================================================
; 0x180350 - 0x1814FF (unused)
; 0x180359 - 0x1814FF (unused)
;================================================================================
; $309500 (0x181500) - $309FFF (0x181FFF) original 0x39C bytes
; Replacement Ending Sequence Text Data
@@ -1555,6 +1567,8 @@ dw #9999 ; Rupee Limit
; $7F5400 - $7F540F - MSU Block
; $7F5410 - $7F56FF - Unused
; $7F5420 - MapCompass flag - used during Overworld Map processing
; $7F5421 - $7F56FF - Unused
; $7F5700 - $7F57FF - Dialog Buffer
;
@@ -1865,7 +1879,7 @@ db #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00,
org $30E37D ; PC 0x18637D
Enable_TerrorPin_AI_Fix:
db #$01
db #$00
;Shop slot count as check
org $30E560 ; PC 0x18650

View File

@@ -24,8 +24,7 @@ GetSpriteID:
PHA : JSR.w CountBottles : CMP.l BottleLimit : !BLT +
LDA !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE +
PLA : LDA.l BottleLimitReplacement
JSL.l GetSpriteID
RTL
JMP GetSpriteID
+
PLA : BRA .normal
.server_F0
@@ -59,8 +58,7 @@ RTL
LDA !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE +
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
LDA.l ProgressiveArmorReplacement
JSL.l GetSpriteID
RTL
JMP GetSpriteID
+
LDA.b #$04 : RTL
++ CMP.b #$FE : BNE ++ ; Progressive Sword
@@ -68,8 +66,7 @@ RTL
LDA $7EF359
CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
LDA.l ProgressiveSwordReplacement
JSL.l GetSpriteID
RTL
JMP GetSpriteID
.skipswordlimit : LDA $7EF359
+ : CMP.b #$FF : BNE + ; Swordless
LDA.b #$43 : RTL
@@ -87,8 +84,7 @@ RTL
LDA !PROGRESSIVE_SHIELD : AND #$C0 : LSR #6
CMP.l ProgressiveShieldLimit : !BLT + ; Progressive Shield Limit
LDA.l ProgressiveShieldReplacement
JSL.l GetSpriteID
RTL
JMP GetSpriteID
.skipshieldlimit : LDA !PROGRESSIVE_SHIELD : AND #$C0 : LSR #6
+ : CMP.b #$00 : BNE + ; No Shield
LDA.b #$2D : RTL
@@ -101,8 +97,7 @@ RTL
LDA $7EF340 : INC : LSR
CMP.l ProgressiveBowLimit : !BLT +
LDA.l ProgressiveBowReplacement
JSL.l GetSpriteID
RTL
JMP GetSpriteID
.skipbowlimit : LDA $7EF340 : INC : LSR
+ : CMP.b #$00 : BNE + ; No Bow
LDA.b #$29 : RTL
@@ -187,8 +182,7 @@ GetSpritePalette:
.bottle
PHA : JSR.w CountBottles : CMP.l BottleLimit : !BLT +
PLA : LDA.l BottleLimitReplacement
JSL.l GetSpritePalette
RTL
JMP GetSpritePalette
+
PLA : .notBottle
PHX
@@ -203,8 +197,7 @@ RTL
LDA $7EF359
CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
LDA.l ProgressiveSwordReplacement
JSL.l GetSpritePalette
RTL
JMP GetSpritePalette
+ : CMP.b #$00 : BNE + ; No Sword
LDA.b #$04 : RTL
+ : CMP.b #$01 : BNE + ; Fighter Sword
@@ -217,8 +210,7 @@ RTL
LDA !PROGRESSIVE_SHIELD : AND #$C0 : LSR #6
CMP.l ProgressiveShieldLimit : !BLT + ; Progressive Shield Limit
LDA.l ProgressiveShieldReplacement
JSL.l GetSpritePalette
RTL
JMP GetSpritePalette
+ : CMP.b #$00 : BNE + ; No Shield
LDA.b #$04 : RTL
+ : CMP.b #$01 : BNE + ; Fighter Shield
@@ -228,8 +220,7 @@ RTL
++ : CMP.b #$FF : BNE ++ ; Progressive Armor
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
LDA.l ProgressiveArmorReplacement
JSL.l GetSpritePalette
RTL
JMP GetSpritePalette
+ : CMP.b #$00 : BNE + ; Green Tunic
LDA.b #$04 : RTL
+ ; Everything Else
@@ -243,8 +234,7 @@ RTL
LDA $7EF340 : INC : LSR
CMP.l ProgressiveBowLimit : !BLT +
LDA.l ProgressiveBowReplacement
JSL.l GetSpritePalette
RTL
JMP GetSpritePalette
+ : CMP.b #$00 : BNE + ; No Bow
LDA.b #$08 : RTL
+ ; Any Bow
@@ -326,35 +316,37 @@ IsNarrowSprite:
LDA.l BottleLimitReplacement
JSL.l IsNarrowSprite
JMP .done
+ : BRA .continue
+ : JMP .continue
.notBottle
CMP.b #$5E : BNE ++ ; Progressive Sword
LDA $7EF359 : CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
LDA.l ProgressiveSwordReplacement
JSL.l IsNarrowSprite
BRA .done
+ : BRA .continue
++ : CMP.b #$5F : BNE ++ ; Progressive Shield
LDA !PROGRESSIVE_SHIELD : AND #$C0 : BNE + : SEC : BRA .done ; No Shield
LSR #6 : CMP.l ProgressiveShieldLimit : !BLT + ; Progressive Shield Limit
JMP .done
+ : JMP .continue
++ CMP.b #$5F : BNE ++ ; Progressive Shield
LDA !PROGRESSIVE_SHIELD : AND #$C0 : BNE + : SEC : JMP .done ; No Shield
+ : LSR #6 : CMP.l ProgressiveShieldLimit : !BLT .continue
LDA.l ProgressiveShieldReplacement
JSL.l IsNarrowSprite
BRA .done
+
;LDA $7EF35A : BNE + : SEC : BRA .done : +; No Shield
BRA .false ; Everything Else
JMP .done
++ CMP.b #$60 : BNE ++ ; Progressive Armor
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT .continue
LDA.l ProgressiveArmorReplacement
JSL.l IsNarrowSprite
BRA .done
JMP .done
+
++ CMP.b #$62 : BNE ++ ; RNG Item (Single)
JSL.l GetRNGItemSingle : BRA .continue
JSL.l GetRNGItemSingle : JMP .continue
++ CMP.b #$63 : BNE ++ ; RNG Item (Multi)
JSL.l GetRNGItemMulti
++
++ CMP.b #$64 : BEQ + ; Progressive Bow
CMP.b #$65 : BNE .continue ; Progressive Bow (alt)
+ : LDA $7EF340 : INC : LSR
CMP.l ProgressiveBowLimit : !BLT +
LDA.l ProgressiveBowReplacement
JSL.l IsNarrowSprite
JMP .done
.continue
;--------