Merge branch 'DRVolatile' into StandardThrone

This commit is contained in:
aerinon
2022-07-01 15:15:22 -06:00
3 changed files with 76 additions and 6 deletions

View File

@@ -210,7 +210,7 @@ dw $8AD9 ; address of Bank02.asm:2085
;.done
;Enable south facing bk graphic
;org $4e24
;org $00CE24
;dw $2ac8
org $01b714 ; PC: b714

View File

@@ -275,7 +275,7 @@ AddInventory:
+
CPY.b #$3B : BNE + : JMP .dungeonCounts : + ; Silver Arrow Bow - Skip Shop/Fairy Check for Silver Arrow Bow
LDA $1B : BEQ ++ ; skip shop check if outdoors
LDA $1B : BNE + : JMP .dungeonCounts : + ; skip shop check if outdoors
LDA $02E9 : CMP.b #$01 : BEQ ++ ; skip shop check for chests
PHP : REP #$20 ; set 16-bit accumulator
LDA $048E
@@ -284,9 +284,12 @@ AddInventory:
CMP.w #272 : BNE + : JMP .shop : + ; red shield shop
CMP.w #284 : BNE + : JMP .shop : + ; bomb shop
CMP.w #265 : BNE + : JMP .shop : + ; potion shop - commented this out because it's easier to just block potion refills because this one interferes with the powder item being counted
CMP.w #287 : BNE + : JMP .shop : + ; kakariko shop
CMP.w #255 : BNE + : JMP .shop : + ; light world death mountain shop
CMP.w #276 : BNE + : JMP .shop : + ; waterfall fairy
CMP.w #287 : BNE + : LDA.b $A9 : CMP.w #$0201 : BNE + ; kakariko shop
JMP .shop : + LDA.b $A0
CMP.w #255 : BNE + : LDA.b $A9 : BNE + ; light world death mountain shop
JMP .shop : + LDA.b $A0
CMP.w #276 : BNE + : LDA.b $A9 : CMP.w #$0200 : BNE + ; waterfall fairy
JMP .shop : + LDA.b $A0
CMP.w #277 : BNE + : JMP .shop : + ; upgrade fairy (shop)
CMP.w #278 : BNE + : JMP .shop : + ; pyramid fairy
PLP : BRA ++

View File

@@ -48,6 +48,9 @@ org $07B169
org $07B17D
JSL PreventPotSpawn2
org $068275
JSL SubstitionFlow
org $00A9DC
dw $1928, $1938, $5928, $5938 ; change weird ugly black diagonal pot to blue-ish pot
@@ -59,6 +62,12 @@ JSL CheckIfPotIsSpecial
; refs to other functions
org $0681F4
Sprite_SpawnSecret_pool_ID:
org $068283
Sprite_SpawnSecret_NotRandomBush:
org $06828A
Sprite_SpawnSecret_SpriteSpawnDynamically:
org $06d23a
Sprite_DrawAbsorbable:
org $1eff81
@@ -224,7 +233,16 @@ SaveMajorItemDrop:
STA.w SpawnedItemID
STX.w SpawnedItemIndex
INC.w SpawnedItemFlag
LDA.w #$0008 : STA $0B9C ; indicates we should use the key routines
TAY : LDA.w #$0008
CPY.w #$0036 : BNE + ; Red Rupee
LDA.w #$0016 : BRA .done
+ CPY.w #$0044 : BNE + ; 10 pack arrows
LDA.w #$0017 : BRA .done
+ CPY.w #$0028 : BNE + ; 3 pack bombs
LDA.w #$0018 : BRA .done
+ CPY.w #$0031 : BNE .done ; 10 pack bombs
LDA.w #$0019
.done STA $0B9C ; indicates we should use the key routines or a substitute
RTL
ShouldCountNormalPot:
@@ -238,6 +256,24 @@ RTS
CLC
RTS
IncrementCountsForSubstitute:
PHX : REP #$30
LDA.w SpawnedItemIndex : ASL : TAX : LDA.l BitFieldMasks, X : STA $0A
LDA.b $A0 : ASL : TAX
LDA.l RoomPotData, X : BIT $0A : BNE .obtained
ORA $0A : STA RoomPotData, X
SEP #$30
LDA $040C : CMP #$FF : BEQ +
BNE ++
INC #2 ; treat sewers as HC
++ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
+ REP #$30
LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
.obtained
SEP #$30 : PLX
RTS
ClearSpriteData:
STZ.b $02 : STZ.b $03 ; what we overrode
PHX
@@ -463,7 +499,38 @@ LoadProperties_PreserveCertainProps:
PLA : STA $0F50, X
RTL
SubstitionFlow:
CPY.b #$04 : BNE +
RTL ; let enemizer/vanilla take care of it
+ PLA : PLA ; remove JSL stuff
CPY.b #$16 : BCS +
PEA.w Sprite_SpawnSecret_NotRandomBush-1 : RTL ; jump to not_random_bush spot
; jump directly to new code
+ PEA.w Sprite_SpawnSecret_SpriteSpawnDynamically-1
RTL
SubstitionTable:
db $DB ; RED RUPEE - 0x16
db $E2 ; ARROW REFILL 10 - 0x17
db $DD ; BOMB REFILL 4 - 0x18
db $DE ; BOMB REFILL 8 - 0x19
SubstituteSpriteId:
CPY.b #$16 : BCS +
RTS
+ LDA.b #$01
CPY.b #$18 : BCC +
LDA.b #$05
+ STA.b $0D
JSR IncrementCountsForSubstitute
PHB : PHK : PLB
LDA.w SubstitionTable-$16, Y ; Do substitute
PLB
RTS
CheckSprite_Spawn:
JSR SubstituteSpriteId
JSL Sprite_SpawnDynamically
BMI .check
RTL