Merged in DR v1.4.1.6
This commit is contained in:
@@ -2,7 +2,17 @@
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; Blind Boss fight
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;--------------------------------------------------------------------------------
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print "Blind Spawn Code Check: ", pc
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pushpc
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org $9DA081 ; Original Code
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JML check_blind_boss_room
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Check_for_Blind_Fight:
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org $9DA090
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Initialize_Blind_Fight:
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pullpc
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check_blind_boss_room:
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LDA.b RoomIndex ; load room index (low byte)
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CMP.b #172 : BNE + ; Is is Thieves Town Boss Room
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@@ -6,7 +6,7 @@ db #$00 ;368100 ; Enable random enemy under bushes
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db #$00 ;408101 : 200101 ; Enable blind's door closing for other bosses
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.moldorm_eye_count
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db #$01 ;408102 : 200102 ; Moldorm eye count, default to 2 eyes (1)
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.randomize_sprites
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EnemizerFlag_Randomize_Sprites:
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db #$00 ;408103 : 200103 ; Randomize Sprites.
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.agahnim_fun_balls
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db #$00 ;408104 : 200104 ; make Agahnim balls deflect back
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@@ -15,5 +15,3 @@ incsrc hooks/damage_hooks.asm
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incsrc hooks/overworld_sprite_hooks.asm
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incsrc hooks/underworld_sprite_hooks.asm
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incsrc hooks/blindboss_hooks.asm
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@@ -1,11 +0,0 @@
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;================================================================================
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; Blind Boss fight
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;--------------------------------------------------------------------------------
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org $9DA081 ; Original Code
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JML check_blind_boss_room
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Check_for_Blind_Fight:
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org $9DA090
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Initialize_Blind_Fight:
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@@ -47,6 +47,7 @@ incsrc bossdrop.asm
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incsrc moldorm.asm
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incsrc kodongo_fixes.asm
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incsrc mimic_fixes.asm
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incsrc swamola_fix.asm
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; vitreous key fix for boss shuffle - uses FixPrizeOnTheEyes flag
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incsrc overworld_sprites.asm
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18
enemizer/swamola_fix.asm
Normal file
18
enemizer/swamola_fix.asm
Normal file
@@ -0,0 +1,18 @@
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pushpc
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org $8683B5
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JSL MaybeDoCachedSprites ; JSL ExecuteCachedSprites
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org $9DE9DA
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ExecuteCachedSprites:
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pullpc
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MaybeDoCachedSprites:
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LDA.l EnemizerFlag_Randomize_Sprites
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BNE .enemizer
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JML ExecuteCachedSprites ; what we copied over
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.enemizer
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RTL
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@@ -2430,7 +2430,7 @@ org $80D17E+178 : db ExpandedTrinexx>>0
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; Use above sheet in Hyrule castle courtyard after rain state.
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org $80DB9E ; Hyrule Castle GFX Sprite Sheet 4 on [LW1]
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db $3F
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db $80DBA2 ; Hyrule Castle GFX Sprite Sheet 4 on [RainState]
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org $80DBA2 ; Hyrule Castle GFX Sprite Sheet 4 on [RainState]
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db $3F
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org $80DC0A ; Hyrule Castle GFX Sprite Sheet 4 on [LW2]
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db $3F
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@@ -685,7 +685,8 @@ KeyGet:
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JSL CountChestKeyLong
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++ PLA : RTL
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+ STY.b Scrap00
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LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE .receive
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LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID
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STA !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE .receive
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PHX
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LDA.w DungeonID : CMP.b #$FF : BNE +
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LDA.b Scrap00 : CMP.b #$AF : BNE .skip
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@@ -702,7 +703,7 @@ KeyGet:
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.skip PLX
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.receive
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JSL Player_HaltDashAttackLong
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TYA : JSL.l AttemptItemSubstitution : JSL.l ResolveLootIDLong : TAY
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TYA : JSL AttemptItemSubstitution : JSL ResolveLootIDLong : TAY
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JSL Link_ReceiveItem
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PLA : DEC : RTL
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@@ -731,16 +731,11 @@ ResolveReceipt:
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PHA : PHX
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PHK : PLB
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JSL PreItemGet
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LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE +
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LDA.w ItemReceiptID
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.get_item
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LDA.l !MULTIWORLD_ITEM_PLAYER_ID : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.w ItemReceiptID : STA.l !MULTIWORLD_ITEM_ID
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JSL AttemptItemSubstitution
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JSR HandleBowTracking
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+
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LDA.w ItemReceiptID
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STA.l !MULTIWORLD_ITEM_ID
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JSR ResolveLootID
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.have_item
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STA.w ItemReceiptID
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LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE +
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LDA.w ItemReceiptID
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101
ram.asm
101
ram.asm
@@ -726,8 +726,8 @@ endmacro
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%assertRAM(LinkRecoilY, $7E0027)
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%assertRAM(LinkRecoilX, $7E0028)
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%assertRAM(LinkRecoilZ, $7E0029)
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%assertRAM(LinkDirection, $7E002F)
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%assertRAM(LinkAnimationStep, $7E002E)
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%assertRAM(LinkDirection, $7E002F)
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%assertRAM(OAMOffsetY, $7E0044)
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%assertRAM(OAMOffsetX, $7E0045)
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%assertRAM(LinkIncapacitatedTimer, $7E0046)
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@@ -770,8 +770,8 @@ endmacro
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%assertRAM(SubSubModule, $7E00B0)
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%assertRAM(ObjPtr, $7E00B7)
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%assertRAM(ObjPtrOffset, $7E00BA)
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%assertRAM(ScrapBufferBD, $7E00BD)
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%assertRAM(PlayerSpriteBank, $7E00BC)
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%assertRAM(ScrapBufferBD, $7E00BD)
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%assertRAM(FileSelectPosition, $7E00C8)
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%assertRAM(PasswordCodePosition, $7E00C8)
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%assertRAM(PasswordSelectPosition, $7E00C9)
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@@ -794,7 +794,6 @@ endmacro
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%assertRAM(BG1ShakeH, $7E011C)
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%assertRAM(CurrentVolume, $7E0127)
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%assertRAM(TargetVolume, $7E0129)
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%assertRAM(CurrentControlRequest, $7E0133)
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%assertRAM(MusicControl, $7E012B)
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%assertRAM(MusicControlRequest, $7E012C)
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%assertRAM(SFX1, $7E012D)
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@@ -883,12 +882,11 @@ endmacro
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%assertRAM(SprItemFlags, $7E0770)
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%assertRAM(SprItemGFX, $7E0780)
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%assertRAM(SprRedrawFlag, $7E0790)
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%assertRAM(DynamicDropGFXIndex, $7E07F0)
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%assertRAM(OAMBuffer, $7E0800)
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%assertRAM(OAMBuffer2, $7E0A00)
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%assertRAM(TransparencyFlag, $7E0ABD)
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%assertRAM(OWTransitionFlag, $7E0ABF)
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%assertRAM(TreePullKills, $7E0CFB)
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%assertRAM(TreePullHits, $7E0CFC)
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%assertRAM(ArcVariable, $7E0B08)
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%assertRAM(OverlordXLow, $7E0B08)
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%assertRAM(OverlordXHigh, $7E0B10)
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@@ -906,6 +904,8 @@ endmacro
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%assertRAM(AncillaLayer, $7E0C7C)
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%assertRAM(SpriteForceDrop, $7E0CBA)
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%assertRAM(SpriteBump, $7E0CD2)
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%assertRAM(TreePullKills, $7E0CFB)
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%assertRAM(TreePullHits, $7E0CFC)
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%assertRAM(SpritePosYLow, $7E0D00)
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%assertRAM(SpritePosXLow, $7E0D10)
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%assertRAM(SpritePosYHigh, $7E0D20)
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@@ -927,12 +927,56 @@ endmacro
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%assertRAM(SpriteHitPoints, $7E0E50)
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%assertRAM(SpriteControl, $7E0E60)
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%assertRAM(SpriteItemType, $7E0E80)
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%assertRAM(SpriteSpawnStep, $7E0ED0)
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%assertRAM(SpriteDirectionTable, $7E0EB0)
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%assertRAM(SpriteSpawnStep, $7E0ED0)
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%assertRAM(SpriteHalt, $7E0F00)
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%assertRAM(SpriteTimerE, $7E0F10)
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%assertRAM(SpriteLayer, $7E0F20)
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%assertRAM(SpriteOAMProp, $7E0F50)
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%assertRAM(SpriteZCoord, $7E0F70)
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%assertRAM(SpriteVelocityZ, $7E0F80)
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%assertRAM(SpriteSubPixelZ, $7E0F90)
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%assertRAM(CurrentSpriteSlot, $7E0FA0)
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%assertRAM(FreezeSprites, $7E0FC1)
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%assertRAM(PrizePackIndexes, $7E0FC7)
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%assertRAM(SpriteCoordCacheX, $7E0FD8)
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%assertRAM(SpriteCoordCacheY, $7E0FDA)
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%assertRAM(NoMenu, $7E0FFC)
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%assertRAM(GFXStripes, $7E1000)
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%assertRAM(RoomStripes, $7E1100)
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%assertRAM(MirrorPortalPosXH, $7E1ACF)
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%assertRAM(IrisPtr, $7E1B00)
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%assertRAM(MessageSubModule, $7E1CD8)
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%assertRAM(MessageCursor, $7E1CE8)
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%assertRAM(DelayTimer, $7E1CE9)
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%assertRAM(TextID, $7E1CF0)
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%assertRAM(ToastBuffer, $7E1E0E)
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%assertRAM(MSUResumeTime, $7E1E6B)
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%assertRAM(MSUResumeControl, $7E1E6F)
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%assertRAM(MSUFallbackTable, $7E1E70)
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%assertRAM(MSUDelayedCommand, $7E1E79)
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%assertRAM(MSUPackCount, $7E1E7A)
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%assertRAM(MSUPackCurrent, $7E1E7B)
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%assertRAM(MSUPackRequest, $7E1E7C)
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%assertRAM(MSULoadedTrack, $7E1E7D)
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%assertRAM(MSUResumeTrack, $7E1E7F)
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%assertRAM(ClockHours, $7E1E90)
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%assertRAM(ClockMinutes, $7E1E94)
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%assertRAM(ClockSeconds, $7E1E98)
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%assertRAM(ClockBuffer, $7E1E9C)
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%assertRAM(ScratchBufferNV, $7E1EA0)
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%assertRAM(ScratchBufferV, $7E1EB0)
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%assertRAM(TileMapA, $7E2000)
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%assertRAM(TileMapB, $7E4000)
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%assertRAM(TileUploadBuffer, $7EA180)
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%assertRAM(RoomFade, $7EC005)
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%assertRAM(FadeTimer, $7EC007)
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%assertRAM(FadeDirection, $7EC009)
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%assertRAM(FadeLevel, $7EC00B)
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%assertRAM(MosaicLevel, $7EC011)
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%assertRAM(RoomDarkness, $7EC017)
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%assertRAM(SpriteOAM, $7EC025)
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%assertRAM(SpriteDynamicOAM, $7EC035)
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%assertRAM(EN_OWSCR2, $7EC140)
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%assertRAM(EN_MAINDESQ, $7EC142)
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%assertRAM(EN_SUBDESQ, $7EC143)
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@@ -960,51 +1004,6 @@ endmacro
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%assertRAM(EN_SCRMODYB, $7EC16C)
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%assertRAM(EN_SCRMODXA, $7EC16E)
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%assertRAM(EN_SCRMODXB, $7EC170)
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%assertRAM(SpriteZCoord, $7E0F70)
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%assertRAM(SpriteVelocityZ, $7E0F80)
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%assertRAM(SpriteSubPixelZ, $7E0F90)
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%assertRAM(CurrentSpriteSlot, $7E0FA0)
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%assertRAM(FreezeSprites, $7E0FC1)
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%assertRAM(PrizePackIndexes, $7E0FC7)
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%assertRAM(SpriteCoordCacheX, $7E0FD8)
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%assertRAM(SpriteCoordCacheY, $7E0FDA)
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%assertRAM(NoMenu, $7E0FFC)
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%assertRAM(GFXStripes, $7E1000)
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%assertRAM(RoomStripes, $7E1100)
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%assertRAM(MirrorPortalPosXH, $7E1ACF)
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%assertRAM(IrisPtr, $7E1B00)
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%assertRAM(MessageSubModule, $7E1CD8)
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%assertRAM(MessageCursor, $7E1CE8)
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%assertRAM(DelayTimer, $7E1CE9)
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%assertRAM(TextID, $7E1CF0)
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%assertRAM(ToastBuffer, $7E1E0E)
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%assertRAM(MSUResumeTime, $7E1E6B)
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%assertRAM(MSUResumeControl, $7E1E6F)
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%assertRAM(MSUFallbackTable, $7E1E70)
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%assertRAM(DynamicDropGFXIndex, $7E1E73)
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%assertRAM(MSUDelayedCommand, $7E1E79)
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%assertRAM(MSUPackCount, $7E1E7A)
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%assertRAM(MSUPackCurrent, $7E1E7B)
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%assertRAM(MSUPackRequest, $7E1E7C)
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%assertRAM(MSULoadedTrack, $7E1E7D)
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%assertRAM(MSUResumeTrack, $7E1E7F)
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%assertRAM(ClockHours, $7E1E90)
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%assertRAM(ClockMinutes, $7E1E94)
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%assertRAM(ClockSeconds, $7E1E98)
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%assertRAM(ClockBuffer, $7E1E9C)
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%assertRAM(ScratchBufferNV, $7E1EA0)
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%assertRAM(ScratchBufferV, $7E1EB0)
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%assertRAM(TileMapA, $7E2000)
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%assertRAM(TileMapB, $7E4000)
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%assertRAM(TileUploadBuffer, $7EA180)
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%assertRAM(RoomFade, $7EC005)
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%assertRAM(FadeTimer, $7EC007)
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%assertRAM(FadeDirection, $7EC009)
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%assertRAM(FadeLevel, $7EC00B)
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%assertRAM(MosaicLevel, $7EC011)
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%assertRAM(RoomDarkness, $7EC017)
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%assertRAM(SpriteOAM, $7EC025)
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%assertRAM(SpriteDynamicOAM, $7EC035)
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%assertRAM(PegColor, $7EC172)
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%assertRAM(GameOverSongCache, $7EC227)
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%assertRAM(LastBGSet, $7EC2F8)
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@@ -445,11 +445,10 @@ Shopkeeper_BuyItem:
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.cant_afford
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LDA.b #$7A
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LDY.b #$01
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JSL Sprite_ShowMessageUnconditional
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LDA.b #$3C : STA.w SFX2 ; error sound
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JMP .done
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BRA .message
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.full_bottles
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LDA.b #$6B : LDY.b #$01
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.message
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JSL Sprite_ShowMessageUnconditional
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LDA.b #$3C : STA.w SFX2 ; error sound
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JMP .done
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@@ -470,7 +469,6 @@ Shopkeeper_BuyItem:
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TAY : JSL Link_ReceiveItem
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LDA.l ShopInventory+3, X : INC : STA.l ShopInventory+3, X
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LDA.b #0 : STA.l ShopEnableCount
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TXA : LSR #2 : TAX
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LDA.l ShopType : BIT.b #$80 : BNE +
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LDA ShopkeeperRefill : BNE +++
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@@ -497,7 +495,7 @@ Shopkeeper_BuyItem:
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PLX
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++
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.done
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LDA #$0 : STA ShopkeeperRefill
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LDA.b #$0 : STA.l ShopkeeperRefill
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PLY : PLX
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RTS
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Shopkeeper_ItemMasks:
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Reference in New Issue
Block a user