let's dev 2/23/18
fixed shops disregarding item counts (extra hitbox, etc) fixed rupee arrows regarding requiring wooden arrows before being able to fire them finished escape assist mode for ammo management in new game mode
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12
tables.asm
12
tables.asm
@@ -103,7 +103,7 @@ db #$00 ; #$00 = Off (default) - #$01 = On
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;--------------------------------------------------------------------------------
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org $308032 ; PC 0x180032
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OpenMode:
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db #$01 ; #$00 = Normal (default) - #$01 = Open
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db #$00 ; #$00 = Normal (default) - #$01 = Open
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;--------------------------------------------------------------------------------
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org $308033 ; PC 0x180033
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HeartBeep:
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@@ -205,6 +205,14 @@ org $30804C ; PC 0x18004C
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SmithTravelsFreely:
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db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith can enter multi-entrance doors)
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;--------------------------------------------------------------------------------
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org $30804D ; PC 0x18004D
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EscapeAssist:
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db #$00
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;---- -mba
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;m - Infinite Magic
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;b - Infinite Bombs
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;a - Infinite Arrows
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;--------------------------------------------------------------------------------
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org $308080 ; PC 0x180080
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Upgrade5BombsRefill:
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db #$00
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@@ -715,7 +723,7 @@ db #$08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
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;================================================================================
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org $308169 ; PC 0x180169
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AgahnimDoorStyle:
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db #$00 ; #00 = Never Locked - #$01 = Locked During Escape (default)
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db #$01 ; #00 = Never Locked - #$01 = Locked During Escape (default)
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;================================================================================
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org $30816A ; PC 0x18016A
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FreeItemText:
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