removed entrance randomizer support due to bad commit

This commit is contained in:
Karkat
2018-01-23 22:29:14 -05:00
parent 85b5a97a53
commit 88babf9ed0
2 changed files with 18 additions and 31 deletions

View File

@@ -127,8 +127,7 @@ incsrc hardmode.asm
incsrc goalitem.asm
incsrc compasses.asm
incsrc doorframefixes.asm
incsrc music.asm
;incsrc shopkeeper.asm
;incsrc music.asm
incsrc cuccostorm.asm
incsrc roomloading.asm
incsrc icepalacegraphics.asm

View File

@@ -1061,14 +1061,14 @@ JSL.l GetMagicBatItem
;================================================================================
; Replacement Shopkeeper
;--------------------------------------------------------------------------------
;org $068BEB ; <- 30BEB - Bank07.asm:1125 - (INC $0BA0, X)
;JSL.l SpritePrep_ShopKeeper : RTS
org $068BEB ; <- 30BEB - Bank07.asm:1125 - (INC $0BA0, X)
JSL.l SpritePrep_ShopKeeper : RTS
;--------------------------------------------------------------------------------
;org $1EEEE3 ; <- F6EE3 - sprite_shopkeeper.asm:7 - (LDA $0E80, X)
;JSL.l Sprite_ShopKeeper : RTS
org $1EEEE3 ; <- F6EE3 - sprite_shopkeeper.asm:7 - (LDA $0E80, X)
JSL.l Sprite_ShopKeeper : RTS
;--------------------------------------------------------------------------------
;org $00D55E ; <- 555E - Bank00.asm:3491 (LDX.w #$2D40)
;JSL.l LoadModifiedTileBufferAddress : NOP #2
org $00D55E ; <- 555E - Bank00.asm:3491 (LDX.w #$2D40)
JSL.l LoadModifiedTileBufferAddress : NOP #2
;--------------------------------------------------------------------------------
;================================================================================
@@ -1934,34 +1934,21 @@ JSL.l SetOverlayIfLamp
; Overworld Door Frame Overlay Fix
;
; When entering an overworld entrance, if it is an entrance to a simple cave, we
; store the overworld door id, then use that (instead of the cave id) to determine the
; store the entrance id, then use that (instead of the cave id) to determine the
; overlay to draw when leaving the cave again. We also use this value to
; identify the tavern entrance to determine whether link should walk up or down.
;--------------------------------------------------------------------------------
org $1BBD5F ; <- Bank1b.asm:296 (LDA $1BBB73, X : STA $010E)
JSL.l StoreLastOverworldDoorID
NOP #3
;org $1BBD5F ; <- Bank1b.asm:296 (LDA $1BBB73, X : STA $010E)
;JSL.l StoreLastEntranceID
;NOP #3
;--------------------------------------------------------------------------------
org $02D754 ; <- Bank02.asm:10847 (LDA $D724, X : STA $0696 : STZ $0698)
JSL.l CacheDoorFrameData
NOP #5
;org $02D754 ; <- Bank02.asm:10847 (LDA $D724, X : STA $0696 : STZ $0698)
;JSL.l CacheDoorFrameData
;NOP #5
;--------------------------------------------------------------------------------
org $0298AD ; <- Bank02.asm:4495 (LDA $010E : CMP.b #$43)
JSL.l WalkDownIntoTavern
NOP #1
;================================================================================
;================================================================================
; Music fixes
;--------------------------------------------------------------------------------
org $0282F4 ; <- Bank02.asm:654 (LDY.b #$58 ...)
JML.l PreOverworld_LoadProperties_ChooseMusic
org $028389 ; <- Bank02.asm:763
PreOverworld_LoadProperties_SetSong:
;--------------------------------------------------------------------------------
org $05CC58 ; <- Bank05.asm:1307 (LDA $040A : CMP.b #$18)
JSL PsychoSolder_MusicCheck
NOP #1
;org $0298AD ; <- Bank02.asm:4495 (LDA $010E : CMP.b #$43)
;JSL.l WalkDownIntoTavern
;NOP #1
;================================================================================
;================================================================================
@@ -2000,3 +1987,4 @@ org $00DF62 ; <- Bank00.asm:4672 (LDX.w #$0000 : LDY.w #$0040)
org $00DF6E ; <- A few instructions later, right after JSR Do3To4High16Bit
ReloadingFloorsCancel:
;================================================================================