Inverted updates
Move Pyramid hole Add new Extra Hole capability New Castle Hole Graphics Fix retreat bat graphics
This commit is contained in:
@@ -166,6 +166,8 @@ incsrc boots.asm
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incsrc fileselect.asm
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incsrc playername.asm
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incsrc decryption.asm
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incsrc inverted.asm
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incsrc invertedmaps.asm
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warnpc $A58000
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;org $228000 ; contrib area
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@@ -234,7 +236,12 @@ warnpc $31D001
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org $31D000
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FileSelectNewGraphics:
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incbin fileselect.chr.gfx
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warnpc $31F001
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warnpc $31E001
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org $31E000
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InvertedCastleHole: ;address used by front end. DO NOT MOVE!
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incbin sheet73.gfx
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warnpc $31E501
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org $338000
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GFX_HUD_Palette:
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@@ -552,6 +559,9 @@ HUD_RebuildIndoor_Palace:
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org $0EEE10
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Messaging_Text:
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org $1BC97C:
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Overworld_DrawPersistentMap16:
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org $1BED03
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Palette_Sword:
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@@ -91,3 +91,31 @@ AllowStartFromSingleEntranceCave:
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PLA
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RTL
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;--------------------------------------------------------------------------------
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CheckHole:
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LDX.w #$0024
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.nextHoleClassic
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LDA.b $00 : CMP.l $1BB800, X
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BNE .wrongMap16Classic
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LDA.w $040A : CMP.l $1BB826, X
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BEQ .matchedHoleClassic
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.wrongMap16Classic
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DEX #2 : BPL .nextHoleClassic
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LDX.w #$001E
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.nextHoleExtra
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LDA.b $00 : CMP.l ExtraHole_Map16, X
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BNE .wrongMap16Extra
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LDA.w $040A : CMP.l ExtraHole_Area, X
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BEQ .matchedHoleExtra
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.wrongMap16Extra
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DEX #2 : BPL .nextHoleExtra
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JML Overworld_Hole_GotoHoulihan
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.matchedHoleClassic
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JML Overworld_Hole_matchedHole
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.matchedHoleExtra
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SEP #$30
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TXA : LSR A : TAX
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LDA.l ExtraHole_Entrance, X : STA.w $010E : STZ.w $010F
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JML Overworld_Hole_End
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;--------------------------------------------------------------------------------
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22
hooks.asm
22
hooks.asm
@@ -243,6 +243,13 @@ JSL.l DecideIfBunnyByScreenIndex : db #$D0 ; BNE
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org $02D9B9 ; <- 159B9 - Bank02.asm : 11089 (LDA $7EF3C8)
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JSL AllowStartFromSingleEntranceCave
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;--------------------------------------------------------------------------------
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org $1bc2a7 ; <- DC2A7 - Bank1B.asm : 1143 (Overworld_CreatePyramidHole:)
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JSL.l Overworld_DrawPyramidHoleModified
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RTL
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C9DE_LONG:
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JSR $C9DE ; surprisingly same address as US
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RTL
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;--------------------------------------------------------------------------------
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;================================================================================
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; Hash Key Display
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@@ -1986,6 +1993,21 @@ JSL.l WalkDownIntoTavern
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NOP #1
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;================================================================================
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;================================================================================
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; Hole fixes
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;--------------------------------------------------------------------------------
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org $1BB88E ; <- DB88E - Bank1B.asm:59 (LDX.w #$0024)
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JML.l CheckHole
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org $1BB8A4 ; <- DB8A4 - Bank1B.asm:78 (LDX.w #$0026)
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Overworld_Hole_GotoHoulihan:
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org $1BB8AF ; <- DB8AF - Bank1B.asm:85 (.matchedHole)
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Overworld_Hole_matchedHole:
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org $1BB8BD ; <- DB8BD - Bank1B.asm:85 (PLB)
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Overworld_Hole_End:
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;--------------------------------------------------------------------------------
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;================================================================================
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; Music fixes
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;--------------------------------------------------------------------------------
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80
inverted.asm
Normal file
80
inverted.asm
Normal file
@@ -0,0 +1,80 @@
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; Does tile modification for... the pyramid of power hole
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; after Ganon slams into it in bat form?
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Overworld_DrawPyramidHoleModified:
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LDA.l InvertedMode : BNE +
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BRL .originalBehaviour
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+
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.invertedBehavior
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REP #$30
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LDX.w #$0440
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LDA.w #$0E39
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JSL Overworld_DrawPersistentMap16
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LDX.w #$04BC
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LDA.w #$0E3A
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JSL C9DE_LONG
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JSL C9DE_LONG
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JSL C9DE_LONG
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JSL C9DE_LONG
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LDX.w #$053C
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JSL C9DE_LONG
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JSL C9DE_LONG
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JSL C9DE_LONG
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JSL C9DE_LONG
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LDX.w #$05BE
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LDA.w #$0490
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JSL C9DE_LONG
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JSL C9DE_LONG
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LDA.w #$FFFF : STA $1012, Y
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BRL .ending
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.originalBehaviour
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REP #$30
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LDX.w #$03BC
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LDA.w #$0E3F
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JSL Overworld_DrawPersistentMap16
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LDX.w #$03BE
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LDA.w #$0E40
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JSL C9DE_LONG
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JSL C9DE_LONG
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LDX.w #$043C
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JSL C9DE_LONG
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JSL C9DE_LONG
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JSL C9DE_LONG
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LDX.w #$04BC
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JSL C9DE_LONG
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JSL C9DE_LONG
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JSL C9DE_LONG
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LDA.w #$FFFF : STA $1012, Y
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.ending
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LDA.w #$3515 : STA $012D
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SEP #$30
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LDA $7EF2DB : ORA.b #$20 : STA $7EF2DB
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LDA.b #$03 : STA $012F
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LDA.b #$01 : STA $14
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RTL
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71
sandbox.asm
71
sandbox.asm
@@ -183,6 +183,21 @@ org $1FED41 : db $0E ; pre-open open TR bomb door
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org $308247 ; PC 0x180247
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db $00, $5A, $00, $00, $00, $00, $00
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org $1AF696 : db #$F0 ;Bat X position (sprite_retreat_bat.asm:130)
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org $1AF6B2 : db #$33 ;Bat Delay (sprite_retreat_bat.asm:136)
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;New Hole Mask Position
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org $1AF730
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db $6A, $9E, $0C, $00
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db $7A, $9E, $0C, $00
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db $8A, $9E, $0C, $00
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db $6A, $AE, $0C, $00
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db $7A, $AE, $0C, $00
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db $8A, $AE, $0C, $00
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db $67, $97, $0C, $00
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db $8D, $97, $0C, $00
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;Cryptic documentation of flute/whirlpool table format (all value 16 bit)
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;eae5 - Overworld area that the exit leads to
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;eb07 $0084 - VRAM locations to place Link at.
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@@ -235,6 +250,62 @@ org $02E169+$06+$06 : dw $0000
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;0624|$162C9-$16317 - (0x4F entries, 1 byte each) - Ukn1 in HM
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;0628|$16318-$16366 - (0x4F entries, 1 byte each) - Ukn2 in HM
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; redefine some map16 tiles
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org $0FF1C8
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dw #$190F, #$190F, #$190F, #$194C
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dw #$190F, #$194B, #$190F, #$195C
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dw #$594B, #$194C, #$19EE, #$19EE
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dw #$194B, #$19EE, #$19EE, #$19EE
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dw #$594B, #$190F, #$595C, #$190F
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dw #$190F, #$195B, #$190F, #$190F
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dw #$19EE, #$19EE, #$195C, #$19EE
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dw #$19EE, #$19EE, #$19EE, #$595C
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dw #$595B, #$190F, #$190F, #$190F
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; Redefine more map16 tiles
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org $0FA480
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dw #$190F, #$196B, #$9D04, #$9D04
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dw #$196B, #$190F, #$9D04, #$9D04
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; update pyramid hole entrances
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org $1bb810 : dw $00BE, $00C0, $013E
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org $1bb836 : dw $001B, $001B, $001B
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; add an extra pyramid hole entrance
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; ExtraHole_Map16:
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org $308300 : dw $0140
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; ExtraHole_Area:
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org $308320 : dw $001B
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; ExtraHole_Entrance:
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org $308340 : db $7B
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;prioritize retreat Bat and use 3rd sprite section
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org $1af504 : dw $148B
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org $1af50c : dw $149B
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org $1af514 : dw $14A4
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org $1af51c : dw $1489
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org $1af524 : dw $14AC
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org $1af52c : dw $54AC
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org $1af534 : dw $148C
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org $1af53c : dw $548C
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org $1af544 : dw $1484
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org $1af54c : dw $5484
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org $1af554 : dw $14A2
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org $1af55c : dw $54A2
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org $1af564 : dw $14A0
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org $1af56c : dw $54A0
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org $1af574 : dw $148E
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org $1af57c : dw $548E
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org $1af584 : dw $14AE
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org $1af58c : dw $54AE
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;Make retreat bat gfx available in Hyrule castle.
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org $00DB9D : db $1A ;sprite set 1, section 3
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;use new castle hole graphics (The values are the SNES address of the graphics: 31e000)
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org $00D009 : db $31
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org $00D0e8 : db $E0
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org $00D1c7 : db $00
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;org $02E849 ; Fly 1 to Sanctuary
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;db #$13, #$00, #$16, #$00, #$18, #$00, #$2C, #$00, #$2F, #$00, #$30, #$00, #$3B, #$00, #$3F, #$00, #$5B, #$00, #$35, #$00, #$0F, #$00, #$15, #$00, #$33, #$00, #$12, #$00, #$3F, #$00, #$55, #$00, #$7F, #$00, #$1A, #$00, #$88, #$08, #$30, #$0B, #$88, #$05, #$98, #$07, #$80, #$18, #$9E, #$06, #$10, #$08, #$2E, #$00, #$42, #$12, #$80, #$06, #$12, #$01, #$9E, #$05, #$8E, #$04, #$80, #$02, #$12, #$01, #$80, #$02, #$00, #$04, #$16, #$05, #$59, #$07, #$B9, #$0A, #$FA, #$0A, #$1E, #$0F, #$DF, #$0E, #$05, #$0F, #$00, #$06, #$46, #$0E, #$C6, #$02, #$2A, #$04, #$BA, #$0C, #$9A, #$04, #$56, #$0E, #$2A, #$04, #$56, #$0E, #$D6, #$06, #$4E, #$0C, #$7E, #$01, #$40, #$08, #$B2, #$0E, #$00, #$00, #$F2, #$06, #$75, #$0E, #$78, #$07, #$0A, #$0C, #$06, #$0E, #$8A, #$0A, #$EA, #$06, #$62, #$04, #$00, #$0E, #$8A, #$0A, #$00, #$0E, #$68, #$04, #$78, #$05, #$B7, #$07, #$17, #$0B, #$58, #$0B, #$A8, #$0F, #$3D, #$0F, #$67, #$0F, #$5C, #$06, #$A8, #$0E, #$28, #$03, #$88, #$04, #$18, #$0D, #$F8, #$04, #$B8, #$0E, #$88, #$04, #$B8, #$0E, #$56, #$07, #$C8, #$0C, #$00, #$02, #$B8, #$08, #$30, #$0F, #$78, #$00, #$78, #$07, #$F3, #$0E, #$F0, #$07, #$90, #$0C, #$80, #$0E, #$10, #$0B, #$70, #$07, #$E8, #$04, #$68, #$0E, #$10, #$0B, #$68, #$0E, #$70, #$04, #$83, #$05, #$C6, #$07, #$26, #$0B, #$67, #$0B, #$8D, #$0F, #$4C, #$0F, #$72, #$0F, #$6D, #$06, #$B3, #$0E, #$33, #$03, #$97, #$04, #$27, #$0D, #$07, #$05, #$C3, #$0E, #$97, #$04, #$C3, #$0E, #$56, #$07, #$D3, #$0C, #$0B, #$02, #$BF, #$08, #$37, #$0F, #$8D, #$00, #$7F, #$07, #$FA, #$0E, #$F7, #$07, #$97, #$0C, #$8B, #$0E, #$17, #$0B, #$77, #$07, #$EF, #$04, #$85, #$0E, #$17, #$0B, #$85, #$0E, #$F6, #$FF, #$FA, #$FF, #$07, #$00, #$F7, #$FF, #$F6, #$FF, #$00, #$00, #$F1, #$FF, #$FB, #$FF, #$00, #$00, #$FA, #$FF, #$0A, #$00, #$F6, #$FF, #$F6, #$FF, #$F6, #$FF, #$FA, #$FF, #$F6, #$FF, #$FA, #$FF, #$F2, #$FF, #$F2, #$FF, #$02, #$00, #$00, #$00, #$0E, #$00, #$00, #$00, #$FE, #$FF, #$0B, #$00, #$F8, #$FF, #$06, #$00, #$FA, #$FF, #$FA, #$FF, #$06, #$00, #$0E, #$00, #$00, #$00, #$FA, #$FF, #$00, #$00
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;
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BIN
sheet73.bin
Normal file
BIN
sheet73.bin
Normal file
Binary file not shown.
BIN
sheet73.gfx
Normal file
BIN
sheet73.gfx
Normal file
Binary file not shown.
16
tables.asm
16
tables.asm
@@ -944,8 +944,22 @@ dw $0112 : db $53 : dw $001e, $0400, $06e2, $0446, $0758, $046d, $075f : db $00,
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dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00
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dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00
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dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00
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;--------------------------------------------------------------------------------
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; 0x1802A0 - 0x1802FF (unused)
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;--------------------------------------------------------------------------------
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; $308300 (0x180300) - $30834F (0x18034F)
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org $308300 ; PC 0x180250
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ExtraHole_Map16:
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dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF
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dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF
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ExtraHole_Area:
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dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF
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dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF
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ExtraHole_Entrance:
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db $00, $00, $00, $00, $00, $00, $00, $00
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db $00, $00, $00, $00, $00, $00, $00, $00
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;================================================================================
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; 0x1802A0 - 0x1814FF (unused)
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; 0x180350 - 0x1814FF (unused)
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;================================================================================
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; $309500 (0x181500) - $309FFF (0x181FFF) original 0x39C bytes
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; Replacement Ending Sequence Text Data
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Block a user