Merge branch 'sram_rework' into dr_sram
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@@ -27,7 +27,7 @@ CheckIfDoorsOpen: {
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lda.w PairedDoorTable, x : beq .skipDoor
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sta $02 : and #$00ff : asl a : tax
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lda $02 : and #$ff00 : sta $03
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lda $7ef000, x : and #$f000 : and $03 : beq .skipDoor
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lda RoomDataWRAM[$00].l : and #$f000 : and $03 : beq .skipDoor
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tyx : lda $068c : ora $0098c0,x : sta $068c
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.skipDoor
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iny #2 : cpy $00 : bne .nextDoor
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@@ -39,4 +39,4 @@ CheckIfDoorsOpen: {
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; Bank01 Door Register stores the 4 bits in 068c to 400 (depending on type)
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; Key collision and others depend on F0-F3 attribute not sure if extendable to other numbers
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; Dungeon_ProcessTorchAndDoorInteractives.isOpenableDoor is the likely culprit for collision problems
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; Saving open status to other unused rooms is tricky -- Bank 2 13947 (line 8888)
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; Saving open status to other unused rooms is tricky -- Bank 2 13947 (line 8888)
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