Merge branch 'sram_rework' into dr_sram
This commit is contained in:
@@ -20,7 +20,7 @@
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;JML.l Smithy_DoesntHaveSword
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;================================================================================
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;LoadSwordForDamage:
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; LDA $7EF359 : CMP #$04 : BNE .done ; skip if not gold sword
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; LDA SwordEquipment : CMP #$04 : BNE .done ; skip if not gold sword
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; LDA $1B : BEQ + ; skip if outdoors
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; LDA $A0 : CMP #41 : BNE + ; decimal 41 ; skip if not in the mothula room
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; LDA #$03 ; pretend we're using tempered
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@@ -62,20 +62,20 @@ RTL
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; $7F50C0 - Sword Modifier
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LoadModifiedSwordLevel: ; returns short
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LDA $7F50C0 : BEQ +
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!ADD $7EF359 ; add normal sword value to modifier
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!ADD SwordEquipment ; add normal sword value to modifier
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BNE ++ : LDA.b #$01 : RTS : ++
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CMP.b #$05 : !BLT ++ : LDA.b #$04 : RTS : ++
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RTS
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+
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LDA $7EF359 ; load normal sword value
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LDA SwordEquipment ; load normal sword value
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RTS
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;================================================================================
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; $7EF35B - Armor Inventory
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; ArmorEquipment - Armor Inventory
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; $7F50C2 - Armor Modifier
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; $7F5020 - Scratch Space (Caller Preserved)
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LoadModifiedArmorLevel:
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PHA
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LDA $7EF35B : !ADD $7F50C2
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LDA ArmorEquipment : !ADD $7F50C2
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CMP.b #$FF : BNE + : LDA.b #$00 : +
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CMP.b #$03 : !BLT + : LDA.b #$02 : +
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STA $7F5020
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@@ -83,16 +83,16 @@ LoadModifiedArmorLevel:
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!ADD $7F5020
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RTL
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;================================================================================
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; $7EF37B - Magic Inventory
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; MagicConsumption - Magic Inventory
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; $7F50C3 - Magic Modifier
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LoadModifiedMagicLevel:
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LDA $7F50C3 : BEQ +
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!ADD $7EF37B ; add normal magic value to modifier
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!ADD MagicConsumption ; add normal magic value to modifier
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CMP.b #$FF : BNE ++ : LDA.b #$00 : RTL : ++
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CMP.b #$03 : !BLT ++ : LDA.b #$02 : ++
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RTL
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+
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LDA $7EF37B ; load normal magic value
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LDA MagicConsumption ; load normal magic value
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RTL
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;================================================================================
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; $7E0348 - Ice Value
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@@ -116,17 +116,17 @@ RTL
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;================================================================================
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CheckTabletSword:
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LDA.l AllowHammerTablets : BEQ +
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LDA $7EF34B : BEQ + ; check for hammer
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LDA HammerEquipment : BEQ + ; check for hammer
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LDA.b #$02 : RTL
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+
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LDA $7EF359 ; get actual sword value
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LDA SwordEquipment ; get actual sword value
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RTL
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;================================================================================
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GetSwordLevelForEvilBarrier:
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LDA.l AllowHammerEvilBarrierWithFighterSword : BEQ +
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LDA #$FF : RTL
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+
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LDA $7EF359
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LDA SwordEquipment
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RTL
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;================================================================================
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CheckGanonHammerDamage:
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@@ -143,7 +143,7 @@ GetSmithSword:
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JML.l Smithy_DoesntHaveSword ; Classic Smithy
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+
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REP #$20 : LDA $7EF360 : CMP #$000A : SEP #$20 : !BGE .buy
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REP #$20 : LDA CurrentRupees : CMP #$000A : SEP #$20 : !BGE .buy
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.cant_afford
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REP #$10
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LDA.b #$7A
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@@ -159,7 +159,7 @@ GetSmithSword:
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STZ $02E9 ; Item from NPC
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PHX : JSL Link_ReceiveItem : PLX
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REP #$20 : LDA $7EF360 : !SUB.w #$000A : STA $7EF360 : SEP #$20 ; Take 10 rupees
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REP #$20 : LDA CurrentRupees : !SUB.w #$000A : STA CurrentRupees : SEP #$20 ; Take 10 rupees
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JSL ItemSet_SmithSword
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.done
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@@ -171,7 +171,7 @@ CheckMedallionSword:
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LDA.b #$02 ; Pretend we have master sword
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RTL
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.check_sword
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LDA $7EF359
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LDA SwordEquipment
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RTL
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.check_pad
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PHB : PHX : PHY
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@@ -209,19 +209,19 @@ CheckMedallionSword:
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.outdoors
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LDA $8A : CMP.b #$70 : BNE +
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LDA.l MireRequiredMedallion : TAX : LDA.l .medallion_type, X : CMP $0303 : BNE .done
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LDA $7EF2F0 : AND.b #$20 : BNE .done
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LDA OverworldEventDataWRAM+$70 : AND.b #$20 : BNE .done
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LDA.b #$08 : PHA : PLB ; set data bank to $08
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LDY.b #$02 : JSL.l Ancilla_CheckIfEntranceTriggered : BCS .permit ; misery mire
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BRA .done
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+ : CMP.b #$47 : BNE +
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LDA.l TRockRequiredMedallion : TAX : LDA.l .medallion_type, X : CMP $0303 : BNE .done
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LDA $7EF2C7 : AND.b #$20 : BNE .done
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LDA OverworldEventDataWRAM+$47 : AND.b #$20 : BNE .done
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LDA.b #$08 : PHA : PLB ; set data bank to $08
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LDY.b #$03 : JSL.l Ancilla_CheckIfEntranceTriggered : BCS .permit ; turtle rock
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+
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.done
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PLY : PLX : PLB
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LDA $7EF359
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LDA SwordEquipment
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RTL
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.permit
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SEP #$20 ; set 8-bit accumulator
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