Add runtime muting

This commit is contained in:
qwertymodo
2019-08-21 20:56:08 -07:00
parent 022c12ac73
commit 9d9fb8a563
5 changed files with 150 additions and 17 deletions

View File

@@ -385,6 +385,11 @@ UseImplicitRegIndexedLongJumpTable:
org $008333
Vram_EraseTilemaps_triforce:
org $008913
Sound_LoadLightWorldSongBank:
org $00891D
.do_load
org $00893D
EnableForceBlank:
@@ -418,6 +423,11 @@ Mirror_InitHdmaSettings:
org $01873A
Dungeon_LoadRoom:
org $02821E
Module_PreDungeon:
org $028296
.setAmbientSfx
org $02A0A8
Dungeon_SaveRoomData:

View File

@@ -22,6 +22,7 @@
!LOCK_STATS = "$7EF443"
FrameHookAction:
JSL $0080B5 ; Module_MainRouting
JSL CheckMusicLoadRequest
PHA : PHP
;LDA EnableSRAMTrace : AND.l TournamentSeedInverse : BEQ +
; LDA $1A : BNE ++ : JSL.l WriteStatusPreview : ++ ; write every 256 frames

View File

@@ -1445,6 +1445,14 @@ crystal_continue:
org $0EE6EC ; <- E220 A922 - Bank0E.asm:2892 (SEP #$20 : LDA.b #$22 : STA $012C)
JSL.l ending_wait
; Process music commands in NMI from new location after muting is processed
!REG_MUSIC_CONTROL = "$012B"
org $0080DD
dw !REG_MUSIC_CONTROL
org $008101
dw !REG_MUSIC_CONTROL
;--------------------------------------------------------------------------------
;================================================================================

96
msu.asm
View File

@@ -18,11 +18,11 @@
; 8 - Dimensional Shift (Mirror)
; 9 - Dark Golden Land
; 10 - Unsealing the Master Sword
; 11 - Beginning of th Journey
; 11 - Beginning of the Journey
; 12 - Soldiers of Kakariko Village
; 13 - Black Mist
; 14 - Guessing Game House
; 15 - (Unused)
; 15 - Dark Woods
; 16 - Majestic Castle
; 17 - Lost Ancient Ruins
; 18 - Dank Dungeons
@@ -117,19 +117,23 @@
!FLAG_MSU_STATUS_DATA_BUSY = #$80
!REG_CURRENT_MSU_TRACK = $010B
!REG_CURRENT_VOLUME = $0127
!REG_TARGET_VOLUME = $0129
!REG_CURRENT_MSU_TRACK = $012B
!REG_MUSIC_CONTROL = $012C
!REG_MUSIC_CONTROL = $012B
;!REG_MUSIC_CONTROL = $012C
!REG_MUSIC_CONTROL_REQUEST = $012C
!REG_CURRENT_TRACK = $0130
!REG_CURRENT_COMMAND = $0133
!REG_SPC_CONTROL = $2140
!REG_NMI_FLAGS = $4210
!REG_MSU_DELAYED_COMMAND = $7F5047
!REG_MSU_PACK_COUNT = $7F5048
!REG_MSU_PACK_CURRENT = $7F5049
; $7EF50A0 - $7EF50AF Reserved block in main RAM
!REG_MSU_FALLBACK_TABLE = $7F50A0 ; 8 bytes
!REG_MSU_DELAYED_COMMAND = $7F50A9
!REG_MSU_PACK_COUNT = $7F50AA
!REG_MSU_PACK_CURRENT = $7F50AB
!VAL_COMMAND_FADE_OUT = #$F1
!VAL_COMMAND_FADE_HALF = #$F2
@@ -141,8 +145,66 @@
!VAL_VOLUME_HALF = #$80
!VAL_VOLUME_FULL = #$FF
CheckMusicLoadRequest:
PHP : REP #$10 : PHA : PHX
LDA !REG_MUSIC_CONTROL_REQUEST : BEQ .done : BMI .done
+; ; Shut down NMI until music loads
STZ $4200
; Set SPC into loader mode
LDA.b #$FF : STA $2140
LDA NoBGM : BNE .mute
LDX !REG_MSU_ID_01 : CPX !VAL_MSU_ID_01 : BNE .unmute
LDX !REG_MSU_ID_23 : CPX !VAL_MSU_ID_23 : BNE .unmute
LDX !REG_MSU_ID_45 : CPX !VAL_MSU_ID_45 : BNE .unmute
; TODO: actually look up the current track in the table
LDA !REG_MSU_FALLBACK_TABLE : BEQ .unmute
.mute
LDA.b #SPCMutePayload : STA $00
LDA.b #SPCMutePayload>>8 : STA $01
LDA.b #SPCMutePayload>>16
BRA .load
.unmute
LDA.b #SPCUnmutePayload : STA $00
LDA.b #SPCUnmutePayload>>8 : STA $01
LDA.b #SPCUnmutePayload>>16
.load
JSL Sound_LoadLightWorldSongBank_do_load
; Re-enable NMI and joypad
LDA.b #$81 : STA $4200
LDA $10
CMP #$07 : BEQ .sfx_indoors : CMP #$0E : BEQ .sfx_indoors
CMP #$09 : BNE .done
.sfx_outdoors
SEP #$10
; PreOverworld_LoadProperties.noWarpVortex ; Bank02.asm:820
LDX.b #$05
LDA $7EF3C5 : CMP.b #$02 : BCS +
LDX.b #$01 : +
STX $012D
REP #$10
.done
LDA !REG_MUSIC_CONTROL_REQUEST : STA !REG_MUSIC_CONTROL : STZ !REG_MUSIC_CONTROL_REQUEST
PLX : PLA : PLP
RTL
.sfx_indoors
LDA !REG_MUSIC_CONTROL_REQUEST : STA !REG_MUSIC_CONTROL : STZ !REG_MUSIC_CONTROL_REQUEST
PLX : PLA : PLP
JML Module_PreDungeon_setAmbientSfx
msu_init:
REP #$20 : SEP #$10
PHP : REP #$20
LDA #$0000
STA !REG_MSU_VOLUME
STA !REG_MSU_PACK_COUNT
@@ -155,7 +217,7 @@ msu_init:
LDX.b #$FF
LDY.b #$01
SEP #$20
.check
.check_pack
TYA
REP #$20
STA !REG_MSU_TRACK
@@ -163,11 +225,12 @@ msu_init:
INX
SEP #$20
TAY
.wait
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_BUSY : BNE .wait
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_TRACK_MISSING : BEQ .check
.wait_pack
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_BUSY : BNE .wait_pack
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_TRACK_MISSING : BEQ .check_pack
TXA : STA !REG_MSU_PACK_COUNT
.done
PLP
RTL
msu_main:
@@ -250,17 +313,24 @@ load_track:
CPX !REG_CURRENT_MSU_TRACK : BNE .check_dungeon
CPX #$1B : BEQ .continue
JML spc_continue
.check_dungeon
; Convert dungeon tracks to dungeon-specific ones
CPX #$10 : BEQ .castle
CPX #$11 : BEQ .dungeon
CPX #$16 : BEQ .dungeon
CPX #$15 : BNE .continue
; boss
LDA $040C : LSR : !ADD #$2D
BRA .continue-1
.castle
LDA $040C : CMP #$08 : BEQ .dungeon+3 : BRA .continue
.dungeon
LDA $040C : LSR : !ADD #$21 : TAX
.continue
CPX !REG_CURRENT_MSU_TRACK : BNE +
JML spc_continue
+
LDA #$00 : XBA
LDA !REG_MSU_PACK_CURRENT : BEQ +

View File

@@ -960,7 +960,11 @@ org $308215 ; PC 0x180215
SeedHash:
db $00, $01, $02, $03, $04
;--------------------------------------------------------------------------------
; 0x18021A - 0x18021F (unused)
org $30821A ; PC 0x18021A
NoBGM:
db $00 ; $00 = BGM enabled (default) $01 = BGM disabled
;--------------------------------------------------------------------------------
; 0x18021B - 0x18021F (unused)
;================================================================================
; $308220 (0x180220) - $30823F (0x18023F)
; Plandomizer Author Name (ASCII) - Leave unused chars as 0
@@ -1438,9 +1442,6 @@ dw #9999 ; Rupee Limit
; $7F5042 - Tile Upload Offset Override (Low)
; $7F5043 - Tile Upload Offset Override (High)
; $7F5044 - $7F5046 - NMI Auxiliary Function
; $7F5047 - MSU-1 Delayed Load Command
; $7F5048 - MSU-1 Pack Count
; $7F5049 - MSU-1 Current Pack
; $7F5047 - $7F504F - Unused
; $7F5050 - $7F506F - Shop Block
; $7F5070 - Reserved for OneMind
@@ -1621,6 +1622,49 @@ dw Music_TRock
dw Music_GTower
dw $0000
dw $0000
SPCMutePayload:
dw $0001 ; Transfer size
dw $0A4A ; Transfer destination
db $00 ; mov a,#$70 -> mov a,#$00
dw $0001 ; Transfer size
dw $0AF3 ; Transfer destination
db $00 ; mov $059,#$c0 -> mov $059,#$00
dw $0002 ; Transfer size
dw $0C32 ; Transfer destination
db $00, $00 ; movw $058,ya -> nop #2
dw $0001 ; Transfer size
dw $0D19 ; Transfer destination
db $34 ; movw $058,ya -> mov $058,a
dw $0000 ; Transfer size (end of transfer)
dw $FFFF ; Dummy destination
db $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Padding
SPCUnmutePayload:
dw $0001 ; Transfer size
dw $0A4A ; Transfer destination
db $70 ; mov a,#$70
dw $0001 ; Transfer size
dw $0AF3 ; Transfer destination
db $C0 ; mov $059,#$c0
dw $0002 ; Transfer size
dw $0C32 ; Transfer destination
db $da, $58 ; movw $058,ya
dw $0001 ; Transfer size
dw $0D19 ; Transfer destination
db $34 ; movw $058,ya
dw $0000 ; Transfer size (end of transfer)
dw $FFFF ; Dummy destination
db $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Padding
;--------------------------------------------------------------------------------
; 0x185060 - 1850FF (unused)
;--------------------------------------------------------------------------------