Add runtime muting

This commit is contained in:
qwertymodo
2019-08-21 20:56:08 -07:00
parent 022c12ac73
commit 9d9fb8a563
5 changed files with 150 additions and 17 deletions

96
msu.asm
View File

@@ -18,11 +18,11 @@
; 8 - Dimensional Shift (Mirror)
; 9 - Dark Golden Land
; 10 - Unsealing the Master Sword
; 11 - Beginning of th Journey
; 11 - Beginning of the Journey
; 12 - Soldiers of Kakariko Village
; 13 - Black Mist
; 14 - Guessing Game House
; 15 - (Unused)
; 15 - Dark Woods
; 16 - Majestic Castle
; 17 - Lost Ancient Ruins
; 18 - Dank Dungeons
@@ -117,19 +117,23 @@
!FLAG_MSU_STATUS_DATA_BUSY = #$80
!REG_CURRENT_MSU_TRACK = $010B
!REG_CURRENT_VOLUME = $0127
!REG_TARGET_VOLUME = $0129
!REG_CURRENT_MSU_TRACK = $012B
!REG_MUSIC_CONTROL = $012C
!REG_MUSIC_CONTROL = $012B
;!REG_MUSIC_CONTROL = $012C
!REG_MUSIC_CONTROL_REQUEST = $012C
!REG_CURRENT_TRACK = $0130
!REG_CURRENT_COMMAND = $0133
!REG_SPC_CONTROL = $2140
!REG_NMI_FLAGS = $4210
!REG_MSU_DELAYED_COMMAND = $7F5047
!REG_MSU_PACK_COUNT = $7F5048
!REG_MSU_PACK_CURRENT = $7F5049
; $7EF50A0 - $7EF50AF Reserved block in main RAM
!REG_MSU_FALLBACK_TABLE = $7F50A0 ; 8 bytes
!REG_MSU_DELAYED_COMMAND = $7F50A9
!REG_MSU_PACK_COUNT = $7F50AA
!REG_MSU_PACK_CURRENT = $7F50AB
!VAL_COMMAND_FADE_OUT = #$F1
!VAL_COMMAND_FADE_HALF = #$F2
@@ -141,8 +145,66 @@
!VAL_VOLUME_HALF = #$80
!VAL_VOLUME_FULL = #$FF
CheckMusicLoadRequest:
PHP : REP #$10 : PHA : PHX
LDA !REG_MUSIC_CONTROL_REQUEST : BEQ .done : BMI .done
+; ; Shut down NMI until music loads
STZ $4200
; Set SPC into loader mode
LDA.b #$FF : STA $2140
LDA NoBGM : BNE .mute
LDX !REG_MSU_ID_01 : CPX !VAL_MSU_ID_01 : BNE .unmute
LDX !REG_MSU_ID_23 : CPX !VAL_MSU_ID_23 : BNE .unmute
LDX !REG_MSU_ID_45 : CPX !VAL_MSU_ID_45 : BNE .unmute
; TODO: actually look up the current track in the table
LDA !REG_MSU_FALLBACK_TABLE : BEQ .unmute
.mute
LDA.b #SPCMutePayload : STA $00
LDA.b #SPCMutePayload>>8 : STA $01
LDA.b #SPCMutePayload>>16
BRA .load
.unmute
LDA.b #SPCUnmutePayload : STA $00
LDA.b #SPCUnmutePayload>>8 : STA $01
LDA.b #SPCUnmutePayload>>16
.load
JSL Sound_LoadLightWorldSongBank_do_load
; Re-enable NMI and joypad
LDA.b #$81 : STA $4200
LDA $10
CMP #$07 : BEQ .sfx_indoors : CMP #$0E : BEQ .sfx_indoors
CMP #$09 : BNE .done
.sfx_outdoors
SEP #$10
; PreOverworld_LoadProperties.noWarpVortex ; Bank02.asm:820
LDX.b #$05
LDA $7EF3C5 : CMP.b #$02 : BCS +
LDX.b #$01 : +
STX $012D
REP #$10
.done
LDA !REG_MUSIC_CONTROL_REQUEST : STA !REG_MUSIC_CONTROL : STZ !REG_MUSIC_CONTROL_REQUEST
PLX : PLA : PLP
RTL
.sfx_indoors
LDA !REG_MUSIC_CONTROL_REQUEST : STA !REG_MUSIC_CONTROL : STZ !REG_MUSIC_CONTROL_REQUEST
PLX : PLA : PLP
JML Module_PreDungeon_setAmbientSfx
msu_init:
REP #$20 : SEP #$10
PHP : REP #$20
LDA #$0000
STA !REG_MSU_VOLUME
STA !REG_MSU_PACK_COUNT
@@ -155,7 +217,7 @@ msu_init:
LDX.b #$FF
LDY.b #$01
SEP #$20
.check
.check_pack
TYA
REP #$20
STA !REG_MSU_TRACK
@@ -163,11 +225,12 @@ msu_init:
INX
SEP #$20
TAY
.wait
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_BUSY : BNE .wait
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_TRACK_MISSING : BEQ .check
.wait_pack
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_BUSY : BNE .wait_pack
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_TRACK_MISSING : BEQ .check_pack
TXA : STA !REG_MSU_PACK_COUNT
.done
PLP
RTL
msu_main:
@@ -250,17 +313,24 @@ load_track:
CPX !REG_CURRENT_MSU_TRACK : BNE .check_dungeon
CPX #$1B : BEQ .continue
JML spc_continue
.check_dungeon
; Convert dungeon tracks to dungeon-specific ones
CPX #$10 : BEQ .castle
CPX #$11 : BEQ .dungeon
CPX #$16 : BEQ .dungeon
CPX #$15 : BNE .continue
; boss
LDA $040C : LSR : !ADD #$2D
BRA .continue-1
.castle
LDA $040C : CMP #$08 : BEQ .dungeon+3 : BRA .continue
.dungeon
LDA $040C : LSR : !ADD #$21 : TAX
.continue
CPX !REG_CURRENT_MSU_TRACK : BNE +
JML spc_continue
+
LDA #$00 : XBA
LDA !REG_MSU_PACK_CURRENT : BEQ +