Fixed palette issue with map checks when Link stands in grass/water
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@@ -107,6 +107,9 @@ org $8aba6c ; < ? - Bank0a.asm:474 ()
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jsl OWMapWorldCheck16 : nop
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; Custom Overworld Map
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org $8ABA52
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JSL OverworldMap_InitGfx_InitScrap
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org $8ABA99
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WorldMap_LoadDarkWorldMap:
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LDA.b GameMode : CMP.b #$14 ; attract module
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@@ -512,6 +515,12 @@ GetOWMapTilemapOffsetToCopy:
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dw $0400+$0210 ; bottom right
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}
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OverworldMap_InitGfx_InitScrap:
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{
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STZ.b ScrapBuffer72 ; clear tile swap flag
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LDA.b #$11 : STA.b MAINDESQ ; what we wrote over
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RTL
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}
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LoadMapDarkOrCustom_long:
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{
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PHB : LDA.b #WorldMap_DarkWorldTilemap>>16 : PHA : PLB
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