Implmented New Item GFX System
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@@ -197,16 +197,19 @@ PostNMIUpdateBGCharHalf:
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LDA.w VRAMTileMapIndex : CMP.b #$46 : BNE .return ; checks to see if this is the last VRAM write
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LDA.b LinkState : CMP.b #$08 : BCC + : CMP.b #$0A+1 : BCS + ; skip if we're mid-medallion
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RTL
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+ JSL HeartPieceSetRedraw ; set redraw flag for items
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+ JSL DynamicDropGFXClear
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JSL HeartPieceSetRedraw ; set redraw flag for items
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.return
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RTL
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; Force redraws of items following map checks
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PostOverworldGfxLoad:
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INC.b GameSubMode : STZ.b INIDISPQ ; what we wrote over
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JSL DynamicDropGFXClear
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JSL HeartPieceSetRedraw
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RTL
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PostUnderworldMap:
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JSL DynamicDropGFXClear
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JSL HeartPieceSetRedraw
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LDA.l $7EC229 ; what we wrote over
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RTL
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