Merged in DR v1.4.1.6

This commit is contained in:
codemann8
2024-02-23 11:34:04 -06:00
23 changed files with 192 additions and 185 deletions

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@@ -70,7 +70,7 @@ CutoffEntranceRug:
CMP.w #$000C : BNE .norm
+ LDX.w #$0000 : LDA.l CutoffRooms, x
- CMP.b RoomIndex : BEQ .check
INX #2 : LDA.l CutoffRooms, x : CMP.w #$FFFF : BNE -
INX #2 : LDA.l CutoffRooms, x : CMP.w #$FFFF : BNE -
.norm
PLX : PLA : LDA.w $9B52, Y : STA.l TileMapA, X ; what we wrote over
RTL

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@@ -18,7 +18,7 @@ DoDungeonMapBossIcon:
TAX
; get sprite pointer for room
LDA.l RoomData_SpritePointers,X
LDA.l UWSpritesPointers,X
STA.b Scrap00 ; pointer in $00
LDA.w #$0028 : STA.b Scrap02 ; set the bank to 28 for now
LDY.w #$0001 ; to skip the "sort"

View File

@@ -2,7 +2,17 @@
; Blind Boss fight
;--------------------------------------------------------------------------------
print "Blind Spawn Code Check: ", pc
pushpc
org $9DA081 ; Original Code
JML check_blind_boss_room
Check_for_Blind_Fight:
org $9DA090
Initialize_Blind_Fight:
pullpc
check_blind_boss_room:
LDA.b RoomIndex ; load room index (low byte)
CMP.b #172 : BNE + ; Is is Thieves Town Boss Room

View File

@@ -6,7 +6,7 @@ db #$00 ;368100 ; Enable random enemy under bushes
db #$00 ;408101 : 200101 ; Enable blind's door closing for other bosses
.moldorm_eye_count
db #$01 ;408102 : 200102 ; Moldorm eye count, default to 2 eyes (1)
.randomize_sprites
EnemizerFlag_Randomize_Sprites:
db #$00 ;408103 : 200103 ; Randomize Sprites.
.agahnim_fun_balls
db #$00 ;408104 : 200104 ; make Agahnim balls deflect back

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@@ -14,6 +14,4 @@ incsrc hooks/damage_hooks.asm
incsrc hooks/overworld_sprite_hooks.asm
incsrc hooks/underworld_sprite_hooks.asm
incsrc hooks/blindboss_hooks.asm
incsrc hooks/underworld_sprite_hooks.asm

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@@ -1,11 +0,0 @@
;================================================================================
; Blind Boss fight
;--------------------------------------------------------------------------------
org $9DA081 ; Original Code
JML check_blind_boss_room
Check_for_Blind_Fight:
org $9DA090
Initialize_Blind_Fight:

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@@ -47,6 +47,7 @@ incsrc bossdrop.asm
incsrc moldorm.asm
incsrc kodongo_fixes.asm
incsrc mimic_fixes.asm
incsrc swamola_fix.asm
; vitreous key fix for boss shuffle - uses FixPrizeOnTheEyes flag
incsrc overworld_sprites.asm

18
enemizer/swamola_fix.asm Normal file
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@@ -0,0 +1,18 @@
pushpc
org $8683B5
JSL MaybeDoCachedSprites ; JSL ExecuteCachedSprites
org $9DE9DA
ExecuteCachedSprites:
pullpc
MaybeDoCachedSprites:
LDA.l EnemizerFlag_Randomize_Sprites
BNE .enemizer
JML ExecuteCachedSprites ; what we copied over
.enemizer
RTL

View File

@@ -1,6 +1,6 @@
LoadUnderworldSprites:
STA.b Scrap00 ; part one of what we replaced
LDA.w #$0028 : STA.b Scrap02 ; set the bank to 28 for now
LDA.w #UWSpritesData>>16 : STA.b Scrap02 ; set the bank to 28 for now
LDA.w $048E
RTL

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@@ -84,8 +84,8 @@ HeartContainerSound:
LDA.b #$2E
SEC
RTL
+
CLC
+
CLC
RTL
;--------------------------------------------------------------------------------
NormalItemSkipSound:

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@@ -2349,7 +2349,7 @@ Overworld_Entrance_BRANCH_RHO: ; branch here to continue into door
;================================================================================
; Paradox Cave Shopkeeper Fixes
;--------------------------------------------------------------------------------
;org $808C19 ; Bank00.asm 1633 (LDA.b #$01 : STA MDMAEN)
org $808C19 ; Bank00.asm 1633 (LDA.b #$01 : STA MDMAEN)
JSL ParadoxCaveGfxFix : NOP
;================================================================================
@@ -2430,7 +2430,7 @@ org $80D17E+178 : db ExpandedTrinexx>>0
; Use above sheet in Hyrule castle courtyard after rain state.
org $80DB9E ; Hyrule Castle GFX Sprite Sheet 4 on [LW1]
db $3F
db $80DBA2 ; Hyrule Castle GFX Sprite Sheet 4 on [RainState]
org $80DBA2 ; Hyrule Castle GFX Sprite Sheet 4 on [RainState]
db $3F
org $80DC0A ; Hyrule Castle GFX Sprite Sheet 4 on [LW2]
db $3F

View File

@@ -608,7 +608,6 @@ RTL
LoadMushroom:
LDA.b #$00 : STA.w SpriteGFXControl, X ; thing we wrote over
.justGFX
PHA
LDA.l MushroomItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
@@ -651,7 +650,7 @@ CollectPowder:
; if for any reason the item value is 0 reload it, just in case
%GetPossiblyEncryptedItem(WitchItem, SpriteItemValues) : TAY
+ PHA
LDA WitchItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
LDA.l WitchItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
LDA.b #$01 : STA.l ShopEnableCount
PLA
STZ.w ItemReceiptMethod ; item from NPC

View File

@@ -241,14 +241,14 @@ DrawPotItem:
.draw
; special handling
LDY.b Scrap07 : CPY.b #$B2 : BNE + ; fairy
LDY.b Scrap07 : CPY.b #$D2 : BNE + ; fairy
LDA.b FrameCounter : AND.w #$0020 : BEQ ++ ; alternate every 32 frames
LDA.w SpriteDynamicOAM+4 : CLC : ADC.w #$02 ; use other fairy GFX
STA.w SpriteDynamicOAM+4
++ LDA.b FrameCounter : SEC : SBC.w #$10 : AND.w #$0020 : BEQ + ; alternate every 32 frames
LDA.w SpriteDynamicOAM+2 : SEC : SBC.w #$02 ; move fairy up 2 pixels
STA.w SpriteDynamicOAM+2
+ CPY.b #$B5 : BNE + ; good bee
+ CPY.b #$D6 : BNE + ; good bee
LDA.b FrameCounter : AND.w #$0020 : BEQ ++ ; alternate every 32 frames
LDA.w SpriteDynamicOAM+12 : SEC : SBC.w #$10 ; use other fairy GFX
STA.w SpriteDynamicOAM+12

View File

@@ -540,10 +540,12 @@ db $36, $DB ; RED RUPEE ($36)
db $42, $D8 ; HEART ($42)
db $44, $E2 ; ARROW REFILL 10 ($44)
db $45, $DF ; SMALL MAGIC DECANTER ($45)
db $D1, $AC ; APPLES ($D1)
db $D2, $E3 ; FAERIE ($D2)
db $D3, $0B ; CUCCO ($D3)
db $D4, $E0 ; LARGE MAGIC DECANTER ($D4)
db $D5, $E1 ; ARROW REFILL 5 (x$D5)
db $D5, $E1 ; ARROW REFILL 5 ($D5)
db $D6, $79 ; GOOD BEE ($D6)
IncrementCountForMinor:
@@ -628,7 +630,7 @@ SpriteKeyPrep:
BRA +
.continue
LDA.w SpawnedItemIndex : STA.w SprItemIndex, X
LDA.w SpawnedItemMWPlayer : STA.w SprItemMWPlayer, X : STA.w !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA.w SpawnedItemMWPlayer : STA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA.w SpawnedItemFlag : STA.w SprItemFlags, X : BEQ +
LDA.w SpawnedItemID : STA.w SpriteItemType, X
PHA : PHY : PHX
@@ -646,7 +648,7 @@ SpriteKeyPrep:
SpriteKeyDrawGFX:
JSL Sprite_DrawRippleIfInWater
PHA
LDA.l SprItemMWPlayer, X : STA.w !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA.l SprItemMWPlayer, X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA.w SprRedrawFlag, X : BEQ +
LDA.w SpriteItemType, X
JSL RequestStandingItemVRAMSlot
@@ -685,7 +687,8 @@ KeyGet:
JSL CountChestKeyLong
++ PLA : RTL
+ STY.b Scrap00
LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE .receive
LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID
STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE .receive
PHX
LDA.w DungeonID : CMP.b #$FF : BNE +
LDA.b Scrap00 : CMP.b #$AF : BNE .skip
@@ -702,7 +705,7 @@ KeyGet:
.skip PLX
.receive
JSL Player_HaltDashAttackLong
TYA : JSL.l AttemptItemSubstitution : JSL.l ResolveLootIDLong : TAY
TYA : JSL AttemptItemSubstitution : JSL ResolveLootIDLong : TAY
JSL Link_ReceiveItem
PLA : DEC : RTL

View File

@@ -241,10 +241,8 @@ Multiworld_MasterSword_GrantToPlayer:
PLP : PLA
CPY.b #$6A : BEQ +
JSL Link_ReceiveItem ; thing we wrote over
RTL
+ JSL ActivateGoal
RTL
JML Link_ReceiveItem ; thing we wrote over
+ JML ActivateGoal
}
Multiworld_AddReceivedItem_notCrystal:

View File

@@ -132,7 +132,7 @@ RTS
;--------------------------------------------------------------------------------
AddReceivedItemExpanded:
PHA : PHX
LDA.l RemoteItems : BEQ + : LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
LDA.l RemoteItems : BEQ + : LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
LDA.w ItemReceiptMethod : BEQ ++ : CMP.b #$03 : BNE +++ : ++
; fromTextOrObject
LDA.w $0345 : BEQ ++ : LDA.b #$04 : ++ : STA.b LinkState ; Restore Link to his swimming state
@@ -731,20 +731,15 @@ ResolveReceipt:
PHA : PHX
PHK : PLB
JSL PreItemGet
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE +
LDA.w ItemReceiptID
.get_item
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA.w ItemReceiptID : STA.l !MULTIWORLD_ITEM_ID
JSL AttemptItemSubstitution
JSR HandleBowTracking
+
LDA.w ItemReceiptID
STA.l !MULTIWORLD_ITEM_ID
JSR ResolveLootID
.have_item
STA.w ItemReceiptID
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE +
LDA.w ItemReceiptID
JSR IncrementItemCounters
LDA.w ItemReceiptID
JSR IncrementItemCounters
+
PLX : PLA
RTS
@@ -811,7 +806,7 @@ ResolveLootID:
.shields
SEP #$20
LDA !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE ++
LDA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE ++
LDA.b #$01 : STA.l ProgressiveFlag
LDA.l HighestShield
CMP.l ProgressiveShieldLimit : BCC +

View File

@@ -98,7 +98,7 @@ ItemSet_MagicBat:
RTL
ItemSet_OldMan:
PHA : LDA OldManItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
PHA : LDA.l OldManItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
JSL Link_ReceiveItem ; thing we wrote over
PHA : LDA.l NpcFlags : ORA.b #$01 : STA.l NpcFlags : PLA
RTL
@@ -108,19 +108,19 @@ ItemSet_ZoraKing:
RTL
ItemSet_SickKid:
PHA : LDA SickKidItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
PHA : LDA.l SickKidItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
JSL Link_ReceiveItem ; thing we wrote over
PHA : LDA.l NpcFlags : ORA.b #$04 : STA.l NpcFlags : PLA
RTL
ItemSet_TreeKid:
PHA : LDA TreeKidItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
PHA : LDA.l TreeKidItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
JSL Link_ReceiveItem ; thing we wrote over
PHA : LDA.l NpcFlags : ORA.b #$08 : STA.l NpcFlags : PLA
RTL
ItemSet_Sahasrala:
PHA : LDA SahasralaItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
PHA : LDA.l SahasralaItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
JSL Link_ReceiveItem ; thing we wrote over
PHA : LDA.l NpcFlags : ORA.b #$10 : STA.l NpcFlags : PLA
RTL
@@ -130,7 +130,7 @@ ItemSet_Catfish:
RTL
ItemSet_Library:
PHA : LDA LibraryItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
PHA : LDA.l LibraryItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
JSL Link_ReceiveItem ; thing we wrote over
PHA : LDA.l NpcFlags : ORA.b #$80 : STA.l NpcFlags : PLA
RTL
@@ -143,7 +143,7 @@ ItemSet_Mushroom:
; if for any reason the item value is 0 reload it, just in case
%GetPossiblyEncryptedItem(MushroomItem, SpriteItemValues) : TAY
+
LDA MushroomItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
LDA.l MushroomItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
PLA
STZ.w ItemReceiptMethod ; thing we wrote over - the mushroom is an npc for item purposes apparently
RTL
@@ -165,19 +165,19 @@ Set300RupeeNPCItem:
CMP.w #291 : BNE +
%GetPossiblyEncryptedItem(RupeeNPC_MoldormCave, SpriteItemValues)
TAY ; load moldorm cave value into Y
LDA RupeeNPC_MoldormCave_Player
LDA.l RupeeNPC_MoldormCave_Player
BRA .done
+ CMP.w #286 : BNE +
%GetPossiblyEncryptedItem(RupeeNPC_NortheastDarkSwampCave, SpriteItemValues)
TAY ; load northeast dark swamp cave value into Y
LDA RupeeNPC_NortheastDarkSwampCave_Player
LDA.l RupeeNPC_NortheastDarkSwampCave_Player
BRA .done
+
LDA #$0000
LDA.w #$0000
LDY.b #$46 ; default to a normal 300 rupees
.done
SEP #$20
STA !MULTIWORLD_ITEM_PLAYER_ID
STA.l !MULTIWORLD_ITEM_PLAYER_ID
PLP : PLA
RTL
@@ -185,7 +185,7 @@ RTL
; Randomize Zora King
;--------------------------------------------------------------------------------
LoadZoraKingItemGFX:
LDA.l ZoraItem_Player : : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA.l ZoraItem_Player : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA.l $1DE1C3 ; location randomizer writes zora item to
JSL AttemptItemSubstitution
JSL ResolveLootIDLong
@@ -202,7 +202,7 @@ JumpToSplashItemTarget:
; Randomize Catfish
;--------------------------------------------------------------------------------
LoadCatfishItemGFX:
LDA.l CatfishItem_Player : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA.l CatfishItem_Player : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA.l $1DE185 ; location randomizer writes catfish item to
JSL AttemptItemSubstitution
JSL ResolveLootIDLong

101
ram.asm
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@@ -726,8 +726,8 @@ endmacro
%assertRAM(LinkRecoilY, $7E0027)
%assertRAM(LinkRecoilX, $7E0028)
%assertRAM(LinkRecoilZ, $7E0029)
%assertRAM(LinkDirection, $7E002F)
%assertRAM(LinkAnimationStep, $7E002E)
%assertRAM(LinkDirection, $7E002F)
%assertRAM(OAMOffsetY, $7E0044)
%assertRAM(OAMOffsetX, $7E0045)
%assertRAM(LinkIncapacitatedTimer, $7E0046)
@@ -770,8 +770,8 @@ endmacro
%assertRAM(SubSubModule, $7E00B0)
%assertRAM(ObjPtr, $7E00B7)
%assertRAM(ObjPtrOffset, $7E00BA)
%assertRAM(ScrapBufferBD, $7E00BD)
%assertRAM(PlayerSpriteBank, $7E00BC)
%assertRAM(ScrapBufferBD, $7E00BD)
%assertRAM(FileSelectPosition, $7E00C8)
%assertRAM(PasswordCodePosition, $7E00C8)
%assertRAM(PasswordSelectPosition, $7E00C9)
@@ -794,7 +794,6 @@ endmacro
%assertRAM(BG1ShakeH, $7E011C)
%assertRAM(CurrentVolume, $7E0127)
%assertRAM(TargetVolume, $7E0129)
%assertRAM(CurrentControlRequest, $7E0133)
%assertRAM(MusicControl, $7E012B)
%assertRAM(MusicControlRequest, $7E012C)
%assertRAM(SFX1, $7E012D)
@@ -883,12 +882,11 @@ endmacro
%assertRAM(SprItemFlags, $7E0770)
%assertRAM(SprItemGFX, $7E0780)
%assertRAM(SprRedrawFlag, $7E0790)
%assertRAM(DynamicDropGFXIndex, $7E07F0)
%assertRAM(OAMBuffer, $7E0800)
%assertRAM(OAMBuffer2, $7E0A00)
%assertRAM(TransparencyFlag, $7E0ABD)
%assertRAM(OWTransitionFlag, $7E0ABF)
%assertRAM(TreePullKills, $7E0CFB)
%assertRAM(TreePullHits, $7E0CFC)
%assertRAM(ArcVariable, $7E0B08)
%assertRAM(OverlordXLow, $7E0B08)
%assertRAM(OverlordXHigh, $7E0B10)
@@ -906,6 +904,8 @@ endmacro
%assertRAM(AncillaLayer, $7E0C7C)
%assertRAM(SpriteForceDrop, $7E0CBA)
%assertRAM(SpriteBump, $7E0CD2)
%assertRAM(TreePullKills, $7E0CFB)
%assertRAM(TreePullHits, $7E0CFC)
%assertRAM(SpritePosYLow, $7E0D00)
%assertRAM(SpritePosXLow, $7E0D10)
%assertRAM(SpritePosYHigh, $7E0D20)
@@ -927,12 +927,56 @@ endmacro
%assertRAM(SpriteHitPoints, $7E0E50)
%assertRAM(SpriteControl, $7E0E60)
%assertRAM(SpriteItemType, $7E0E80)
%assertRAM(SpriteSpawnStep, $7E0ED0)
%assertRAM(SpriteDirectionTable, $7E0EB0)
%assertRAM(SpriteSpawnStep, $7E0ED0)
%assertRAM(SpriteHalt, $7E0F00)
%assertRAM(SpriteTimerE, $7E0F10)
%assertRAM(SpriteLayer, $7E0F20)
%assertRAM(SpriteOAMProp, $7E0F50)
%assertRAM(SpriteZCoord, $7E0F70)
%assertRAM(SpriteVelocityZ, $7E0F80)
%assertRAM(SpriteSubPixelZ, $7E0F90)
%assertRAM(CurrentSpriteSlot, $7E0FA0)
%assertRAM(FreezeSprites, $7E0FC1)
%assertRAM(PrizePackIndexes, $7E0FC7)
%assertRAM(SpriteCoordCacheX, $7E0FD8)
%assertRAM(SpriteCoordCacheY, $7E0FDA)
%assertRAM(NoMenu, $7E0FFC)
%assertRAM(GFXStripes, $7E1000)
%assertRAM(RoomStripes, $7E1100)
%assertRAM(MirrorPortalPosXH, $7E1ACF)
%assertRAM(IrisPtr, $7E1B00)
%assertRAM(MessageSubModule, $7E1CD8)
%assertRAM(MessageCursor, $7E1CE8)
%assertRAM(DelayTimer, $7E1CE9)
%assertRAM(TextID, $7E1CF0)
%assertRAM(ToastBuffer, $7E1E0E)
%assertRAM(MSUResumeTime, $7E1E6B)
%assertRAM(MSUResumeControl, $7E1E6F)
%assertRAM(MSUFallbackTable, $7E1E70)
%assertRAM(MSUDelayedCommand, $7E1E79)
%assertRAM(MSUPackCount, $7E1E7A)
%assertRAM(MSUPackCurrent, $7E1E7B)
%assertRAM(MSUPackRequest, $7E1E7C)
%assertRAM(MSULoadedTrack, $7E1E7D)
%assertRAM(MSUResumeTrack, $7E1E7F)
%assertRAM(ClockHours, $7E1E90)
%assertRAM(ClockMinutes, $7E1E94)
%assertRAM(ClockSeconds, $7E1E98)
%assertRAM(ClockBuffer, $7E1E9C)
%assertRAM(ScratchBufferNV, $7E1EA0)
%assertRAM(ScratchBufferV, $7E1EB0)
%assertRAM(TileMapA, $7E2000)
%assertRAM(TileMapB, $7E4000)
%assertRAM(TileUploadBuffer, $7EA180)
%assertRAM(RoomFade, $7EC005)
%assertRAM(FadeTimer, $7EC007)
%assertRAM(FadeDirection, $7EC009)
%assertRAM(FadeLevel, $7EC00B)
%assertRAM(MosaicLevel, $7EC011)
%assertRAM(RoomDarkness, $7EC017)
%assertRAM(SpriteOAM, $7EC025)
%assertRAM(SpriteDynamicOAM, $7EC035)
%assertRAM(EN_OWSCR2, $7EC140)
%assertRAM(EN_MAINDESQ, $7EC142)
%assertRAM(EN_SUBDESQ, $7EC143)
@@ -960,51 +1004,6 @@ endmacro
%assertRAM(EN_SCRMODYB, $7EC16C)
%assertRAM(EN_SCRMODXA, $7EC16E)
%assertRAM(EN_SCRMODXB, $7EC170)
%assertRAM(SpriteZCoord, $7E0F70)
%assertRAM(SpriteVelocityZ, $7E0F80)
%assertRAM(SpriteSubPixelZ, $7E0F90)
%assertRAM(CurrentSpriteSlot, $7E0FA0)
%assertRAM(FreezeSprites, $7E0FC1)
%assertRAM(PrizePackIndexes, $7E0FC7)
%assertRAM(SpriteCoordCacheX, $7E0FD8)
%assertRAM(SpriteCoordCacheY, $7E0FDA)
%assertRAM(NoMenu, $7E0FFC)
%assertRAM(GFXStripes, $7E1000)
%assertRAM(RoomStripes, $7E1100)
%assertRAM(MirrorPortalPosXH, $7E1ACF)
%assertRAM(IrisPtr, $7E1B00)
%assertRAM(MessageSubModule, $7E1CD8)
%assertRAM(MessageCursor, $7E1CE8)
%assertRAM(DelayTimer, $7E1CE9)
%assertRAM(TextID, $7E1CF0)
%assertRAM(ToastBuffer, $7E1E0E)
%assertRAM(MSUResumeTime, $7E1E6B)
%assertRAM(MSUResumeControl, $7E1E6F)
%assertRAM(MSUFallbackTable, $7E1E70)
%assertRAM(DynamicDropGFXIndex, $7E1E73)
%assertRAM(MSUDelayedCommand, $7E1E79)
%assertRAM(MSUPackCount, $7E1E7A)
%assertRAM(MSUPackCurrent, $7E1E7B)
%assertRAM(MSUPackRequest, $7E1E7C)
%assertRAM(MSULoadedTrack, $7E1E7D)
%assertRAM(MSUResumeTrack, $7E1E7F)
%assertRAM(ClockHours, $7E1E90)
%assertRAM(ClockMinutes, $7E1E94)
%assertRAM(ClockSeconds, $7E1E98)
%assertRAM(ClockBuffer, $7E1E9C)
%assertRAM(ScratchBufferNV, $7E1EA0)
%assertRAM(ScratchBufferV, $7E1EB0)
%assertRAM(TileMapA, $7E2000)
%assertRAM(TileMapB, $7E4000)
%assertRAM(TileUploadBuffer, $7EA180)
%assertRAM(RoomFade, $7EC005)
%assertRAM(FadeTimer, $7EC007)
%assertRAM(FadeDirection, $7EC009)
%assertRAM(FadeLevel, $7EC00B)
%assertRAM(MosaicLevel, $7EC011)
%assertRAM(RoomDarkness, $7EC017)
%assertRAM(SpriteOAM, $7EC025)
%assertRAM(SpriteDynamicOAM, $7EC035)
%assertRAM(PegColor, $7EC172)
%assertRAM(GameOverSongCache, $7EC227)
%assertRAM(LastBGSet, $7EC2F8)

View File

@@ -22,7 +22,7 @@ RTL
.forceHeart
LDA.b #$33 : STA.b ScrapBufferBD+$0B ; assure the correct state if player talked to shopkeeper
LDA.w RoomItemsTaken : AND.b #$40 : BNE .notHeart
LDA ChestGameItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
LDA.l ChestGameItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
LDA.b #$07 ; give prize item
RTL
.notHeart

View File

@@ -425,80 +425,78 @@ Shopkeeper_SetupHitboxes:
RTS
Shopkeeper_BuyItem:
PHX : PHY
TYX
PHX : PHY
TYX
LDA.l ShopInventory, X
CMP.b #$0E : BEQ .refill ; Bee Refill
CMP.b #$2E : BEQ .refill ; Red Potion Refill
CMP.b #$2F : BEQ .refill ; Green Potion Refill
CMP.b #$30 : BEQ .refill ; Blue Potion Refill
BRA +
.refill
JSL Sprite_GetEmptyBottleIndex : BMI .full_bottles
LDA.b #$1 : STA.l ShopkeeperRefill ; If this is on, don't toggle bit to remove from shop
+
LDA.l ShopInventory, X
CMP.b #$0E : BEQ .refill ; Bee Refill
CMP.b #$2E : BEQ .refill ; Red Potion Refill
CMP.b #$2F : BEQ .refill ; Green Potion Refill
CMP.b #$30 : BEQ .refill ; Blue Potion Refill
BRA +
.refill
JSL Sprite_GetEmptyBottleIndex : BMI .full_bottles
LDA.b #$1 : STA.l ShopkeeperRefill ; If this is on, don't toggle bit to remove from shop
+
LDA.l ShopType : AND.b #$80 : BNE .buy ; don't charge if this is a take-any
REP #$20 : LDA.l CurrentRupees : CMP.l ShopInventory+1, X : SEP #$20 : !BGE .buy
LDA.l ShopType : AND.b #$80 : BNE .buy ; don't charge if this is a take-any
REP #$20 : LDA.l CurrentRupees : CMP.l ShopInventory+1, X : SEP #$20 : !BGE .buy
.cant_afford
LDA.b #$7A
LDY.b #$01
JSL Sprite_ShowMessageUnconditional
LDA.b #$3C : STA.w SFX2 ; error sound
JMP .done
.full_bottles
LDA.b #$6B : LDY.b #$01
JSL Sprite_ShowMessageUnconditional
LDA.b #$3C : STA.w SFX2 ; error sound
JMP .done
.buy
LDA.l ShopType : AND.b #$80 : BNE ++ ; don't charge if this is a take-any
REP #$20 : LDA.l CurrentRupees : !SUB ShopInventory+1, X : STA.l CurrentRupees : SEP #$20 ; Take price away
++
.cant_afford
LDA.b #$7A
LDY.b #$01
BRA .message
.full_bottles
LDA.b #$6B : LDY.b #$01
.message
JSL Sprite_ShowMessageUnconditional
LDA.b #$3C : STA.w SFX2 ; error sound
JMP .done
.buy
LDA.l ShopType : AND.b #$80 : BNE ++ ; don't charge if this is a take-any
REP #$20 : LDA.l CurrentRupees : !SUB ShopInventory+1, X : STA.l CurrentRupees : SEP #$20 ; Take price away
++
PHX
LDA.b #0 : XBA : TXA : LSR #2 : TAX : LDA.l ShopInventoryPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID
TXA : !ADD ShopSRAMIndex : TAX
LDA.l PurchaseCounts, X : BNE +++ ;Is this the first time buying this slot?
LDA.l EnableShopItemCount, X : STA.l ShopEnableCount ; If so, store the permission to count the item here.
+++
PLX
LDA.l ShopInventory, X
JSL AttemptItemSubstitution
JSL ResolveLootIDLong
TAY : JSL Link_ReceiveItem
LDA.l ShopInventory+3, X : INC : STA.l ShopInventory+3, X
LDA.b #0 : STA.l ShopEnableCount
TXA : LSR #2 : TAX
LDA.l ShopType : BIT.b #$80 : BNE +
LDA ShopkeeperRefill : BNE +++
LDA.l ShopState : ORA.w Shopkeeper_ItemMasks, X : STA.l ShopState
+++ PHX
TXA : !ADD ShopSRAMIndex : TAX
LDA.l PurchaseCounts, X : INC : BEQ +++ : STA.l PurchaseCounts, X : +++
PLX
BRA ++
+ ; Take-any
BIT.b #$20 : BNE .takeAll
.takeAny
LDA.l ShopState : ORA.b #$07 : STA.l ShopState
PHX
LDA.b #0 : XBA : TXA : LSR #2 : TAX : LDA.l ShopInventoryPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID
TXA : !ADD ShopSRAMIndex : TAX
LDA.l PurchaseCounts, X : BNE +++ ;Is this the first time buying this slot?
LDA.l EnableShopItemCount, X : STA.l ShopEnableCount ; If so, store the permission to count the item here.
+++
PLX
LDA.l ShopInventory, X
JSL.l AttemptItemSubstitution
JSL.l ResolveLootIDLong
TAY : JSL Link_ReceiveItem
LDA.l ShopInventory+3, X : INC : STA.l ShopInventory+3, X
LDA.b #0 : STA.l ShopEnableCount
TXA : LSR #2 : TAX
LDA.l ShopType : BIT.b #$80 : BNE +
LDA ShopkeeperRefill : BNE +++
LDA.l ShopState : ORA.w Shopkeeper_ItemMasks, X : STA.l ShopState
+++ PHX
TXA : !ADD ShopSRAMIndex : TAX
LDA.l PurchaseCounts, X : INC : BEQ +++ : STA.l PurchaseCounts, X : +++
PLX
BRA ++
+ ; Take-any
BIT.b #$20 : BNE .takeAll
.takeAny
LDA.l ShopState : ORA.b #$07 : STA.l ShopState
PHX
LDA.l ShopSRAMIndex : TAX : LDA.b #$01 : STA.l PurchaseCounts, X
LDA.l EnableShopItemCount, X : STA.l ShopEnableCount
PLX
BRA ++
.takeAll
LDA.l ShopState : ORA.w Shopkeeper_ItemMasks, X : STA.l ShopState
PHX
LDA.l ShopSRAMIndex : TAX : LDA.l ShopState : STA.l PurchaseCounts, X
LDA.l EnableShopItemCount, X : STA.l ShopEnableCount
PLX
++
.done
LDA #$0 : STA ShopkeeperRefill
PLY : PLX
LDA.l ShopSRAMIndex : TAX : LDA.b #$01 : STA.l PurchaseCounts, X
LDA.l EnableShopItemCount, X : STA.l ShopEnableCount
PLX
BRA ++
.takeAll
LDA.l ShopState : ORA.w Shopkeeper_ItemMasks, X : STA.l ShopState
PHX
LDA.l ShopSRAMIndex : TAX : LDA.l ShopState : STA.l PurchaseCounts, X
LDA.l EnableShopItemCount, X : STA.l ShopEnableCount
PLX
++
.done
LDA.b #$0 : STA.l ShopkeeperRefill
PLY : PLX
RTS
Shopkeeper_ItemMasks:
db #$01, #$02, #$04, #$08

View File

@@ -121,7 +121,7 @@ GetSmithSword:
BRA .done
.buy
LDA SmithItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
LDA.l SmithItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
LDA.l SmithItem : TAY
STZ.w ItemReceiptMethod ; Item from NPC
PHX : JSL Link_ReceiveItem : PLX

View File

@@ -67,7 +67,7 @@ PrepDynamicTile:
CMP.b #$34 : BCC + : CMP.b #$36+1 : BCS + : BRA ++ ; if rupees, don't draw to OAM
+ JSL TransferItemReceiptToBuffer_using_ReceiptID
SEP #$30
++ LDA.b #$00 : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID ; clear player id
++ LDA.b #$00 : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID ; clear player id
PLB : PLY : PLX
RTL
.loot_resolved
@@ -229,7 +229,7 @@ PrepDrawRemoteItemSprite:
RTS
++
STA.l !MULTIWORLD_SCOUT_LOCATION
LDA.b #$00 : STA.b !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA.b #$00 : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
LDA.b #$6B
RTS
+

View File

@@ -254,7 +254,6 @@ EntranceData_song = $82D592
SpawnPointData_room_id = $82D8D2
Overworld_CheckForSpecialOverworldTrigger_Direction = $84E879
Sprite_ShowSolicitedMessage_Direction = $85E1A3
RoomData_SpritePointers = $89D62E
WorldMap_RedXChars = $8ABF70
WorldMap_CalculateOAMCoordinates = $8AC3B1
WorldMap_HandleSpriteBlink = $8AC52E