Merged in DR v1.4.1.6
This commit is contained in:
@@ -70,7 +70,7 @@ CutoffEntranceRug:
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CMP.w #$000C : BNE .norm
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+ LDX.w #$0000 : LDA.l CutoffRooms, x
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- CMP.b RoomIndex : BEQ .check
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INX #2 : LDA.l CutoffRooms, x : CMP.w #$FFFF : BNE -
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INX #2 : LDA.l CutoffRooms, x : CMP.w #$FFFF : BNE -
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.norm
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||||
PLX : PLA : LDA.w $9B52, Y : STA.l TileMapA, X ; what we wrote over
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RTL
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@@ -18,7 +18,7 @@ DoDungeonMapBossIcon:
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TAX
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; get sprite pointer for room
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LDA.l RoomData_SpritePointers,X
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LDA.l UWSpritesPointers,X
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STA.b Scrap00 ; pointer in $00
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LDA.w #$0028 : STA.b Scrap02 ; set the bank to 28 for now
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LDY.w #$0001 ; to skip the "sort"
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@@ -2,7 +2,17 @@
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; Blind Boss fight
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;--------------------------------------------------------------------------------
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print "Blind Spawn Code Check: ", pc
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pushpc
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org $9DA081 ; Original Code
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JML check_blind_boss_room
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Check_for_Blind_Fight:
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org $9DA090
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Initialize_Blind_Fight:
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pullpc
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check_blind_boss_room:
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LDA.b RoomIndex ; load room index (low byte)
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CMP.b #172 : BNE + ; Is is Thieves Town Boss Room
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@@ -6,7 +6,7 @@ db #$00 ;368100 ; Enable random enemy under bushes
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db #$00 ;408101 : 200101 ; Enable blind's door closing for other bosses
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.moldorm_eye_count
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db #$01 ;408102 : 200102 ; Moldorm eye count, default to 2 eyes (1)
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.randomize_sprites
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EnemizerFlag_Randomize_Sprites:
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db #$00 ;408103 : 200103 ; Randomize Sprites.
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.agahnim_fun_balls
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db #$00 ;408104 : 200104 ; make Agahnim balls deflect back
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@@ -14,6 +14,4 @@ incsrc hooks/damage_hooks.asm
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incsrc hooks/overworld_sprite_hooks.asm
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incsrc hooks/underworld_sprite_hooks.asm
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incsrc hooks/blindboss_hooks.asm
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incsrc hooks/underworld_sprite_hooks.asm
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@@ -1,11 +0,0 @@
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;================================================================================
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; Blind Boss fight
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;--------------------------------------------------------------------------------
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org $9DA081 ; Original Code
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JML check_blind_boss_room
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Check_for_Blind_Fight:
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org $9DA090
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Initialize_Blind_Fight:
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@@ -47,6 +47,7 @@ incsrc bossdrop.asm
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incsrc moldorm.asm
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incsrc kodongo_fixes.asm
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incsrc mimic_fixes.asm
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incsrc swamola_fix.asm
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; vitreous key fix for boss shuffle - uses FixPrizeOnTheEyes flag
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incsrc overworld_sprites.asm
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18
enemizer/swamola_fix.asm
Normal file
18
enemizer/swamola_fix.asm
Normal file
@@ -0,0 +1,18 @@
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pushpc
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org $8683B5
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JSL MaybeDoCachedSprites ; JSL ExecuteCachedSprites
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org $9DE9DA
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ExecuteCachedSprites:
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pullpc
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MaybeDoCachedSprites:
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LDA.l EnemizerFlag_Randomize_Sprites
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BNE .enemizer
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JML ExecuteCachedSprites ; what we copied over
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.enemizer
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RTL
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@@ -1,6 +1,6 @@
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LoadUnderworldSprites:
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STA.b Scrap00 ; part one of what we replaced
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LDA.w #$0028 : STA.b Scrap02 ; set the bank to 28 for now
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LDA.w #UWSpritesData>>16 : STA.b Scrap02 ; set the bank to 28 for now
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LDA.w $048E
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RTL
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@@ -84,8 +84,8 @@ HeartContainerSound:
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LDA.b #$2E
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SEC
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RTL
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+
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CLC
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+
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CLC
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RTL
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;--------------------------------------------------------------------------------
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NormalItemSkipSound:
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@@ -2349,7 +2349,7 @@ Overworld_Entrance_BRANCH_RHO: ; branch here to continue into door
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;================================================================================
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; Paradox Cave Shopkeeper Fixes
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;--------------------------------------------------------------------------------
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;org $808C19 ; Bank00.asm 1633 (LDA.b #$01 : STA MDMAEN)
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org $808C19 ; Bank00.asm 1633 (LDA.b #$01 : STA MDMAEN)
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JSL ParadoxCaveGfxFix : NOP
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;================================================================================
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@@ -2430,7 +2430,7 @@ org $80D17E+178 : db ExpandedTrinexx>>0
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; Use above sheet in Hyrule castle courtyard after rain state.
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org $80DB9E ; Hyrule Castle GFX Sprite Sheet 4 on [LW1]
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db $3F
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db $80DBA2 ; Hyrule Castle GFX Sprite Sheet 4 on [RainState]
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org $80DBA2 ; Hyrule Castle GFX Sprite Sheet 4 on [RainState]
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db $3F
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org $80DC0A ; Hyrule Castle GFX Sprite Sheet 4 on [LW2]
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db $3F
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@@ -608,7 +608,6 @@ RTL
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LoadMushroom:
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LDA.b #$00 : STA.w SpriteGFXControl, X ; thing we wrote over
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.justGFX
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PHA
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LDA.l MushroomItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
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@@ -651,7 +650,7 @@ CollectPowder:
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; if for any reason the item value is 0 reload it, just in case
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%GetPossiblyEncryptedItem(WitchItem, SpriteItemValues) : TAY
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+ PHA
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LDA WitchItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
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LDA.l WitchItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
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LDA.b #$01 : STA.l ShopEnableCount
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PLA
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STZ.w ItemReceiptMethod ; item from NPC
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@@ -241,14 +241,14 @@ DrawPotItem:
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.draw
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; special handling
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LDY.b Scrap07 : CPY.b #$B2 : BNE + ; fairy
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||||
LDY.b Scrap07 : CPY.b #$D2 : BNE + ; fairy
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||||
LDA.b FrameCounter : AND.w #$0020 : BEQ ++ ; alternate every 32 frames
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||||
LDA.w SpriteDynamicOAM+4 : CLC : ADC.w #$02 ; use other fairy GFX
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STA.w SpriteDynamicOAM+4
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++ LDA.b FrameCounter : SEC : SBC.w #$10 : AND.w #$0020 : BEQ + ; alternate every 32 frames
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||||
LDA.w SpriteDynamicOAM+2 : SEC : SBC.w #$02 ; move fairy up 2 pixels
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STA.w SpriteDynamicOAM+2
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+ CPY.b #$B5 : BNE + ; good bee
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||||
+ CPY.b #$D6 : BNE + ; good bee
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LDA.b FrameCounter : AND.w #$0020 : BEQ ++ ; alternate every 32 frames
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LDA.w SpriteDynamicOAM+12 : SEC : SBC.w #$10 ; use other fairy GFX
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STA.w SpriteDynamicOAM+12
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@@ -540,10 +540,12 @@ db $36, $DB ; RED RUPEE ($36)
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db $42, $D8 ; HEART ($42)
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db $44, $E2 ; ARROW REFILL 10 ($44)
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db $45, $DF ; SMALL MAGIC DECANTER ($45)
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db $D1, $AC ; APPLES ($D1)
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db $D2, $E3 ; FAERIE ($D2)
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db $D3, $0B ; CUCCO ($D3)
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db $D4, $E0 ; LARGE MAGIC DECANTER ($D4)
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db $D5, $E1 ; ARROW REFILL 5 (x$D5)
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db $D5, $E1 ; ARROW REFILL 5 ($D5)
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db $D6, $79 ; GOOD BEE ($D6)
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IncrementCountForMinor:
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@@ -628,7 +630,7 @@ SpriteKeyPrep:
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BRA +
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.continue
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LDA.w SpawnedItemIndex : STA.w SprItemIndex, X
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LDA.w SpawnedItemMWPlayer : STA.w SprItemMWPlayer, X : STA.w !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.w SpawnedItemMWPlayer : STA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.w SpawnedItemFlag : STA.w SprItemFlags, X : BEQ +
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LDA.w SpawnedItemID : STA.w SpriteItemType, X
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PHA : PHY : PHX
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@@ -646,7 +648,7 @@ SpriteKeyPrep:
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SpriteKeyDrawGFX:
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JSL Sprite_DrawRippleIfInWater
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PHA
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LDA.l SprItemMWPlayer, X : STA.w !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.l SprItemMWPlayer, X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.w SprRedrawFlag, X : BEQ +
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LDA.w SpriteItemType, X
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JSL RequestStandingItemVRAMSlot
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@@ -685,7 +687,8 @@ KeyGet:
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JSL CountChestKeyLong
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++ PLA : RTL
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+ STY.b Scrap00
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LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE .receive
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LDA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID
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STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE .receive
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PHX
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LDA.w DungeonID : CMP.b #$FF : BNE +
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LDA.b Scrap00 : CMP.b #$AF : BNE .skip
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@@ -702,7 +705,7 @@ KeyGet:
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.skip PLX
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.receive
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JSL Player_HaltDashAttackLong
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TYA : JSL.l AttemptItemSubstitution : JSL.l ResolveLootIDLong : TAY
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TYA : JSL AttemptItemSubstitution : JSL ResolveLootIDLong : TAY
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JSL Link_ReceiveItem
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PLA : DEC : RTL
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@@ -241,10 +241,8 @@ Multiworld_MasterSword_GrantToPlayer:
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PLP : PLA
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CPY.b #$6A : BEQ +
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JSL Link_ReceiveItem ; thing we wrote over
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RTL
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+ JSL ActivateGoal
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RTL
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JML Link_ReceiveItem ; thing we wrote over
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+ JML ActivateGoal
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}
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Multiworld_AddReceivedItem_notCrystal:
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17
newitems.asm
17
newitems.asm
@@ -132,7 +132,7 @@ RTS
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||||
;--------------------------------------------------------------------------------
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||||
AddReceivedItemExpanded:
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PHA : PHX
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LDA.l RemoteItems : BEQ + : LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
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||||
LDA.l RemoteItems : BEQ + : LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
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LDA.w ItemReceiptMethod : BEQ ++ : CMP.b #$03 : BNE +++ : ++
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||||
; fromTextOrObject
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||||
LDA.w $0345 : BEQ ++ : LDA.b #$04 : ++ : STA.b LinkState ; Restore Link to his swimming state
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||||
@@ -731,20 +731,15 @@ ResolveReceipt:
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||||
PHA : PHX
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||||
PHK : PLB
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||||
JSL PreItemGet
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||||
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE +
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||||
LDA.w ItemReceiptID
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||||
.get_item
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||||
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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||||
LDA.w ItemReceiptID : STA.l !MULTIWORLD_ITEM_ID
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||||
JSL AttemptItemSubstitution
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||||
JSR HandleBowTracking
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||||
+
|
||||
LDA.w ItemReceiptID
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||||
STA.l !MULTIWORLD_ITEM_ID
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||||
JSR ResolveLootID
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||||
.have_item
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||||
STA.w ItemReceiptID
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||||
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE +
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||||
LDA.w ItemReceiptID
|
||||
JSR IncrementItemCounters
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||||
LDA.w ItemReceiptID
|
||||
JSR IncrementItemCounters
|
||||
+
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||||
PLX : PLA
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||||
RTS
|
||||
@@ -811,7 +806,7 @@ ResolveLootID:
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||||
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||||
.shields
|
||||
SEP #$20
|
||||
LDA !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE ++
|
||||
LDA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE ++
|
||||
LDA.b #$01 : STA.l ProgressiveFlag
|
||||
LDA.l HighestShield
|
||||
CMP.l ProgressiveShieldLimit : BCC +
|
||||
|
||||
24
npcitems.asm
24
npcitems.asm
@@ -98,7 +98,7 @@ ItemSet_MagicBat:
|
||||
RTL
|
||||
|
||||
ItemSet_OldMan:
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||||
PHA : LDA OldManItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
PHA : LDA.l OldManItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA.l NpcFlags : ORA.b #$01 : STA.l NpcFlags : PLA
|
||||
RTL
|
||||
@@ -108,19 +108,19 @@ ItemSet_ZoraKing:
|
||||
RTL
|
||||
|
||||
ItemSet_SickKid:
|
||||
PHA : LDA SickKidItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
PHA : LDA.l SickKidItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA.l NpcFlags : ORA.b #$04 : STA.l NpcFlags : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_TreeKid:
|
||||
PHA : LDA TreeKidItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
PHA : LDA.l TreeKidItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA.l NpcFlags : ORA.b #$08 : STA.l NpcFlags : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_Sahasrala:
|
||||
PHA : LDA SahasralaItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
PHA : LDA.l SahasralaItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA.l NpcFlags : ORA.b #$10 : STA.l NpcFlags : PLA
|
||||
RTL
|
||||
@@ -130,7 +130,7 @@ ItemSet_Catfish:
|
||||
RTL
|
||||
|
||||
ItemSet_Library:
|
||||
PHA : LDA LibraryItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
PHA : LDA.l LibraryItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA.l NpcFlags : ORA.b #$80 : STA.l NpcFlags : PLA
|
||||
RTL
|
||||
@@ -143,7 +143,7 @@ ItemSet_Mushroom:
|
||||
; if for any reason the item value is 0 reload it, just in case
|
||||
%GetPossiblyEncryptedItem(MushroomItem, SpriteItemValues) : TAY
|
||||
+
|
||||
LDA MushroomItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
LDA.l MushroomItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLA
|
||||
STZ.w ItemReceiptMethod ; thing we wrote over - the mushroom is an npc for item purposes apparently
|
||||
RTL
|
||||
@@ -165,19 +165,19 @@ Set300RupeeNPCItem:
|
||||
CMP.w #291 : BNE +
|
||||
%GetPossiblyEncryptedItem(RupeeNPC_MoldormCave, SpriteItemValues)
|
||||
TAY ; load moldorm cave value into Y
|
||||
LDA RupeeNPC_MoldormCave_Player
|
||||
LDA.l RupeeNPC_MoldormCave_Player
|
||||
BRA .done
|
||||
+ CMP.w #286 : BNE +
|
||||
%GetPossiblyEncryptedItem(RupeeNPC_NortheastDarkSwampCave, SpriteItemValues)
|
||||
TAY ; load northeast dark swamp cave value into Y
|
||||
LDA RupeeNPC_NortheastDarkSwampCave_Player
|
||||
LDA.l RupeeNPC_NortheastDarkSwampCave_Player
|
||||
BRA .done
|
||||
+
|
||||
LDA #$0000
|
||||
LDA.w #$0000
|
||||
LDY.b #$46 ; default to a normal 300 rupees
|
||||
.done
|
||||
SEP #$20
|
||||
STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLP : PLA
|
||||
RTL
|
||||
|
||||
@@ -185,7 +185,7 @@ RTL
|
||||
; Randomize Zora King
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadZoraKingItemGFX:
|
||||
LDA.l ZoraItem_Player : : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.l ZoraItem_Player : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.l $1DE1C3 ; location randomizer writes zora item to
|
||||
JSL AttemptItemSubstitution
|
||||
JSL ResolveLootIDLong
|
||||
@@ -202,7 +202,7 @@ JumpToSplashItemTarget:
|
||||
; Randomize Catfish
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadCatfishItemGFX:
|
||||
LDA.l CatfishItem_Player : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.l CatfishItem_Player : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.l $1DE185 ; location randomizer writes catfish item to
|
||||
JSL AttemptItemSubstitution
|
||||
JSL ResolveLootIDLong
|
||||
|
||||
101
ram.asm
101
ram.asm
@@ -726,8 +726,8 @@ endmacro
|
||||
%assertRAM(LinkRecoilY, $7E0027)
|
||||
%assertRAM(LinkRecoilX, $7E0028)
|
||||
%assertRAM(LinkRecoilZ, $7E0029)
|
||||
%assertRAM(LinkDirection, $7E002F)
|
||||
%assertRAM(LinkAnimationStep, $7E002E)
|
||||
%assertRAM(LinkDirection, $7E002F)
|
||||
%assertRAM(OAMOffsetY, $7E0044)
|
||||
%assertRAM(OAMOffsetX, $7E0045)
|
||||
%assertRAM(LinkIncapacitatedTimer, $7E0046)
|
||||
@@ -770,8 +770,8 @@ endmacro
|
||||
%assertRAM(SubSubModule, $7E00B0)
|
||||
%assertRAM(ObjPtr, $7E00B7)
|
||||
%assertRAM(ObjPtrOffset, $7E00BA)
|
||||
%assertRAM(ScrapBufferBD, $7E00BD)
|
||||
%assertRAM(PlayerSpriteBank, $7E00BC)
|
||||
%assertRAM(ScrapBufferBD, $7E00BD)
|
||||
%assertRAM(FileSelectPosition, $7E00C8)
|
||||
%assertRAM(PasswordCodePosition, $7E00C8)
|
||||
%assertRAM(PasswordSelectPosition, $7E00C9)
|
||||
@@ -794,7 +794,6 @@ endmacro
|
||||
%assertRAM(BG1ShakeH, $7E011C)
|
||||
%assertRAM(CurrentVolume, $7E0127)
|
||||
%assertRAM(TargetVolume, $7E0129)
|
||||
%assertRAM(CurrentControlRequest, $7E0133)
|
||||
%assertRAM(MusicControl, $7E012B)
|
||||
%assertRAM(MusicControlRequest, $7E012C)
|
||||
%assertRAM(SFX1, $7E012D)
|
||||
@@ -883,12 +882,11 @@ endmacro
|
||||
%assertRAM(SprItemFlags, $7E0770)
|
||||
%assertRAM(SprItemGFX, $7E0780)
|
||||
%assertRAM(SprRedrawFlag, $7E0790)
|
||||
%assertRAM(DynamicDropGFXIndex, $7E07F0)
|
||||
%assertRAM(OAMBuffer, $7E0800)
|
||||
%assertRAM(OAMBuffer2, $7E0A00)
|
||||
%assertRAM(TransparencyFlag, $7E0ABD)
|
||||
%assertRAM(OWTransitionFlag, $7E0ABF)
|
||||
%assertRAM(TreePullKills, $7E0CFB)
|
||||
%assertRAM(TreePullHits, $7E0CFC)
|
||||
%assertRAM(ArcVariable, $7E0B08)
|
||||
%assertRAM(OverlordXLow, $7E0B08)
|
||||
%assertRAM(OverlordXHigh, $7E0B10)
|
||||
@@ -906,6 +904,8 @@ endmacro
|
||||
%assertRAM(AncillaLayer, $7E0C7C)
|
||||
%assertRAM(SpriteForceDrop, $7E0CBA)
|
||||
%assertRAM(SpriteBump, $7E0CD2)
|
||||
%assertRAM(TreePullKills, $7E0CFB)
|
||||
%assertRAM(TreePullHits, $7E0CFC)
|
||||
%assertRAM(SpritePosYLow, $7E0D00)
|
||||
%assertRAM(SpritePosXLow, $7E0D10)
|
||||
%assertRAM(SpritePosYHigh, $7E0D20)
|
||||
@@ -927,12 +927,56 @@ endmacro
|
||||
%assertRAM(SpriteHitPoints, $7E0E50)
|
||||
%assertRAM(SpriteControl, $7E0E60)
|
||||
%assertRAM(SpriteItemType, $7E0E80)
|
||||
%assertRAM(SpriteSpawnStep, $7E0ED0)
|
||||
%assertRAM(SpriteDirectionTable, $7E0EB0)
|
||||
%assertRAM(SpriteSpawnStep, $7E0ED0)
|
||||
%assertRAM(SpriteHalt, $7E0F00)
|
||||
%assertRAM(SpriteTimerE, $7E0F10)
|
||||
%assertRAM(SpriteLayer, $7E0F20)
|
||||
%assertRAM(SpriteOAMProp, $7E0F50)
|
||||
%assertRAM(SpriteZCoord, $7E0F70)
|
||||
%assertRAM(SpriteVelocityZ, $7E0F80)
|
||||
%assertRAM(SpriteSubPixelZ, $7E0F90)
|
||||
%assertRAM(CurrentSpriteSlot, $7E0FA0)
|
||||
%assertRAM(FreezeSprites, $7E0FC1)
|
||||
%assertRAM(PrizePackIndexes, $7E0FC7)
|
||||
%assertRAM(SpriteCoordCacheX, $7E0FD8)
|
||||
%assertRAM(SpriteCoordCacheY, $7E0FDA)
|
||||
%assertRAM(NoMenu, $7E0FFC)
|
||||
%assertRAM(GFXStripes, $7E1000)
|
||||
%assertRAM(RoomStripes, $7E1100)
|
||||
%assertRAM(MirrorPortalPosXH, $7E1ACF)
|
||||
%assertRAM(IrisPtr, $7E1B00)
|
||||
%assertRAM(MessageSubModule, $7E1CD8)
|
||||
%assertRAM(MessageCursor, $7E1CE8)
|
||||
%assertRAM(DelayTimer, $7E1CE9)
|
||||
%assertRAM(TextID, $7E1CF0)
|
||||
%assertRAM(ToastBuffer, $7E1E0E)
|
||||
%assertRAM(MSUResumeTime, $7E1E6B)
|
||||
%assertRAM(MSUResumeControl, $7E1E6F)
|
||||
%assertRAM(MSUFallbackTable, $7E1E70)
|
||||
%assertRAM(MSUDelayedCommand, $7E1E79)
|
||||
%assertRAM(MSUPackCount, $7E1E7A)
|
||||
%assertRAM(MSUPackCurrent, $7E1E7B)
|
||||
%assertRAM(MSUPackRequest, $7E1E7C)
|
||||
%assertRAM(MSULoadedTrack, $7E1E7D)
|
||||
%assertRAM(MSUResumeTrack, $7E1E7F)
|
||||
%assertRAM(ClockHours, $7E1E90)
|
||||
%assertRAM(ClockMinutes, $7E1E94)
|
||||
%assertRAM(ClockSeconds, $7E1E98)
|
||||
%assertRAM(ClockBuffer, $7E1E9C)
|
||||
%assertRAM(ScratchBufferNV, $7E1EA0)
|
||||
%assertRAM(ScratchBufferV, $7E1EB0)
|
||||
%assertRAM(TileMapA, $7E2000)
|
||||
%assertRAM(TileMapB, $7E4000)
|
||||
%assertRAM(TileUploadBuffer, $7EA180)
|
||||
%assertRAM(RoomFade, $7EC005)
|
||||
%assertRAM(FadeTimer, $7EC007)
|
||||
%assertRAM(FadeDirection, $7EC009)
|
||||
%assertRAM(FadeLevel, $7EC00B)
|
||||
%assertRAM(MosaicLevel, $7EC011)
|
||||
%assertRAM(RoomDarkness, $7EC017)
|
||||
%assertRAM(SpriteOAM, $7EC025)
|
||||
%assertRAM(SpriteDynamicOAM, $7EC035)
|
||||
%assertRAM(EN_OWSCR2, $7EC140)
|
||||
%assertRAM(EN_MAINDESQ, $7EC142)
|
||||
%assertRAM(EN_SUBDESQ, $7EC143)
|
||||
@@ -960,51 +1004,6 @@ endmacro
|
||||
%assertRAM(EN_SCRMODYB, $7EC16C)
|
||||
%assertRAM(EN_SCRMODXA, $7EC16E)
|
||||
%assertRAM(EN_SCRMODXB, $7EC170)
|
||||
%assertRAM(SpriteZCoord, $7E0F70)
|
||||
%assertRAM(SpriteVelocityZ, $7E0F80)
|
||||
%assertRAM(SpriteSubPixelZ, $7E0F90)
|
||||
%assertRAM(CurrentSpriteSlot, $7E0FA0)
|
||||
%assertRAM(FreezeSprites, $7E0FC1)
|
||||
%assertRAM(PrizePackIndexes, $7E0FC7)
|
||||
%assertRAM(SpriteCoordCacheX, $7E0FD8)
|
||||
%assertRAM(SpriteCoordCacheY, $7E0FDA)
|
||||
%assertRAM(NoMenu, $7E0FFC)
|
||||
%assertRAM(GFXStripes, $7E1000)
|
||||
%assertRAM(RoomStripes, $7E1100)
|
||||
%assertRAM(MirrorPortalPosXH, $7E1ACF)
|
||||
%assertRAM(IrisPtr, $7E1B00)
|
||||
%assertRAM(MessageSubModule, $7E1CD8)
|
||||
%assertRAM(MessageCursor, $7E1CE8)
|
||||
%assertRAM(DelayTimer, $7E1CE9)
|
||||
%assertRAM(TextID, $7E1CF0)
|
||||
%assertRAM(ToastBuffer, $7E1E0E)
|
||||
%assertRAM(MSUResumeTime, $7E1E6B)
|
||||
%assertRAM(MSUResumeControl, $7E1E6F)
|
||||
%assertRAM(MSUFallbackTable, $7E1E70)
|
||||
%assertRAM(DynamicDropGFXIndex, $7E1E73)
|
||||
%assertRAM(MSUDelayedCommand, $7E1E79)
|
||||
%assertRAM(MSUPackCount, $7E1E7A)
|
||||
%assertRAM(MSUPackCurrent, $7E1E7B)
|
||||
%assertRAM(MSUPackRequest, $7E1E7C)
|
||||
%assertRAM(MSULoadedTrack, $7E1E7D)
|
||||
%assertRAM(MSUResumeTrack, $7E1E7F)
|
||||
%assertRAM(ClockHours, $7E1E90)
|
||||
%assertRAM(ClockMinutes, $7E1E94)
|
||||
%assertRAM(ClockSeconds, $7E1E98)
|
||||
%assertRAM(ClockBuffer, $7E1E9C)
|
||||
%assertRAM(ScratchBufferNV, $7E1EA0)
|
||||
%assertRAM(ScratchBufferV, $7E1EB0)
|
||||
%assertRAM(TileMapA, $7E2000)
|
||||
%assertRAM(TileMapB, $7E4000)
|
||||
%assertRAM(TileUploadBuffer, $7EA180)
|
||||
%assertRAM(RoomFade, $7EC005)
|
||||
%assertRAM(FadeTimer, $7EC007)
|
||||
%assertRAM(FadeDirection, $7EC009)
|
||||
%assertRAM(FadeLevel, $7EC00B)
|
||||
%assertRAM(MosaicLevel, $7EC011)
|
||||
%assertRAM(RoomDarkness, $7EC017)
|
||||
%assertRAM(SpriteOAM, $7EC025)
|
||||
%assertRAM(SpriteDynamicOAM, $7EC035)
|
||||
%assertRAM(PegColor, $7EC172)
|
||||
%assertRAM(GameOverSongCache, $7EC227)
|
||||
%assertRAM(LastBGSet, $7EC2F8)
|
||||
|
||||
@@ -22,7 +22,7 @@ RTL
|
||||
.forceHeart
|
||||
LDA.b #$33 : STA.b ScrapBufferBD+$0B ; assure the correct state if player talked to shopkeeper
|
||||
LDA.w RoomItemsTaken : AND.b #$40 : BNE .notHeart
|
||||
LDA ChestGameItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
LDA.l ChestGameItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
LDA.b #$07 ; give prize item
|
||||
RTL
|
||||
.notHeart
|
||||
|
||||
138
shopkeeper.asm
138
shopkeeper.asm
@@ -425,80 +425,78 @@ Shopkeeper_SetupHitboxes:
|
||||
RTS
|
||||
|
||||
Shopkeeper_BuyItem:
|
||||
PHX : PHY
|
||||
TYX
|
||||
PHX : PHY
|
||||
TYX
|
||||
|
||||
LDA.l ShopInventory, X
|
||||
CMP.b #$0E : BEQ .refill ; Bee Refill
|
||||
CMP.b #$2E : BEQ .refill ; Red Potion Refill
|
||||
CMP.b #$2F : BEQ .refill ; Green Potion Refill
|
||||
CMP.b #$30 : BEQ .refill ; Blue Potion Refill
|
||||
BRA +
|
||||
.refill
|
||||
JSL Sprite_GetEmptyBottleIndex : BMI .full_bottles
|
||||
LDA.b #$1 : STA.l ShopkeeperRefill ; If this is on, don't toggle bit to remove from shop
|
||||
+
|
||||
LDA.l ShopInventory, X
|
||||
CMP.b #$0E : BEQ .refill ; Bee Refill
|
||||
CMP.b #$2E : BEQ .refill ; Red Potion Refill
|
||||
CMP.b #$2F : BEQ .refill ; Green Potion Refill
|
||||
CMP.b #$30 : BEQ .refill ; Blue Potion Refill
|
||||
BRA +
|
||||
.refill
|
||||
JSL Sprite_GetEmptyBottleIndex : BMI .full_bottles
|
||||
LDA.b #$1 : STA.l ShopkeeperRefill ; If this is on, don't toggle bit to remove from shop
|
||||
+
|
||||
|
||||
LDA.l ShopType : AND.b #$80 : BNE .buy ; don't charge if this is a take-any
|
||||
REP #$20 : LDA.l CurrentRupees : CMP.l ShopInventory+1, X : SEP #$20 : !BGE .buy
|
||||
LDA.l ShopType : AND.b #$80 : BNE .buy ; don't charge if this is a take-any
|
||||
REP #$20 : LDA.l CurrentRupees : CMP.l ShopInventory+1, X : SEP #$20 : !BGE .buy
|
||||
|
||||
.cant_afford
|
||||
LDA.b #$7A
|
||||
LDY.b #$01
|
||||
JSL Sprite_ShowMessageUnconditional
|
||||
LDA.b #$3C : STA.w SFX2 ; error sound
|
||||
JMP .done
|
||||
.full_bottles
|
||||
LDA.b #$6B : LDY.b #$01
|
||||
JSL Sprite_ShowMessageUnconditional
|
||||
LDA.b #$3C : STA.w SFX2 ; error sound
|
||||
JMP .done
|
||||
.buy
|
||||
LDA.l ShopType : AND.b #$80 : BNE ++ ; don't charge if this is a take-any
|
||||
REP #$20 : LDA.l CurrentRupees : !SUB ShopInventory+1, X : STA.l CurrentRupees : SEP #$20 ; Take price away
|
||||
++
|
||||
.cant_afford
|
||||
LDA.b #$7A
|
||||
LDY.b #$01
|
||||
BRA .message
|
||||
.full_bottles
|
||||
LDA.b #$6B : LDY.b #$01
|
||||
.message
|
||||
JSL Sprite_ShowMessageUnconditional
|
||||
LDA.b #$3C : STA.w SFX2 ; error sound
|
||||
JMP .done
|
||||
.buy
|
||||
LDA.l ShopType : AND.b #$80 : BNE ++ ; don't charge if this is a take-any
|
||||
REP #$20 : LDA.l CurrentRupees : !SUB ShopInventory+1, X : STA.l CurrentRupees : SEP #$20 ; Take price away
|
||||
++
|
||||
PHX
|
||||
LDA.b #0 : XBA : TXA : LSR #2 : TAX : LDA.l ShopInventoryPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
TXA : !ADD ShopSRAMIndex : TAX
|
||||
LDA.l PurchaseCounts, X : BNE +++ ;Is this the first time buying this slot?
|
||||
LDA.l EnableShopItemCount, X : STA.l ShopEnableCount ; If so, store the permission to count the item here.
|
||||
+++
|
||||
PLX
|
||||
LDA.l ShopInventory, X
|
||||
JSL AttemptItemSubstitution
|
||||
JSL ResolveLootIDLong
|
||||
TAY : JSL Link_ReceiveItem
|
||||
LDA.l ShopInventory+3, X : INC : STA.l ShopInventory+3, X
|
||||
LDA.b #0 : STA.l ShopEnableCount
|
||||
TXA : LSR #2 : TAX
|
||||
LDA.l ShopType : BIT.b #$80 : BNE +
|
||||
LDA ShopkeeperRefill : BNE +++
|
||||
LDA.l ShopState : ORA.w Shopkeeper_ItemMasks, X : STA.l ShopState
|
||||
+++ PHX
|
||||
TXA : !ADD ShopSRAMIndex : TAX
|
||||
LDA.l PurchaseCounts, X : INC : BEQ +++ : STA.l PurchaseCounts, X : +++
|
||||
PLX
|
||||
BRA ++
|
||||
+ ; Take-any
|
||||
BIT.b #$20 : BNE .takeAll
|
||||
.takeAny
|
||||
LDA.l ShopState : ORA.b #$07 : STA.l ShopState
|
||||
PHX
|
||||
LDA.b #0 : XBA : TXA : LSR #2 : TAX : LDA.l ShopInventoryPlayer, X : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
TXA : !ADD ShopSRAMIndex : TAX
|
||||
LDA.l PurchaseCounts, X : BNE +++ ;Is this the first time buying this slot?
|
||||
LDA.l EnableShopItemCount, X : STA.l ShopEnableCount ; If so, store the permission to count the item here.
|
||||
+++
|
||||
PLX
|
||||
LDA.l ShopInventory, X
|
||||
JSL.l AttemptItemSubstitution
|
||||
JSL.l ResolveLootIDLong
|
||||
TAY : JSL Link_ReceiveItem
|
||||
LDA.l ShopInventory+3, X : INC : STA.l ShopInventory+3, X
|
||||
LDA.b #0 : STA.l ShopEnableCount
|
||||
|
||||
TXA : LSR #2 : TAX
|
||||
LDA.l ShopType : BIT.b #$80 : BNE +
|
||||
LDA ShopkeeperRefill : BNE +++
|
||||
LDA.l ShopState : ORA.w Shopkeeper_ItemMasks, X : STA.l ShopState
|
||||
+++ PHX
|
||||
TXA : !ADD ShopSRAMIndex : TAX
|
||||
LDA.l PurchaseCounts, X : INC : BEQ +++ : STA.l PurchaseCounts, X : +++
|
||||
PLX
|
||||
BRA ++
|
||||
+ ; Take-any
|
||||
BIT.b #$20 : BNE .takeAll
|
||||
.takeAny
|
||||
LDA.l ShopState : ORA.b #$07 : STA.l ShopState
|
||||
PHX
|
||||
LDA.l ShopSRAMIndex : TAX : LDA.b #$01 : STA.l PurchaseCounts, X
|
||||
LDA.l EnableShopItemCount, X : STA.l ShopEnableCount
|
||||
PLX
|
||||
BRA ++
|
||||
.takeAll
|
||||
LDA.l ShopState : ORA.w Shopkeeper_ItemMasks, X : STA.l ShopState
|
||||
PHX
|
||||
LDA.l ShopSRAMIndex : TAX : LDA.l ShopState : STA.l PurchaseCounts, X
|
||||
LDA.l EnableShopItemCount, X : STA.l ShopEnableCount
|
||||
PLX
|
||||
++
|
||||
.done
|
||||
LDA #$0 : STA ShopkeeperRefill
|
||||
PLY : PLX
|
||||
LDA.l ShopSRAMIndex : TAX : LDA.b #$01 : STA.l PurchaseCounts, X
|
||||
LDA.l EnableShopItemCount, X : STA.l ShopEnableCount
|
||||
PLX
|
||||
BRA ++
|
||||
.takeAll
|
||||
LDA.l ShopState : ORA.w Shopkeeper_ItemMasks, X : STA.l ShopState
|
||||
PHX
|
||||
LDA.l ShopSRAMIndex : TAX : LDA.l ShopState : STA.l PurchaseCounts, X
|
||||
LDA.l EnableShopItemCount, X : STA.l ShopEnableCount
|
||||
PLX
|
||||
++
|
||||
.done
|
||||
LDA.b #$0 : STA.l ShopkeeperRefill
|
||||
PLY : PLX
|
||||
RTS
|
||||
Shopkeeper_ItemMasks:
|
||||
db #$01, #$02, #$04, #$08
|
||||
|
||||
@@ -121,7 +121,7 @@ GetSmithSword:
|
||||
BRA .done
|
||||
|
||||
.buy
|
||||
LDA SmithItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
LDA.l SmithItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||
LDA.l SmithItem : TAY
|
||||
STZ.w ItemReceiptMethod ; Item from NPC
|
||||
PHX : JSL Link_ReceiveItem : PLX
|
||||
|
||||
@@ -67,7 +67,7 @@ PrepDynamicTile:
|
||||
CMP.b #$34 : BCC + : CMP.b #$36+1 : BCS + : BRA ++ ; if rupees, don't draw to OAM
|
||||
+ JSL TransferItemReceiptToBuffer_using_ReceiptID
|
||||
SEP #$30
|
||||
++ LDA.b #$00 : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID ; clear player id
|
||||
++ LDA.b #$00 : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID ; clear player id
|
||||
PLB : PLY : PLX
|
||||
RTL
|
||||
.loot_resolved
|
||||
@@ -229,7 +229,7 @@ PrepDrawRemoteItemSprite:
|
||||
RTS
|
||||
++
|
||||
STA.l !MULTIWORLD_SCOUT_LOCATION
|
||||
LDA.b #$00 : STA.b !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.b #$00 : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.b #$6B
|
||||
RTS
|
||||
+
|
||||
|
||||
@@ -254,7 +254,6 @@ EntranceData_song = $82D592
|
||||
SpawnPointData_room_id = $82D8D2
|
||||
Overworld_CheckForSpecialOverworldTrigger_Direction = $84E879
|
||||
Sprite_ShowSolicitedMessage_Direction = $85E1A3
|
||||
RoomData_SpritePointers = $89D62E
|
||||
WorldMap_RedXChars = $8ABF70
|
||||
WorldMap_CalculateOAMCoordinates = $8AC3B1
|
||||
WorldMap_HandleSpriteBlink = $8AC52E
|
||||
|
||||
Reference in New Issue
Block a user