Implmented New Item GFX System
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@@ -1,3 +1,6 @@
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org $89C4E3
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JSL Overworld_LoadSprites_Decision
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org $89C50B ; 0x4C50B
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{
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; .loadData
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@@ -5,4 +5,12 @@ LoadOverworldSprites:
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; set bank
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LDA.b #$09 : STA.b Scrap02 ; default is bank 9
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RTL
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; return A = $03 for post-aga enemies, $02 for pre-aga enemies, else rain state enemies
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Overworld_LoadSprites_Decision:
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PHY : SEP #$10
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JSL ClearSpriteData_shared
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REP #$10 : PLY
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LDA.l ProgressIndicator ; what we wrote over
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RTL
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