Implmented New Item GFX System
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@@ -9,10 +9,6 @@ org $829C25
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org $89C2BB
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JSL ClearSpriteData
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; underworld -> overworld transition
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org $8282D1
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JSL ClearSpriteData2
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org $89C327
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JSL LoadSpriteData
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@@ -333,19 +329,16 @@ ClearSpriteData:
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.shared:
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PHX
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LDA.b #$00 : LDX.b #$00
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LDX.b #$0F
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.loop
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STA.w SprDropsItem, X : STA.w SprItemReceipt, X : STA.w SprItemIndex, X
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STA.w SprItemMWPlayer, X : STA.w SprItemFlags, X
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INX : CPX.b #$10 : BCC .loop
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STZ.w SprDropsItem, X : STZ.w SprItemIndex, X : STZ.w SprItemFlags, X
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STZ.w SprSourceItemId, X : STZ.w SprItemReceipt, X : STZ.w SprItemMWPlayer, X
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STZ.w SprRedrawFlag, X
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DEX : BPL .loop
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JSR SetupEnemyDropIndicator
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PLX
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RTL
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ClearSpriteData2:
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LDA.b #$82 : STA.b CGWSELQ
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JMP ClearSpriteData_shared
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; this routine determines whether enemies still have drops or not
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; and sets EnemyDropIndicator appropriately
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@@ -405,7 +398,7 @@ LoadSpriteData:
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LDA.b #$01 : STA.w SprDropsItem, X
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DEY
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.common
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DEY : LDA.b [$00], Y : STA.w SprItemReceipt, X
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DEY : LDA.b [$00], Y : STA.w SprSourceItemId, X
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STA.b Scrap0E
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LDA.w SprItemMWPlayer, X : BNE + ; skip if multiworld
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PHX
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@@ -437,7 +430,7 @@ CheckIfDropValid:
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;This section sets up the drop
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LDA.b #$02 : STA.w SpawnedItemFlag
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STX.w SpawnedItemIndex
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LDA.w SprItemReceipt, X : STA.w SpawnedItemID
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LDA.w SprSourceItemId, X : STA.w SpawnedItemID
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LDA.w SprItemMWPlayer, X : STA.w SpawnedItemMWPlayer
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LDY.b #$01 ; trigger the small key routines
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LDA.w SpawnedItemID : STA.b Scrap00 : CMP.b #$32 : BNE +
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@@ -626,22 +619,14 @@ SpriteKeyPrep:
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CPX.b #$0A : BNE .continue ; the hera basement key is always sprite 0x0A
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LDA.b LinkQuadrantH : ORA.b LinkQuadrantV : AND.b #$03 : CMP.b #$02 : BNE .continue
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LDA.b #$00 : STA.w SpawnedItemFlag : STA.w SprItemFlags, X
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LDA.b #$24 : STA.w SpriteItemType, X
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LDA.b #$24 : STA.w SprSourceItemId, X
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BRA +
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.continue
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LDA.w SpawnedItemIndex : STA.w SprItemIndex, X
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LDA.w SpawnedItemMWPlayer : STA.w SprItemMWPlayer, X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.w SpawnedItemFlag : STA.w SprItemFlags, X : BEQ +
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LDA.w SpawnedItemID : STA.w SpriteItemType, X
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PHA : PHY : PHX
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JSL GetSpritePalette : PLX : STA.w SpriteOAMProp, X ; setup the palette
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PLY : PLA
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CMP #$24 : BNE ++ ;
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PHX : JSL GetSpritePalette : PLX : STA.w SpriteOAMProp, X ; setup the palette
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LDA.b RoomIndex : CMP.b #$80 : BNE +
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LDA.w SpawnedItemFlag : BNE +
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LDA.b #$24 ; it's the big key drop?
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++ JSL RequestStandingItemVRAMSlot
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LDA.w SpawnedItemID : STA.w SprSourceItemId, X
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JSL RequestStandingItemVRAMSlot
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+ PLA
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RTL
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@@ -650,11 +635,11 @@ SpriteKeyDrawGFX:
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PHA
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LDA.l SprItemMWPlayer, X : STA.l !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.w SprRedrawFlag, X : BEQ +
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LDA.w SpriteItemType, X
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LDA.w SprSourceItemId, X
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JSL RequestStandingItemVRAMSlot
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LDA.w SprRedrawFlag, X : CMP.b #$02 : BEQ +
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BRA .skipDraw
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+ LDA.w SpriteItemType, X
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+ LDA.w SprItemReceipt, X
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CMP.b #$24 : BNE +
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LDA.b RoomIndex : CMP.b #$80 : BNE ++
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LDA.w SpawnedItemFlag : BNE ++
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@@ -678,7 +663,7 @@ KeyGet:
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PHA
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LDA.l StandingItemsOn : BNE +
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PLA : RTL
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+ LDY.w SpriteItemType, X
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+ LDY.w SprItemReceipt, X
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LDA.w SprItemIndex, X : STA.w SpawnedItemIndex
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LDA.w SprItemFlags, X : STA.w SpawnedItemFlag
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LDA.b RoomIndex : CMP.b #$87 : BNE + ;check for hera cage
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@@ -725,7 +710,7 @@ ShouldKeyBeCountedForDungeon:
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BigKeyGet:
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LDY.w SpriteItemType, X
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LDY.w SprItemReceipt, X
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CPY.b #$32 : BNE +
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STZ.w ItemReceiptMethod : LDY.b #$32 ; what we wrote over
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PHX : JSL Link_ReceiveItem : PLX ; what we wrote over
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@@ -737,9 +722,7 @@ LoadProperties_PreserveCertainProps:
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CMP.b #$E5 : BEQ +
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JML SpritePrep_LoadProperties
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+ LDA.w SpriteOAMProp, X : PHA
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LDA.w SpriteItemType, X : PHA
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JSL SpritePrep_LoadProperties
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PLA : STA.w SpriteItemType, X
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PLA : STA.w SpriteOAMProp, X
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RTL
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@@ -852,7 +835,7 @@ pullpc
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SetBottleVendorKey:
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LDA.w SpriteTypeTable,Y : CMP.b #$E4 : BNE +
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; small key from bottle vendor
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LDA.b #$AF : STA.w SpriteItemType,Y
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LDA.b #$AF : STA.w SprSourceItemId,Y
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LDA.b #$01 : STA.w SprRedrawFlag, Y
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BRA .shift
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+ CMP.b #$DE : BEQ .return
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