refactor compasses
reverse some branching for compactness move SEP #$20 to macro
This commit is contained in:
@@ -8,16 +8,17 @@
|
||||
macro DrawConstantNumber(digit1,digit2)
|
||||
LDA.w #$2490+<digit1> : STA $7EC79A
|
||||
LDA.w #$2490+<digit2> : STA $7EC79C
|
||||
SEP #$20
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
DrawDungeonCompassCounts:
|
||||
LDX $1B : BNE + : RTL : + ; Skip if outdoors
|
||||
LDX $040C : CPX.b #$FF : BNE + : RTL : + ; Skip if not in a dungeon
|
||||
LDX $040C : CPX.b #$FF : BEQ .done ; Skip if not in a dungeon
|
||||
|
||||
CMP.w #$0002 : BEQ ++ ; if CompassMode==2, we don't check for the compass
|
||||
LDA $7EF364 : AND.l .item_masks, X ; Load compass values to A, mask with dungeon item masks
|
||||
BNE + : RTL : + ; skip if we don't have compass
|
||||
BEQ .done ; skip if we don't have compass
|
||||
++
|
||||
|
||||
JMP (CompassCountDungeonHandlers, X) : .return_spot
|
||||
@@ -48,79 +49,66 @@ CompassCountDungeonHandlers: ; pointers to functions that handle dungeon-specifi
|
||||
|
||||
CompassCount_Escape:
|
||||
%DrawConstantNumber(0,8)
|
||||
SEP #$20
|
||||
LDA $7EF434 : LSR #4
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Eastern:
|
||||
%DrawConstantNumber(0,6)
|
||||
SEP #$20
|
||||
LDA $7EF436 : AND.b #$07
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Desert:
|
||||
%DrawConstantNumber(0,6)
|
||||
SEP #$20
|
||||
LDA $7EF435 : LSR #5
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Agah:
|
||||
%DrawConstantNumber(0,2)
|
||||
SEP #$20
|
||||
LDA $7EF435 : AND.b #$02
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Swamp:
|
||||
%DrawConstantNumber(1,0)
|
||||
SEP #$20
|
||||
LDA $7EF439 : AND.b #$0F
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_PoD:
|
||||
%DrawConstantNumber(1,4)
|
||||
SEP #$20
|
||||
LDA $7EF434 : AND.b #$0F
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Mire:
|
||||
%DrawConstantNumber(0,8)
|
||||
SEP #$20
|
||||
LDA $7EF438 : AND.b #$0F
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Skull:
|
||||
%DrawConstantNumber(0,8)
|
||||
SEP #$20
|
||||
LDA $7EF437 : LSR #4
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Ice:
|
||||
%DrawConstantNumber(0,8)
|
||||
SEP #$20
|
||||
LDA $7EF438 : LSR #4
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Hera:
|
||||
%DrawConstantNumber(0,6)
|
||||
SEP #$20
|
||||
LDA $7EF435 : AND.b #$1C : LSR #2
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Thieves:
|
||||
%DrawConstantNumber(0,8)
|
||||
SEP #$20
|
||||
LDA $7EF437 : AND.b #$0F
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Trock:
|
||||
%DrawConstantNumber(1,2)
|
||||
SEP #$20
|
||||
LDA $7EF439 : LSR #4
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
CompassCount_Gt:
|
||||
%DrawConstantNumber(2,7)
|
||||
SEP #$20
|
||||
LDA $7EF436 : LSR #3
|
||||
JMP DrawDungeonCompassCounts_return_spot
|
||||
|
||||
|
||||
Reference in New Issue
Block a user