Merge pull request #81 from KatDevsGames/asar
Make existing code compatible with asar
This commit is contained in:
@@ -635,7 +635,7 @@ Messaging_Text:
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org $0FFD94
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Overworld_TileAttr:
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org $1BC97C:
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org $1BC97C
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Overworld_DrawPersistentMap16:
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org $1BED03
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26
crypto.asm
26
crypto.asm
@@ -229,19 +229,19 @@ db 1 ; n is 2
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db 32 ; n is 2
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.initial_sums
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;dd 6*$9e3779b9 ; n > 52
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;dd 7*$9e3779b9 ; n is 27 to 52
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;dd 8*$9e3779b9 ; n is 18 to 26
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;dd 9*$9e3779b9 ; n is 14 to 17
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;dd 10*$9e3779b9 ; n is 11 to 13
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;dd 11*$9e3779b9 ; n is 9 to 10
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;dd 12*$9e3779b9 ; n is 8
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;dd 13*$9e3779b9 ; n is 7
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;dd 14*$9e3779b9 ; n is 6
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;dd 16*$9e3779b9 ; n is 5
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;dd 19*$9e3779b9 ; n is 4
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;dd 23*$9e3779b9 ; n is 3
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dd 32*$9e3779b9 ; n is 2
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;dd (6*$9e3779b9)&$ffffffff ; n > 52
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;dd (7*$9e3779b9)&$ffffffff ; n is 27 to 52
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;dd (8*$9e3779b9)&$ffffffff ; n is 18 to 26
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;dd (9*$9e3779b9)&$ffffffff ; n is 14 to 17
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;dd (10*$9e3779b9)&$ffffffff ; n is 11 to 13
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;dd (11*$9e3779b9)&$ffffffff ; n is 9 to 10
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;dd (12*$9e3779b9)&$ffffffff ; n is 8
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;dd (13*$9e3779b9)&$ffffffff ; n is 7
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;dd (14*$9e3779b9)&$ffffffff ; n is 6
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;dd (16*$9e3779b9)&$ffffffff ; n is 5
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;dd (19*$9e3779b9)&$ffffffff ; n is 4
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;dd (23*$9e3779b9)&$ffffffff ; n is 3
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dd (32*$9e3779b9)&$ffffffff ; n is 2
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;void btea(uint32_t *v, int n, uint32_t const key[4]) {
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; uint32_t y, z, sum;
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@@ -265,7 +265,7 @@ DialogItemReceive:
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LDA.w #$FFFF
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BRA .done
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+
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LDA Ancilla_ReceiveItem_item_messages, Y
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LDA.w Ancilla_ReceiveItem_item_messages, Y
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.done
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CMP.w #$FFFF
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RTL
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@@ -22,7 +22,7 @@ SpawnHauntedGroveItem:
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LDA.b #$FF : STA $0B58, Y
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LDA.b #$30 : STA $0F10, Y
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LDA $22 : !ADD .x_offsets, X
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LDA $22 : !ADD.l .x_offsets, X
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AND.b #$F0 : STA $0D10, Y
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LDA $23 : ADC.b #$00 : STA $0D30, Y
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@@ -1141,14 +1141,14 @@ SpawnShovelItem:
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LDX.b #$00
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LDA $2F : CMP.b #$04 : BEQ + : INX : +
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LDA .x_speeds, X : STA $0D50, Y
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LDA.l .x_speeds, X : STA $0D50, Y
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LDA.b #$00 : STA $0D40, Y
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LDA.b #$18 : STA $0F80, Y
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LDA.b #$FF : STA $0B58, Y
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LDA.b #$30 : STA $0F10, Y
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LDA $22 : !ADD .x_offsets, X
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LDA $22 : !ADD.l .x_offsets, X
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AND.b #$F0 : STA $0D10, Y
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LDA $23 : ADC.b #$00 : STA $0D30, Y
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@@ -206,16 +206,16 @@ MirrorBonk:
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REP #$30
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LDX #$0000
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.loop
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LDA .bonkRectanglesTable, X ;Load X1
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LDA.l .bonkRectanglesTable, X ;Load X1
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CMP $22 : !BGE ++
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;IF X > X1
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LDA .bonkRectanglesTable+2, X ; Load X2
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LDA.l .bonkRectanglesTable+2, X ; Load X2
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CMP $22 : !BLT ++
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;IF X < X2
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LDA .bonkRectanglesTable+4, X ;Load Y1
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LDA.l .bonkRectanglesTable+4, X ;Load Y1
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CMP $20 : !BGE ++
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;IF Y > Y1
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LDA .bonkRectanglesTable+6, X ; Load Y2
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LDA.l .bonkRectanglesTable+6, X ; Load Y2
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CMP $20 : !BLT ++
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;IF Y < Y2
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;Bonk Here
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30
password.asm
30
password.asm
@@ -90,7 +90,7 @@ Password_Main:
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+
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LDA $F4 : ORA $F6 : AND.b #$C0 : BEQ + ; face button
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LDX !PASSWORD_SELECTION_POSITION
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LDA .selectionValues, X : BPL ++
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LDA.l .selectionValues, X : BPL ++
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CMP #$F0 : BNE +++
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INC $11
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BRA .endOfButtonChecks
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@@ -285,23 +285,23 @@ PasswordEraseOldCursors:
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;Code Cursor
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LDA !PASSWORD_CODE_POSITION : AND.w #$00FF : ASL : TAX
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LDA .code_offsets, X
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LDA.l .code_offsets, X
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!ADD.w #$20*!PASSWORD_DISPLAY_START_Y+!PASSWORD_DISPLAY_START_X+$6000
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XBA ; because big endian is needed
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STA $1002+Password_StripeImageTemplate_CodeCursorErase-Password_StripeImageTemplate
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STA.l $1002+Password_StripeImageTemplate_CodeCursorErase-Password_StripeImageTemplate
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;selection cursor
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LDA !PASSWORD_SELECTION_POSITION : AND.w #$00FF : ASL : TAX
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LDA .selection_offsets, X
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LDA.l .selection_offsets, X
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!ADD.w #$20*!PASSWORD_INPUT_START_Y+!PASSWORD_INPUT_START_X+$6000
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XBA ; because big endian is needed
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STA $1002+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
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STA.l $1002+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
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XBA : !ADD.w #$0020 : XBA
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STA $1002+$0C+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
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STA.l $1002+$0C+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
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XBA : !ADD.w #$0003 : XBA
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STA $1002+$14+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
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STA.l $1002+$14+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
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XBA : !ADD.w #$0040-$0003 : XBA
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STA $1002+$1C+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
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STA.l $1002+$1C+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
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SEP #$20 ; restore 8-bit accumulator
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RTS
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@@ -318,23 +318,23 @@ PasswordSetNewCursors:
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REP #$20 ; set 16-bit accumulator
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;Code Cursor
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LDA !PASSWORD_CODE_POSITION : AND.w #$00FF : ASL : TAX
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LDA PasswordEraseOldCursors_code_offsets, X
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LDA.l PasswordEraseOldCursors_code_offsets, X
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!ADD.w #$20*!PASSWORD_DISPLAY_START_Y+!PASSWORD_DISPLAY_START_X+$6000
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XBA ; because big endian is needed
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STA $1002+Password_StripeImageTemplate_CodeCursorDraw-Password_StripeImageTemplate
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STA.l $1002+Password_StripeImageTemplate_CodeCursorDraw-Password_StripeImageTemplate
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;Selection cursor
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LDA !PASSWORD_SELECTION_POSITION : AND.w #$00FF : ASL : TAX
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LDA PasswordEraseOldCursors_selection_offsets, X
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LDA.l PasswordEraseOldCursors_selection_offsets, X
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!ADD.w #$20*!PASSWORD_INPUT_START_Y+!PASSWORD_INPUT_START_X+$6000
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XBA ; because big endian is needed
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STA $1002+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
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STA.l $1002+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
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XBA : !ADD.w #$0020 : XBA
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STA $1002+$0C+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
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STA.l $1002+$0C+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
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XBA : !ADD.w #$0003 : XBA
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STA $1002+$14+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
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STA.l $1002+$14+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
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XBA : !ADD.w #$0040-$0003 : XBA
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STA $1002+$1C+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
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STA.l $1002+$1C+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
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SEP #$20 ; restore 8-bit accumulator
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RTS
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@@ -462,15 +462,15 @@ DrawPendantCrystalDiagram:
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REP #$30 ; Set 16-bit accumulator & index registers
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LDX.w #$0000 ; Paint entire box black & draw empty pendants and crystals
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-
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LDA .row0, X : STA $12EA, X
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LDA .row1, X : STA $132A, X
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LDA .row2, X : STA $136A, X
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LDA .row3, X : STA $13AA, X
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LDA .row4, X : STA $13EA, X
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LDA .row5, X : STA $142A, X
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LDA .row6, X : STA $146A, X
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LDA .row7, X : STA $14AA, X
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LDA .row8, X : STA $14EA, X
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LDA.l .row0, X : STA $12EA, X
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LDA.l .row1, X : STA $132A, X
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LDA.l .row2, X : STA $136A, X
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LDA.l .row3, X : STA $13AA, X
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LDA.l .row4, X : STA $13EA, X
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LDA.l .row5, X : STA $142A, X
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LDA.l .row6, X : STA $146A, X
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LDA.l .row7, X : STA $14AA, X
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LDA.l .row8, X : STA $14EA, X
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INX #2 : CPX.w #$0014 : BCC -
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;pendants
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@@ -114,10 +114,10 @@ InitRNGPointerTable:
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REP #$30 ; set 16-bit accumulator & index registers
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LDX.w #$0000
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-
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LDA .rngDefaults, X : STA !RNG_POINTERS, X : INX #2
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LDA .rngDefaults, X : STA !RNG_POINTERS, X : INX #2
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LDA .rngDefaults, X : STA !RNG_POINTERS, X : INX #2
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LDA .rngDefaults, X : STA !RNG_POINTERS, X : INX #2
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LDA.l .rngDefaults, X : STA !RNG_POINTERS, X : INX #2
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LDA.l .rngDefaults, X : STA !RNG_POINTERS, X : INX #2
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LDA.l .rngDefaults, X : STA !RNG_POINTERS, X : INX #2
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LDA.l .rngDefaults, X : STA !RNG_POINTERS, X : INX #2
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CPX.w #$007F : !BLT -
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PLP : PLX
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RTL
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@@ -5,7 +5,7 @@ LoadRoomHook:
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JSL Dungeon_LoadRoom
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REP #$10 ; 16 bit XY
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LDX $A0 ; Room ID
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LDA RoomCallbackTable, X
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LDA.l RoomCallbackTable, X
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SEP #$10 ; 8 bit XY
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JSL UseImplicitRegIndexedLongJumpTable
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; Callback routines:
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@@ -222,13 +222,13 @@ SpritePrep_ShopKeeper:
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; If the item is $FF, make it not show (as if already taken)
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LDA !SHOP_INVENTORY : CMP.b #$FF : BNE +
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LDA !SHOP_STATE : ORA Shopkeeper_ItemMasks : STA !SHOP_STATE
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LDA !SHOP_STATE : ORA.l Shopkeeper_ItemMasks : STA !SHOP_STATE
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+
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LDA !SHOP_INVENTORY+4 : CMP.b #$FF : BNE +
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LDA !SHOP_STATE : ORA Shopkeeper_ItemMasks+1 : STA !SHOP_STATE
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LDA !SHOP_STATE : ORA.l Shopkeeper_ItemMasks+1 : STA !SHOP_STATE
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+
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LDA !SHOP_INVENTORY+8 : CMP.b #$FF : BNE +
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LDA !SHOP_STATE : ORA Shopkeeper_ItemMasks+2 : STA !SHOP_STATE
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LDA !SHOP_STATE : ORA.l Shopkeeper_ItemMasks+2 : STA !SHOP_STATE
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+
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PLP : PLY : PLX
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@@ -289,7 +289,7 @@ RenderCreditsStatCounter:
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LSR #3
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AND.w #$001E
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TAX
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LDA BitMasks,x
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LDA.l BitMasks,x
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AND !ValueLow
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STA !ValueLow
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@@ -299,7 +299,7 @@ RenderCreditsStatCounter:
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AND.w #$0007 ; CCC
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BEQ +
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ASL : TAX
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LDA ValueCaps,x
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LDA.l ValueCaps,x
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CMP !ValueLow
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!BGE +
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STA !ValueLow
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@@ -95,7 +95,7 @@ IsMedallion:
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RTL
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;--------------------------------------------------------------------------------
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LoadNarrowObject:
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LDA AddReceivedItemExpanded_wide_item_flag, X : STA ($92), Y ; AddReceiveItem.wide_item_flag?
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LDA.l AddReceivedItemExpanded_wide_item_flag, X : STA ($92), Y ; AddReceiveItem.wide_item_flag?
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RTL
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;--------------------------------------------------------------------------------
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DrawNarrowDroppedObject:
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@@ -115,7 +115,7 @@ DrawNarrowDroppedObject:
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; always use the same character graphic (0x34)
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LDA.b #$34 : STA ($90), Y : INY
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LDA AddReceivedItemExpanded_properties, X : BPL .valid_lower_properties
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LDA.l AddReceivedItemExpanded_properties, X : BPL .valid_lower_properties
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LDA $74
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@@ -40,7 +40,7 @@ GetSpriteID:
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PHX
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PHB : PHK : PLB
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;--------
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TAX : LDA .gfxSlots, X ; look up item gfx
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TAX : LDA.l .gfxSlots, X ; look up item gfx
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PLB : PLX
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CMP.b #$F8 : !BGE .specialHandling
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RTL
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@@ -179,7 +179,7 @@ GetSpritePalette:
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PHX
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PHB : PHK : PLB
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;--------
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TAX : LDA .gfxPalettes, X ; look up item gfx
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TAX : LDA.l .gfxPalettes, X ; look up item gfx
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PLB : PLX
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CMP.b #$F8 : !BGE .specialHandling
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RTL
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@@ -341,7 +341,7 @@ IsNarrowSprite:
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;----
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-
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CPX.b #$24 : !BGE .false ; finish if we've done the whole list
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CMP .smallSprites, X : BNE + ; skip to next if we don't match
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CMP.l .smallSprites, X : BNE + ; skip to next if we don't match
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;--
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SEC ; set true state
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BRA .done ; we're done
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@@ -632,10 +632,10 @@ CountBits:
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LSR #4 ; Shift down hi nybble, Leave <3> in C
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TAY ; And save <7:4> in Y
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TXA ; Recover value
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AND #$07 ; Put out <2:0> in X
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AND.b #$07 ; Put out <2:0> in X
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TAX ; And save in X
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LDA NybbleBitCounts, Y ; Fetch count for Y
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ADC NybbleBitCounts, X ; Add count for X & C
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LDA NybbleBitCounts, Y; Fetch count for Y
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ADC.l NybbleBitCounts, X; Add count for X & C
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PLB
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RTL
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@@ -96,6 +96,9 @@ JML.l ReturnCheckZSNES
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STP ; !
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;--------------------------------------------------------------------------------
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;@ pushpc
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;@ check bankcross off
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org $378000
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ZSNES_Tiles:
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@@ -106,4 +109,6 @@ ZSNES_TileMap:
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ZSNES_Palette:
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incbin zsnes_pal.bin
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;@ check bankcross on
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;@ pullpc
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