Changed bee refill gfx to be non-animating
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@@ -654,7 +654,7 @@ Shopkeeper_DrawNextItem:
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+ CMP.b #$30 : BNE + : JMP .potion
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+ CMP.b #$D1 : BNE + : BRA .apple
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+ CMP.b #$D2 : BNE + : BRA .fairy
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+ CMP.b #$D6 : BNE + : BRA .bee
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+ CMP.b #$D6 : BNE + : BRA .goodbee
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+ CMP.b #$34 : BCC + : CMP.b #$36+1 : BCS +
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BRA .rupee
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+
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@@ -679,7 +679,7 @@ Shopkeeper_DrawNextItem:
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LDA.b #$EA ; fairy is #$EA/EC because it's already there in VRAM
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STA.b Scrap0E
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BRA .vramLoc
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.bee
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.goodbee
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REP #$20
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LDA.b FrameCounter : SEC : SBC.w #$10 : AND.w #$0020 : BEQ ++ ; alternate every 32 frames
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LDA.l SpriteOAM+2 : SEC : SBC.w #$02 ; move bee up 2 pixels
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@@ -691,6 +691,7 @@ Shopkeeper_DrawNextItem:
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STA.b Scrap0E
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BRA .vramLoc
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++
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.bee
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LDA.b #$E4 ; good bee is #$E4/D4 because it's already there in VRAM
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STA.b Scrap0E
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BRA .vramLoc
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