Changed bee refill gfx to be non-animating

This commit is contained in:
codemann8
2024-04-13 10:16:29 -05:00
parent e71c7641b5
commit a45f92123a

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@@ -654,7 +654,7 @@ Shopkeeper_DrawNextItem:
+ CMP.b #$30 : BNE + : JMP .potion + CMP.b #$30 : BNE + : JMP .potion
+ CMP.b #$D1 : BNE + : BRA .apple + CMP.b #$D1 : BNE + : BRA .apple
+ CMP.b #$D2 : BNE + : BRA .fairy + CMP.b #$D2 : BNE + : BRA .fairy
+ CMP.b #$D6 : BNE + : BRA .bee + CMP.b #$D6 : BNE + : BRA .goodbee
+ CMP.b #$34 : BCC + : CMP.b #$36+1 : BCS + + CMP.b #$34 : BCC + : CMP.b #$36+1 : BCS +
BRA .rupee BRA .rupee
+ +
@@ -679,7 +679,7 @@ Shopkeeper_DrawNextItem:
LDA.b #$EA ; fairy is #$EA/EC because it's already there in VRAM LDA.b #$EA ; fairy is #$EA/EC because it's already there in VRAM
STA.b Scrap0E STA.b Scrap0E
BRA .vramLoc BRA .vramLoc
.bee .goodbee
REP #$20 REP #$20
LDA.b FrameCounter : SEC : SBC.w #$10 : AND.w #$0020 : BEQ ++ ; alternate every 32 frames LDA.b FrameCounter : SEC : SBC.w #$10 : AND.w #$0020 : BEQ ++ ; alternate every 32 frames
LDA.l SpriteOAM+2 : SEC : SBC.w #$02 ; move bee up 2 pixels LDA.l SpriteOAM+2 : SEC : SBC.w #$02 ; move bee up 2 pixels
@@ -691,6 +691,7 @@ Shopkeeper_DrawNextItem:
STA.b Scrap0E STA.b Scrap0E
BRA .vramLoc BRA .vramLoc
++ ++
.bee
LDA.b #$E4 ; good bee is #$E4/D4 because it's already there in VRAM LDA.b #$E4 ; good bee is #$E4/D4 because it's already there in VRAM
STA.b Scrap0E STA.b Scrap0E
BRA .vramLoc BRA .vramLoc