Changed bee refill gfx to be non-animating
This commit is contained in:
@@ -654,7 +654,7 @@ Shopkeeper_DrawNextItem:
|
|||||||
+ CMP.b #$30 : BNE + : JMP .potion
|
+ CMP.b #$30 : BNE + : JMP .potion
|
||||||
+ CMP.b #$D1 : BNE + : BRA .apple
|
+ CMP.b #$D1 : BNE + : BRA .apple
|
||||||
+ CMP.b #$D2 : BNE + : BRA .fairy
|
+ CMP.b #$D2 : BNE + : BRA .fairy
|
||||||
+ CMP.b #$D6 : BNE + : BRA .bee
|
+ CMP.b #$D6 : BNE + : BRA .goodbee
|
||||||
+ CMP.b #$34 : BCC + : CMP.b #$36+1 : BCS +
|
+ CMP.b #$34 : BCC + : CMP.b #$36+1 : BCS +
|
||||||
BRA .rupee
|
BRA .rupee
|
||||||
+
|
+
|
||||||
@@ -679,7 +679,7 @@ Shopkeeper_DrawNextItem:
|
|||||||
LDA.b #$EA ; fairy is #$EA/EC because it's already there in VRAM
|
LDA.b #$EA ; fairy is #$EA/EC because it's already there in VRAM
|
||||||
STA.b Scrap0E
|
STA.b Scrap0E
|
||||||
BRA .vramLoc
|
BRA .vramLoc
|
||||||
.bee
|
.goodbee
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA.b FrameCounter : SEC : SBC.w #$10 : AND.w #$0020 : BEQ ++ ; alternate every 32 frames
|
LDA.b FrameCounter : SEC : SBC.w #$10 : AND.w #$0020 : BEQ ++ ; alternate every 32 frames
|
||||||
LDA.l SpriteOAM+2 : SEC : SBC.w #$02 ; move bee up 2 pixels
|
LDA.l SpriteOAM+2 : SEC : SBC.w #$02 ; move bee up 2 pixels
|
||||||
@@ -691,6 +691,7 @@ Shopkeeper_DrawNextItem:
|
|||||||
STA.b Scrap0E
|
STA.b Scrap0E
|
||||||
BRA .vramLoc
|
BRA .vramLoc
|
||||||
++
|
++
|
||||||
|
.bee
|
||||||
LDA.b #$E4 ; good bee is #$E4/D4 because it's already there in VRAM
|
LDA.b #$E4 ; good bee is #$E4/D4 because it's already there in VRAM
|
||||||
STA.b Scrap0E
|
STA.b Scrap0E
|
||||||
BRA .vramLoc
|
BRA .vramLoc
|
||||||
|
|||||||
Reference in New Issue
Block a user