Fixed pogdor (frogdor at PoD entrance) with Kiki following while exiting at PoD
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3
ram.asm
3
ram.asm
@@ -441,7 +441,8 @@ SpriteSubPixelZ = $7E0F90 ;
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CurrentSpriteSlot = $7E0FA0 ; Holds the current sprite/ancilla's index
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;
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FreezeSprites = $7E0FC1 ; "Seems to freeze sprites"
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;
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LinkPosXCache = $7E0FC2 ; Cache of Link's coordinates
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LinkPosYCache = $7E0FC4 ; - Done at the beginning of Link_Main every frame
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GfxChrHalfSlotVerify = $7E0FC6 ; Mirrors $0AAA, set to >= $03 when VRAM has temp graphics loaded
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PrizePackIndexes = $7E0FC7 ; $07 bytes. One for each prize pack.
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;
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