Fixed issue with Duck overwriting GT cutscene gfx
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@@ -113,6 +113,7 @@ CheckGanonVulnerability:
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GTCutscene_TransferGfx:
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PHA
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REP #$20
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STZ.w DuckPose
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LDA.l GanonsTowerOpenGfx : BEQ .original_crystal
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PHX
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LDX.w ItemStackPtr : STA.l ItemGFXStack,X
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2
ram.asm
2
ram.asm
@@ -348,6 +348,8 @@ TransparencyFlag = $7E0ABD ; Flags transparency effects e.g. in Thieves T
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;
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OWTransitionFlag = $7E0ABF ; Used for certain transitions like smith, witch, etc.
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;
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DuckPose = $7E0AF4 ; Used for duck gfx (2 bytes), zero value stops duck drawing in gfx slot
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;
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ItemGFXPtr = $7E0AFA ; Pointer for item receipt graphics transfers
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; $0000 - no transfer, do nothing
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; bit 7 reset - offset into ROM table
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