Actually fixed Mixed flag problems
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@@ -204,7 +204,7 @@ RTL
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AnimatedEntranceFix: ;when an entrance animation tries to start
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AnimatedEntranceFix: ;when an entrance animation tries to start
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PHA : PHX
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PHA : PHX
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LDA.l InvertedMode : BEQ + ;If we are in inverted mode
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LDA.l InvertedMode : BEQ + ;If we are in inverted mode
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LDA.l OWMode+1 : AND.b #!FLAG_OW_MIXED : BEQ + ;If we are in Mixed OW shuffle mode
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LDA.l OWMode+1 : AND.b #!FLAG_OW_MIXED : BNE + ;If we are in Mixed OW shuffle mode
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LDA $8A : AND #$40 : BNE + ;and in the light world
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LDA $8A : AND #$40 : BNE + ;and in the light world
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PLX : PLA
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PLX : PLA
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STZ $04C6 ; skip it.
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STZ $04C6 ; skip it.
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@@ -61,7 +61,7 @@ FluteBoy:
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JML.l FluteBoy_Continue
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JML.l FluteBoy_Continue
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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FreeDuckCheck:
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FreeDuckCheck:
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LDA.l OWMode+1 : AND.b #!FLAG_OW_MIXED : BEQ .skipInvertedCheck
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LDA.l OWMode+1 : AND.w #!FLAG_OW_MIXED : BNE .skipInvertedCheck
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LDA.l InvertedMode : BEQ .done
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LDA.l InvertedMode : BEQ .done
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.skipInvertedCheck
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.skipInvertedCheck
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